Warhammer 40k Battle Report: NEW Astra Militarum vs. Sisters of Battle!

The latest video bat rep and its out today! Featuring the new Astra Militarum vs. Sisters of Battle! Make sure to sub to our YouTube page to keep up with the awesome content.

The Tartarus 151st are out again and ready to rumble! This list features more Infantry units than I had previously used, and another Russ.

Unit Force Org Cost # Total Weapons Cost # Total Notes
Vanguard Detachment Catachan CP 1           778
Company Commander HQ 30 1 30 Power Fist 10 1 10 Laurels of Command
0 P.Pistol 5 1 5
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Melta Gun 12 3 36
0 Power Sword 4 1 4
0 Bolter 1 1 1
0 Shotguns 0 5 0
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Melta Gun 12 3 36
0 Power Sword 4 1 4
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Flamer 7 3 21
0 Power Sword 4 1 4
Taurox Transport 40 1 40 Autcannon 15 2 30
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Vanguard Detachment Catachan CP 1           743
Straken HQ 75 1 75 0
Harker Elites 50 1 50 Payback 0 1 0
Astropath Elites 15 1 15 Laspistol 0 1 0
Bullgryn Elites 35 6 210 Bullgryn Maul 7 6 42
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Devil Dog Fast Attack 73 1 73 Melta Cannon 20 1 20
0 H.Flamer 17 1 17
Infantry Squad Troop 4 10 40 Power Sword 4 1 4
0 Flamer 7 1 7
Infantry Squad Troop 4 10 40 Power Sword 4 1 4
0 Flamer 7 1 7
Infantry Squad Troop 4 10 40 Power Sword 4 1 4
0 Flamer 7 1 8
Ministorum Priest Elites 35 1 35 Chainsword 0 1 0
Spearhead Detachment Catachan CP 1           438
Primaris Psyker HQ 28 1 28 Force Stave 12 1 12
Leman Russ Heavy Support 122 1 122 H.Bolter 8 1 8
0 Battle Cannon 22 1 22
Wyvern Heavy Support 85 1 85 H.Bolter 8 1 8
Leman Russ Punisher Heavy Support 122 1 122 Punisher Cannon 20 1 20
0 H.Flamer 17 3 51
Totals     85 1440       559 1999
Command Points: 6       Detachments: 3

The Sisters feature the amazingly good Repressor tank from Forgeworld, Celestine, loads of Seraphim and enough Melta guns to set the world on fire!

Unit Force Org Cost # Total Weapons Cost # Total Total
Vanguard Detachment Sisters       Command Points 1     1180
Celestine HQ 150 1 150 0
Ministorum Priest Elite 35 1 35 0
Arco- Flagellants Elite 15 5 75 0
Immolator 68 1 68 Immolation Flamer 35 1 35
Death Cult Assassins Elite 17 5 85 0
Immolator 68 1 68 Immolation Flamer 35 1 35
Battle Sisters Squad Troop 9 5 45 Melta, Combi Melta, Heavy Flamer 53 1 53
Immolator 68 1 68 Immolation Flamer 35 1 35
Dominion Squad Fast Attack 10 5 50 Melta x4, Combi Melta 87 1 87
Sororitas Repressor 71 1 71 Heavy Flamer, Storm Bolter 19 1 19
Battle Sisters Squad Troop 9 5 45 Melta, Combi Melta, Heavy Flamer 53 1 53
Immolator 68 1 68 Immolation Flamer 35 1 35
Outrider Detachment Sisters       Command Points 1     773
Canoness HQ 45 1 45 0
Dominion Squad Fast Attack 10 5 50 Melta x4, Combi Melta 87 1 87
Sororitas Repressor 71 1 71 Heavy Flamer, Storm Bolter 19 1 19
Dominion Squad Fast Attack 10 5 50 Melta x4, Combi Melta 87 1 87
Sororitas Repressor 71 1 71 Heavy Flamer, Storm Bolter 19 1 19
Seraphim Squad Fast Attack 11 10 110 Inferno Pistol x4, plasma Pistol 55 1 55
Seraphim Squad Fast Attack 11 9 99 Inferno Pistol x4, plasma Pistol 55 1 55
Totals     64 1324       674 1998
Command Points: 5       Detachments: 2

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About Mariana

Self proclaimed "Swiss Army Nerd"

17 Responses to “Warhammer 40k Battle Report: NEW Astra Militarum vs. Sisters of Battle!”

  1. Sossen October 9, 2017 8:39 am #

    “Hopefully it will alleviate some of the fears that people have about Astra Militarum just being the most powerful thing in the universe because they’re not.”

