GW Releases an FAQ Rough Draft

FAQ

Games Workshop is releasing a first draft FAQ for 40K: Check it out!

Bare in mind, these are rough draft answers. Many of these are actually changing as we read them, so leave feedback to encourage them in answering questions, be respectful and offer feedback on some of the crazier stuff to let your voice be heard!

The ITC will wait and see the final draft before reacting to any of this.

Tags:

About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!
0 0 votes
Article Rating
Subscribe
Notify of
guest
400 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
westrider
5 years ago

There are some huge game-changers in there. Especially relative to the ITC FAQ in many cases, but some of them are opposite to just about anything I’ve seen, like Grenades against Walkers/MCs in Assaults.

Nathan Fluger
Nathan Fluger
5 years ago
Reply to  Reecius

Stomps effecting units outside of combat is different certainly…

Nathan Fluger
Nathan Fluger
5 years ago
Reply to  Reecius

I literally just had a debate with someone in a pickup game about this. I thought it was clear that stomps effected whatever, he didn’t. We defaulted to ITC.

westrider
5 years ago
Reply to  Reecius

“In many cases” was perhaps an overstatement, but there are definitely some that are going to shake up the ITC environment big time.

Mirthless
Mirthless
5 years ago

Man… Battle Brothers can no longer deploy on allied transports.

RIP Culuxus droppod shenanigans.

bogalubov
bogalubov
5 years ago
Reply to  Mirthless

You can still start him outside a rhino and hop in turn 1!

But certainly the market is going to be flooded with rock bottom priced drop pods and dark eldar raiders.

mansam
mansam
5 years ago
Reply to  bogalubov

Can’t even do that! His aura won’t interact with the battlefield from inside the transport according to the draft FAQ.

Adam (TheDiceAbide.com)
Reply to  Reecius

Oh man, no more Blood Angels taxi service, sorry Admech!

White925
Admin
5 years ago

Yup. Sad day for Blood Angels

Nightman
Nightman
5 years ago
Reply to  White925

Actually it does not affect BA much, we just got pulled off bitch duty :p

Sean
Sean
5 years ago
Reply to  Reecius

Couldn’t you guys just rule to ignore that stipulation? It feels counter intuitive and is a pretty integral part of many armies.

tag8833
5 years ago
Reply to  Sean

I like it. It is fluffy, and balances imperials with other armies to some degree.

Might as well take the next step and get rid of Battle Bros altogether to fix deathstars while we are at it.

PrimoFederalist
PrimoFederalist
5 years ago
Reply to  Sean

I disagree (and I use my SW Fast Attack Drop Pod all the time for my Culexus).

Busting up the Battle Brothers shenanigans is probably the single best way to make the game better, IMHO.

Chosen of Khorne
Chosen of Khorne
5 years ago

Hopefully this is just the precursor to the additional updated rules rumored to be coming in September. I could see a simple change to battle brothers or how special rules (I.e. Hit and run,etc.) might not apply unless all members of the unit have them might make the cut and continue to weaken Death Stars.

I don’t think GW likes super friends or allied taxi service armies, and want to bring armies more in line with the fluff.

Blight1
Blight1
5 years ago

They did have one answer in movement that said that a unit of several mixed types was highly unlikely and even ludicrous. Don’t think they think it’s a thing.

Kartr_Kana
Kartr_Kana
5 years ago

They must have forgotten that Deathwatch formation they put out last month 😛

fleetofclaw
fleetofclaw
5 years ago

LOL exactly, Blight1, I laughed so hard when the GW guy said “ludicrously improbable unit.”

DirtyDeeds
DirtyDeeds
5 years ago
Reply to  Mirthless

Don’t forget the skitarii too.

Axis of Entropy
Axis of Entropy
5 years ago

Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?

A: No.

lol

WrenthFaceless
WrenthFaceless
5 years ago

This right here, the most game breaking thing in the FAQ

abusepuppy
5 years ago
Reply to  WrenthFaceless

“Game breaking” as in “you goddamn Imperials are gonna have to buy your transports the old-fashioned way like everyone else,” you mean.

I got no sympathy.

lessthanjeff
lessthanjeff
5 years ago
Reply to  abusepuppy

My dark eldar who were holding on with deepstriking fire dragons are weeping as well though. Now I can’t use my deepstriking medusae unit either because if the vehicle jinks they snapshoot.

abusepuppy
5 years ago
Reply to  lessthanjeff

Well, you can still join a Webway Portal to the Dragons and whatnot, so it’s not nearly as bad for DE as it could’ve been- but certainly it doesn’t do them a lot of favors.

The change to Jink really hurts them bad, though.

WrentheFaceless
WrentheFaceless
5 years ago
Reply to  abusepuppy

Point me to some Ad Mech transports for 40k then =p

Blightstar
Blightstar
5 years ago

Next IA will be about admech+marines vs tau and FW will be bringing 30k Admech vehicles and non-battlebot units to 40k. That includes the Triaros.

Vercingatorix
Vercingatorix
5 years ago

I love the single word answers. “No, why would they be able to? Thats crazy!”

DeeJay
5 years ago
Reply to  Vercingatorix

Just to break tons of lists.

abusepuppy
5 years ago
Reply to  Vercingatorix

My favorite in that respect is the Ordnance section. Just a litany of “no, your special unique snowflake does not get an exception to the rules for Ordnance, read the rulebook.”

T6Ted
T6Ted
5 years ago

Bye bye Ad mech War convo as we knew it. Back to the drawing board.

T6Ted
T6Ted
5 years ago
Reply to  Reecius

Ya. I just started painting my pods… oh well. I have heard of other builds just haven’t put much thought into them as pods were the best way to go.

Ryantsg
Ryantsg
5 years ago

It’s interesting to see how this all shakes out.

I’m wondering how ITC handles some clearly laid out contradictions. For example Templates hitting any model underneath them. The new Helldrake will make hiding in ruins the most dangerous thing in the world if you follow the RAW, and at this point they even clarify RAI to say yes they ment every level!

Vercingatorix
Vercingatorix
5 years ago
Reply to  Reecius

Have they contacted you at all? Considering they could save themselves a boat load of trouble by just taking the ITC rulings.

Nurglitch
Nurglitch
5 years ago
Reply to  Reecius

If it’s a draft, why not contribute before the final draft sets it in stone?

Nalathani
Nalathani
5 years ago
Reply to  Ryantsg

I think for many armies that use blasts and templates heavily it’s a big bonus. It’s really annoying to have a dev squad or some other long range infantry stack up on 3 levels of a ruin so you can only hit a max of 2 models with a large blast.

Diceskill
Diceskill
5 years ago
Reply to  Nalathani

The rule was crystal clear in the rule book already – people just loved hanging in 6th edition with that rule. I actually fully agree with the explanation in the FAQ – Blasts should be deadly in more than 2 dimensions.

Nick Wenker
Nick Wenker
5 years ago
Reply to  Ryantsg

I love this change! Makes more sense, doesn’t let an entire army hide under bits of ceiling. This is 40k – these flamers and bombs will collapse through the whole building! The grimdark is big and scary – can’t hide forever!

DeeJay
5 years ago

This is still the first draft, so we can expect there to be changes. I did notice a few key things though in regards to my playstyle.

* Huge nurfs to VSGs. While a 24″ diameter of protection is still huge, players won’t be able to string one model within the VSG to extend that another 8″. Players will need to clump into the VSG to get protection.

* Fixes to targeting FMCs. Currently you can beam a FMC in Nova, or can scatter a blast template on top of one. This changes it so FMCs can’t get hit at all.

* Psychic Shriek got a buff (wha?)

* No stacking cursed earth

* Battle Brothers can’t start in transports. If this FAQ stays, it will be as if millions of lists suddenly cried out in terror and were suddenly silenced

* Nurfs to stormsurges and knights by forcing them to declare all their shooting before rolling dice. This means single shot weapons can be wasted.

bogalubov
bogalubov
5 years ago
Reply to  DeeJay

MCs and walkers no longer soil their knickers while faced with tank bustas.

Nathan Fluger
Nathan Fluger
5 years ago
Reply to  bogalubov

Yeah, that was a MAJOR shift IMO.

Anenemy
Anenemy
5 years ago
Reply to  Reecius

I think it’s been the consensus for a while now that walkers are subpar. MC’s are better in every way. Maybe that’s because we’re all stupid.

