Wednesday Night Fight: Scions vs. Tyranids

Hoooo, nelly! We’ve got a slobber-knocker of a game for you all, tonight! A nasty Scoins army vs. a TAC Tyranid Army, tournament style. Who will prevail? Tune in to our Twitch Channel at 5pm PST to join the fun!

Subscribers to our Twitch Channel can vote for tomorrow’s game, here!

First up, a positively mean Militarum Tempestus army! Scions are going to be a top notch army in 8th ed and when backed up by a solid screening unit like Conscripts and an absolutely amazing HQ in Yarrick (who also makes for an excellent Warlord) and the massive firepower and melee potential of an Imperial Knight, you’ve got a winning combo.

  • 2,000pts
  • Faction Keyword: Imperium
  • Detachments: 2
    • Battalion
    • Super Heavy Auxiliary
  • Command Points: 6
Unit Force Org # Weapons #
Battlion Command Points 3
Tempestor Prime HQ 1 Plasma Pistol

Power Sword



Commissar Yarrick HQ 1 0
Conscripts Troops 30 0
Scions Troops 5 Plasma Gun 2
Hot-shot Lasgun 2
Hot-shot Laspistol 1
Taurox Prime Transport 1 Auto Cannon 2
Taurox Missile Launcher 1
Scions Troops 5 Plasma Gun 2
Hot-shot Lasgun 2
Hot-shot Laspistol 1
Taurox Prime Transport 1 Auto Cannon 2
Taurox Missile Launcher 1
Scions Troops 5 Plasma Gun 2
Hot-shot Lasgun 2
Hot-shot Laspistol 1
Taurox Prime Transport 1 Auto Cannon 2
Taurox Missile Launcher 1
Scions Troops 5 Plasma Gun 2
Hot-shot Lasgun 2
Hot-shot Laspistol 1
Taurox Prime Transport 1 Auto Cannon 2
Taurox Missile Launcher 1
Scions Troops 5 Plasma Gun 2
Hot-shot Lasgun 2
Hot-shot Laspistol 1
Taurox Prime Transport 1 Auto Cannon 2
Taurox Missile Launcher 1
Scion Command Squad Troops 4 Plasma Gun 4
Taurox Prime Transport 1 Gattling Cannon 1
Volley Guns 2
Storm Bolter 1
Super Heavy Auxiliary Command Points 0
Knight Crusader LoW 1 Avenger Cannon 1
Rapid Fire Battle Cannon 1
Heavy Flamer 1
Heavy Stubber 2

Next up, we’ve got Reecius with a TAC Tyranid army that has lots of flexibility and synergy.

  • 2,000pts
  • Faction Keyword: Tyranids
  • Detachments: 1
    • Battalion
  • Command Points: 6
Battalion Command Points  3
Swarmlord HQ 1
Broodlord HQ 1
Tervigon HQ 1 Massive Scything Talons 1
Stinger Salvo 1
Adrenal Glands 1
Genestealers Troops 20 Rending Claws 20
Hormagants Troops 30 Adrenal Glands 30
Termagants Troops 30
Tyrannocyte Transport 1 Barbed Strangler 5
Venomthropes Elites 3 Toxic Lashes 3
Hive Guard Elites 4 Impaler Cannon 4
Trygon Heavy 1 Massive Scything Talons 1
Toxinspike 1
Bio-electric Pulse 1
Adrenal Glands 1
Mawloc Heavy 1 Pincer Tail 1

What do you all think? Who will prevail?


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

27 Responses to “Wednesday Night Fight: Scions vs. Tyranids”

  1. Cephalobeard June 14, 2017 9:54 am #

    I’m super excited for this one.

    • Reecius June 14, 2017 10:14 am #

      Should be brutal and a lot of fun!

  2. Requizen June 14, 2017 9:57 am #

    Those lists are both brutal! Going second might be key in this game, both armies have really good Reserves and neither wants to be the first to drop theirs.

    For the Nids, there’s so much bubble wrap in this army with the Hormagaunts/Termagants, that the big things can survive pretty well, but I don’t think there’s really anything that can drop the Knight from a range, and the Swarmlord will probably never get across the table to fight it. I think it’s leaning towards Scions, but it can go either way!

    • Reecius June 14, 2017 10:13 am #

      Glad you all are excited =)

  3. Adam (RUMBL & TheDiceAbide) June 14, 2017 10:18 am #

    Looking forward to watching this, though totally surprised you went with missiles and only one gatling cannon. Is this due to the models you had available, or do you think missiles + autocannons the way to go?

    • Aldaris June 14, 2017 11:05 am #

      I think the missiles are simply more flexible – the gatling won’t do much against monsters or vehicles, the missiles can handle both those and go on horde duty in a pinch. And from what I’ve seen so far, anti-horde shooting seems more easy to come by than anti-heavy.

      • Reecius June 14, 2017 11:15 am #

        Exactly. Everyone’s hot to trot about the Dakka version (and it is good) but the Missiles +Autocannons are better against a wide variety of targets and against hordes, too.

    • Reecius June 14, 2017 11:14 am #

      Because the models are built that way and because in practice they’re better.

  4. Heldericht June 14, 2017 10:29 am #

    Who is playing the Scions? Frankie?

    Looking forward to this. No holds barred! So glad you guys are doing actual competitive lists for this one. A lot more exciting (for me personally).

