Whether you’ve been searching for Slaanesh across the Mortal Realms or have been serving the will of the Prince of Chaos in the grim darkness of the far future, you’re in for a treat.
This article was originally published on the Warhammer-community site.
Realm of Chaos: Wrath and Rapture is up for pre-order this weekend, and comes with a host of Daemons of Slaanesh that can be fielded in games of Warhammer Age of Sigmar or Warhammer 40,000. Not only that, but the battlebox includes the multipart plastic debut of the gribbly Fiends of Slaanesh, as well as a brand-new Herald in the Infernal Enrapturess.
Today, we’re taking a closer look at the rules for this awesome new model, and will be offering some cunning tactics to help you get the most from your sensation-seeking Daemons of Slaanesh in either game system, as they play very similarly in both Warhammer Age of Sigmar and Warhammer 40,000.
This maliciously musical Herald of Slaanesh is sure to become a regular feature in daemonic armies for Warhammer 40,000 (whether they’re solely dedicated to Slaanesh or a broader Chaos army). Even before considering all the other tricks up her sleeve, the Infernal Enrapturess offers powerful sonic fire support with her heartstring lyre, which can be tuned accordingly to blast apart multiple foes or a single high-value target:
If your opponent has any psykers to hand, they would do well to keep them clear of your Infernal Enrapturess, as her Discordant Disruption ability will make any attempt to manifest a psychic power a risky business. Even the most formidable Psykers such as Ahriman and Eldrad Ulthran will be far from immune to her unsettling harmonies:
The freedom to summon forth additional units from the warp via Daemonic Rituals is a huge tactical advantage that Chaos Daemons armies have, giving them the ability to spawn a horde of gribblies or heinous beast behind enemy lines or onto an objective. An Infernal Enrapturess adds 3 to any summoning rolls she makes, enabling her to safely summon a unit of 10 Daemonettes or two Fiends of Slaanesh (both units with a Power Rating of 4) on a single dice, thereby avoiding any risk of suffering mortal wounds in the act! And that’s not all – she can reinforce existing units that have suffered losses, even multi-Wound models such as Fiends:
On the battlefields of the Mortal Realms, the heartstring lyre of your Infernal Enrapturess will prove a valuable asset in the shooting phase:
Her Harmonic Alignment ability ties in with the Slaaneshi Allegiance Abilities by generating an additional Depravity Point at the start of each of your hero phases. If you’ve ever been that frustrating single point short of summoning a Keeper of Secrets, an Infernal Enrapturess will pay dividends. Furthermore, her Discordant Disruption ability is just as effective as her Warhammer 40,000 counterpart at punishing Wizards:
One final thought – an Infernal Enrapturess may be no slouch in combat, but don’t mistake her for a front-line brawler. She’s best used as a support character, so take advantage of the Look Out, Sir! rules to keep her away from danger where possible.
Fiends really exemplify what it means to be a Daemon of Slaanesh. They are seriously fast, able to outmanoeuvre any foe or exploit any gap in their lines, and attack with a flurry of claws. Fiends now also have an alpha-beast called a Blissbringer that hits even harder! The unit’s Crushing Grip ability makes their claws a deadlier prospect still in Warhammer Age of Sigmar:
Fiends also have a number of other advantages that help make them exceptional all-rounders. Not only does their sheer size lend them great survivability (they each have 4 Wounds, no less!), but they can bring down even high-value targets with their vicious barbed tail in Warhammer 40,000 or combination of Barbed Stingers and Deadly Venom ability in Warhammer Age of Sigmar:
Fiends also emit a soporific musk that can reduces the effectiveness of enemies nearby, preventing enemies from being able to Fall Back in Warhammer 40,000 unless they can fly, or inflicting various penalties on melee opponents in Warhammer Age of Sigmar:
Try to keep your Fiends near to (or use them to hunt down) enemy Psykers or Wizards, as their Disruptive Song ability will subtract 1 from any Psychic tests or casting rolls made by enemies within 12″ of them. This works brilliantly in conjunction with your Infernal Enrapturess’ Discordant Disruption ability to counter enemy psychic powers or spells.
Thanks to their number of Attacks and AP or Rend of -1 with their piercing claws, Daemonettes and their mounted Seeker kin are highly effective at slaughtering lightly armoured Infantry. Ideally, Daemonettes should form the second wave of your attack, leaping and cavorting forwards behind your Fiends and Seekers before sweeping in to support your initial charge. After all, with limited firepower across the army and the advantage of speed over almost any foe, a Slaaneshi Daemon army should be looking engage their targets of choice and reach the relative safety of combat as swiftly as possible.
An army of Slaaneshi Daemons is fast, deadly, and now poses a real threat to Psykers and Wizards! Tune back in tomorrow for a closer look at the bloodthirsty Daemons of Khorne found in the battlebox. Realm of Chaos: Wrath and Rapture is available to pre-order on Saturday, but if you can’t wait until your shiny new models arrive in the post, you could grab some Seeker Chariots or add some Daemonettes to bulk out your incoming units or fill an additional Troops or Battleline slot.
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