We’ve collectively been allowing ourselves to throw as many grenades as we want. Because it makes perfect sense for ten to twenty Warriors of the grim dark to toss one high explosive grenade each in front of them as they charge into combat. Or, you know, basket ball toss grenades at a raging Dreadnought when they’re all in base to base contact hypothetically punching or slicing one another. It’s GW that’s being illogical.

Some units pay way too much for these options though. Others get them at no cost.

GG swooping hawks you suck again. DE Wyches are laughing.

abusepuppy
5 years ago
Reply to  Reecius

I appreciate that it helps the AV12 and lower walkers a lot, but on the other hand it means that units which have to buy grenades for every member are being ridiculously overcharged (such as the Tau Pathfinders mentioned in the FAQ example.)

Hiveminded
Hiveminded
5 years ago
Reply to  Reecius

I view it as a plus. AV12 dreadnoughts have long feared the basic tac squad and their krak grenade spam.

Anything that gives the rarely seen dreadnought a bonus is goodness in my eyes.

Lysere
Lysere
5 years ago
Reply to  Reecius

It’s funny with the grenade rule FAQ they flat out quote how the rule reads and that line is nowhere in the assault use for grenades. For shooting phase yes, for assault it clearly says every model can use a grenade against specific targets.

GW strikes again.

nathan
nathan
5 years ago
Reply to  Reecius

yeah, if only walkers were survivable with massed S6 and grav out there, we might actually see them.

Oddish.043
Oddish.043
5 years ago
Reply to  Reecius

I see how that would help some, but the skitarii iron strides only have one weapon each. Immobilization or destroyed weapon means tgey become mostly useless..

tag8833
5 years ago
Reply to  bogalubov

It feels like they should. They aren’t called Tank-sometimes-do-one-hull-pointers. Tankbustas should be able to crack tanks.

Adam (TheDiceAbide.com)
Reply to  Reecius

Tank hammers!

bogalubov
bogalubov
5 years ago
Reply to  Reecius

It’s hilarious about the VSG because in another section of the FAQ they say “graviton and haywire attacks do not count as making armor penetration rolls”.

Hotsauceman
Hotsauceman
5 years ago
Reply to  bogalubov

IMO I think that is for when other abilities take effect. such as an bility that forces you to re-roll the armor penetration.

tag8833
5 years ago
Reply to  Reecius

The ITC went a bit hog wild with the VSG. Gauss should have worked on it. It was too pejorative to necrons.

Also we should have always done models instead of units.

At least there won’t be a vsg in every single list anymore.

CWDub
CWDub
5 years ago
Reply to  Reecius

How would you “fix” Grav?

IMO, the problem with grav is the number of shots not necessarily the mechanic. Salvo 3/5 is ridiculous compared to say, a lascannon/melta/plasma gun. Reducing it to salvo 2/3 for the cannon and 1/2 for the gun would still make it tremendously powerful but just.. a little less ridiculous.

GW isn’t likely to address a weapon profile in the FAQ, but a guy can hope.

punchymango
punchymango
5 years ago
Reply to  Reecius

Reduce the number of shots, or modify the point cost.

The other possibility that would be more in keeping with the whole “use the target’s mass against it” would be to tie the wound roll to the target’s base size, and make it a dedicated anti-big targets gun. Could be a better design that the current “plasma guns except better in most situations” state of affairs.

westrider
5 years ago
Reply to  Reecius

I’ve thought since their introduction that the Salvo Rules should be revised so that they work (as described) as heavier versions of Rapid Fire Weapons. Larger number of shots out to half Range, smaller number from there to full Range. Stays the same regardless of whether or not you move, but can’t Charge after firing them unless Relentless.

abusepuppy
5 years ago
Reply to  Reecius

>How would you “fix” Grav?

Grav has two problems- one, as you mention, is the number of shots; second is the ability to hurt virtually everything in the game effectively. A Grav Cannon is actually better than a Heavy Bolter against anything with a 5+ or better save due to the extreme number of shots it puts out and the ability to reroll wounds. Moreover, it’s not just an exceptional anti-infantry gun but also the most brutal weapon in the game against MCs and a more than passable vehicle-killer.

Grav Cannons do _everything_, and they do it well. If they cost more in the neighborhood of 60pts that might be acceptable, but when they cost only a token amount more than other guns that really isn’t good.

I would go so far as to say that the entire concept of grav (bypassing the normal wounding chart) isn’t good, though. There are already mechanics that do that (poison, fleshbane, etc)- it seems absurd to have yet another way to do so.

abusepuppy
5 years ago
Reply to  tag8833

The weird one is Melta. It specifically calls out Melta as working on the Projected Void Shield, but… how? I guess you’re measuring to the model you declare as your target to see if you get the extra d6, even though the hit goes on the Shield?

Brother Cart
Brother Cart
5 years ago
Reply to  abusepuppy

Well, with the void shield not protecting units further out now and only being models, it would make sense that if you are within 18″ of the generator itself (assuming a standard melta gun here) you would get the bonus as you are within 6″ of where the shield extends to. It’s a set bubble so your distance to it no longer differs

abusepuppy
5 years ago
Reply to  abusepuppy

There’s some problems with that, though- for example, say you are 13″ away from the Void Shield Generator building and shooting at a unit that is well inside the Shield (let’s say it is 11″ away from you.) You are within 6″ of the nominal Shield radius but not within 6″ of your target- and, remember, the Projected Void Shields do NOT have any physical representation on the table or even anything more than a vague conceptual bubble representing their position. It seems strange to be drawing range to something that doesn’t exist.

Brother Cart
Brother Cart
5 years ago
Reply to  abusepuppy

Fully agreed, under this ruling it’s one of the oddest occurrences in the game. Would be nice if we could get diagrams for situations like this to truly illustrate how it is supposed to work.

Elwrath
Elwrath
5 years ago
Reply to  abusepuppy

most of the rules that haven’t effected the VSG to this point only effect vehicles not buildings: melta, haywire, gauss, grav, etc. So its kinda interesting that they’re faqing them to

abusepuppy
5 years ago
Reply to  abusepuppy

Buildings, except where noted otherwise, are treated exactly like immobile vehicles. Melta, Haywire, Armorbane, Tank Hunter, and other similar abilities all work just fine on buildings as per the BRB- it is only ITC has that FAQed them not to work for some reason.

fleetofclaw
fleetofclaw
5 years ago
Reply to  DeeJay

FMCs got brutalized though now that they don’t get area cover – regardless of their flight mode. Hopefully they clarify that. Also jinking = no vector strike. Nid players like myself have our finger hovering over the panic button on this.

White925
Admin
5 years ago
Reply to  fleetofclaw

Yeah that one was a little odd. Shouldn’t have an effect on them if they are gliding.

Axis of Entropy
Axis of Entropy
5 years ago

I haven’t seen the big boosts to Stomp mentioned. Stomping units that aren’t engaged, and you can still stomp at initiative after killing everything you’re engaged with.

Vercingatorix
Vercingatorix
5 years ago
Reply to  Reecius

It’s just rolling around the table like a dog scratching its back.

ehegner
ehegner
5 years ago
Reply to  Reecius

Nids got a huge buff IMO. Mawlocs hitting all floors and sheik auto hits? How about that haywire framers template flyrants have nuking vehicle flyers? Nids got better results
Bro just got to look at the pros!

Blight1
Blight1
5 years ago
Reply to  Reecius

Well mawlocs won’t get that since it says specifically in their rules that they only hit the ground floor. They might change it with the Tyranid FAQ.

Sanchezsam2
Sanchezsam2
5 years ago
Reply to  Reecius

I’d like a revote on the blasts not hitting all floors in ITC. I agree with thier reasoning of simplification.

abusepuppy
5 years ago
Reply to  Reecius

It definitely makes Stomp more powerful, but I’m not sure if it’s really as strong as you give it credit for. It’s definitely a boost to Stormsurges, Wraithknights, and similar things that don’t really need it, though.

abusepuppy
5 years ago
Reply to  Reecius

Yeah, although that problem is not specific to Stomps- all blast weapons can do that already.

