Thursday Night Fight: T’au vs. New Space Marines

We’ve got a special guest tonight, Quinton and his T’au taking on Reecius and his Raptors Space Marines featuring the new Space Marine codex! Join us at 5pm PST to join the fun.

Reecius’ Raptors army features a mix of MSU and full strength units to take advantage of the various stratagems in the book!

Unit Force Org Cost # Total Weapons Cost # Total Total Notes
Battalion Raptors       Command Points 3
Lias Issodon HQ 195 1 195 0
Lieutenant HQ 60 1 60 Master Crafted Bolter 3 1 3
Scouts Troops 11 5 55 0
Scouts Troops 11 5 55 0
Scouts Troops 11 5 55 Combi Flamer 11 1 11
Drop Pod Transport 93 1 93 Storm Bolter 2 1 2
Vanguard Veterans w/ J.Packs Elites 18 10 180 Plasma Pistol 7 10 70
Power Axe 5 1 5
Battalion         Command Points 3
Librarian HQ 93 1 93 Force Axe 16 1 16
Captain with Jump Pack HQ 93 1 93 Thunder Hammer 21 1 21
0 Plasma Pistol 7 1 7
Company Ancient Elites 63 1 63 0 Banner of the Emperor
Sternguard Elites 16 10 160 Special Bolter 2 10 20
0 Power Axe 5 1 5
Tactical Squad Troops 13 5 65 Combi Plasma 15 1 15
0 L.Cannon 25 1 25
Tactical Squad Troops 13 5 65 Combi Plasma 15 1 15
0 L.Cannon 25 1 25
Tactical Squad Troops 13 5 65 Combi Plasma 15 1 15
0 L.Cannon 25 1 25
Devastator Squad Heavy 13 6 78 H.Bolter 10 4 40
0 Cherub 5 1 5
Devastator Squad Heavy 13 6 78 H.Bolter 10 4 40
0 Cherub 5 1 5
Devastator Squad Heavy 13 7 91 M.Melta 27 3 81
0 Cherub 5 1 5
Detachment 3 Command Points 0
Totals     75 1544       456 2000  
Command Points: 9       Detachments: 2

Vanguard Detachment

Command Points: 4

Commander 

  • 4 missile pods
  • 2 shield drones

Commander

  • 4 missile pods
  • 2 shield drones

Fire Warriors (5) X3

  • Markerlight

Crisis Suits X2

  • 6 missile pods
  • 2 ATS
  • 3 marker drones, 3 shield drones

Ghostkeel X2

  • fusion collider
  • 2 flamers

Pathfinders

Y’varah 

  • stims
  • targetlock

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

29 Responses to “Thursday Night Fight: T’au vs. New Space Marines”

  1. Ujayim August 3, 2017 2:39 pm
    #

    Now this is a Thursday night fight.

    Can’t wait.

    • Reecius
      Reecius August 3, 2017 3:22 pm
      #

      Glad you’re excited =)

      • Cephalobeard August 4, 2017 4:36 am
        #

        Who wouldn’t be excited for Reasonable Marines?

  2. Don Tomaso August 3, 2017 3:15 pm
    #

    Ooo, this is going to be SO fun. Reece and his crazy dice, cant be better then that.

    Will treat this one as a fun and well needed vacation from watching all those embarrassing playtest fails that are the overpriced grots with waterpistols weighted down with crippling army weaknesses..I mean the grey knights.

    Now has Reece given up on his chessex dice or not? 😛

    • Reecius
      Reecius August 3, 2017 6:33 pm
      #

      My bad luck certainly ended, lol and it was a great game with a great opponent!

      • TrexPushups August 3, 2017 7:53 pm
        #

        Issodon’s gun seems real mean.

        • Reecius
          Reecius August 3, 2017 7:56 pm
          #

          It is indeed pretty dang good. Makes up for his relative lack of melee.

  3. Stone August 3, 2017 7:01 pm
    #

    Looking forward to it.
    Can you please do a bit of a spiel about issodon and tips & tricks w him.
    Also deployment w him – is his ability treated like a transport or separate pick for each SftS squad?
    Can you have each squad appear in a separate location, or all with issodon? If with then what is with? 6″ bubble?
    Go raptors!

