Tournament Battle Report 1- Deathwatch vs Necrons


Hi everyone, Michael here with my first battle report from a recent tournament. In my first game, my Deathwatch took on a Necron force. For more reviews, analyses and battle reports, check out the Tactics Corner.

Welcome to my first battle report of the recent Birthday Bash tournament that I attended. Birthday Bash was organised by Dave over at Confessions of a 40k addict and run at Wargames over in Southport.

I arrived with my Deathwatch at Southport on the Friday night, ready for the carnage to come the next day. I did manage to get a decent sleep at the hotel (though I was awoken during the night by the couple next door who were really enjoying their stay!).

The tournament was a 1500 points, three game event that was going to be three maelstrom missions. All armies were using a Combined Arms Detachment, with Lords of War allowed. Armies were ‘encouraged’ to be a friendlier affair than a hardcore tournament list. The maelstrom missions would use a modified maelstrom deck- basically the deck cut in half and each card only worth one victory point. In addition, you could score a maximum of two cards per turn. This would prevent any player from running away with the game in most cases. Impossible cards could be discarded when drawn (impossible from that game point onwards).

My first game was against Jonathan from Dragon’s Eye Miniatures, who was fielding his Necron Maynarkh Dynasty army. Jonathan has been chronicling his updates to the rules for the Imperial Armour Necrons, so has come up with a fun and thematic force for his Birthday Bash army. The first mission was Cleanse and Control, where you get up to three maelstrom cards per turn. We would also be using Vanguard deployment.


My army consisted of:

  • Watch Captain Artemis (with V3)
  • 5 Veterans- 3 Frag Cannons, Storm Shield (V1)
  • Drop Pod (DP1)
  • 5 Veterans- Meltagun, 2 Combi-meltas, Auspex (V2)
  • Drop Pod (DP2)
  • 5 Veterans- 5 Deathwatch Shotguns, Storm Shield (V3)
  • Drop Pod (DP3)
  • 5 Veterans- 5 Stalker Pattern Bolters (V4)
  • 4 Bikers- Power Weapons, Meltabombs (B1)
  • 4 Bikers- Power Weapons, Meltabombs (B2)
  • 4 Vanguard Veterans- 2 Heavy Thunder Hammers, 2 Pairs of Lightning Claws (VV)
  • Corvus Blackstar- Inferno Halo Launcher (CB)


Artemis was my warlord and his warlord trait would grant me one extra change to my Mission Tactics (so two in total). I decided to change his unit for this game. Normally he goes with the Vanguard Veterans in the Corvus, but this time, I put him with the Shotgun Marines in the Drop Pod. I figured his poisoned combi-flamer would be of more use with their shotguns and he would add some combat punch to the unit for when they are inevitably assaulted.

necrons.01 (1)

Jonathan’s army consisted of:

  • Kutlakh the World Killer (with L)
  • Canoptek Tomb Stalker (TS)
  • 5 Charnal Lychguard with flensing scarabs (L)
  • 5 Maynarkh Immortals with flensing scarabs (I)
  • 10 Maynarkh Warriors (NW1)
  • 10 Maynarkh Warriors (NW2)
  • 2 Heavy Destroyers (ND)
  • 1 Doom Scythe (DS)
  • 1 Doomsday Ark (DA)

His warlord was Kutlakh, who got Crusader as his warlord trait. Necrons are a tough army to face, but at least this wasn’t a Decurion. Fortunately, the Deathwatch have a lot of tools to deal with them, as the special issue ammunition gives me widespread access to AP4 and AP3 shells. I also outnumbered his objective secured units by over 3 to 1, which should hopefully help in the maelstrom mission.

We set up the objectives as shown below:


Jonathan won the roll for deployment zone and chose the side with a good level of cover (though most of the board had a good level of ruins). I won the roll for deployment and chose to go first.