Pascalnz
Pascalnz
5 years ago
Reply to  Reecius

it’s also not fun for a brass scorpion or a warlord titan to only be able to stomp the lone grot that’s left in combat with it when 2 inches away is another target. if you want the other extreme

donthemagnificent
donthemagnificent
5 years ago
Reply to  Reecius

makes one question, if you can stomp during every assault phase (even if you are unengaged) simply because you do not need to have a target in melee to do such.

Horton
5 years ago

Overall I think these are pretty good. We will see what the final looks like.

winterman
winterman
5 years ago

Not being able to move through ruin walls is huge, especially given typical ITC terrain boards have massive walls blocking the center. Guess they really want assault to be viable only for fast movers.

AngryPanda
AngryPanda
5 years ago
Reply to  winterman

Did they include height levels again or can bikes still dribe up and down walls like they are Ghost Rider?

Happy_Inquisitor
Happy_Inquisitor
5 years ago
Reply to  Reecius

Can I shoot through walls too – or is this just a little extra help for those poor struggling assault deathstars that never win anything?

Happy_Inquisitor
Happy_Inquisitor
5 years ago
Reply to  Reecius

Your Spot Sarcasm is rolling hot today.

Yeah you can throw them a bone if you like 🙂

Personally I like the terrain to be meaningful and high walls should be a real problem for foot-slogging units to get over and usually easier to go round. You never know, enough of that and Jump Infantry might just get a look-in for having a worthwhile niche other than in special formations.

zenist
zenist
5 years ago
Reply to  Reecius

Walls with holes/windows/doors = permeable
Walls without holes/windows/doors = no koolaid for u

westrider
5 years ago
Reply to  Reecius

Yeah, I like that. If there are holes blown in it, windows or doors, or whatever, you can go through it as Difficult Terrain. If it’s a solid wall, start heading around.

Karaghul
Karaghul
5 years ago

Edgy.

The post you reply to clearly states “for ease of tournament play”, but hey, let’s have a jab at it anyway.

AngryPanda
AngryPanda
5 years ago

Agreed. I don’t see why that rule needs to be ignored. Walls that bikes and Wolves don’t just phase through would be a nice change.

White925
Admin
5 years ago
Reply to  AngryPanda

Vehicles wouldn’t be able to go through them either.

zenist
zenist
5 years ago
Reply to  AngryPanda

completely agree

FM
FM
5 years ago
Reply to  Reecius

Cloverslaves are rolling over in the grave. Moving thru walls is absurd (IMO), maybe wraiths because they ‘phase”.

abusepuppy
5 years ago
Reply to  winterman

I thought that one specifically was called out as being a question about the rules for the Shrine of the Aquilla or something like that (in contrast with a generic ruin)? I can’t seem to find it anymore, though.

fleetofclaw
fleetofclaw
5 years ago
Reply to  abusepuppy

Yeah they used the Shrine as an example. I really hope it was specific to the Shrine because this only makes jet / jump units even more dominating over standard infantry.

westrider
5 years ago
Reply to  fleetofclaw

It would make more sense if it were just the Shrine, because that one actually has solid walls pretty much everywhere, while most of the sections on the others have something that would be reasonable to move through. And many of them are doors, which means we can have both LoS blocking and movement through them.

N.I.B.
N.I.B.
5 years ago
Reply to  winterman

This. All ruins now have impassable walls. No close combat for you, 40K players. What were they thinking? There you go, stand in the open with your Tyranid tshirt save. Oh, you think you can go Flyrant spam instead? No ruin cover save for them either, yeah take that!

ryan bridges
ryan bridges
5 years ago

Really liking the changes, some things have completely doomed army list like the drop war convocation but others have helped out armies immensely. Being able to summon a dthirster is huge for all the chaos factions, gargantuans and super heavies having to declare their targets before any dice is rolled is big.

ryan bridges
ryan bridges
5 years ago
Reply to  Reecius

Yeah the grenade realllly hurts units like marines, eldar swooping hawks and multiple melta bombs but then again av 12 is safer from it (looking at you mauler fiends and dreadnaughts)

westrider
5 years ago
Reply to  Reecius

On the other hand, I no longer feel so bad for all the Units that got knocked down to only one Model being able to take Meltabombs/Haywire Grenades 😉

ryan bridges
ryan bridges
5 years ago
Reply to  westrider

me neither hahahah

T6Ted
T6Ted
5 years ago
Reply to  Reecius

if it is really just one grenade why do they allow the whole unit to get them? like tau fire warriors pay 1 point each

abusepuppy
5 years ago
Reply to  T6Ted

1pt each? Oh man, only in my dreams- they pay double that for the privilege of a weapon they’ll never use.

Thomas
5 years ago
Reply to  T6Ted

I guess you pay for redundancy.

I’ve been going over the grenade rules and can’t believe that I have missed the one grenade per phase bit. Old habits die hard.

My Helbrutes and Maulerfiends rejoice!

Galahad911
Galahad911
5 years ago
Reply to  Reecius

And it sucked a whole hell of a lot more for all av12 walkers and every ground based MC in the game. Not to even mention losing toxicrenes to krak grenades from tacticals with no saves. You’ll have to excuse me if I don’t so much care about your unit of boyz that are all carrying rocket launchers not being able to instagib any walker or MC in the game at I1.

Kwodd
Kwodd
5 years ago

Thanks Reece!

HotSauceMan
5 years ago

I have yet too see a single part of this I hate. Keep up the good work GW

AngryPanda
AngryPanda
5 years ago
Reply to  HotSauceMan

Well, they do answer questions about initiative order with a number of Warp Charges you get. I wouldn’t say I hate that but good work?
comment image?oh=165589201b17ac9b5c25b98313ba553b&oe=57AFE4A2

abusepuppy
5 years ago
Reply to  AngryPanda

Their images got screwed up in one or two places, yeah, but they actually fix it in the raw text associated with the images- and they did so pretty quickly, to boot.

Nathan Fluger
Nathan Fluger
5 years ago

I really like how GW went out of their way to make it clear that Leman Russes with ordnance weapons are, indeed, garbage. Thanks GW.

Also (stealing a joke here), the real heroes are the folks asking about unbound armies of nothing but buildings.

AngryPanda
AngryPanda
5 years ago
Reply to  Nathan Fluger

Both of these things are so very true.

White925
Admin
5 years ago
Reply to  Nathan Fluger

What about strength 6 Dreadnaughts with Dreadnaught close combat weapons going to strength 12? This has been a question I’ve wanted answered for a long time.

abusepuppy
5 years ago
Reply to  White925

Q: The rulebook says that Strength values can never go above 10, but I want mine to be higher. Can I have a Strength 12 unit?

A: You’ve got to be fucking kidding me.

White925
Admin
5 years ago
Reply to  abusepuppy

HAHA

Nightman
Nightman
5 years ago
Reply to  White925

It’s under double penetration, page 69.

Jason
5 years ago
Reply to  Nightman

Oh there’s DP in there?

abusepuppy
5 years ago
Reply to  Jason

Daemon Princes are listed in the codices, not in the base rulebook.

DeeJay
5 years ago
Reply to  Nathan Fluger

But I want to field an army of bastions! It would be so cool…..

Wait? There is a game involved?

abusepuppy
5 years ago
Reply to  DeeJay

An army of fortifications is what is know as a “city” and it’s what you fight _over_, not fight _with_.

Frozocrone
Frozocrone
5 years ago

I like the Independent Characters not being able to share detachment rules (such as Loth and Skyhammer). I think that was an ITC ruling anyway but my gaming group always prefers playing RAW (with some exceptions, such as S10 for Thunderwolf Cavalry/IC with Thunderwolves and Fists)

Now, if only they made Invisibility BS/WS1, with exceptions made to Markerlights…

ryan bridges
ryan bridges
5 years ago
Reply to  Reecius

From what i hear (could be rumor mongers) but that is no coincidence.

Charlie
Charlie
5 years ago

Looks like FMCs lost the toe in cover rule?

Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply?
A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured

Charlie
Charlie
5 years ago
Reply to  Reecius

Out in my neck of the woods, we’ve played the GMC that way for awhile. Glad to see GW acknowledge that as well as the toe in cover stuff.

Nathan Fluger
Nathan Fluger
5 years ago
Reply to  Reecius

Interesting that MCs lost it too.

fluger
fluger
5 years ago
Reply to  Reecius

Oh, you’re right.