    • Stone August 3, 2017 7:04 pm
      #

      Reading ftw – 3 separate deployment picks, appearing independently 🙂

      • Reecius
        Reecius August 3, 2017 7:51 pm
        #

        Yeah, it’s bad ass 🙂

  4. SacTownBrian August 3, 2017 9:33 pm
    #

    I’ll have to watch tomorrow. Hope it’s a good fight, excited to see Issodon and Vanguard Vets. I really like gunslinging grav pistols on Vanguard Vets. Expensive but nasty. Interested to see how they do with single plasma pistols.

    • Reecius
      Reecius August 4, 2017 6:58 am
      #

      They’re a great unit combo’d with the Captain. In this game they went after not the best target, preventing them from overcharging but it made for a more enjoyable game.

  5. jonathan August 4, 2017 2:56 am
    #

    I don’t understand how Quinton has only got 1 CP from that list. It looks like he has run 2 HQs and 3 troops so there is 3 minimum. I don’t see what is 2 auxilliary choices that lose him 2

    • Reecius
      Reecius August 4, 2017 6:58 am
      #

      Good point, I didn’t think to mention that to him. I will let him know as that is an easy 2 extra CP for him.

    • Threllen August 4, 2017 8:16 am
      #

      He took 4 elite slots so he couldn’t fit that in a battalion detachment.

      However, I think he could have taken one battalion and an auxiliary for his 4th elite. That would have given him one more CP at least.

      • Threllen August 4, 2017 8:17 am
        #

        At least I’m assuming when he says “crisis suits x2” he means two squads. But I could be wrong. Haven’t had a chance to watch.

        • Reecius
          Reecius August 4, 2017 9:07 am
          #

          You can take 6 elites in the Battalion.

          • Threllen August 4, 2017 9:19 am
            #

            Oh, duh! I was thinking of the other special slots which are 0-3. He totally could have run that in a battalion, then.

  6. Alex August 4, 2017 9:31 am
    #

    Hey, Quinton, Reece!

    First of all, interesting game, guys. Secondly, Reece, did you CHEAT on your teenage opponent by only paying 2 CPs for 2 extra relics? AND ignoring that Infiltrate for Scouts has been FAQ’d? Shame! 😉 I say moral victory goes to Quinton!

    That said, Reece, I run a sorta/kinda similar list to yours except I am dropping Kantor with GravDevs and Terminators. But I am ALSO running 3 Tactical Squads with C-Plasma & Lascannon each in backfield roles and 2×5 Sniper Scouts in (or out of) LSS for midfield. Given the structural similarities of the list, I’d like to ask you about your opinion on fine-tuning of my list (might help you fine-tune yourself after all):

    I have a few points to spare and wonder what you think about these modifications (I don’t have the points for all, so I need to prioritize):
    A. Giving the Scouts a HB each (great for stratagem but it makes them synergize less with my Vindicare)
    B. Giving the backfield Tacticals an extra body to make taking each Lascannon out more arduous.
    C. Giving the backfield Tacticals Poweraxes in addition to the C-Plasma.

    One thing I really don’t like is those Tacticals only sitting back there all game. What do you think about pushing some of them forward midfied (or least daisy chaining them forward and keeping the Lascannon stationary)? Bringing the Sergeant more into play. Your Tacticals on the backheels of your Scouts could really bring the squeeze onto the enemy late game. Otherwise the C-Plas seems sometimes wasted…

    If you got a few moments to spare, please let me know what you think.

    • Reecius
      Reecius August 4, 2017 12:29 pm
      #

      I did cheat! For shame! lol, forgot about the FAQ change which is ironic, haha. And yes, I DOUBLE cheated by only spending 2 CP! I shall flog myself in shame =P

      Moral victory to Quinton, I agree.

      Yeah dude, the Las/Plas squads are legit! Very good objective holders and back field fire support.

      The Heavy Bolter is solid and works great with the Helfire stratagem to finish off tough targets with Moral Wounds.
      Totally good idea on the extra body, I do it with my Devs.
      Poweraxe I think comes down to your preference and experiences. I don’t but could see the use as they are largely unsupported and vulnerable to backfield hunting units.

