Chapter Tactics #125: Going Over the Best and Worst Aspects of the New Space Marine Codex

Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game. Today Peteypab, Reece, The Falcon, Sean and Val all go over the new Space Marine codex, predict the most powerful units and stratagem changes in it, and talk about the ETC results. 

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About Petey Pab

Aspiring 40k analyst, tournament reporter and Ultramarines enthusiast, Petey Pab only seeks to gather more knowledge about the game of 40k and share it with as many people as he can in order to unite both hobbyists and gamers. We are, after all, two sides of the same coin.

10 Responses to “Chapter Tactics #125: Going Over the Best and Worst Aspects of the New Space Marine Codex”

  1. NinetyNineNo August 13, 2019 3:42 pm #

    About the bit with the +1 to hit abilities and Bolter Drill, I think Bolter Drill won’t be in the eventual Imperial Fists (Sons of Dorn?) supplement. Partly because GW is evidently phasing out all the abilities that trigger on 6+s in favour of unmodified 6s (which is a shame if you ask me), but more specifically because Bolter Drill kinda got baked into the IF and CF chapter tactics, much like how Dakka Dakka Dakka went from a (shitty) stratagem to an (amazing) global ability. Till the hypothetical supplement drops though I expect some of the +1 to hit/Bolter Drill combos to be meta, particularly Siegebreaker Centurions.

    That aside, taking a look at the leaked stuff for the White Scars supplement it’s actually nuts how much of their ruleset screams “USE THESE WITH MELEE BIKERS” whereas the only real non-character melee bikers are index-only company vets on bikes. Bit sad.

  2. JimV August 13, 2019 5:08 pm #

    Really a missed opportunity to allow Bikes to fill troop slots for White Scars, and have obsec etc.

    • Reecius
      Reecius August 14, 2019 9:10 am #

      It’s because it goes against the Codex Astartes. WC are a codex compliant chapter.

    • Zweischneid August 14, 2019 11:30 am #

      They really missed the opportunity to reverse the trend of making every Codex release about making armies more killy, while letting the defensibility of armies stagnate at basically index-leaves (aside from hording out with cheaper stuff).

      The game IMO doesn’t need even better (offensive) re-rolls, but more ways to counter an opponent‘s re-rolls. Not more double-activations, but more ways to stop opponents from (double) activating. Not more ways to ignore modifiers, damage tables, movement penalties, etc… but more ways to make them meaningful.

      I am honestly not sure what the playtesters are smoking. If you play two typical armies (new Marines, triple Crusaders, triple Riptide, whatever), on a typical „White Dwarf battle report table“, most armies have little left for meaningful gameplay turn 4 or 5 or so.

      Are playtesters testing the game already with houserules like ITC ruin-rules that just put bandaids on the symptoms or are there efforts to one day make the game playable again as written?

      • Reecius
        Reecius August 14, 2019 11:57 am #

        Playtesters don’t write rules, friend. So aiming this at them is a waste of time.

        • Zweischneid August 14, 2019 10:21 pm #

          I know. Maybe I should‘ve said rules writers.

          Believe it or not, I did some minuscule „playtesting“ for GW in darker days, when I was freelancing a bit for GW, and they invited me in for a couple of games, including one with Jervis, for their 7th Flyer „game“ they packaged with two flyers, etc..

          Just saying, if armies now put out, dunno, 200% of the damage (especially in CP-fueled early turns) compared to their Index equivalent, but the defensive side of the equation remains comparatively unchanged overall, and their approach to (re-)balance older army is largely to make them even more Killy with specialist detachments, 2.0. Codexes, etc.., more double activations, more ways to ignore modifiers and degrading stats, more ways to get into position, etc.. the Long Term direction looks unsustainable, even if the initial assessment of Index-40k might have been, that it wasn’t lethal enough.

  3. Shas’O August 14, 2019 3:40 am #

    Worst part is definitely the supplement money grab. I miss only needing one book to play an army.

    • David August 14, 2019 5:49 am #

      You can play without the supplements. Then you would need only one codex.

      I prefer the supplement model. Everybody gets something for their armies and I don’t have to pay for rules I don’t want to use.

    • Pyrothem August 14, 2019 8:30 am #

      Really GW has given us all the rules to play the game for free. (Hear me out)

      While they can’t just give out free PDF’s off their website because of what they have promised their Stock Holders they do let things leak pretty “easily”.

      Almost all the people they give review copies to put something up on Youtube or other outlet with full High Rez photos of the WHOLE book. Does GW force those videos down? (they are within rights to do so) No.

      After a week all the info you would ever want and need is there for download somewhere.

      GW Books are a collectors item thing at this point. If having pulp from dead trees with ink on it is your thing then go for it. If you think it is just an added cost you don’t need then don’t.

      I don’t get this whining attitude from (what I assume are) functional adults with Jobs.

    • NinetyNineNo August 14, 2019 12:53 pm #

      Man, complaining about getting more stuff? The chapters are perfectly standalone without the supplement. I’d kill for a supplement of that quality for FSE.

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