I set up the Stalker Marine Veteran squad on the objective at the back, as their Stalker Bolters gave them increased range, so hopefully they could still get to shoot. One unit of Bikers went on the right flank, shielded by some ruins in case I was seized on, but still in range of the objectives. The other Bikers went on the left flank. With both Biker units deployed on opposite flanks, I was in turbo-boost range of every objective except number 3. This would give me better odds of scoring them quickly if I drew them on turn 1.

In reply, Jonathan deployed his army is a gunline to face off against me. The Destroyers and a unit of Warriors went on his left flank, next to the objective. Kutlakh joined the Lynchguard beside them, with the second Warrior squad and Immortals to the right. The Doomsday Ark went in the crater to the right flank.


20170225_094808 20170225_094805 20170225_094535 20170225_094524

Jonathan failed to seize the initiative and I took the first turn.



In turn 1, I drew Objective 1, Objective 5 and Scour the Skies (kill an enemy flyer). I also enacted the Troops Mission Tactics.


The two Drop Pods carrying the Deathwatch crashed to the ground. One landed besides the Necron Warriors on the right flank, the Frag Cannon squad disembarking. The other aimed for the Doomsday Ark, but scattered off target and landed out of Melta range.

20170225_095450 20170225_095445 20170225_095440

The Frag Cannon Veteran Squad targeted the Maynarkh Warriors in front of them, obliterating them with their shots (I scored 42 hits and 36 wounds with the three Frag Cannon shots). The second Veterans squad from the Drop Pod targeted the Immortals with their AP3 shells. Three of the Necron Immortals fell to the Bolter fire, another being dispatched by the Meltagun. The Bikers on the left flank added their firepower, killing the last member of the squad.


Two of the Veterans with the Stalker Bolters fired at the second Necron Warrior squad, but failed to cause any damage.


At the end of my turn, I scored First Blood, Objective 1 and Objective 5. I discarded Scour the Skies. Even though Jonathan did have a flyer, I did not want to have to potentially wait 3 or 4 turns to kill it.



In his first turn, Jonathan drew Objective 4, Big Game Hunter (destroy a vehicle) and Assassinate (kill a character).


Kutlakh led the Lynchguard towards the Frag Cannon squad after seeing the devastation the Deathwatch could cause. The Necron Warriors advanced on the Meltagun Deathwatch Veterans in the centre. Unfortunately, both the reserves failed to arrive.


The Doomsday Ark opened fire on the Drop Pod in the centre, penetrating it and destroying its Storm Bolter (Jonathan was unlucky as he only needed a 4+ to destroy it). The Destroyers fired at the other Drop Pod, but only managed to glance the enemy vehicle.


The Warriors opened fire on the Deathwatch in front of them, wounding them twice, but failing to get past their armour. The Overlord fired his staff of light at the Deathwatch in front of him, killing two of the squad.


The Lynchguard assaulted the Frag Cannon Veterans. The Frag Cannons wounded three times in overwatch, but could not get past the armour of the Necrons. In addition, one of the Deathwatch killed himself with the AP3 Gets Hot shells. The Lynchguard struck at the Deathwatch, easily wiping them out and consolidating towards the Bikers.


At the end of his turn, Jonathan scored no points.


  • Deathwatch- 3
  • Necrons- 0


This turn, I drew No Prisoners (destroy an enemy unit), Hungry for Glory (issue a challenge) and Ascendancy (control three objectives).


On the right flank, the Bikers advanced on the Destroyers. On the left flank, the other Bikers advanced on the Necron Warriors in the shadow of the Corvus Blackstar that had arrived from reserve. The nearby Deathwatch Veterans moved into the cover of the ruins to protect themselves from the nearby Doomsday Ark.


The Stalker Boltgun Veterans fired at the Necron Warriors, killing three of the squad. The Deathwatch in the ruins accounted for another 4 of the Necrons. The Bikers added their firepower, killing two more, while the nearby Drop Pod killed the last survivor with its Storm Bolter.

20170225_101857 20170225_101853

The Corvus Blackstar fired at the Doomsday Ark, glancing once with its Assault Cannon. The flyer fired three of its missiles at the enemy skimmer, but the rockets failed to cause any damage.


