Chapter Tactics #184: How to Use Momentum to Your Advantage in 40k

Today Pablo, Sean, and Brandon talk about momentum and the hot hand fallacy in your games of 40k. They also talk about some general miniature war game news.

Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game.   

Need help with a list idea? Got a rules question? Want to talk tactics? Then sign up for our Patreon where you can join our official Facebook group page, get in contact with all the show’s co-hosts, watch exclusive content, and win free prizes!

  • Head on over to for more faction stats for all major ITC tournaments!
  • Support us on Patreon this month and get a chance to receive random stuff from us!
  • Click here for a link for information on downloading best coast pairings app where you can find lists for most of the events I mention.
  • Check out the last episode of Chapter Tactics here. Or, click here for a link to a full archive of all of our episodes.
  • Check out Skari on Skaredcast, for excellent 40k tactics videos and Monday Meta analysis.
  • Commercial music by:
  • Intro by: Justin Mahar

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About Petey Pab

Aspiring 40k analyst, tournament reporter and Ultramarines enthusiast, Petey Pab only seeks to gather more knowledge about the game of 40k and share it with as many people as he can in order to unite both hobbyists and gamers. We are, after all, two sides of the same coin.
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Agent X
Agent X
1 year ago

I enjoyed the deep dive on stats and luck and human perception on streaks

I remember the first time I learned about the Marvel character Domino I felt the ability to manipulate “luck’ seemed like a stupid idea.

My older wise self recognizes how powerful that can be.

1 year ago

There has not really been a “Forge World rules team” since 7th Edition 40K.

That team was merged into a specialist games design team back in 2015, and they do write a lot of rules, including Adeptus Titanicus, Blood Bowl, Necromunda, Aeronautica Imperialist, etc.. as well as Horus Heresy and (formally?) the 40K rules for resin miniatures sold under the Forge World brand.

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