ITC 2016 Season 40K Tournament Format

 

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ITC 2016 Scenarios:

ITC 2016 Scenario Guidelines

ITC 2016 Scenario 1

ITC 2016 Scenario 2

ITC 2016 Scenario 3

ITC 2016 Scenario 4

ITC 2016 Scenario 5

ITC 2016 Scenario 6

Army List Guidelines for the ITC 2016 40K Season

  • Please note, these guidelines are free to be used, or altered by individual Tournament Organizers to reflect the desires of their event attendees
  • 1,850pts
  • Battle Forged armies, only. No Unbound lists.
  • An army may be built using up to three Detachments.
    • ITC Faction: Note on your army list which Faction has the most points in it, this will count as your ITC Faction for scoring purposes.
  • An army may duplicate a single Detachment, one time.
    • Example: A list may include 2 CADs, but not 3 CADs. Or, a single CAD, and 2 Allied Detachments. Or, 3 Formations, 2 of which are the same Formation, etc.
    • Note: This includes “Decurion Style” Detachments which are comprised of multiple datasheets and Formations. They may only take a single duplicate Formation, one time within the “Decurion Style” Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so. Example: Necrons may take the Decurion with 2 Canoptek Harvest formations within it, but no other duplicate formations.
    • Note: “Decurion Style” Detachments comprised of multiple sub-detachments count as 1 detachment towards the 3 detachment limit.
  • A Detachment may not be included in an army if it is Come the Apocalypse allies with another Detachment in the army.
  • All current source material is allowed published prior to January 11th, 2017, including GW Codexes, Data Slates, Formations, current and experimental Forge World units. (Please note, in the instance there are two versions of the same rules as with the Inquisition, you may use either book. However, you must note on your army list which rules you are using and may not use both in the same list.) The Forge World army lists below are allowed. Please note, Horus Heresy/30K Forge World units are not allowed. The Death from the Skies supplement is not used in the ITC.
    • Neither the Imperial Space marine or the Death from the Skies Supplement are being used in standard ITC tournaments at this time. 
    • Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and Renegades of Vraks.
    • Army lists in Imperial Armor 13: War Machines of the Lost and the Damned: Renegades and Heretics.
    • Army lists in Imperial Armor 12: Minotaurs Chapter, and the Death Korps of Kreig Assault Brigade. Note: All units in these Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in the respective Codicies, even in the case where a unit has the same name unless noted otherwise.
      • Exception: The Dark Harvest army list is not allowed, although 40k approved units in it that can be purchased outside of the Dark Harvest detachment, are allowed.
    • Army lists in Imperial Armor 11: Eldar Corsairs.
    • Army lists in Imperial Armor 4, 2nd Ed: Detachment D-99 and the Red Scorpions Chapter Tactics and Characters. Note: The Inquisitorial Experimental Detachment Warlord Trait bonus and penalties may be selected at the beginning of each game.
    • Army lists in Imperial Armor 3, 2nd Ed: Elysian Drop Troops and Imperial Guard Tallarn upgrade and Mukaali Rough Riders. Note: All units in this Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in Codex: Astra Militarum even in the case where a unit has the same name unless noted otherwise.
      • Exception: Where units are listed as having the Junior or Senior Officer special rules, reference the Voice of Command rules in Codex: Astra Militarum.
    • Army lists in Imperial Armor 1, 2nd Ed: Armored Battle Group. Note: All units in this Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in Codex: Astra Militarum even in the case where a unit has the same name.
  • Reference our Imperial Armor Unit Index for the most recent rules for Forge World units.
  • Regardless of Detachments, no more than 2 Fortifications and/or 1 Super Heavy/Gargantuan Lord of War may be taken from the allowed LoW list, below.
    • Exception: One detachment in your army may include an Imperial Knight or Renegade Knight. So long as the detachment restrictions allow for multiple LoW, you may exceed the 0-1 LoW restriction within this detachment so long as all other LoW are also Imperial Knights or Renegade Knights.
    • Exception: One detachment in your army may include a unit of Tau Stormsurge. This unit may contain more than one Stormsurge model.
    • Note: A Fortification does not count as a model in your army for the purposes of gaining detachment special rules unless that detachment specifically mentions Fortifications as benefiting form them.
  • Selection Criteria: We use the following guidelines to determine which Super Heavy/Gargantuan Creature LoW are allowed into the ITC format. A LoW choice is allowed so long as it does not violate any of the following:
    • It has a larger than 5″ blast D Weapon.
    • It has a Hellstorm Template weapon with Torrent.
    • It has a larger than 5″ blast weapon that ignores cover.
    • Is a Super Heavy Flyer or Flying Gargantuan Creature.
    • It has a “Titan” stat line. We mean by this LoW that have a stat line similar to or better than any of the Titan class Super Heavy Vehicles (Warhound, Revenant, etc.), Titan class Gargantuan Creatures (Hierophant, Ta’Unar), or Daemon Lords.
    • Exception: If a LoW has easy access to means to violate the above criteria such as through Psychic Powers, or wargear such as Marker Lights paired with a LoW with a larger than 5″ blast weapon, etc. In the case that we can simply disallow the wargear item we do that instead such as with the Battle of Keylak Legacy of Glory on Imperial LoW.
    • Exception: We allow units that violate one or more of the above guidelines in if they prove to not be overwhelming in power. To date, this has only been done to allow in some Super Heavy Flyers.
  • If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative.
  • Allowed Super Heavy/Gargantuan LoW
    • Note: all non-super heavy/gargantuan LoW are allowed, such as Dante or Azrael.
    • Adepta Sororitas
      • Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
      • Questoris Knight Magaera
      • Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
      • Marauder Destroyer
    • Astra Militarum
      • Baneblade
      • Banehammer
      • Banesword
      • Captain Maximillian Weiseman
      • Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
      • Questoris Knight Magaera
      • Crassus Armored Assault Carrier
      • Dominus Armored Siege Bombard
      • Doomhammer
      • Gorgon Heavy Transporter
      • Fortress of Arrogance
      • Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
      • Malcador: Heavy Tank, Annihilator, Deffender
      • Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
      • Marauder Destroyer
      • Minotaur Artillery Tank
      • Shadowsword
      • Stormblade
      • Stormlord
      • Valdor Tank Hunter
    • Chaos
      • Chaos Fellblade
      • Chaos Knight (Only available to Chaos Space Marines, Chaos Daemons and Daemonkin)
      • Cor’Bax Uterblight
      • Greater Brass Scorpion of Khorne
      • Khorne Lord of Skulls
      • Kytan Daemon Engine of Khorne (Only available to Chaos Space Marines, Chaos Daemons and Daemonkin)
      • Renegade Knights
      • Samus, Daemon Prince of the Ruinstorm
    • Chaos Renegades & Heretics/Renegades of Vraks
      • May select any of the allowed Super Heavy/Gargantuan Creature Lords of War listed under Chaos or Astra Militarum on this page that are available to them in their respective army lists.
    • Eldar
      • Wraithknight
      • Skathach Wraithknight
      • Scorpion
      • Lynx NOTE: The Lynx is now a Heavy Support choice. May not take Sonic Lance.
    • Grey Knights
      • Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
      • Questoris Knight Magaera
      • Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
      • Marauder Destroyer
    • Necrons
      • Gauss Pylon
      • Obelisk
      • Tessaract Vault
    • Orks
      • Gargantuan Squiggoth
      • Kustom Battle Fortress
      • Kill Krusha Tank
      • Kill Blasta
      • Lifta Wagon
      • Skullhammer Tank
      • Stompa
      • Big Mek Stompa
      • Boss Mek Buzzgob (Can only be taken in armies that contain only Ork faction models).
    • Space Marines
      • Note: No Space marine Lord of War may take the Battle of Kyelek Legacy of Glory
      • Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
      • Questoris Knight Magaera
      • Cerberus Heavy Tank Destroyer
      • Fellblade
      • Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
      • Marauder Destroyer
      • Mastadon
    • Tau
      • Orca Dropship
      • Tiger Shark Fighter Bomber
      • Stormsurge
    • Tyranids
      • Heirodule: Barbed and Scythed
    • Fortifications
      • All fortification data slates and upgrades from the Stronghold Assault book and data slates such as the Plasma Obliterator are allowed. The Macro Cannon Aquila Strongpoint and the Vortex Missile Aquila Strongpoint are not allowed.
      • No Fortification Networks may be taken. We define a Fortification Network as those listed as such in their dataslate or a dataslate with more than 1 Fortification in it such as the Tidewall Gunfort.

