Warhammer 40k Video Bat Rep: Orks vs. Nurgle Daemons

Frankie and Reece play some Daemons vs. Orks and Frankie looks to see if he can reverse his fortunes from the last bat rep.

Reece brought a fun Dread Mob!

Unit Force Org Cost # Total Weapons Cost # Total Total
Spearhead Detachment         Command Points 1
Big Mek on Warbike HQ 81 1 81 KFF 20 1 20
0 Uge Choppa 7 1 7
Nob with WAAAGH!! Banner Elites 75 1 75 Kustom Shoota 4 1 4
Killa Kans Heavy 51 3 153 Rokkit Launchas 12 3 36
Killa Kans Heavy 51 3 153 Rokkit Launchas 12 3 36
Deff Dread Heavy 74 1 74 Dread Klaw (Pair) 45 1 45
0 Skorcha 17 2 34
Killa Kans Heavy 51 3 153 Rokkit Launchas 12 3 36
Spearhead Detachment         Command Points 1
Big Mek HQ 55 1 55 KFF 20 1 20
Grots Troops 3 29 87 0
Meka-Dread Heavy 205 1 205 Rippa Klaw 18 1 18
0 Rattler Kannon 16 1 16
0 Mega Charger 0 1 0
Deff Dread Heavy 74 1 74 Dread Klaw (Pair) 45 1 45
0 Skorcha 17 2 34
Gorkanaut Heavy 295 1 295 Big Shoota 6 2 12
0 Rokkit Launchas 12 2 24
0 Skorcha 17 1 17
Killa Kans Heavy 51 3 153 Rokkit Launchas 12 3 36
Totals     48 1558       440 1998
Command Points: 7       Detachments: 2

Frankie brought a Nurgle Daemon army with loads of combos and some nasty units in it. Who do you think will win?

Unit Force Org Cost # Total Weapons Cost # Total Total
Battalion Detachment Nurgle       Command Points 3     1506
Great Unclean One HQ 320 1 320 Plague flail, Doomsday Bell 0
Poxbringer HQ 70 1 70 0
Plague Bearer Troop 7 30 210 Instrument of Chaos, Icon of Chaos 25 1 25
Plague Bearer Troop 7 30 210 Instrument of Chaos, Icon of Chaos 25 1 25
Nurglings Troop 18 3 54 0
Pox Riders of Nurgle Fast Attack 63 9 567 Instrument of Chaos, Icon of Chaos 25 1 25
Battalion Detachment Nurgle       Command Points 3     50
Poilpox Scrivener HQ 75 1 75
Epidemius HQ 100 1 100
Sloppity Bilepiper HQ 60 1 60 0
Nurglings Troop 18 3 54 0
Nurglings Troop 18 4 72 0
Nurglings Troop 18 4 72 0
Fortification Network Nurgle Command Points 0 0
Feculent Gnalmaws Fortification 50 1 50
Totals     89 1914       75 1989
Command Points: 9       Detachments: 2

 

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About Mariana

Self proclaimed "Swiss Army Nerd"

23 Responses to “Warhammer 40k Video Bat Rep: Orks vs. Nurgle Daemons”

  1. rivercitygaming January 15, 2018 9:55 am #

    Good for Reece for being OK with having all the salt graphics on his segments haha

    • Reecius
      Reecius January 15, 2018 11:29 am #

      Well, it was very salty so might as well laugh at yourself, you know? =P

      • rivercitygaming January 15, 2018 12:08 pm #

        I think that’s proven to be the healthiest laughs, so you’ll live forever

  2. rvd1ofakind January 15, 2018 11:10 am #

    always hit on 6s should really be a thing…

    • rvd1ofakind January 15, 2018 11:17 am #

      And orks should get a rule:
      “We ain’t aimin’ anywayz – orks can’t be affected by negative to hit modifiers in shooting phase”

      • Reecius
        Reecius January 15, 2018 11:30 am #

        lol, I love it!

