Blades of Khorne Review : Blood Warriors

Hey everyone, Josh here to discuss the units that are available in the Blades of Khorne. This time we’ll be discussing one of my favorite units, Blood Warriors. For more tactics articles, check out the Tactics Corner!

Khorne claims the souls of mortals that he deems worthy and drenches them in a “Red Baptism”. From that point on they become Blood Warriors and live for murder lust and slaughter. Blood Warriors are the Bloodbound’s medium infantry unit.

Blood Warriors are an excellent defensive unit that can deal serious damage when fighting specific types of units. They’re great for punishing your opponent while holding objectives, denying mobility and protecting your troops. In most cases, you should take them in units of ten or more to take advantage of the Goreglaive equipped to the Chaos Champion. You can run the entire unit with dual Goreaxes or a single Goreaxes and Gorefists. Unless you have some way to re-roll hits, run axes over gorefists. If you’re running Khorne allegiance then they’re likely make up a decent chunk of your battleline units.

Unit Characteristics

  • Wounds: 2
  • Save: 4+
  • Move: 5
  • Bravery: 6
  • Points: 100
  • Min Unit Size: 5
  • Max Unit Size: 30

Weapons (Range/Attacks/To Hit/To Wound/Rend/Damage)

  • Goreaxe (1/2/3/4/-/1)
  • Bloodglaive (1/2/3/3/1/1)

Unique Models

  • Chaos Champion –  makes 2 attacks rather than 1
  • Icon Bearer – adds 1 to Bravery


  • No-Respite – if a model is slain in the combat phase, you can pile in and attack with it before removing it from the battlefield
  • Goreaxes – re-roll hit rolls of 1
  • Gorefists – if an attacking unit is within 1″, roll a dice for each successful save you make against it, and for each 6 rolled you deal a mortal wound to the attacking unit


  • Chaos
  • Mortal
  • Khorne
  • Bloodbound
  • Blood Warriors


No-Respite is the primary reason Blood Warriors are so good. This ability alone makes them incredibly useful for warding off any glass cannon style alpha strikes or medium to light infantry. With a set of Blood Warriors on the front line you’re opponent no-longer has the opportunity to attack painlessly.

Unlike most medium infantry, Blood Warriors have a 32mm base size. This make it easy for the majority of your models to pile in and make their attacks.
One in ten models can carry a Goreglaive. If you have enough models in the unit, make sure you equip it to the Chaos Champion so that you can make 3 attacks with it rather than 2. This thing does serious damage, and it’s accurate. I’ve seen this model alone lay monsters to waste.

Twin Gore Axes make these models very accurate, in the majority of cases they are inherently better than the Gorefists. Rerolling 1’s while hitting on a 3 is a sure fire way to make sure more wound rolls happen. If you can buff your Blood Warriors’ wound roll with the help of a Lord of Khorne on Juggernaut or Bloodstoker then these guys can tear battleline units to shreds.

Models with a 4+ save and 2 wounds have some good resiliency. Depending on what you’re facing, count on your Blood Warriors to stick around for a few rounds of combat when they’re under attack. This is especially true if they’re in cover.

My Top 5 Unit Synergies

  1. Bloodsecrator – provides attack characteristic bonuses while protecting your Bloodwarriors from battleshock tests
  2. Lord of Khorne on Juggernaut – the only unit in  Blades of Khorne that provides +1 to wound rolls
  3. Bloodstoker – provides +3″ to run and charge rolls as well as re-rollable wound rolls of 1
  4. Slaughter Priest – provides +1 to hit rolls with the Blood Blessing, Killing Frenzy
  5. Wrathmongers – provide attack characteristic bonuses while providing a threat to units bloodwarriors aren’t naturally equipped to handle


Aside from the Goreglaive, Blood Warriors have no rending weapons. Instead they have to compensate for their lack of rend with attack volume. This isn’t great for facing down high-save models with a re-rollable save ( Example: Saurus Guard + Starhost, Fulminators, Etc… ).

Blood Warriors are slow. Pay attention to unit placement during setup. They aren’t a very aggressive unit.

Gorefists only deal mortal wounds on an unmodifiable roll after a save and only if the unit attacking them is within 1” of a model in the unit. Because Blood Warriors are slow, Most of the time your opponent is going to be attacking your Blood Warriors. This means they’ll be choosing the best unit for the job. You probably aren’t going to be making many successful save rolls.

They have low bravery. This is largely irrelevant due to Bloodsecrator’s Rage of Khorne. However, it’s still something to keep in mind when they aren’t impacted by the Rage of Khorne.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!



About Josh Keal

Hi, I'm Josh. I'm the owner of Masterpiece Miniatures, a wargaming channel on youtube. I primarily play Age of Sigmar and own over 10000 points in Khorne units. You can check our our channel here:

9 Responses to “Blades of Khorne Review : Blood Warriors”

  1. Avatar
    WestRider May 22, 2017 3:22 pm #

    The other issue I have with them is that “Blood Warriors” scans to the tune of that Dokken song Dream Warriors, and I get it stuck in my head every time they’re mentioned 😉

    • Josh Keal
      Josh Keal May 22, 2017 4:20 pm #

      BLOOD WARRRIORRRSSS!!!! Don’t want to bleed no more!!

  2. Avatar
    Ytook May 22, 2017 6:26 pm #

    I love my Blood Warriors, not really used Khorne competitively much but I have played with them casually a bunch and they’re a lot of fun, a choppy combat unit but one you actually have to use with some finesse to get the most out of.

    Great write up 🙂

    • Reecius
      Reecius May 22, 2017 6:30 pm #

      This is a unit that gets a lot of hate but is actually quite good when you apply a few buffs to them.

    • Josh Keal
      Josh Keal May 22, 2017 6:59 pm #

      Thanks Ytook. You deffinitely need to know how to use them to make them good.

  3. Avatar
    FrankieShort May 22, 2017 7:24 pm #

    friends and neighbors, i live in an isolated aos group, where we have ironjaws, stormcast, undead, and bloodbound, seraphon, and beastclaw. how are the other armies WITHOUT updated books with cool relics and things doing? is it not a big deal because those options are pooled into the points? or are they getting wrecked. I hope its the former,

    • Avatar
      Strugglepeter May 23, 2017 12:01 am #

      My Brets are doing alright, but man my Wood Elves are hanging their heads in shame (pure Elves, no wooden warriors). I’m not the best player, but I feel outclassed so many times. I mean stupid free peoples town folk (sorry Reece) shoot better then me, magic is not massively useful and the bravery is not great at all. Oh and the heroes die, if you look at them funny, without hitting as hard as some cheaper heroes of other races.

      • Josh Keal
        Josh Keal May 23, 2017 4:37 am #

        Yeah, I agree with you strugglepeter. Some of the compendium armies are pretty good, but others just aren’t costed appropriately.

        • Avatar
          Strugglepeter May 23, 2017 11:51 am #

          Quite on point, let’s hope that GH 2 changes up some things.

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