ITC FAQ

Modeling and Painting

  • In order to be eligible for any prize support, all models in your army must be painted to a 3 color minimum. Primer counts as a color.
  • All models are expected to be WYSIWYG to a reasonable standard. Exceptions will be made for themed units or armies.
    • Using a proxy for a model violates our policy.
    • Using a reasonable substitute to “Counts As” another model, does not violate our policy.
    • If in doubt, send a picture in of a model to your TO in advance to ask if it is acceptable.
  • Paint judging is done by TO’s and staff on a 0-11 scale, with 11 being masterclass, 1 being only 3 colors, and a 0 for an army that is not painted to a 3 color minimum. The player with the highest score is the winner. In the case of a tied score, judges present will cast votes to break the tie.
  • For Renaissance Man awards, this number is multiplied by the number of rounds played and added to accumulated mission points to determine the score. So, if a player accumulated 4, 6, and 10 mission points in a 3 round tournament, and scored a 7 on their paint score, their total Renaissance Man score would be: 41. (7*3)+4+6+10=41
    • The player with the highest Renaissance Man score wins this award.

Sportsmanship

  • Sportsmanship is handled with a Thumb’s Up, Thumbs Down format. We default games to a Thumbs Up from both players.
  • If your opponent was acting in an unsportsmanlike manner, which we define as being verbally abusive, physically aggressive, was more than 15 minutes late for a round, or knowingly cheated on a rule, you are free to give him or her a Thumbs Down on sports. This rule does not exist to express displeasure in a game because you didn’t like your opponent, your opponent’s army, or you had rules debates, etc.
  • A player that receives two or more Thumbs Down on Sportsmanship will be met with administrative action up to and including ejection from the event with no refund of the ticket cost.

Terrain and Fortifications

  • Terrain: Terrain should be defined between players and adjusted before the game begins. There should be a roughly symmetrical distribution of terrain on the table, with 2 line of sight blocking terrain pieces outside of either deployment zone, offset from the center of the table.
    • Mysterious Terrain rules are not used.
  • Fortifications: are all placed using the same guidelines. Fortifications may not be placed within 3″ of a board edge or another piece of terrain. If a Fortification cannot be placed under those guidelines, move a piece of terrain. If it is still not possible to place a Fortification, remove a piece of terrain to make room for it.
    • Exception: Aegis Lines may be placed anywhere on the table disregarding the 3″ rule.
    • Exception: The Skyshield landing pad can be placed closer than 3″ to a table edge, but not another piece of terrain.