New Drukhari Rules, Heyohhh!

40kDrukhari Feb8 Header30chs

GW is showing off more and more Drukhari rules ad they’re looking quite improved! What do you think?

40kDrukhariBoxes Feb8 Boxout2sd
40kDrukhariBoxes Feb8 Boxout1h
NovPreview Nov21 40k Boxout1ydhv

Tags:

About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!
0 0 votes
Article Rating
Subscribe
Notify of
guest
13 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Colinsherlow
Colinsherlow
1 year ago

I am happy to see the splinter cannon be something different than just another basic poison weapon with more shots.

And a 4+ save and kabalites is a really nice change. The extra attack is ok, but not going to home about it. While kabalites still aren’t great fighting t4 with some armour they will be ok a killing some chaf.

Matt
1 year ago

The change to a 4+ save seems overdue, and a good way to further distinguish their role from wyches.

AnonAmbientLight
AnonAmbientLight
1 year ago
Reply to  Matt

What was the reasoning that they had a 5+ sv (previously) and a 4+ sv in the upcoming codex?

I thought all Alderai had 3+sv bonesinger armor or whatever.

abusepuppy
1 year ago

Nah, most Craftworld Eldar have worse saves. Aspect Warriors are 3+ or 4+, Guardians are 5+, and Warriors were originally matched up to be on par with Guardians. However, the newer sculpts for them have them wearing full-body plate, which makes 4+ armor pretty easy to rationalize, and it makes sense for balance reasons.

BC
BC
1 year ago

Meh.

The splinter cannon change is pointless. Increasing the damage but making them Heavy instead of Rapid Fire doesn’t give them more play. You might see a few more of them on Venoms or Razorwings but that’s it.

The Kabalite change is nice.

This doesn’t give me any hope that GW understands what’s broken about the faction.

abusepuppy
1 year ago
Reply to  BC

The Splinter Cannon gets noticeably more effective against Marines and other multiwound targets with this change, since the change to damage and shots balance out while AP improves- but just as importantly, if you aren’t within 18″ of the enemy you are strictly better, since range no longer affects your number of shots.

Whether this will solve the faction’s issues or not is impossible to know from what they’ve released. Presumably they have gotten a similar sweeping set of changes the way Necrons did, so we really don’t know how good they might be.

Vipoid
Vipoid
1 year ago
Reply to  abusepuppy

Except that Heavy Bolters also become more effective against new marines and didn’t have to give up shots for the privilege.

Come to that, the new Splinter Cannon is literally just a drastically worse version of the Heavy Bolter.

It really should have been Assault 4 with this profile.

Colour me thoroughly unimpressed.

abusepuppy
1 year ago
Reply to  Vipoid

And a Heavy Bolter is just a worse version of a High-Yield Missile Pod. More shots, more strength, usually more AP.

You can’t compare guns one-to-one against each other without knowing their price, availability, and other factors in the codex.

Vipoid
Vipoid
1 year ago
Reply to  abusepuppy

I admire your optimism in that regard, given how GW have mishandled every other aspect of Dark Eldar.

Hell, having lost about 2/3 of our HQ section, we’ve been waiting over a decade for GW to give us an actually new model (not just another remake of an existing character).

And from the look of it we’ll still be waiting.

But I’m sure GW were really, definitely concentrating hard on the Dark Eldar codex, you know, as they vomited out Primaris Lieutenants for factions that actually matter.

winterman
winterman
1 year ago
Reply to  BC

Splinter cannon now does something other than be a long range splinter rifle. Its a good change, the faction needed more multi-damage options. It does mean anti horde has to get danger close, but gives space for other units potentially like hellions with splinter pods, etc.

We will have to see if they do anything to make infantry held splinter cannons not take the penalty to move and fire, either gear, bespoke unit rule or a detachment perk.

13
0
Would love your thoughts, please comment.x
()
x