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The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.
House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within.
Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs.
Designed to match the Van Saar Gang from Necromunda: Underhive, this set of 8 16mm dice are coloured in a clear green/blue, with bronze numbers and icons.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment. They are able to conjure spells from the repressed anguish of the Idoneth, the curse that echoes still from their ancestors’ torture within Slaanesh. Such magics take the form of crushing waves of despair, black pits of hopelessness or raging maelstroms of horror that shatter the minds of the foe, leaving them open to attacks from the Namarti and Akhelians. So potent are these enchantments that some victims believe themselves to be trapped underwater, causing them to drown in their own fear and sorrow.
With their cyfar compasses and dowserchimes, the Soulscryers can map the dark corners of a being’s soul as well as those of the mortal realms, marking them out as navigators and priests among the Idoneth. Whether their quest leads towards spirit-plunder or along new paths of the whirlways, the Soulscryers divine the way. In addition, the Soulscryers can single out a battlefield’s richest quarry, illuminating them as a prime target. In combat, they arm themselves with finger-claws made from razor-sharp Allopex teeth. They are also accompanied by Scryfish shoals, etherfish that help point the way and vigorously attack foes with the spikes jutting from their jaws.
The Soulrenders are unusual amongst the Isharann, for they are trained alongside the Akhelians, and are well accustomed to acting at the forefront of battle. Upon each Soulrender’s helm dangles a lurelight, its strange glow attracting and absorbing souls. Armed with a hooked polearm known as a talúnhook, Soulrenders fight alongside the Namarti, replenishing their subordinates’ ranks even as they reap spirit-stuff. A rope-catch attached to the talúnhook is ideal for snaring foes that attempt to flee, and each Soulrender employs a Rakerdart, a bond-beast that glides at its master’s feet, ready to stab prey with its sharp bill to ensure none can escape.
The exact identity of the owner of the Doom Lords is unknown – he is referred to commonly as ‘The Overfiend’. When establishing his team, the Overfiend cut no corners. He hired the best coach money could buy and equipped him with the best assistants, entered into numerous dark pacts with various daemonic entities and searched long and hard for the best players who could be coerced into joining him. Those who refused soon learned that the Overfiend has a very literal interpretation of the term ‘headhunting’…
The perfect companion to your Chaos Chosen Blood Bowl team, this set of handsome dice in red with black swirls, featuring white dots (with a Chaos Chosen symbol in place of the 6).
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