This Week’s GW Pre-Order: More Kill Teams Sets!

We’ve got some more cool Kill Teams items up for pre-order this week!

Grab the new goodies, here!

Kill Team Adeptus Mechanicus Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Adeptus Mechanicus, these dice are red with gold markings. The D6 feature a Adeptus Mechanicus icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

Kill Team Genestealer Cults Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Genestealer Cults, these dice are flesh-coloured with blue markings. The D6 feature a Genestealer Cults icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

Kill Team Orks Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Orks, these dice are black with bone-coloured markings. The D6 feature a Orks icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

Kill Team Space Wolves Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Space Wolves, these dice are grey with gold markings. The D6 feature a Space Wolves icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

Kill Team Tyranids Dice

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Tyranids, these dice are flesh-coloured with blue markings. The D6 feature a Tyranids icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.

Kill Team: The Writhing Shadow – Tyranids Starter Set

Tyranid vanguard organisms are often stealthy, and invariably lethal. When a string of strange disappearances and bloody murders led across the Nachmund Sector towards the planet of Vigilus, it was not long before an Inquisitor of the Ordo Xenos suspected such creatures’ involvement…

Kill Team: Drop Force Imperator – Astra Militarum Starter Set

Few amongst the Tempestus Scions can match the exploits of the exemplary Zetic Tigers. Several regiments of these decorated killers have gone to war on the world of Vigilus, forming teams like Drop Force Imperator to respond rapidly to the many threats the Imperium faces there.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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4 Responses to “This Week’s GW Pre-Order: More Kill Teams Sets!”

  1. rvd1ofakind July 30, 2018 8:53 pm #

    Alright, is this really how it works?

    From a dedicated melee unit’s PoV
    Turn 1. Move+advance(hopefully roll well)
    Turn 2. Charge (hopefully not fail). Soak overwatch (hopefully not die). Fail to kill (very likelly: fail to hit(with all those minuses), to wound, he makes the save or just gets a flesh wound).
    Turn 3. You win the initiative – you must move first. Your dedicated melee unit can just stand there. The opponent retreats. So basically your melee unit skips this entire turn.
    Turn 4. You lose the initiative. The opponent retreats even further, meaning he’s now 12” away from you, so you have to move+advance again(hopefully you roll well)
    Turn 5. You can finally try to charge again…

    • rvd1ofakind July 30, 2018 8:55 pm #

      “But man, he can’t shoot for the turn he retreated”
      So, just like the dedicated melee unit who can’t do anything either. Shouldn’t taking the risk of: advancing, charging and overwatch be worth something and not “breaking even”?

      • rvd1ofakind July 30, 2018 9:12 pm #

        They just need to add a “grapple” thing if you start your movement phase in close combat. Makes your opponent do a test to retreat

        • rvd1ofakind July 30, 2018 10:07 pm #

          By the way, this is not “melee is terrible in kill team” this is “wow this feels bad to play when this happens”.

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