Often Overlooked Lords of War

lord of war

HotSauceMan here with an article on Lords of War! Check the Tactics Corner for more great reviews!

Escalation brought us the introduction of apocalypse only units into 40k. At first no one wanted anything to do with them. But 7th edition solidified their place in the game. But between the Wraith Knights, Imperial Knights and occasional Storm Surge you tend not to see many lords of war on the battlefield. This may be due to various house rules that make them a liability more than an asset, but there are some very good alternative choice out there. I will mainly be addressing ones that are legal for ITC, but there are some gems out there that you can crush your opponents with.


Minotaur Artillery tank: Astra Militarum and Renegades

It’s a giant Basilisk, that’s it really. Nothing to special about this until you look at its relatively cheap price point, just shy of 300pts. With armor of 13/12/14(Yeah, its rear armor is stronger because that is where the gun is mounted, it’s literally shooting out it ass) it’s fairly survivable with 6 hull points. You will want to give it an enclosed crew compartment but that’s still keeping it cheap. Its gun where the secret sauce is though. It’s an Earth shaker cannon with massive blast and twin linked. Spamming artillery in both AM and Renegades is popular now so this can easily find a way into those lists. It does have a drawback though, it cannot fire against anything within 24in. If I was to play with it, I would hide it backfield with artillery carriages to bubble wrap it. Heck, with the Renegade’s special detachment you can literally fire it and where it lands it would leave a 7inch circle of difficult terrain.


Valdor Tank Hunter: Astra Militarum

Following the doctrine of putting a giant overcompensating gun on every tank, we have the Valdor Tank Hunter. This guys is a bit pricy for what he brings, but he does bring a big punch with his main gun. The Neutron Laser sounds like something from a bad movie you find late at night, but it is a solid gun.  It is a strength 10 ap1 ordnance d3 with concussive is nothing to sneeze at. If it fails to penetrate, it can take a hull point off, but that is rarely going to happen. This guy is meant to go after other vehicles and is good at doing it. While he isn’t a Knight he can take one down with a few lucky shots. With Battle Company floating around, dedicated tank killers are what you need, it can even take some Lascannons to help with that.


Fellblade: Space Marines

With what at first looks like a space marine Baneblade is actually a pretty potent killing machine. For just over 500pts you can get a 14/13/12 chassis with 12 hull points. Not bad for the price and pretty survivable against the str6 spam we get a lot in this meta. The real icing the cake is its guns. It comes stock with 4 Lascannon shots that are twin-linked and a Demolisher cannon. Not bad. Its main gun on the other hand comes with two firing modes. A 7inch blast with str8 ap3 or a small blast with str9 ap2 armourbane. This guy is meant to take on other tanks and super heavy tanks. He can also pack the heat on even more with the tank hunter legacy of glory, making him hyper-efficient at killing tanks


Khorne Lord of Skulls: Chaos Deamons, Chaos Space Marines and Khorne Deamonkin

Yes this guy did get hit pretty hard by the fact that the Kytan Deamon Engine and the Chaos Knight came out and are significantly cheaper. But those guys don’t have what this lawnmower has, great shooting on a good platform. 13/13/11 can survive a lot of spam. But its two weapons are where it really it has the advantage. The Deamongore cannon is a hellstorm template with instant death. Not bad, it also has the Skullhurler (seriously GW, please don’t let the 12 year old sons of your employees name anything) which is an apocalyptic blast with ap3 that forces you to reroll saves. While it cannot stomp, it can thunder blitz, which can be pretty good.


Khorne Tower of Skulls: Chaos Space Marines

This one is admittedly dubious, coming from an old apocalypse book from 2008 and not legal in the ITC. By my god look at that thing! It’s like if a bastion made love to a Baneblade and drank while carrying it. This thing costs a pretty penny, being just shy of 800pts, but my god can this guy put out enough shots to make tau feel inadequate. It comes with Balemaw Cannon, two Doomfire Cannons, two Skullreaper Cannons and finally 2 twin-linked Skullshredders. I’m not going to say how many shots that is, but it can put out well over 20 wounds a turn. Which is good, because any phase it causes ten or more wounds, it regenerates a hull point. This along with IWND will keep this guy around for quite a bit. It’s also a deamon, so grimoire works on it. The most fun from this guy is his near immunity to psykers, causing them to automatically suffer a perils of the warp if targeted. So while this guy is questionably legal, if your TO lets you use, try it out and you might find yourself surprised.

While none of these guys can stand up to the much maligned Wraithknight, they can be pretty fun. Quite a bit of them suffer from old rules that are no longer in effect or just from other better ones coming out. Give them a shot though if you play any of these armies and you might find yourself a good decent unit.

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29 Responses to “Often Overlooked Lords of War”

  1. fluger March 8, 2016 10:26 am #

    Fellblade looks like it has some uses.

    • Sheit27 March 8, 2016 10:45 am #

      It’s pretty good but It’s weak to haywire and assault

      • WestRider March 9, 2016 10:19 pm #

        Schism of Mars and some bubble wrap seem like they’d help with that.

    • Reecius March 8, 2016 11:55 am #

      I love the model and have played against it a few times and it always seems to be underwhelming, honestly. I still want to get one, though, haha.

