ITC Combined Arms Mission Pack

The ITC Combined Arms Missions are now available!

Huge thanks to the LVO judging staff for helping play-test, edit and format these missions to get them geared up for 8th ed. Also, Chris Morgan did the formatting for these docs, if you’re looking for a pro to help you make any documentation look good, give him a shout.

These missions are fairly simple, fun and what you are used to from the ITC last year. They also provide a good mix of progressive and end of game objectives, with checks and balances for MSU, LoW and horde armies.

Enjoy!

ITC Combined Arms Missions

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!
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Garrett Mulroney
Garrett Mulroney
4 years ago

For the relic, the mission in the book lists a minor and major victory condition. How does this work in the Combined Arms Mission for the relic?

Alex Yuen
Alex Yuen
4 years ago

Because a win is a win. Minor or Major matter little. assumption is that Major over Minor.

Threllen
Threllen
4 years ago
Reply to  Alex Yuen

A win is not a win in a lot of tournaments, but that’s handled by points rather than by what the book defines as “major/minor.” Depending on how well you do in each aspect of a particular mission you could end up with different amounts of points so some wins are stronger than others.

Threllen
Threllen
4 years ago

When the missions say “Re-roll doubles until all are unique.” does that mean you roll both dice or just one?

Example – I roll three dice and get a 6, 5, 5. Do I have to re-roll both the 5s or do I just pick one of them up and leave the other?

Garrett Mulroney
Garrett Mulroney
4 years ago

Was it intentional to change how measuring from objectives worked compared to the book? Rulebook says to measure from center of objectives, this packet says to measure from edge of objectives

Robert Flynn
Robert Flynn
4 years ago
Reply to  Reecius

It’s not impossible. If you use a 25mm base (1 inch) or a 50mm base (2 inches), then you are within 3 inches of the center if you are within 2.5 inches of the edge of a 25mm base or 2 inches of the edge of a 50mm base. If you argue the .8 mm that you are short, that is like splitting hairs. You are talking about less than the width of a penny.

I say just go to 25mm and 50mm bases as the standard for tournaments. Then just measure the 2.5 inches or the 2 inches from the edge respectively.

I.E. this means that we can use the fancy rubber tool that GW came out with!!!

Kartr_Kana
Kartr_Kana
4 years ago
Reply to  Reecius

I understand the reasoning Reece, but I think it’s measure from the center because not all objective markers players will encounter will be the same size.

Measuring from the center means that no matter how large or small, the number of models that can be in controlling range is always the same pi*3″^2. But if tournament uses say, poker chips (1.5″ diameter) and measures from the edge, then the controlling area becomes pi*3.75″^2.

So measuring from the center ensures that no matter the shape and size of objective markers, the area of control remains the consistent from marker to marker, game to game and tournament to tournament.

pleasantnoodles
pleasantnoodles
4 years ago

If these missions are balanced for LoW we won’t have to ban PL31+ models, right?

Sanchezsam2
Sanchezsam2
4 years ago
Reply to  Reecius

I think the 31+ should be moved to 33+.
The only things that are PL 31-32 are hellhammer, wraithknight, scorpion, harridan a and greater brass scorpion. Most of which are killable and not super dominant.
Beyond that things get into the realm of really strong.

Turok117
Turok117
4 years ago
Reply to  Reecius

What FAQ are you referring to?

Turok117
Turok117
4 years ago
Reply to  Reecius

Oh the Brass Scorpion. Thought you were talking about the Eldar one.

Cephalobeard
Cephalobeard
4 years ago

Whoa now, don’t get too hasty. People think those are problematic.

:^)

RabbitMaster
RabbitMaster
4 years ago

There is an issue with mission #6:

Maelstrom objectives 1 and 2 ask you to hold the objective 1/2 located in the enemy’s deployment zone. However there is no guarantee there will effectively be any objective 1/2 in the enemy’s deployment zone since they can be placed anywhere that is more than 18″ from your deployment edge.

So for example, we could place all objectives 1/2 in the no man’s land between the deployment zones, making it impossible to score those 2 maelstrom objectives.