DeeJay
5 years ago
Reply to  Reecius

What happens when a FMC is in glide mode? Is it no longer able to get ‘toe in cover’?

It seems odd that it cannot, yet the GUO next to it can…

Yeeman
Yeeman
5 years ago
Reply to  Reecius

Except that in the document that say, FMCs are both FMCs and MCs, so no matter what mode the FMC is in, they are still a FMC and thus will not benefit from the toe in cover rule.

fleetofclaw
fleetofclaw
5 years ago
Reply to  Reecius

Really? FMCs lose area cover, regardless of flight mode is no problem? RIP Nids.

Nightman
Nightman
5 years ago
Reply to  Reecius

So a bloodthirster wont get toe in cover, since it is technically FMC? Personally i’d prefer no toe in for GMC or swooping fmc.

Ytook
Ytook
5 years ago
Reply to  Reecius

On the other hand it’d be nice for wings/flying to not just be a strait upgrade you should always take, become a flyer and gain mobility but lose the use of cover.

Nurglitch
Nurglitch
5 years ago
Reply to  Nightman

While in Gliding mode it’s technically a Jump Monstrous Creature, so MC rules apply.

Axis of Entropy
Axis of Entropy
5 years ago
Reply to  Charlie

Vehicles aren’t on that list. Does that mean vehicles standing in terrain now get cover saves?

tag8833
5 years ago

Looks like that to me. Toe in for Rhinos!

ClutterEater
ClutterEater
5 years ago
Reply to  Reecius

The wording is as follows:

“Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply? A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured.”

The key part is:

“All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obscured.”

Note that they only specify Flyers/Superheavy vehicles, and FMCs/GCs above. NOT standard vehicles or standard MCs. I’m reading that as they’re actively overwriting the 25% restriction in vehicles in the BRB.

Adam (TheDiceAbide.com)
Reply to  ClutterEater

Wouldn’t the FAQ trump that? They mentioned super heavy vehicles don’t get it, and every other unit does… It seems pretty clear that they know vehicles are units and covered by that answer.

winterman
winterman
5 years ago
Reply to  ClutterEater

In my opinion it wouldn’t override, because the original question had nothing to do with non super vehicles (and was a poorly written question, which plagues this whole process something fierce). Context of an FAQs question is important or you get a lot of weird rulings

nathan
nathan
5 years ago
Reply to  Charlie

goodbye, tyranids!

AngryPanda
AngryPanda
5 years ago

Quantum Shielding just got hit so hard. It gets ignored completly by lance weapons. Which is way worse than “just” being reduced to 12.

White925
Admin
5 years ago
Reply to  AngryPanda

Yeah but not a ton of lance weapons out there anymore.

abusepuppy
5 years ago
Reply to  White925

Nor very many Quantum units these days.

AngryPanda
AngryPanda
5 years ago
Reply to  abusepuppy

Well this ain’t gonna help with that 😉

Nurglitch
Nurglitch
5 years ago
Reply to  White925

I think we’ll see more as a result of the loss of massed grenadiers.

Chancy
Chancy
5 years ago

Psychic scream Auto hits now which is good for Steeler cult. But it is bad for flying tyrant if I understood what they were saying you are so hit with it now.

drice
drice
5 years ago
Reply to  Reecius

40K RULEBOOK
Page 27 – The Psychic Phase, Witchfire
Add the following sentence after the fourth sentence of the first paragraph:
‘However, some witchfire powers do not have a weapon profile (such as the Telepathy power, Psychic Shriek); where this is the case, no To Hit roll is required – the attack hits automatically.’

Q: Does a template weapon aimed at a unit at ground level but also touching a Swooping Flying Monstrous Creature hit it? Does a blast marker that drifts onto a Swooping Flying Monstrous Creature hit it?
A: No, in both cases. Template and Blast weapons and other attacks that don’t roll To Hit cannot hit Flying Monstrous Creatures that are Swooping.

drice
drice
5 years ago
Reply to  drice

Seems from both of these since it hits automatically, PS can’t be used against FMC/GMC period.

Nurglitch
Nurglitch
5 years ago
Reply to  drice

Novas automatically hit, and they hit both zooming flyers and swooping FMCs.

abusepuppy
5 years ago
Reply to  drice

Novas explicitly say that they work on those unit types. There are always exceptions to any rule.

Elwrath
Elwrath
5 years ago
Reply to  drice

I looked that is up and I see what you’re getting at, but it seems like its added language not meant to be taken this way. I would like to see clarification on this on the actual flying monstrous creatures faq page.

DeeJay
5 years ago
Reply to  Chancy

It’s really good for my tetrad list when facing stormsurges.

I will just swoop around and shriek the surges down. Now I can jink without needing to snap shoot that shriek.

lessthanjeff
lessthanjeff
5 years ago
Reply to  DeeJay

Will that work? I thought i recalled something about attacks that hit automatically not being usable while snapshooting. They also stopped vector striking while jinking so I feel like that would be consistent with that ruling.

abusepuppy
5 years ago
Reply to  lessthanjeff

You are correct- shooting attacks that do not roll to hit in the standard fashion (including blasts, templates, beams, and anything which hits automatically) cannot be Snapfired.

Nurglitch
Nurglitch
5 years ago
Reply to  abusepuppy

Do they still count as shooting attacks if they don’t have a profile?

westrider
5 years ago
Reply to  abusepuppy

Yep. The Witchfire section is pretty clear about that. All Witchfires are Shooting Attacks.

Dayone916
Dayone916
5 years ago
Reply to  Chancy

Zooming flyers can’t be hit my psychic shriek now. Only in hover mode.

donthemagnificent
donthemagnificent
5 years ago
Reply to  Chancy

the Hard to hit rule still states that any attack that automatically hits can not hit a swooping monstrous creature or zooming flyer

Elwrath
Elwrath
5 years ago

you mean the shots are resolved as snap fires and there for can’t be used against a FMC because you can’t snap fire such attacks, right? I’m 99% sure that’s what you mean, but want to clarify cause I got confused at first.

Thomas
5 years ago

Skyfire templates and blast can shoot at Zooming Flyers and Swooping FMC. Heldrake got some new teeth.

Only one relic per model.

Garg can shoot all weapons. Finally cleared that up.

TheSuaveLion
TheSuaveLion
5 years ago
Reply to  Thomas

Good thing we don’t have to use the new death from the skies rules for regular games as they took away Heldrake’s skyfire!

Blight1
Blight1
5 years ago
Reply to  TheSuaveLion

You do know that just like curse of the wulfen it actually says these rules replace those in their codex and the main rulebook right?
This is an update to flyers of all types period.
Still not sure the skyfire blast answer means what people think it means. It says that they can be targeted which is fine since it’s no longer snap firing but the specific rules for flyers says they cannot be hit by them. Their FAQ answer doesn’t say they can be hit by skyfire blasts just targeted.

Thomas
5 years ago
Reply to  TheSuaveLion

I haven’t check out Death from the Skies, what happened to the Heldrake?

westrider
5 years ago
Reply to  Thomas

It’s now an Attack Flyer. Only Interceptors get to use Skyfire anymore.

Nathan Fluger
Nathan Fluger
5 years ago

I’m also glad they clarified how you have to declare all your targets for all your shots first on Gargantuans and Super Heavies.

AngryPanda
AngryPanda
5 years ago

I’m not sure but by this wording some vehicles mit not be able to pivot at all anymore. They tried to fix them getting additional movement out of it but the way it says it can not start closer or father away from any unit than exaclty how it moved it sounds like a lot of vehicles can only realy pivot in place now, especialy something as long as a Raider.

AngryPanda
AngryPanda
5 years ago
Reply to  Reecius

That makes way too much sense and took only one sentence to explain. They’ll never write that.

Ytook
Ytook
5 years ago
Reply to  Reecius

That still leaves pivoting along a single measuring point open for abuse (in a silly way as before but still). Their wording is actually necessary to stop that.

EvilCheesypoof
EvilCheesypoof
5 years ago
Reply to  Reecius

lol I was trying to think how I could possibly keep track of this and that makes perfect sense.

Lockinfinity
Lockinfinity
5 years ago

Did anyone else see this from the assault faq:

Q: Can a single model make a disordered charge against two or more enemy units?
A: Yes.