    • Reecius June 14, 2017 11:16 am #

      It will most likely be Frankie, but we’ll see. He’s not back to SD, yet.

      But yes, it was time for a competitive game!

  5. Silverton June 14, 2017 11:54 am #

    Hey reecius it looks like you put down the wrong number of gattling cannons for the taurus prime unless im mistaken. Also this scions list is similar to what you brought to broadside a year or two ago aside from the conscripts and yarrick right?

    • Reecius June 14, 2017 12:03 pm #

      Yeah, should say 1, thanks for pointing that out.

      And indeed, this is almost the exact same army! I was laughing when I saw how incredibly good it was when ported over to 8th, lol.

      • Silverton June 14, 2017 9:03 pm #

        Yeah ive been looking at playing 40k again recently, stopped in 09. Really have been interested in a mech scions vets list grabbing from some of your broadside bash list due to how fun it looked. glad that list transfered over so well with minimal changes

  6. Panzer1944 June 14, 2017 12:51 pm #

    Got to cheer on my Stormtroopers. Always enjoy watching you run this ground list when i play my troopers like an airforce. Though with the bonuses to vehicles and the Taurox gatling getting 20 shots now I might be throwing them on the table more. Still need to wait for the FW books to see how my Vultures, Vendettas, and Avengers will play out before BAO.

    • Reecius June 14, 2017 1:03 pm #

      It will be good! Tough game, though. Frankie’s firepower is brutal (he’s playing the Scions).

      And I know everyone is so fired up on the Dakka Taurox, and they’re good, but I’m telling you, the heavier firepower version is where its at.

      Oh, and I can’t give up any details, but the Imperial Navy is going to be VERY good =)

      • Panzer1944 June 14, 2017 1:15 pm #

        Always felt is was strange why it got the boost in shots when it wasn’t twin-linked before while the LR Punisher stayed the same in shots.

        For the time being my Navy (I might add beautiful painted) is sitting in their hangers with bated breath.

        • Reecius June 14, 2017 2:55 pm #

          You will be mightily pleased, mehtinks, sirrah =P

  7. gigasnail June 14, 2017 1:30 pm #

    be sure and put some scions on the top floors of ruins and try to assault them with the MC’s so we can see how that mess is supposed to work!

    • Reecius June 14, 2017 1:43 pm #

      Lol, fair point. That will be addressed in an FAQ for sure.

      • gigasnail June 14, 2017 6:23 pm #

        i mean, how did you guys address this during playtesting? that really seems like something that would have come up…

  8. Konkey Dong June 14, 2017 3:04 pm #

    Hi Reece lad, I’m pretty sure you’re incorrect about having to measure ranges from the gun for shooting. On the page before movement phase it says: distances are measured between the closest points on the bases of the units you’re measuring from and to; if they don’t have a base then measure from the closest point on the hull. Then, under “shooting phase” it says to check range: a model has to be within the range of the weapon being used.

    It doesn’t actually say you have to measure from the weapon on the model; just that the weapon has to be IN range (e.g. from the base/hull to the target unit)

    • Rocktaar June 14, 2017 7:36 pm #

      I have noticed the same about measuring the ranges for shooting. Reece’s understanding is a relic from 7th ed. and neither RAW nor intended and would even mean that even basic infantry models would measure shooting distance from their guns (as they are now treated the same as bigger models), which would be absolutetly silly and ranges would depend on the used model and its stance.

  9. MsPhantom June 14, 2017 10:04 pm #

    Shouldn’t the Tempestus player only have 5 command points as he is running auxiliary detachment for the knight, which is – 1 command points?

    Looking forward to this. :3

    • Reecius June 15, 2017 6:07 am #

      Different AUx detachment =)

  10. Ryan L June 14, 2017 11:18 pm #

    Question on Biovores – Last game with Tyranids you were shooting with them without line-of-sight. I can’t see it listed in their rules that they have this ability, have I missed something?

    Should take the rod of command on the Tempestor Prime and get two of those plasma squads rerolling 1s on max power!

  11. Adam (RUMBL & TheDiceAbide) June 15, 2017 2:23 pm #

    Hey dude, just watched the game! I head you mention on the podcast that you think Tempestus backing up knights would be a good choice. I was wondering specifically what you’d add from Tempestus to IK?

    I was actually already toying with this concept (Tempestus being knight household yeomen), essentially something like this:

    Imperial Knight Crusader: RFBC, Avenger, h. flamer, 2 stubbers, ironstorm
    Imperial Knight Errant: thermal cannon, gauntlet, meltagun
    Imperial Knight Paladin: reaper chainsword, RFBC, 2 stubbers, ironstorm

    Tempestor Prime: command rod
    Tempestus Scions: 2 plasma guns, 2 hotshot lasgun, plasma pistol
    Tempestus Scions: 2 plasma guns, 2 hotshot lasgun, plasma pistol
    Tempestus Scions: 2 plasma guns, 2 hotshot lasgun, plasma pistol
    Taurox Prime: missiles, 2 autocannons, stormbolter
    Taurox Prime: missiles, 2 autocannons, stormbolter

    Total: 2000

  12. rvd1ofakind June 15, 2017 9:52 pm #

    I don’t think shooting weapons are ever out of range once declared. I you check the shooting Phase – you can see that range and LoS is noly mentioned in step 2 – declare what you’re shooting at with what, they have to be in LoS and within range. After that you resolve all attacks regardless of range or LoS

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