Adeptus Custodes Forgeworld Beta Rules Changes

Hey everyone. Tristian here with a little blurb about the recent updates to the Adeptus Custodes Beta rules that were recently released over the weekend.

I have taken the time (about 30 min) to go over each of the data sheets and the point levels and have listed all the changes and differences I was able to find when I had the old version on my phone and the new version on my iPad, side by side. I apologize ahead of time if I have missed anything during this brief review and any spelling errors (some of these names are insane!). I also did not mention any of the rules or points for the Ares Gunship at all as it was a new unit completely.

It your interested in reviewing these changes for yourself please follow this link to the Games Workshop community page and download the PDF:

And now onto the changes:

Custodian Guard with Adrasite or Pyrithrite Spears

  • Now can be taken as Troop selections not elites.
  • Adrasite Spears (Shooting) No longer cause mortal wounds to the unit holding them.

Sagittarum Custodes

  • Now can be taken as Troops not elites.
  • Adrastus Bolt Caliver, (Disintegration Beam), Range changed from 12” to 15”, Damage changed from Dmg D3 to Dmg 3.

Contemtor-Achillus Dreadnaught 

  • Dreadspear (Shooting) Shots changed from Hvy D3 to Hvy 2.

Aquilon Custodes

  • Twin Adrathic Destructor, No longer causes mortal wounds to the unit holding them.

Agamatus Custodes

  • Adrathic Devistator, Damage changed from Dmg D3 to Dmg 3, No longer causes mortal wounds to unit holding them.
  • Twin Las-Pulsar, Shots changed from Hvy 2D3 to Hvy 4.

Caladius Grav-Tank

  • Twin Heavy Blaze Cannon,
    • (Beam) Range changed from 36” to 48”, Damage changed from Dmg 3 to Dmg D3+3.
    • (Burst) Range changed from 24” to 36”, Shots changed from Hvy 12 to Hvy 8.
  • Twin Accelerator Cannon, Strength changed from Str 8 to 7, Damage changed from Dmg D3 to Dmg 2.

Telemon Heavy Dreadnaught

  • Arachnus Storm Cannon,
    • (Beam) Range changed from 72” to 36”, Strength changed from Str 9 to Str 8.
    • (Burst) Range changed from 48” to 24”
  • Iliastus Accelerator Cannon, Strength changed from Str 8 to Str 7, Damage changed from Dmg D3 to Dmg 2.

Orion Assault Dropship

  • Heavy Blaze Cannon,
    • (Beam) Range changed from 36” to 48”, Damage changed from Dmg 3 to Dmg D3+3.
    • (Burst) Range changed from 24” to 36”, Shots changed from Hvy 6 to Hvy 4.

Point Value Changes


  • Aquilon Custodes.          60 ea to 65 ea
  • Caladius Grav-Tank.       100 to 120
  • Orion                               280 to 320
  • Ventari Custodes.           48 ea to 40 ea


  • Telemon Caestus (Single/Pair).     30/40 to 20/30
  • Adrisite Spear                               13 to 12
  • Adrastus Bolt Caliver.                   15 to 10
  • Arachus Storm Cannon.               40 to 45
  • Iliastus Accelerator Culverin.        25 to 35
  • Infurnus Incinerator                      16 to 15
  • Lastrum Bolt Cannon.                  12 to 10
  • Pyrithite Spear.                             20 to 16
  • Twin Iliastus Accelerator Cannon 90 to 80
  • Twin Las-Pulsar.                           40 to 35

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About Reecius

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13 Responses to “Adeptus Custodes Forgeworld Beta Rules Changes”

  1. Hotsauceman1 September 3, 2019 3:36 pm #

    Still trying to see how I feel about these changes and if the models I own are worth it. I own Nealy everything on this list
    Saggitarum guard look interesting now that their gun doesn’t kill them, but the adrasite is still only one shot.
    God I hope venatari can be good.

    • Reecius September 3, 2019 3:49 pm #

      I think most of these changes are positive, actually.

  2. Grdaat September 3, 2019 7:40 pm #

    You missed something pretty major, these are finalized rules now, not beta rules. Apparently they’re out of the beta stage and personally I think most of the changes are for the better, with Sagittarum Guard in particular being much better than before, same with Aquilons.

    • Mike September 4, 2019 8:01 am #

      I agree on sagitarrum but why do you say aquilon are much improved?

  3. Grdaat September 3, 2019 7:42 pm #

    I’m not sure if my last comment went through. In case it didn’t I’d like to point out that these rules are no longer beta rules, they’re the finalized version according to page one of the pdf.

  4. Michael Wolffe September 4, 2019 1:58 am #

    I like most the changes, particularly to the infantry. The caladius is still useful but not a soup auto include.

    The sagitarrum seem a pretty useful unit in pure Custodes to babysit objectives now at 162 w/ misericordias.

    I like the venatari and a pure list again could use maybe one unit to kill things like mortars backfield pretty effectively.

    The termies took a small hit but they’re extremely powerful still.

    Good stuff on balance.

  5. Lex September 4, 2019 8:16 am #

    Orion becoming a Flyer is a pretty big change/nerf. Not saying it’s good or bad, just big.

    • Reecius September 4, 2019 9:06 am #

      It is, I agree but I think for the better for the game.

  6. sultansean September 4, 2019 9:53 am #

    The Telemon got hit pretty hard, unnecessarily in my opinion. They were the inferior choice to the Caladius before and now that is even more pronounced. Yes they are tough but with a 24″ or 36″ range on their guns, they now need to advance closer to the enemy, and with less mobility, and no -2″ to charge like the caladius, and no ability to fall back and still shoot they really seem to come up short. The fists are cheaper but for 5 attacks when Custodes are already happy to be in combat it doesn’t seem like something most army builds need to add.

    I think all the other changes are good and the Caladius which was becoming oppressive is now in a good place without being overpowered. Just seems odd that the Telemon, which was never as competitive a choice, got hit even harder than the Caladius did.

  7. NinetyNineNo September 5, 2019 3:26 pm #

    Aquilons also got +1A on the talons, not that they’re remotely competitive with the gauntlets anyway. Can’t believe GW’s supposed rigorous playtesting missed that.

    • Reecius September 5, 2019 4:07 pm #

      Because the play testers are clearly incompetent fools not worth time it took you to write that comment. They should really get some folks in there that have a clue, you know? =P

      • NinetyNineNo September 6, 2019 6:13 pm #

        It’s your prerogative to be snippy if you like, but it’s exactly because the general rules quality has been going up all edition that stuff like this is grating. I believe that all options should have a use case, even if niche. In this particular case, the talon is slightly better than the gauntlet against GEQ and worse against everything as tough as a Marine or more, for a marginal points difference. If you’re taking hyper-elite infantry to bully chaff that they could spend the entire game beating up and not make their points back then more power to you, but I don’t think it’s high on anyone’s priorities when the alternative is so damn good.

        • abusepuppy September 7, 2019 9:59 am #

          GW is not beholden to follow the playtesters’ recommendations. Just because a rule is written a particular way doesn’t mean the testers didn’t notice something; GW may have ignored their suggestions, or rewritten the rule at a later date after playtesting for that rule was concluded.

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