I guess that means big models like knights (of all types) can multi charge units if theyre close enough together? That’s ridiculous.

abusepuppy
5 years ago
Reply to  Lockinfinity

It is worth remembering, however, that you have to go into the nearest model in the unit, which will limit your ability to multicharge with big guys. So long as the units aren’t grouped close together, you will have a lot of trouble doing so.

Vercingatorix
Vercingatorix
5 years ago
Reply to  Reecius

I would say its basically impossible unless you’re charging a unit behind another. You have to move the shortest distance and you can’t spin your base once you’re in contact so you’d have to swivel around a target, make base, then stay in base as you moved the shortest distance. The practical effect of this would basically be that single model units don’t have to follow the closest to closest rule!

abusepuppy
5 years ago
Reply to  Vercingatorix

Is there anything prohibiting you from rotating your base? I’m not aware of anything specific that would.

Trasvi
Trasvi
5 years ago
Reply to  Vercingatorix

Rotating your base would be extra movement. You’re required to take the shortest path.

Trasvi
Trasvi
5 years ago
Reply to  Vercingatorix

EDIT: Its actually prohibited except under very extreme circumstances.

a) You must charge the closest model in the enemy unit.
b) You CAN’T touch a model in the secondary unit unless you can’t touch an unengaged model in the primary unit.

So it is possible IF all models in the primary target are engaged by models from another squad AND the secondary target lies in between you and the closest model in the primary target such that the shortest path to the primary target goes through the secondary target.

abusepuppy
5 years ago
Reply to  Vercingatorix

Previously, that was true. However, with the new FAQ you _explicitly_ are allowed to multicharge with a single model- and there are plenty of ways to do that by using the width of your base to do stuff. Typically it will involve the primary target being more distant or equidistant than the secondary target.

Trasvi
Trasvi
5 years ago
Reply to  Vercingatorix

IMO the FAQ directly contradicts the rules for multi-charging.

If they want to add this ability to the game, it needs to be an errata that allows single models to ignore all the other rules for multi-charging.

Otherwise, the FAQ answer is technically true in the edge case described above (charging an enemy unit that is behind the secondary target and the closest model is already engaged) but practically useless.

abusepuppy
5 years ago
Reply to  Vercingatorix

It most certainly does, but many of the FAQ answers contradict existing rules- the only meaningful way to interpret the document is to assume that it supersedes the normal printed rules.

Joshua Taylor
Joshua Taylor
5 years ago
Reply to  Lockinfinity

the better application of this rule is that you declare a multi-assault with the primary being 9″ away, and the secondary being 3″ away, where if you fail the charge for the primary you still get in assault with the secondary

westrider
5 years ago
Reply to  Joshua Taylor

Nope. If you can’t reach your Primary, it’s just a Failed Charge.

Actually, the whole thing contradicts the Multi-Charge Rules, which say that only Models who can’t make BtB with the Primary Target can go BtB with a Secondary Target.

abusepuppy
5 years ago
Reply to  westrider

Yes, well, that’s no surprise- GW’s “FAQs” are rules changes as often as not.

gvcolor
gvcolor
5 years ago

Wow – Interesting on the Skyfire ruling. Specific to Flyers and a no to Drop Pods… guess they’re dropping in too hot and heavy. makes sense against deepstriking units like terminators, tunneling Trygons and many other units for sure

nathan
nathan
5 years ago
Reply to  gvcolor

they were talking about units with skyfire and interceptor being able to shoot non-flyers at full BS, with an example of a drop pod coming in from DS being used.

i don’t see anywhere you can’t otherwise normally interceptor fire at drop pods.

gvcolor
gvcolor
5 years ago
Reply to  nathan

Ah i get it… It is nice to see GW take ownership of their rules!

Karaghul
Karaghul
5 years ago

I have to say I am quite (positively) surprised by how many of GW’s rulings lined up with ITC rulings.
Good stuff!

tag8833
5 years ago
Reply to  Reecius

Some of them line up too much it would be odd if the hadn’t read your FAQ.

Ibushi
Ibushi
5 years ago

Wow some huge changes, really looking forward to seeing the finalized FAQ now.

Graviton affecting void shields? Seems a bit wonky..

Psychic Shriek ignoring void shields? That hurts!

Oh and Psychic Shriek hitting automatically? Ouch! Automatically hitting FMCs!? Double ouch!

Only a single model being allowed to use a grenade in combat really sucks. Even half the unit would be fine, but a single model is major sadface.

Ryantsg
Ryantsg
5 years ago
Reply to  Reecius

Interesting enough going back and looking at the 7th rules it’s clear that it is 1 grenade per unit per phase! We all missed it I guess

Ryantsg
Ryantsg
5 years ago
Reply to  Reecius

“shooting attacks or attacks in the Fight sub-phase, albeit to different effect. Only one grenade (of any type) can be thrown by a unit per phase”

Excerpt From: Games Workshop Ltd. “Warhammer 40,000.” iBooks.
This material may be protected by copyright.

gvcolor
gvcolor
5 years ago
Reply to  Reecius

yup pg 180…

Godddd…. I finally “get” why you guys always laughed at Wyches for not having Assault Grenades when they have Plasma… which it seems are better… lool

abusepuppy
5 years ago
Reply to  Ryantsg

The argument had definitely just been made, I just think that it had been rejected by the community as a whole as not being what they thought it should be more having a particularly clear-cut RAW argument to make it stick. Obviously GW disagrees, though.

tag8833
5 years ago
Reply to  Ryantsg

In the 7th Edition rules you can only “Throw” 1 per phase.

Grenades used in assault aren’t Thrown, they are “Clamped On”. Which is how we always played it. There was no restriction to how many grenades you could clamp on.

There was lots of discussion around this when 7th dropped, and the overwhelming consensus was that you could use multiple grenades in assault.

tag8833
5 years ago
Reply to  tag8833
ryan bridges
ryan bridges
5 years ago
Reply to  Ibushi

Does this mean warp spiders are auto hit by pshriek and can’t jump away?

abusepuppy
5 years ago
Reply to  ryan bridges

Psychic Shriek is still a shooting attack and still targets a unit. The fact that it does not roll to hit is irrelevant to the use of Flickerjump.

AngryPanda
AngryPanda
5 years ago
Reply to  Ibushi

This whole thing could be called the psychic shriek buff edition. It’s almost silly how many of these questions concern it and all make it better.

AngryPanda
AngryPanda
5 years ago
Reply to  Reecius

You know it’s true. I fully expect to find something about using Psychic Shriek to force your opponent to iron your laundry next.

AngryPanda
AngryPanda
5 years ago
Reply to  AngryPanda

The answer being “yes of course it can do that!” obviously.

westrider
5 years ago
Reply to  AngryPanda

“…Instead of inflicting damage, on a successful Manifestation of Psychic Shriek, you may force your Opponent to go get you a beer.”

ryan bridges
ryan bridges
5 years ago
Reply to  AngryPanda

Ahriman? 3 pshrieks per turn?!

EvilCheesypoof
EvilCheesypoof
5 years ago
Reply to  Ibushi

I may be biased but I like the idea of Grav, Melta, Haywire affecting Void Shields normally. It still protects your army from some shots and it’s not a lot of points. As far as Grav being able to work, I did the math and 15 grav shots with re rolls for the 6 on average would knock off 3 void shields and nothing more. So maybe a few more wounds if you roll well. I think the VSG still does its job.

I feel a little sympathy for weaker armies that rely on the void shields, but I also see people protecting wraithknights, riptides, stormsurges, knights, etc in them and I’m happy the alpha strike is more viable.

Mike
Mike
5 years ago

I wonder if the “old formations no longer available” question applies to green tide?

Also grav working on VSG in addition to the “no one outside” addendum is a hefty nerf to it. Alpha strike lists can now grav cannon for days and not be too worried about shields.

AngryPanda
AngryPanda
5 years ago
Reply to  Mike

This will be such a clusterfuck.

Horton
5 years ago
Reply to  Reecius

Daemons won’t mind.

abusepuppy
5 years ago
Reply to  Horton

Yeah, I think the real limiter on Grav will be the armies it simply isn’t good against- and Daemons are #1 on that list, though there are plenty of others as well. Void Shield helped armies that otherwise couldn’t mitigate it on their own, but it wasn’t a universal solution and its removal won’t be a universal problem.

punchymango
punchymango
5 years ago
Reply to  abusepuppy

Yeah, I’d wager you’ll still have people gun-shy about pure grav spam just because some armies give no shits about it at all.

