Chapter Tactics #166: Power Ranking Each Psychic Awakening Book

Today the guys rank each psychic awakening based off of it’s matched play merits and how much each book prepares it’s respective factions for 9th edition.

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12 Responses to “Chapter Tactics #166: Power Ranking Each Psychic Awakening Book”

  1. Michael Corr July 7, 2020 4:19 am #

    Great episode, a really interesting discussion. The audio levels were great this week.

  2. Zweischneid July 7, 2020 6:35 am #

    Interesting list, but yeah, I fully expected to Faith & Fury to be far and away the No. 1, no contest.

    I guess “discounting LVO”, it might not be, but then again discounting it seems kinda wrong given Faith & Fury had a significant hand in winning that event (as well as in creating the Mani Cheema Scare, the Possessed Star & more).

    In a decade from now, when we’re all playing twelfth edition or so, nobody will remember silly campaign books from 2019, except perhaps that Broviathan/Father of the Future will be among the “Legends of 40K-past”, sitting alongside Mat Ward Grey Knights, Riptide Wings, Screamer Stars and such in the tales of grey-haired 40K old-timers playing the senior event at LVO 2030.

  3. Kristjan Blondal July 7, 2020 12:20 pm #

    Great episode!

  4. Pyrothem July 8, 2020 9:54 am #

    Along with have the worst book for rules Pariah it also has the worst Lore as they backtracked the lore again.

    Gathering Storm – Cadian Pylons shut down the warp full stop and even Saint Celestine lost her power and connection to big E.

    Pariah – The Necron Pylons shut down the Warp that even warpdrives fail and even when galler fields fail no Demons come at all…But guess what!? All the Sisters powers work and they are completely unaffected because now to Quote directly:
    “Phaeron Shemvokh watched, nonpussed, for surely the Crypteks strange dampening field was supposed to prevent just such manifestations of psychic power? He could not know or comprehend that it was holy faith, not warp-spawned puissance, that enabled this miracle to manifest. The Imperial warriors understood well enough however; their prayers and hymnals swelled defiantly as Stern’s energies lashed blazing rents through the Necron lines, sending a second dolmen gate toppling in flames”

    So yeah. Big E is a GOD now no question and gives powers to people without the Warp at all.
    I guess Saint Celestine was not a true believer or just did not pray hard enough.

    • Zweischneid July 8, 2020 10:19 pm #

      I still think Phoenix Rising is worse.

      Not because the story building up towards a big ol’ battle between Team Yvraine. vs. Shalaxi, Syll’Esske and the Slaanesh All-Stars was all that terrible, but because even if you’re only in it for the narrative, the rules very explicitly don’t allow you (even in narrative) to re-create the battles/stories from the book with Jain Zar, Lelith, the Midnight Sorrows Solitaire and co. fighting in a Ynnari force despite having joined the Ynnari in the lore.

  5. Paul Winters July 9, 2020 6:57 pm #

    Chaos Daemons got it about as bad as Drukhari and Genestealer Cult, from PA. 3 KoS isn’t a good list. 3 Exalted KoS is a slightly better list but isn’t game-changing.

    For reasons GW also nerfed the Contorted Epitome and Infernal Enrapturess, in Engine War.

    I live in the hot mess that is Codex Chaos Daemons. I have a little statue from LVO that says I am the King of the Dumpster, for Slaanesh.

    Most people don’t understand the dumpster fire that is Slaanesh Daemons. It is an army so bad people just don’t play it. Even at the lowest low of GK, people were still playing that faction.

    • abusepuppy July 9, 2020 7:59 pm #

      Slaanesh do get waaaaaaaaaaaaaaaaay better in 9th, though, contingent on point changes of course.

      • Paul Winters July 10, 2020 7:33 am #

        For sure.

        The idea that Keepers can not be shot turn 1 is a game-changer from “obscuring”. Shooty armies can pick up 4 (3 + Shalaxi) on turn 1 without much issue because they are near impossible to hide in 8th.

        Fiends if they can do something about their points sound good on paper because of “Breachable”.

        • abusepuppy July 10, 2020 8:03 am #

          Yeah, and the Strikes First trait goes from being entirely forgettable to actually a huge deterrent for a lot of combat armies, since it means you will virtually always get a swing off before they do (either on your turn or their turn) and if they assault you, you potentially get to swing with three units before they get to use their second. I am cautiously hopeful.

          • Paul Winters July 10, 2020 8:20 am

            I think the bad feels still is for Chariots with “Look out sir” and for Seekers/Daemonettes because of “Blast” and coherency changes.

            You can get the 4 KoS + Epitome in a Battalion and Patrol but that is a lot of daemonette filler. It is also going to be CP costly to then ally in some CSM for any form of shooting.

    • Jace July 9, 2020 9:29 pm #

      Always figured they were garbage but it’s kind of in the same boat as “Templar suck” or “inquisition sucks” !
      It’s too niche to be appreciated, or it’s seen as hamstringing yourself so of course it’s garbage?

      I know it’s not a solid analogy as they *should* be an army, I just figure they’re not.

      As has been covered before on chapter tactics, daemons as a whole are designed with conflicting ideas of should they be an undivided force or mono god. Then that leads to the worst of both worlds as mono doesn’t have enough of anything to compete and combined removes “bonuses”

      All commented as someone with minimal idea who just felt like commenting, apologies if wrong

      • Paul Winters July 10, 2020 7:38 am #

        Chaos Daemons struggle because as a mono god faction they are incomplete armies. They just don’t have the tools to do with a generic competitive army now that Plaguebearers aren’t a thing.

        Slaanesh Daemons in particular, aside from an Infernal Enrapturess or Soul Grinder, lack shooting. I don’t mean effective shooting or good shooting. I mean shooting attacks in general. The only shooting they have access to are various kinds of 6″ whips.

        Their melee side isn’t really impressive for an army that forgoes the shooting phase. Most attacks are going to be S3 or S4 rending claws. 10 daemonettes only kill 5 Guardsman in melee.

        They also don’t have any move again or movement modifier, abilities. So they are just d6 advancing across the table or charging from deep strike.

        There is this weird perception that Slaanesh Daemons are a fast glass cannon like Eldar. They aren’t. They aren’t particularly fast nor do they do damage. They just kind of exist being T3 5++ and die.

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