On the right flank, the Bikers fired their AP3 shells at the Destroyers, killing one of the squad. They attempted to assault the survivor, but failed their charge.


At the end of my turn, I scored Ascendancy and No Prisoners. I discarded Hungry for Glory.


This turn, Jonathan had Objective 4, Big Game Hunter (destroy a vehicle) and Assassinate (kill a character).


Both the Doom Scythe and Tomb Stalker failed to arrive once more. The Lynchguard advanced on the Bikers on the Necron left flank, while the Destroyer moved towards the centre of the battlefield.


The Doomsday Ark fired at the Drop Pod, this time succeeding in wrecking the enemy transport vehicle. The Destroyer fired at the Bikers, killing one of the squad.


The Lynchguard assaulted the Bikers, one of their number falling to the overwatch fire. The Lynchguard once again easily dispatched the Deathwatch Veterans and consolidated towards the rest of the army.


At the end of his turn, Jonathan scored Big Game Hunter.


  • Deathwatch- 5
  • Necrons- 1


This turn, I drew Big Game Hunter (kill an enemy vehicle), Blood and Guts (kill a unit in assault) and Objective 6. I switched my Mission Tactics to Heavy Support.


The Vanguard Veterans disembarked from the Corvus Blackstar and moved to engage the Doomsday Ark. The Bikers moved up on the Destroyer, while the nearby Veterans in the ruins moved to grab the central objective.

20170225_103534 20170225_103531

The Bikers fired at the Destroyer, killing him with their AP3 shells.


The Vanguard Assaulted the Doomsday Ark, easily blowing it up with their Heavy Thunder Hammers and surviving the resulting explosion.


At the end of my turn, I scored Big Game Hunter and Blood and Guts.


This turn, Jonathan drew No Prisoners (kill an enemy unit) to go with Objective 4 and Assassinate.


The Necron reserves finally arrived, the Tomb Stalker outflanking besides objective 4 and the Stalker Veterans, the Doom Scythe moving on in front of the Corvus Blackstar. The Lynchguard advanced on the enemy Drop Pod currently holding the objective.


The Doom Scythe opened fire on the Bikers, wounding them 5 times with its main weapons, but the Jinking Deathwatch suffered no harm. The Tomb Stalker fired at the Deathwatch in front of it, killing one of the squad.

20170225_104107 20170225_104213

In the assault phase, the Lynchguard assaulted the Drop Pod, blowing it up.


At the end of his turn, Jonathan scored No Prisoners.


  • Deathwatch- 7
  • Necrons- 2

At the end of the third turn, things were not looking good for the Necrons. I was far ahead on points and there was not much of the army left.



This turn, I drew Objective 2, Objective 3 and Objective 6. I changed to the Elites Mission Tactics.


The last Drop Pod arrived, scattering off course of Objective 3, but Artemis was able to lead his squad to capture it. The Corvus Blackstar moved up on the Doom Scythes, while the Vanguard Veterans moved towards the Lynchguard. The last Bikers squad moved away to help secure the objectives, while the Meltagun Veterans moved to secure the central objective.

20170225_104843 20170225_104839 20170225_104702

The Corvus Blackstar opened fire on the Doom Scythe, glancing the enemy flyer twice despite its jinking.


Artemis directed his squad to fire on the Lynchguard. Their shotgun shells managed to bring down one of the elite Necrons. The Bikers added their firepower, killing another. The Meltagun Veterans fired at the unit, but were unable to get past their armour.


In the Deathwatch deployment zone, the Veterans turned their Stalker Boltguns on the Tomb Stalker, wounding it once (unfortunately, it was immune to the poisoned shells that would still need a 6 to wound).

At the end of my turn, I scored Objective 3 and Objective 6.



This turn, Jonathan drew Ascendency (hold 3 objectives) and had Assassinate and Objective 4.