Mythic
Mythic
5 years ago
Reply to  Reecius

Ya all hail our new cent star overlords! With the new powers, the conclave and stranding the assassin on foot that list looks to me to be back in full swing.

abusepuppy
5 years ago
Reply to  Mythic

One thing to remember, though, is that you can no longer join a Battle Bro character to the Cents when they are in a Drop Pod- although typically it was a White Scars Libby with Hunter’s Eye, plenty of people used other things as well, which are no longer viable.

Mythic
Mythic
5 years ago
Reply to  abusepuppy

Who said anything about drop pods my cent star will ride in style on their flying skyshield landing pad! I am only half kidding here I feel with taking the fast assassin out of the game those all ready really good new powers are now insane. Getting your star around the table is now going to be child’s play. I am just concerned that death stars are really being helped in this FAQ more than I am comfortable with.

AngryPanda
AngryPanda
5 years ago

They took out so many Battle Bro tricks but somehow the Star on the ground sitll works perfectly. Bikes turboboost even attached to units that can’t and my personal favorite:
Add a single model with a jetpack, walk it normal in the back and then have the whole Thunderbikestar use the jetpack rules during the charge. Wonderfull.

Elwrath
Elwrath
5 years ago
Reply to  Reecius

no more battle bros in the ITC 😛 ??

Donthemagnificent
Donthemagnificent
5 years ago

so, all stormsurges just made room for the velocity tracker, since skyfire template weapons can hit flyers now. Right?!

abusepuppy
5 years ago

Honestly, they should’ve been before as well. FMCs are getting more and more common these days and having 50%+ of your army unable to shoot at them is a bad plan.

Ytook
Ytook
5 years ago

Worth noting that these are the FAQs just for the Rule Book, individual army/book FAQs are going to be put out in separate posts.

ehegner
ehegner
5 years ago
Reply to  Ytook

I wonder when that will be

Donthemagnificent
Donthemagnificent
5 years ago

another side note, the dark talon “space church” just became quite frightening for other flyers.

Boski51
Boski51
5 years ago

Why do you say that? What did I miss?

abusepuppy
5 years ago
Reply to  Boski51

You can fire that S10 AP2 (or Str D, depending on how you roll) blast at an enemy flyer.

Humorously enough, you can also drop your Stasis Bomb on them.

Karaghul
Karaghul
5 years ago

We may have to wait and see if “Death from the Skies 2”, or whatever it’s called ends up being used as official part of the rules or just a “for fun addon”, since that might change things up.

Karaghul
Karaghul
5 years ago
Reply to  Karaghul

might*

Blightstar
Blightstar
5 years ago

Except that Skies of Death made Dark Talon Attack Craft and only Fighters can have Skyfire now.

omega
omega
5 years ago

rip greyknights
rip eldar/ dark eldar alliance
rip drop pod skitrii
rip wulfen in landraider spearhead
rib culuxus assassin in drop pod
rip airborne imperium (imperial guard)
rip dedicated transports for grav centurions
rip blood angel motor pool

this is a green tide all over again…

abusepuppy
5 years ago
Reply to  omega

Grey Knights are still just fine. At Storm of Silence, I think only one of the four(?) players with GK in their army would’ve been affected by the change.

abusepuppy
5 years ago
Reply to  Reecius

Yeah, that part is sad, but most GK units didn’t need the Pods. The fact that Purifiers did was kinda silly.

abusepuppy
5 years ago
Reply to  abusepuppy

Well, you see, they are the most highly-trained of all Grey Knights and the most pure of spirit, therefore they have forgotten the most basic training for their order.

Kartr_Kana
Kartr_Kana
5 years ago
Reply to  abusepuppy

They’re are the most pure of spirit thus they would spontaneously combust if exposed to the warp via teleporting 😛

omega
omega
5 years ago
Reply to  abusepuppy

oh? i thought that grey knight’s only option of winning was the purfier drop pod spam. is there any other build that makes knights any good?

abusepuppy
5 years ago
Reply to  abusepuppy

Pairing the Nemesis Strike Force up with other aggressive elements isn’t top-tier, but it can work reasonably well and can place fairly decently in 20-40 person tournaments. Skyhammer and Ravenwing are both good complements to GK, as are lots of other Imperial allies in various forms.

Dayone916
Dayone916
5 years ago
Reply to  Reecius

Sad to see purifiers in pods gone but worth it to see admech lose their taxis imo

xthexclincherx
xthexclincherx
5 years ago
Reply to  Reecius

Awww man… I can’t even put my new Deathwatch Marines in a drop pod or rhino… come on… I might have been the only person even using them… 🙁 doh!

Dakkath
Dakkath
5 years ago

Glad for the clarification on O’vessa. No, he can’t join up with any other ICs.

Pascalnz
Pascalnz
5 years ago
Reply to  Reecius

except it says you can join a monstrous ic to another unit. in the monstrous creatures FAQ. It’s not excactly a contradiction. you could join it to a unit that contains other ic’s but not to a unit that conatains only IC’s.

o’vessa and the wraith seer wait with baited breath

donthemagnificent
donthemagnificent
5 years ago
Reply to  Dakkath

curious if that means that the flying hive tyrant can join and leave tyrant guard throughout the game now.

Dakkath
Dakkath
5 years ago

Join yes, but he can’t leave due to the tyrant guard’s rules

Dakkath
Dakkath
5 years ago

Infiltrate units, even deployed normally, can’t be joined by non-infiltrate IC’s, but’s no mention of the reverse.

Thank goodness no apoc formations in non-apoc games.

Does the relic/artefact thing apply to Tau Signature Systems?

Elwrath
Elwrath
5 years ago
Reply to  Dakkath

unfortunately I think not. In the Tau codex under the commander HQ profile there is a bullet point that says: May take items from the Signature Systems list. yes items with an ‘s’ and under the signature systems it only says one per army as the limit. So the buffmander still exists. This FAQ is on the core rulebook and therefore wouldn’t supersede the codex. We’ll have to wait until the Tau faq comes out to see if they change that.

Lex
Lex
5 years ago
Reply to  Elwrath

The only problem is there is no Artifact/Relic section in the core rule book. It’s clearly about someone’s codex, so it’s intended to supersede at least 2 codices.

Elwrath
Elwrath
5 years ago
Reply to  Lex

I can see your point, but I’d still say because its ‘part’ or an addition to the core rules that the codex rules would supersede it. Otherwise all these faq/errata’s would supersede the codices? or are you saying only the ones that don’t have a current ‘section’ in the rulebook?

I think this one in particular was to clear up the argument about space marine characters being able to take one or more than one.

Hiveminded
Hiveminded
5 years ago

Woot, the Maleceptor just got a boost!

It no longer needs to roll to hit with it’s predetermined power. This changes makes the model almost playable…..almost.

fleetofclaw
fleetofclaw
5 years ago
Reply to  Hiveminded

LOL… uh probably not, but better than a kick in the shorts! Better than… say… our 1 semi-survivable unit losing area cover at all times.

Razerous
Razerous
5 years ago

So what are the (current) major hiccups/anomalies/straight bad FAQ rulings so far?

Currently;

FAQ – On grenades, could be instead Errata’d to allow all models (Is that too powerful?). It needlessly gibs infantry.

FAQ – Grav/VSG, contradiction to be corrected/addressed.

FAQ – Single model disordered charge. Shouldn’t this be nigh-on impossible? Unless the primary target is behind the secondary but within the models base “… Curious?

FAQ – Stomp.. to instead be Errata’d, if not to eliminate the issue then to mitigate it.

Also, I think is fine;
FAQ – Battle Brother transports; May upset lists but super-friend armies can get out of hand. The meta can adapt. And does is really just resolve around Assassins?
FAQ – Preferred Enemy + Gets Hot/Missed Blast Markers; Good, I did always feel -bad- doing that.

