Frankie has been doing some dirty things with his Nurgle Daemons (yuck, yuck) and I have been loving the changes to Khorne Daemons. What are you thinking you will be enjoying most?
My personal favorite trick so far has been the good old Bloodletter Bomb. A unit of 30 in reserves with the relic banner allowing them to roll 3d6 to charge, which with the +1 from the instrument and a possible re-roll, too, they are extremely likely to make that charge and with all of the bonuses you can layer on to them with Heralds, and their native Khorne charge bonuses and the +1 to hit from their unit size, they plow through nearly anything on the charge. I have had a lot of fun pairing this with a Daemon Prince for re-rolls of 1 to hit and to play with the truly mean Skullreaver relic axe to deal crazy damage. Also, Khorne Hounds have been a tremendous unit for me as they give me Deny the Witch attempts and with their points drop to 15, are very reasonable pack quite a punch. I’ve been running MSU squads of them for grabbing objectives and board control.
Frankie has been layering all kinds of nasty Nurgle combos on to multi-wound, multi-damage units like Pox Riders, Plague Drones, etc. Nurgle can do bananas damage with their psychic powers, herald buffs and Nurgle base damage increases. Nurgle units can also be crazy difficult to take out as you can bring models back with their stratagems such as Revolting Regeneration, the Doomsday Bell, and the crazy effective Sloppity Bilepiper+Daemonic Icon combo that allows units to roll 2d6 take the lowest for Morale, increasing the odds of getting that 1 which puts models back into the unit. Yeesh! All of that layers onto high value models to make them very, very good.
But what flavor of Chaos Daemons are you most excited to play?
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