      • Blight1 January 15, 2018 1:11 pm #

        Completely agree.

  3. iNcontroL January 15, 2018 1:10 pm #

    awesome list by frankie! I’d love to see that vs something reece views as a much stronger list.. love when you guys get competitive 🙂

    • Reecius
      Reecius January 15, 2018 1:13 pm #

      I got my ass kicked, lol!

      I womped a very similar army to this with my Footdar in practice so I underestimated it. Won’t make that mistake again, haha.

  4. Blight1 January 15, 2018 1:15 pm #

    So if GW are going to errata away CSM using Daemon stratagems then will they change the daemon faction keyword on the lord of skulls and obliterator datasheets?

    • Dbiesto January 15, 2018 4:29 pm #

      Logically, they are daemons. They just cant use strategems the same as Space marines cannot use AM strategems so the keywords are still there. Such as nurgle marked oblits benefit from epidemius. They just cant use the strategems but benefit from the respective chaosmarked auras.

      • Blight1 January 16, 2018 4:15 am #

        Oh no I was referring to the fact that unlike every other daemon unit in the CSM codex that obliterators and the lord of skulls have their daemon keywords in the faction section. Set up like that they are completely legal in a daemons detachment and everything.

  5. Michael Corr
    Michael Corr January 15, 2018 3:15 pm #

    Loved the smack talk from Reece at the start of the video. So nice of you to give Frankie a morale boost by letting him win!

    • Reecius
      Reecius January 15, 2018 3:19 pm #

      Lol, I got rocked, haha.

  6. GhostValley January 15, 2018 3:29 pm #

    In terms of the new Field Base terrain, do you treat the big buildings in the middle as ruins – do you let infantry pass through or hide inside, or do you treat it as impassable?

    I have a set ordered so am just curious how you guys play it.

    • Reecius
      Reecius January 17, 2018 8:04 am #

      We play them as ruins, makes it easy.
      And thank you for your business.

      • Chris Lesyk January 17, 2018 9:04 am #

        No worries! I’m anxiously awaiting its arrival. Looks so good it’s even worth the cost of shipping to Canada and the Dollar exchange rate!

        • GhostValley January 17, 2018 9:40 am #

          Also, I cant explain why the comment above used my real name? Bizarre.

  7. Jmac January 15, 2018 7:58 pm #

    Wow, after watching this I’m tempted to buy stock in a Vindicare assassin. Those characters are too good!

    • Michael Corr
      Michael Corr January 16, 2018 1:24 am #

      Unfortunately, I don’t think the Vindicare is the answer. He takes about two turns to kill an average character, assuming you hit and wound both times and roll decent on the damage rolls.

      A big unit of Snipers is probably more reliable for trying to take them out.

      • Reecius
        Reecius January 16, 2018 10:23 am #

        Yeah, as non-lore driven as it is, you need 2+ Vindicaires to do the job.

        Second gunman on the grassy knoll!

  8. Jmac January 16, 2018 4:16 am #

    Vindicare (80 pts) hits and wounds on 2s, ignoring invulnerable saves. Accounting for disgustingly resilient (DR), he’ll throw down about 0.5 unsaved wound on average. (On average, 0.46 unsaved wounds, NOT accounting for a 6 to wound)

    10 scout snipers (140 pts) hits on 3s, wounds on 5s, where only half the wounds are mortal. That’s 2.22 wounds before saves, where 1.11 are mortal wounds. After invulnerable and DR, those 2.22 wins her whittled down to a measly 0.25 unsaved wounds. That mortal wound becomes 0.37 unsaved wounds after DR.

    While that 10 man unit is slightly more efficient than the Vindicare, keep in my that my analysis isn’t factoring in the chance of d6 wounds for the Vindicare. That is probably more than enough to offset the 0.16 difference between the two. Also that 10 man scout unit is nearly twice the points. The Vindicare also has positioning advantage as it can pop up anywhere to help with LOS.

    In reality, the Vindicare isn’t the fix to the characters, but it’s all I got at the moment!

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