Not only is it great that they (GW) are trying to provide answers.. it is also that they are working out the questions too – which is a great step in acknowledging the various questions/issues/difficulties with RAW 40k. IMHO 🙂

Nightman
Nightman
5 years ago

It’s much easier to make units assault immune now, just make sure you occupy enough space on a level to deny wobbly model 🙁

But overall, nice job GW!

abusepuppy
5 years ago
Reply to  Nightman

I thought that was the opposite of what it said- both in the rulebook and in the FAQ?

Nightman
Nightman
5 years ago
Reply to  abusepuppy

I guess it depends on how you read wobbly, does the unit have to be able to stay there for 1-2 sec? My imperssion is a knight can never charge a unit staying on the second floor unless the space is huge?

abusepuppy
5 years ago
Reply to  Nightman

My understanding of it is that there has to be sufficient _space_ for the unit to get to the position, but you do not have to actually be able to balance the model there- so provided a building isn’t heavily enclosed or otherwise inaccessible a Knight can charge to the upper floors, but if you leave no room at all to assault onto something (which is actually surprisingly hard) it’s possible to deny charges.

Pascalnz
Pascalnz
5 years ago
Reply to  abusepuppy

wobbly on a knight is funny, you don’t have to have the base be flat[obviously, hence wobbly] so you can parck it on a crazy angle leaning on the building with a bit of base on the level and it’ll be fine…
not really the ruling I was hoping for though. you really shouldn’t be able to stop an assault by just having some guys in the way….that you are assaulting
or that the model could easily touch[a knight vs people on a second story] not get into combat

Hiveminded
Hiveminded
5 years ago

Wow, the one grenade per phase rule is in the BRB, clear as day. It’s even in bold font. How did we all miss it? I feel a little sheepish.

Look in the “Grenades of the 41st Millenium” section of the rules, 1st paragraph, 2nd sentence, bold font.

“Only one grenade (of any type) can be thrown by a unit per phase.”

westrider
5 years ago
Reply to  Hiveminded

It was the use of the word “thrown”. Meltabombs and such talk specifically about being clamped in place in CC in their description, not thrown.

Axis of Entropy
Axis of Entropy
5 years ago
Reply to  Hiveminded

I think people read “thrown” literally as a shooting attack. And I hear all models could use grenades in CC in 6th edition? Inertia.

Turok117
Turok117
5 years ago
Reply to  Hiveminded

Farther down that same page it states, “Some grenades do not have a profile. Any effects that they have will be covered in their special rules. Unless specifically stated otherwise, these grenades cannot be thrown or used as a Melee weapon.”

It seems very clear that throwing grenades is not the same thing as using them in combat.

C-Stock
C-Stock
5 years ago

So Stormsurges can target flyers with blasts? The Skies book nonsense and then this?

The summer of never again seeing flyers.

C-Stock
C-Stock
5 years ago

Reece, Dark Eldar open topped transports making their passengers jink is devastating. DEVASTATING for that already dismal codex. What about having the ITC look at making this not a thing?

And I just picked up the IA11 book this week. Corsairs pay 25 points to give a unit Haywire grenades. There’s no possible way that rule was written with the intent of only allowing one WS4 grenade to shoot for a glance.

Dayone916
Dayone916
5 years ago
Reply to  C-Stock

What would you suggest as a change to the passengers and jinking? Simply say everyone but dark Eldar? Even tho it’s sad to See a non top tier army get a nerf, I don’t see a viable way to correct it for them without it just ignoring or countering the new FAQ which is very clear in the wording and intent.

westrider
5 years ago
Reply to  Dayone916

Does anyone besides DE and Crons even have access to Open Topped Transports (or even Transports with Fire Points) that can Jink?

abusepuppy
5 years ago
Reply to  westrider

Orks have one skimmer transport through FW, the Warkopta. SM have the Land Speeder Storm. Tau have all of their vehicles (since the Drones treat things as open-topped.)

However, the ruling also affects Jinking transports that aren’t open-topped, including stuff like Stormravens and Night Scythes and whatnot.

AngryPanda
AngryPanda
5 years ago
Reply to  abusepuppy

Didn’t even think about that but this means if you disembark after jinking you still snapfire right? If that is true Serpents just became at least bit less terrifiying if they fly Wraithguard with D Scythes at me.

westrider
5 years ago
Reply to  abusepuppy

Ooh, yeah, forgot that it could persist after they disembarked.

zyekian
5 years ago
Reply to  westrider

Harlequins do as well. But they usually only shoot a few pistols out of them now and then so they only sort of count.

zyekian
5 years ago
Reply to  Dayone916

I’d just throw out the whole ruling for any army that has open topped skimmers.

NafNaf
5 years ago
Reply to  C-Stock

Yeah I agree. Dark Eldar desperately needed a buff, and now even their skimmers are poor. Not sure what the solution is here but they are as bad, if not worse than the chaos book now. Being hit by flame rankin transports, loosing most of your squad o s4 vehicle explosions and now the snap fire jink nerf makes them all but unplayable even in fluffy games.

Nerd Dad
Nerd Dad
5 years ago

Wouldn’t the thought of the grenades be that in hopes they make it past the first round of fighting they have another one to “throw”?

Dan K
Dan K
5 years ago

There are some real interesting changes:

No more War convocation and or Assassins in Drop pods

IC’s can now gain the benefit of formations Skyhammer/ dunestrider rules etc

No more immobilized Jink

Stomp out of Combat

Blasts now hit all levels in terrain.

Preferred enemy doesn’t let you re-roll gets hot anymore

Most of all I am happy that the actually let us see the draft version and asked for feedback before releasing it officially.

Ytook
Ytook
5 years ago
Reply to  Dan K

ICs can’t gain the benefit of formations/detachments they aren’t taken as a part of. The images got screwed up somehow and that page has the same answers as another one, the actual answers are written in the post for each pic on Facebook.

fleetofclaw
fleetofclaw
5 years ago

Anyone notice that the rules for IC’s casing the same psychic power in a unit in the Psychic Phase section completely contradict the ruling in the Independent Character section?

tag8833
5 years ago
Reply to  fleetofclaw

The pictures had lots of problems. They mixed up questions and answers on a few of them. Read the text description and it will be clear.

TheSuaveLion
TheSuaveLion
5 years ago

Okay, so with this FAQ my flyers lost all ability to gain area terrain saves unless 25% obscured, this means going back to the traditional ‘blob’ with venomthropes which mitigates actually giving the tyrant wings or just hoping that they miss their snap shots. With more skyfire being introduced I can’t see any FMC lasting too long T5 4+ and t6 3+ is not survivable anymore.
FMC’s jinking can’t vector strike!? That hurts. In a book that struggles to deal with armour, VS’ing was a great tool for us to get some damage in

fleetofclaw
fleetofclaw
5 years ago
Reply to  TheSuaveLion

Yeah Nids got rolled by those FAQs. I hope at the very least they fix it so that Gliding FMCs get area cover. Blobbing with Vthropes just doesn’t work, they’re way too easy to kill, then there goes all your shrouding. #1 problem with non FMC Nids is that the whole concept of “Synergy” doesn’t work when your “Synergy” just involves everything on the table depending on a handful of easy to kill models to survive. The game has evolved way beyond T6 3+ saves being hard to kill, while Nids are still stuck in 5e. Just my 2 cents.

westrider
5 years ago
Reply to  fleetofclaw

Fifth ed? Nids never really even made it into 5th 🙁

malc
malc
5 years ago

So buffmander is dead?

notredameguy10
notredameguy10
5 years ago
Reply to  malc

no… It clearly states “relics”, not “signature systems” completely different. Plus Tau codex specifically states they can take more than 1

Darreb
Darreb
5 years ago

Question for Reece.

So obviously there are some FAQs that are different from how ITC has ruled. In these circumstances are you defaulting to official GW ruling or will you be leaving the ITC as is since it’s basically player decided?

Frozocrone
Frozocrone
5 years ago

Welp I just realized an unfortunate side effect of no Bb Transports.

Blitz Brigade no longer works, as well as the Vendetta formation for Astra Militarum.

But to everyone complaining about Open Topped Skimmers and Jinking/passenger shooting, you should be rejoicing in the fact that they now get a ‘toe in cover’ save

Sanchezsam2
Sanchezsam2
5 years ago
Reply to  Frozocrone

I don’t believe the intent is for formations of vehicles to be unusable by the same army.
As in guard are not ally with themselves. They are from the same codex or supplement for the same codex.

abusepuppy
5 years ago
Reply to  Sanchezsam2

Yeah, your own faction is not a Battle Brother, it is identical. (Certain codices, namely Tau and SM, can _treat_ some kinds of detachments as Battle Brothers, but that’s a more specialized case.)