Kutlakh led the remaining Lynchguard up towards Artemis and his squad. The Tomb Stalker advanced on the Deathwatch holding objective 4, while the Doom Scythe advanced out of the firing arc of the Corvus.


In the shooting phase, Kutlakh fired his Staff of Light at the Veterans, killing one.


The Tomb Stalker assaulted the Deathwatch. The Veterans were able to wound the Stalker three times with their overwatch fire, but the armour of the construct held. The Stalker struck at the Veterans, killing two of the squad for no damage in return. The Deathwatch Veterans fled from the combat, stopping at the edge of the battlefield.

20170225_105641 20170225_110135

The Lynchguard assaulted Artemis and the Veterans. Kutlakh issued a challenge that Artemis accepted. Kutlakh activated his Splinter of Madness and Artemis had his WS reduced to 1. Artemis struck at the Necron Overlord, but failed to do any damage. Kutlakh then struck at Artemis, wounding him once with his Instant Death attacks. Fortunately, Artemis’ Iron Halo blocked the attack (Jonathan was really unlucky, hitting with only one of his 5 attacks).


The Deathwatch Veterans struck at the Lynchguard, killing one of them, before 2 of the Veterans were cut down.

At the end of his turn, Jonathan scored Objective 4 and discarded Ascendency


  • Deathwatch- 9
  • Necrons- 3



This turn, I drew Overwhelming Firepower (kill an enemy unit in shooting phase), Supremacy (hold at least 2 objectives and twice as many as your opponent) and had Objective 2.


The Corvus Blackstar turned in its arc to take another pass at the Doom Scythe, whilst the Vanguard Veterans moved to help out their Captain.

20170225_110802 20170225_110815

The Bikers moved to secure the objective in the ruins.


In the shooting phase, the Bikers and Stalker Marines fired at the Tomb Stalker, but failed to do any damage. The central Veterans targeted the Doom Scythe with their Meltaguns, but failed to hit the enemy flyer.
The Vanguard Veterans assaulted the Lynchguard. The Lightning Claws of the Veterans took down the last of the Lynchguard. Artemis decided to risk his Stasis Grenade on the Necron Warlord. His attack missed and he took the damage, but fortunately his Iron Halo saved him from harm.


Kutlakh struck at Artemis, wounding him twice with his weapon. Fortuntely, I passed my Invulnerable saves once more and Artemis was fine. The Vanguard struck at Kutlakh with their Heavy Thunder Hammers and killed him.


At the end of my turn, I scored Supremacy and Objective 2, as well as Slay the Warlord.



This turn, Jonathan drew Scour the Skies (kill an enemy flyer), Blood and Guts (kill a unit in assault) and Assassinate.


The Doom Scythe turned towards the Corvus Blackstar, as the Tomb Stalker advanced to finish off the Deathwatch Veterans.


The Doom Scythe fired at the Deathwatch Flyer, glancing once and penetrating once, but the jinking flyer blocked the damage.

The Tomb Stalker assaulted the Deathwatch Veterans, taking a wound from their overwatch fire. The Necron creature cut down the last two Veterans.


At the end of his turn, Jonathan scored Blood and Guts.

We rolled to see if the game would end and it did on turn 5.


  • Deathwatch- 13 (inc. First Blood, Slay the Warlord and Linebreaker)
  • Necrons- 5 (inc. Linebreaker)


A win for the Deathwatch



Thanks to Jonathan for a great game, I’m just sorry it was not a bit closer in the end. It was great to finally meet him in the flesh and he was a great sport throughout the game, especially when the luck and cards were not on his side.

Overall, my plan went really well. I was able to focus on scoring maximum objectives each turn as well as using my firepower to take out the Necron threats. With massed AP3 and AP4 firepower available in my army, Jonathan only had his reanimation rolls to save him from harm. These were successful some of the time, but they would fall to Bolter fire eventually.