      Moving upfield works, I sometimes run them as 5 man units with Flamer/Combi-flamer. It works well. You could opt to put the Combi-Plasma on the Scout Sarge instead, might be easier to get that alpha-strike double tap off. Since my list throws so many units at my opponent, the Tacticals don’t catch much heat so it works for me, YMMV.

      • Alex August 4, 2017 11:29 pm
        #

        Oh, my Scout Sarges already do have C-Plasma since it does not replace a Sniper Rifle! Having them in speedy LSSs can be pretty good! The latter of which also provides one thing that your army list lacks a bit imho: mobility. What if Quinton had brought down his deepstrikers at the other end of the table? What if you play against highly mobile dark eldar lists? If there’s enough LOS blockers, a mobile enemy can leave you in the dust.

        For that reason, I have the LSS in my list (and in emergencies the 10 Termies with their teleport homer). If I wanted to optimize the list further, I’d probably include flamer bikers or possibly plasma company veteran bikers. Not to mention that fast units like LSS or Biker can possibly be suicide-positioned forward just to interdict crucial enemy counter movement (or deep strikers) for one turn!

        Anyway, given your lack of mobility, I would really advise against deploying right at the enemy table edge in tournaments (unless the enemy has an immobile castle). For fun, casual play it’s just fine. 🙂

        tl;dr = consider putting one more mobile element into your army, even if it means a bit less firepower

  7. Don Tomaso August 4, 2017 8:37 pm
    #

    Just starting to watch, looks awesome.

    The SM list is fun but to bad the entire army hinges on one single special (forgeworld) character. Remove this one model from the list and it all falls back down to regular raven guard.

    To me is sounds less then “awesome army” and more “awesome special character”. 😛

  8. Don Tomaso August 4, 2017 10:13 pm
    #

    Wow, that was a nice game. That´s how they are supposed to be.

  9. N1njad4ve August 7, 2017 9:21 am
    #

    Hey Reece how are you reserving that many units with only 6 units on the ground?

    looks like you had 11 units in reserve. Even if the drop pod was the only thing counted you still had 7.

    Other than that looks like a cool army. Needs more plasma guns, I was looking at Lias as an Alpha legion surrogate (and Shrike led Ravens) to bring lots of plasma wielding vets.

    Have you run up against a guard list with a conscript blob forcing your deep strikers out of optimal range for the good targets?
    Also wouldn’t mixing your dev squads weapon loadouts up among the units make it harder for your opponent to kill the guns they are actually afraid of – each unit taking 1 melta + 2/3 HB.

    • Reecius
      Reecius August 7, 2017 9:28 am
      #

      6 units in reserves: Lias, Sternguard, Captain, Vanguard, Drop Pod, Devs x 2.

      In the drop pod: Lt., Ancient, Dev squad, Libby. That counts as 1 drop.

      You could totally mix up the weapons in the squads, that would not be a bad idea. Might have to try it, but you have to have the units in range of all weapons or it doesn’t work so well. And I haven’t played against massed Conscripts yet, no. Crunching numbers, I should have no issue, though and the -1 to hit for the artillery really reduces their damage output. I think I would be fine.

      • N1njad4ve August 7, 2017 5:45 pm
        #

        “When setting up your army during Deployment for
        a matched play game, at least half the total number of units in your
        army must be set up on the battlefield,”

        From the core rules. It’s about total number of units not drops.

        Isn’t Lias, Sternguard, Cap, Vanguard, Drop pod, Dev, Dev 7 units?

        Also have you struggled against fliers? It just seems that bringing your own planes is the only cost effective counter to even a couple Storm Ravens, or other decent fliers.

  10. mehforlife August 8, 2017 7:47 pm
    #

    tau drones don’t get a 5+FNP. You should of killed those suits a lot faster.

    • WestRider August 8, 2017 10:14 pm
      #

      It was added to Shield Drones in the v1.1 FAQ.

      • mehforlife August 9, 2017 6:57 am
        #

        im looking at the GW rules and erreta and can’t seem to find this. link please