Otherwise, by that rationale NO model would be able to embark on a transport at the start of the game, since you would always be Battle Brothers with yourself.

donthemagnificent
donthemagnificent
5 years ago
Reply to  abusepuppy

Not true, tyranids are battle brothers with tyranids. CSM is battle brothers with CSM. etc… It is very clear that such is the intent of the BRB under the allies matrix.

Sanchezsam2
Sanchezsam2
5 years ago

The allies matrix is specifically labeled to be used for different factions.

It needs clarifying in the faq but I think the intent is for armies made using the same codex or supplement of that codex to be the same army whereas armies comprised of different codex detachments to use the allies chart. This solves issues regarding formations comprised entirely of transports being unusable by the same codex.

Yes this will allow things like iron hands transports with ultramarine tac squads however that type of scenario is already limited by the chapter tactic rules in that book.

abusepuppy
5 years ago

So you believe that the intention of the ruling was to disallow all models from beginning the game embarked on a transport, then?

Ishagu
Ishagu
5 years ago

BB can still use transports…. Just not deploy in them.

greggles
5 years ago

Take that tactical marines! No longer throwing 10 krak grenades at my poor killa kans!

t.nid
t.nid
5 years ago

So what are you nid-players gonna do with your plastic monsters? Im thinking of melting them to a pile, painting ut brown and sendig it back to Nottingham.

AngryPanda
AngryPanda
5 years ago
Reply to  t.nid

How is this a change from how they treated them for the last five years?

Sanchezsam2
Sanchezsam2
5 years ago
Reply to  t.nid

I confused how are nids worse off?
Transport jinking doesn’t bother them.
Grenades in assault helps them a lot.
Disorderly charges with single model should help them occasionally.
Fmc can’t be hit by blasts even scatters helps them.
Psychic shriek improves them
Nova, beans etc can’t target fmc

Compared to most other armies they are ok

Truesight
Truesight
5 years ago
Reply to  Sanchezsam2

FMC’s lost toe in cover and jink vector strike, they were just scraping by in competitive with that, without it they are in a new level of struggle.

Sanchezsam2
Sanchezsam2
5 years ago
Reply to  Truesight

Also compared to the fact everyone else got brought down a notch. Nids comparatively are better off.

No grenades, no jinking transported units, no be transports, the Psychic ML change drastically reduces conclave and demons. The multiple weapons that no longer hurt fmc. On tables like ITC with good cover 25-% cover isn’t that hard.nids are ok.

We still have codex rule changes that I am sure will nerf other armies more. These rule faqs are very conservative.

Truesight
Truesight
5 years ago
Reply to  Sanchezsam2

No, with the grav change alone Space marines went up a notch. The one counter to a grav alpha strike (Void shield generator) is in the dumpster. Meanwhile Tyranids, Dark Eldar and Guard got straight nerfs. The strong got stronger and the weak weaker.

Sanchezsam2
Sanchezsam2
5 years ago
Reply to  Sanchezsam2

Fmc lose toe in cover but not mc.
Yet they deep strike now and still have 25% obscure rule.
Nids will be fine.

fleetofclaw
fleetofclaw
5 years ago
Reply to  Sanchezsam2

I think you underestimate how important area cover was to Nid’s 1 survivable unit, and really the biggest problem is not having area cover when gliding. Top competitive Nid lists involve 4-5 Flyrants, you can’t DS all of them, the rest of your army will get blown off the table. Not getting area cover while in glide feels like an oversight that, if corrected, could help. But especially Turn 5 when Flyrants have to start landing to grab objectives the lack of area cover would be a severe problem.

fleetofclaw
fleetofclaw
5 years ago
Reply to  Sanchezsam2

Oh and limiting mobility of our only mobile unit – by forcing them to find obscuring cover – is a much bigger tactical blow than you think as well. It’s a game of inches, and Nids lost as much as anyone in this.

Nightman
Nightman
5 years ago
Reply to  Sanchezsam2

Shriek will autohit fmc

abusepuppy
5 years ago
Reply to  Sanchezsam2

No Vector Jinking is a minor thing; no toe in cover is bigger, but still not critical- the Flyrant model is actually relatively small, so getting obscurement is pretty doable.

t.nid
t.nid
5 years ago
Reply to  abusepuppy

Bel Akor is small, a flyrant correctly modeled aint 😉

MidnightSun
MidnightSun
5 years ago
Reply to  t.nid

Actually since you can’t target wings, weapons, tails, horns, or the carapace vent stack things, it is actually pretty easy to get obscurement on… basically anything that isn’t honkin’ huge like a Wraithknight.

westrider
5 years ago
Reply to  t.nid

Because you can’t target the tail, it doesn’t count for being Obscured, either, so you need something fairly tall to provide cover for a Flyrant that’s actually using the “Flyrant” pose for the current Model.

t.nid
t.nid
5 years ago
Reply to  Sanchezsam2

Nova do hit fmc, it specifically said so. How do they get buffed by psychic shriek?

Sanchezsam2
Sanchezsam2
5 years ago
Reply to  t.nid

You can use it now without a profile. Maleceptor and genecult thanks you

fleetofclaw
fleetofclaw
5 years ago
Reply to  Sanchezsam2

Sorry but the change to profile-less whitchfire powers does not make the Maleceptor usable.

Nurglitch
Nurglitch
5 years ago
Reply to  t.nid

Not Psychic Shriek, but the not that witchfire powers without a weapon profile don’t roll to hit, and instead follow the alternate rules given in the powers. Maleceptors, Neurothropes, and Genestealer Patriarchs all benefit from this.

drice
drice
5 years ago
Reply to  t.nid

Novas hit fliers because they are given permission too. According to this FAQ, anything that doesn’t roll to hit can’t hit a swooping FMC. Since they also ruled that Psychic Shriek hits automatically it can no longer target swooping FMCs.

ryan
ryan
5 years ago
Reply to  Sanchezsam2

Shriek certainly does NOT improve them. ya they auto hit now vs on a 3+, obviously better. In return, now instead of needing a 6 to hit them due to flying, you auto hit. This is a devestating blow to nids and all FMC. I play eldar, i find scat bikes worthless vs flyrants (hitting on 6s, wounding on 4s, than not even forcing a jink they get 3+ and usually FNP with spells up). Now i can take a double farseer and have a good chance of atleast wiping out 1 per turn from the spell when before i wouldnt even consider casting it.

zyekian
5 years ago

Good gravy, this FAQ nerfs Dark Eldar hard. Completely uncalled-for.

And Space Marines got better? Grav was already the best weapon in the game (especially with the new psychic powers) and now it’s buffed? Are you kidding me? The strong got stronger and the weak got weaker for sure.

And I actually like 90% of this FAQ. The other 10% though really hurts competitive play.

zyekian
5 years ago
Reply to  Reecius

I do like most of this stuff though.

Hopefully the ITC keeps things it outright voted for (keeping stomps in pants-range, etc) barring the community asking for go-go gadget stomp legs way over there.

Nurglitch
Nurglitch
5 years ago
Reply to  zyekian

A Knight with spring-legs would be awesome though.

ryan
ryan
5 years ago
Reply to  Reecius

GW butchered the rules originally, just because they put up an FAQ shouldnt invalidate things that were voted on or that work, and VSG not being damaged by grav works. (especailly now with the shields reduced effectiveness with the full unit needing to be inside the bubble)

fleetofclaw
fleetofclaw
5 years ago
Reply to  zyekian

zyekian – I agree, I feel like DE and Nids took the biggest hit in this. Significant nerfs to open top transports and FMC’s… hmmm.

zyekian
5 years ago

All of the good Harlequin psychic powers no longer need to roll to hit with a BS4 Shadowseer, that’s good stuff.

Gman
Gman
5 years ago

So a unit with mixed factions counts as all factions present. This seem to mean that a space marine unit with an Astra militarum character stuck to it can recieve orders. Since it counts as both an Astra militarum and a Space marine unit.

400
0
Would love your thoughts, please comment.x
()
x