GW Grognard: Stop with the Questions

Hey everyone! Adam, from TFG Radio, here to help you navigate the world of 40K.

By the time you are reading this I will be knee deep in getting ready for the grand tournament I run, or in the middle of running it. I enjoy running events like these because they allow me to meet all the different people that play this wonderful game. Then yellow card them. I’m only joking, somewhat, but one of my pet peeves when running an event is having to answer questions. Whether it is a question about the event, a rules question, or asking where is a good place to have lunch, I get tired of answering these. In the spirit of me not having to answer questions this weekend, here are some alternative ways of getting the answer to your super important questions.

Ask your friends

This assumes you have friends also playing in the tournament. It is really easy just to turn around and ask your buddy a rules question. I mean his authority is just as good as the judge of the event, right? I’m sure they really don’t mind answering your questions while they are playing their game. Be sure to wait until it is their turn, or trying to make an important game decision, before asking the burning question. For maximum results, be sure to ask them while the time on the chess clock is on your friend. I am sure they would love using their game time answering your questions.

Roll a D6

This is an oldie but a goodie. Many editions ago, Games Workshop would ask you to resolve rules disputes by simply rolling a D6 and the result would determine who was right. I don’t even think they told you how to roll the D6 and what numbers corresponded to who was right. You and your opponent just had to agree on what rules to use before rolling the die to see whose rule interpretation was right. To make it even more fun, you could also use dice other than a D6. Imagine the possibilities if you used a D20 or D12. The tension would mount if you used a D4 instead. Nothing brings about the knowledge that you made the right call that a random result by rolling a polyhedron.

Ask the Magic 8 Ball

Let’s be honest. Games Workshop does not make the tightest ruleset. Be that as it may, I still enjoy the games. The Magic 8 Ball can easily give you an answer that, 9 times out of 10, you would hear from a judge anyway. Q:Can I fall back and shoot if my guys are in a transport? A:”It is decidedly so” Q:Do my extra attacks split into more attacks because of the weapon I am using? A: “My Sources say no” See? Just like a real judge. Best part is that you can’t really argue with it since you cannot reason with it after the decision is made. the perfect judge.

That’s all for this week. Hope you enjoyed the article. Let me know what you think, and how you settle rules issues, in the comments section below. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!

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About Adam

Adam, aka Latin Gandalf, has been gaming since the early eighties and has played 40K since Rogue Trader (among a number of other games). He listens to more podcasts than any healthy person should and is currently the host for TFG Radio. He also is judges for LVO and head judges other major 40K Grand Tournaments.
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Rob Butcher
Rob Butcher
1 year ago

I miss the Mail Order Trolls at Warhammer World- they’d quickly skim to a relevant rules section and tell us how GW would play that issue.

Every Sunday afternoon, we’d ring up with a rules query/argument and spend more than we should. Often following their advice to buy a new BFG ship or LotR set.

I could easily see GW doing an automated version of the top 100 queries … but ultimately rule #1 is roll a d6 once to sort out the differences. Although I’m not sure I’d trust everyone to roll an unloaded die, to read the dots correctly or roll on a dice tray instead of behind cover. REFEREE ??

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