Dbiesto
Dbiesto
4 years ago

I’ve been out of the loop for a few years. Just to confirm maelstrom it’s just trying to beat your opponent for a total of 8 points or tie them otherwise you get 0 points? (It says up to 3 maelstrom points per round can be achieved.). So its possible someone can beat the mission and their opponent beats them in maelstrom so they each would end up with 8 points before adding up bonus objectives at the end of the game?

Kevin Lantz
Kevin Lantz
4 years ago

Why are we using seize the initiative still? Who goes first is after deploy so there are no tactical changes, it’s a die roll immediately after who has gone first was rolled off for….

Kevin Lantz
Kevin Lantz
4 years ago
Reply to  Reecius

Yeah I understand that but it’s literally roll to go first, now roll again. Feels stupid

RabbitMaster
RabbitMaster
4 years ago
Reply to  Reecius

You could transform those into a +1, a reroll, or something like that on the “who goes first” roll.
Or even something simpler like “your opponent cannot get the +1 on the go first roll even if he finished deployed first”.

I actually prefer that last one as it represent the fact you are slightly better versus prepared enemy without actually screwing your opponent since it becomes a flat roll off to go first.

Sanchezsam2
Sanchezsam2
4 years ago
Reply to  Reecius

Probably more intuitive to change those units to effect the roll off instead of seize roll. So +1 to seize is +1 to go first, reroll to seize gives you the ability to reroll to go first (especially since CP can’t be used for this).

RabbitMaster
RabbitMaster
4 years ago

Out of curiosity, which units alters the seize roll nowadays ?

Cephalobeard
Cephalobeard
4 years ago
Reply to  Reecius

Well, you guys already changed the go first mechanic. Changing those rules to simply alter that thing that is now a roll, instead of now existing, seems like not too difficult of a stretch.

Ujayim
Ujayim
4 years ago
Reply to  Reecius

Reroll sieze becomes reroll who goes first. There is no rule, RAW, that states who rolls to go first. This is created. Altering rules that state: reroll sieze, or provided bonuses to that affect, can be easily applied to the created roll of who goes first.

It seems easy to Port over, as it’s basically just replacing the words “reroll sieze” with “reroll first turn”

Kevin Lantz
Kevin Lantz
4 years ago

I think the above options of having them affect going first so it’s not two rolls would be best as is for streamlining

Sanchezsam2
Sanchezsam2
4 years ago
Reply to  Reecius

It’s not the time i care about it’s how strong of a bonus is giving MSU spam lists 2x the chance to roll to go first?
The entire point of the first deployed first to go seems to be to hinder msu and acknowledging the benefit msu has in deploying after most of your opponent list is already on the table.

However the current implementation is gamed to easily and very predictable for certain builds.

If you bring it down to 1 roll to go first with the person who finished first getting a +1 bonus it’s a lot less predictable and doesn’t reward msu with 2 rolls to go first.

Adam (RUMBL)
4 years ago
Reply to  Reecius

I think he is saying that adding the roll to go first greatly benefits MSU as they are now much more likely to go first than RAW. They now get both a Seize attempt, and a roll for first turn. That is a huge deal for MSU.

Adam (RUMBL)
4 years ago
Reply to  Reecius

Well MSU is great for damage mitigation, it increases the number of weapons you can get, mitigates morale, gets you more command points, and let’s you be in more places at once. If MSU wasn’t so incredibly better than not, then I wager you wouldn’t be playing so many MSU lists yourselves on the stream. 😉

Ultimately with the change to KP and going first, I don’t really see why you wouldn’t go MSU. I know it’s still very early, but it does seem some significant changes were made that buffed MSU which didn’t need it. The KP change in particular seems to wipe out one of their major drawbacks. I totally agree that IK needed to be worth more KP, but I don’t think making MSU effectively less KP in the process was the best possible solution.

Adam (RUMBL)
4 years ago
Reply to  Reecius

Many of the lists on the stream are MSU, only takes a minute to find plenty of examples:

https://www.frontlinegaming.org/2017/07/11/tuesday-night-fight-drukhari-vs-scions/

https://www.frontlinegaming.org/2017/07/13/thursday-night-fight-space-wolves-vs-necrons/

RE: Kill Points, I 100% agree that IK are problematic, but you could have easily made Titanic units worth 1KP per 10 wounds (rounded up) or something, instead of giving MSU another buff.