    Goes on to draw the game with the SoB basically tabled, even though AM got second turn.

    My fears go unalleviated.

    • Cephalobeard October 9, 2017 9:09 am #

      Yep. If anything, almost feels confirmed. Lol

      :^)

    • Truesight October 9, 2017 9:17 am #

      Your fears weren’t alleviated when the Guard army smashed someone in melee? :^)

      • Cephalobeard October 9, 2017 9:21 am #

        Using Catachans in CHIMERAS with Veterans instead of allying Elysians, Genestealers, Tempestus or literally anything other than Veteran in Chimeras?

        :^)

        • Reecius
          Reecius October 9, 2017 9:23 am #

          I had 2 units of Vets in Chimeras, and 1 in a Taurox. I have played that or a variation of that list dozens of times, it is very good.

          • Cephalobeard October 9, 2017 9:28 am
            #

            Mostly just teasing, big guy. That’s why I’m using the little emoticon. You spent the whole batrep Doomsaying and made a point to try and emphasize people shouldn’t be concerned, and then, in the end, you still tied after nearly wiping out an entire army with something I believe is entirely fair to call a very unorthodox list.

          • Reecius
            Reecius October 9, 2017 9:38 am
            #

            Again, totally fair point. And I was beaten but for a lucky break.

            My list is unorthodox? Yeah, I guess, but I have loads of reps with it and feel very confident. People too frequently get caught up in net-think, and if a list pops up people aren’t familiar with they write it off.

          • Cephalobeard October 9, 2017 9:40 am
            #

            Entirely fair counterpoint. Net list, GT lists, those all stand out. Only meaning to imply your list is far different from that. If it’s working for you, that’s obviously a benefit for you.

          • Reecius
            Reecius October 9, 2017 9:45 am
            #

            Yeah, often people tend to think something new is bad until it wins and then–of course–it’s not bad, but awesome! Haha.

            The current AM list with loads of bodies is still solid, but I have found the mechanized army to really perform well against a wide variety of opponents, and those Bullgryn…holy crap. They are stupidly effective.

    • Reecius
      Reecius October 9, 2017 9:22 am #

      Fair enough, calling the end wrong early in the game makes you look silly but, I was defeated, the only reason I came back to tie is because 1.) my Bullgryn did about 2x more damage in a round of melee than they should have on averages, freeing them up, and 2.) Frankie failed a 4″ charge to win the game.

      Either of those goes his way, he wins by a mile. I straight up got lucky.

    • N.I.B. October 10, 2017 4:34 am #

      Yeah Sossen, kind of hilarious : ) AM are stupid good, like people say.

      And 2++ Bullgryns doing really well in combat, who would’ve guessed?

  2. Nick Wenker October 9, 2017 11:02 am #

    Very cool battle report, thanks. I miss the old nightly battles for my hobby sessions, but the new features in the weekly reports are great and add a lot of value.

    Though I do agree with everyone else – says a lot about how strong AM is that you can roll poorly for some key stuff the first two turns, make a lot of big mistakes throughout the game, play against one of the fastest armies in the game versus a good opponent who played well, and still tie and nearly win. I am still terrified of seeing what maxed-out Cadian and Tallarn armies will do!

    • Reecius
      Reecius October 9, 2017 11:25 am #

      Yeah, they are very good, no doubt about it. But, as stated, I only tied because Frankie failed a 4″ charge, he only had to roll anything but snake eyes, haha. That and my Bullgryn going super saiyan brought me back from a 19-0 loss. Turn 5, Frankie was still winning, too. But, yes, AM are very, very good.

  3. Dbiesto October 9, 2017 1:28 pm #

    I think if you threw in a squad of conscripts and the bullgryns it mightve ended up tabling him. Bullgyns can only cover so much ground for screening. How does it work for points if you table someone but fail the mission? Full points still?

  4. OnboardG1 October 10, 2017 11:44 pm #

    I don’t think this shows that AM are overly strong, I think it shows they have staying power vs a very strong alpha strike list. As Frankie said on stream there were about three occasions that would have been an insta-loss were it not for bad dice rolls, however because the guard were able to stay relevant throughout the game despite their losses they could slowly draw the game back.

    Also worth noting that Sisters don’t have any buffs, stratagems, traits, relics or doctrines yet while guard do. Imagine the same game but with a sisters force that had something like reroll wounds for meltas and flamers. It would look like a different ballgame.

  5. Dakkath October 11, 2017 5:44 pm #

    So, did Celestine fail her get-back-up roll? Or did she get up then get killed again?

    • Reecius
      Reecius October 12, 2017 8:29 am #

      She got back up, and then got killed again by Bullgryn.

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