The Lynchguard were brutal, eliminating just about anything they came into contact with in combat. As I said above, luck was just not on his side in this game. By all accounts, Kutlakh should have killed Artemis with his instant death attacks, but I made all 4 invulnerable saves I needed. It wouldn’t have made a difference in the outcome of the game, but would have netted him another two victory points at least.

I think there were a few of things during the game that Jonathan could have done to improve his chances.


Maelstrom Cards– I think that Jonathan held onto his cards for too long to try and score them. Generally, if I don’t think I will definitely score a card in the next turn, I will discard it and hope for a better one when I next draw. This allows you to cycle through the cards quickly and try and score maximum points. That is why I discarded Scour the Skies in turn 1, rather than have to wait several turns for payoff.

I know that Jonathan was planning on outflanking the Tomb Stalker to grab objective 4, but some really unfortunate reserves rolls meant that he had to wait till turn 4 to score it after drawing it on turn 1. Had he got rid of it, he may have drawn another objective that was easier to score. In addition, it might have been advisable to assault both the Drop Pod and Frag Cannon Veterans on turn 1. Odds are he would have taken out both units and scored Big Game Hunter too.

Reserves– I would have deployed the Tomb Stalker from the beginning. With my Drop Pod heavy army, odds are I would be deploying agressively. The Stalker could have been another potent combat unit in his deployment zone, taking out 2 threats a turn instead of one. As it was, coming in on turn 3 and not charging till turn 4 meant all it achieved during the game was killing a single 135 point unit.

Deployment– Deploying much of the army in the open was a problem for the army too. There was not much he could have done about the Frag Cannons, but having the Immortals and Warriors some cover could potentially have saved some of them in the first turn. As it was, my special issue ammunition could negate their armour easily, forcing him to rely on the 5+ reanimation roll. In addition, having the Doomsday Ark in cover or out of line of sight might have helped it too.


I also might have been inclined to use the Destroyers as objective grabbers rather than shooting. Their mobility would be great for grabbing maelstrom objectives, with their jetpack moves allowing them to get into good positions.

Overall, it was a fun game against a great opponent, and a great start to the day for my Deathwatch army.

And as always, Frontline Gaming sells Games Workshop product at up to 25% off of retail, every day!

Frontline Gaming will buy your used models for cash or store credit!



About Michael Corr

An avid 40k player and blogger from Scotland. I started in 3rd edition and have been playing ever since. I detail my adventures in my own blog "St Andrews Wargaming", highlighting my mediocre painting skills, regular battle reports and my occasional random ramblings.

6 Responses to “Tournament Battle Report 1- Deathwatch vs Necrons”

  1. Avatar
    Murth March 13, 2017 3:38 pm #

    You took 4 fast attack choices in your CAD

    • Avatar
      Murth March 13, 2017 3:42 pm #

      My mistake, i forgot Vanguard Vets where elites

  2. Avatar
    Beau March 14, 2017 8:11 am #

    Are Necrons competitive without their decurion? Only time I have seen them with wins without it is when they start spamming wraiths, and often that is with the wraith formation.

    • Avatar
      Dman March 14, 2017 6:04 pm #

      Without decurion Necron are just a middle tier codex like guard, not bad like nids(without Flying Ts) or orcs.

      Look at last year’s Necron standing even with decurion… not even middle tier really.

      That said this Necron list was super fluffy. Doomsday Ark, Doom Scythe and Tomb Starker are in no way worth the points and that is why you never, ever get to see these cool models. So he played with almost a 500 point handycap.

      • Michael Corr
        Michael Corr March 14, 2017 11:37 pm #

        Yeah, Jonathan went for a very fluffy list. Very much in the spirit of the event.

      • Avatar
        abusepuppy March 15, 2017 3:10 am #

        Necrons can do several pretty strong things without Decurion- Wraiths, Lychstar, Pylonstar, and Destroyer Cult are all quite good options.

        I wish the Doom Scythe weren’t such garbage. Going from 2-8 autohits down to a small blast on its gun was a pretty crushing blow on a unit that wasn’t that strong to begin with.

Leave a Reply