Unfortunately I really see no reason to not MSU with the changes aside from obvious units which get some benefit from larger unit sizes (like Orks or Necrons). More command points, no KP penalty, two rolls to try and get first turn, can be in more places at once, more transports to spam, more special weaponry, damage and morale mitigation… what’s the downside again? Can you think of a reason to run a 10-man squad over two 5-man?

GeekmasterK
GeekmasterK
4 years ago

Is this what’s being used at the BAO? I’m not going to be at the BAO, but I’m wondering if these missions will also be in effect for the SoCal Open and LVO.

Luke
Luke
4 years ago

Would be nice if you put things like the bonus big guns points somewhere on that same page for players to reference. I think this is a great handout for during the tournament but that being missing might catch some newer players off guard.

Danden
Danden
4 years ago

For Ruins blocking LOS on the first floor, how does this work with terrain that only has three or less walls? Is it just the walla that block LoS or do we draw an imaginary line across that is also blocking?

Also, for the tertiary points, do they stack with the eternal war mission ones? I.e. for the Retrieval mission, you list Slay the Warlord as a tertiary objective and the eternal mission also has it as an objective. If you kill the warlord, does the player get points for both or are the ITC mission ones overriding them?

Vega
Vega
4 years ago
Reply to  Danden

Or, rephrased: does slaying your opponent’s warlord count towards both primary and tertiary? e.g. in “the retrieval”, when determining VPs for primary: let’s say both opponents are holding 2 objectives, your opponent got “slay the warlord”, and neither got “linebreaker”…your opponent would win primary AND get an additional point in tertiary?

Threllen
Threllen
4 years ago
Reply to  Reecius

So, using the retrieval mission as an example, if both players controlled 1 retrieval objective marker at the end of the game but only one player had achieved slay the warlord then would it be a tie for the primary mission?

It’s a bit confusing because the “modified eternal war missions” say to follow the book rules for determining who wins the primary mission except when the ITC mission specifically calls out any tweaks. And part of determining who wins the retrieval mission is Slay the Warlord. In a normal Retrieval mission using the example above, the player who killed the warlord would have won the mission. It would not be a tie.

Vega
Vega
4 years ago
Reply to  Reecius

That is what I originally thought, but there is a mismatch between some of the tertiary points listed in the ITC pack and the bonus points listed in the book.

In the Retrieval, the book says that you get 3 VPs for each objective held, and then 1VP each for slay the warlord, linebreaker, and *first blood*.

The ITC lists the tertiary points as slay the warlord, linebreaker, and *big game hunter*.

Assuming we go with what is on the ITC packs for tertiary…Do we ignore all of the “non-objective-related” VP conditions in the book for determining primary? That rule wouldn’t work for big guns never tire mission, which has objectives worth 3 VPs, heavy support kills worth 1 VP, and then three additional possible bonus points.

Tautastic
Tautastic
4 years ago
Reply to  Reecius

Which document talks about for ruins blocking LOS for the first floor? I can’t see it in the combined mission packet.

Tautastic
Tautastic
4 years ago

Would it be considered modeling for advantage if I do not include the “rock” on the Shadow Spectres models? In the FW description it state it as a “scenic base”. Also, in the ITC document FAQ/Guideline’s “Modeling and Painting” it states that clear bases on skimmers are not required to count as finished. Both has the same effect of making the models shorter. How would ITC rule this?

Jural
Jural
4 years ago
Reply to  Reecius

I have modeled my hive Tyrant as “swooping”, i.e. a millimeter off the ground and parallel to it.

The fact that you can’t see him behind many fences isn’t important, I’m putting him a dynamic pose!

Joel Eddy
Joel Eddy
4 years ago

Wasn’t sure where else to ask this, but will you be putting out something similar for Age of Sigmar when the GHB 2017 drops? We played the Combined Arms in a tournament and it was great. Everyone seemed to enjoy it.

I was curious how you would approach something like the initiative roll (in every round) in AoS, since you felt confident to tweak it for 40k after deployment.

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