      • fluger March 8, 2016 12:36 pm #


      • ccrraazzyyman March 8, 2016 4:02 pm #

        I have it and I played it at last years WarGames Con. It was as underwhelming as you could imagine.

        • Reecius March 8, 2016 4:13 pm #

          Yeah, that’s been my experience as well, unfortunately.

          • Hotsauceman1 March 8, 2016 4:20 pm

            When I have with and against it, and while I wouldnt say underwhelming, it isnt a model you can throw on the board and have it work well, you need an army built around it specifically and have the right legacy of glory, it is a bitchin model though and I want FW to release the land raider doors for white scars so I can buy that and this.

  2. Zompa March 8, 2016 11:55 am #

    You forgot to mention the Kustom Stompa

  3. Beau March 8, 2016 12:03 pm #

    I have a plaguereaper from the warzone pandorax book. Tower of skulls is in there too and that book came out in 2013

    I think if a wraithknight is allowed in a game then any lord of wars should be barring titans

    • Hotsauceman1 March 8, 2016 12:35 pm #

      Ahh, my bad on the book. my friend showed it to me and i didnt catch the book name. Doing research I looked like the last time it was published said it was an Apoc book. That is my mistake.
      And I agree, any LOW should be allowed if the Wraithknight is.

  4. Chris March 8, 2016 1:58 pm #

    My personal favorite is the gargantuan squiggoth. Put a MFF inside and eat your enemies. I played a guy who was running some centurians with either a librarian or tigerius in a drop pod. My mega nobz failed to charge something else so the grav centurions ate them. Then the squiggoth ate the centurions and the character in a round of combat. It was pretty funny.

    • Reecius March 8, 2016 2:13 pm #

      Plus, it is an absolutely awesome model, too!

  5. westrider March 8, 2016 3:39 pm #

    “seriously GW, please don’t let the 12 year old sons of your employees name anything”

    I think a number of 40K’s issues stem from the fact that many of the employees are still, in all regards other than actual chronology, 12 year old boys.

    • Arrias March 9, 2016 5:56 am #

      Dude, we’re playing pretend with plastic spacemen. If you don’t have the heart of a 12 yr old, you may be doing it wrong. Hell, when I’m transporting my Nids, it takes serious self-control to not drive with one hand, grab my flyrant with the other, and make wooshing noises while he blows up the slow drivers.

      • westrider March 9, 2016 1:04 pm #

        There’s a difference between maintaining that spirit while understanding actual Game Design and Balance, and whatever the hell GW is doing.

        Plus, with some input from those more mature than 12, we might actually get some cool stuff for Slaanesh.

  6. C-Stock March 8, 2016 7:26 pm #

    What about the Eldar ones? Cobra and Scorpion?

  7. Anonymouse March 9, 2016 12:42 am #

    Is that meant as advice to tournament players, or is the intent to suggest some nice looking models?
    If its the first, then the selection is very dubious, to put it mildly (seriously – the Lord of Skulls??? – that is one of the best guarantees you can get to lose every game).
    The rest is also overcosted by some margin. If you wanted to look at some forgotten LoW with potential there are a few option: Cobra, Brass Scorpion, Typhon, Stormsword.

    • Hotsauceman1 March 9, 2016 12:15 pm #

      A little bit of column A a little bit of column B.
      And Those you mentioned(Barring the Brass Scorpian) are not allowed via ITC for various reasons. And I actually see the scorpion quite a bit, especially with its special formation. And I have seen the lor of skulls do absolute work.

  8. Lord Krungharrr March 9, 2016 4:45 am #

    I think the lord of skolls could tangle with anything. 9 HPs is pretty good along with the daemon save. Plus the army would be easy to transport with such a low model count?

  9. zyekian March 9, 2016 6:44 am #

    I think the Cobra is banned in the ITC because its D-blast is too large.

    The Scorpion isn’t on the list of allowed LoW, however there’s no reason it shouldn’t be added. I think it may be.

    • Reecius March 9, 2016 8:57 am #

      The Scorpion is on the approved list.

      • zyekian March 9, 2016 12:04 pm #

        Penetrating hit to my wallet.

  10. Marandamir March 9, 2016 12:33 pm #

    the lord of skulls is too weak to tarpitting. 10-15 fearless trash models that assult it will lock it in combat for the rest of the game. It’s pretty lame. ITC needs to rule that it can thunderblitz out of close combat and then it will be pretty hoss.

    • westrider March 9, 2016 1:06 pm #

      Just keep some Flesh Hounds nearby. They’re great at clearing out that kind of trash.

  11. Venkarel March 9, 2016 1:52 pm #

    Wait why can’t you tank shock/thunderblitz out of combat? Vehicles can’t get locked in. I don’t have my rule book in front of me so can not look up the exact rules.

    • Venkarel March 9, 2016 1:54 pm #

      I do not mean during the combat phase but in your next movement phase.

      • westrider March 9, 2016 6:48 pm #

        Walkers can get Locked in Combat, and this is treated as a Super-Heavy Walker with a few specific exceptions.

      • W March 10, 2016 3:03 am #

        You can never tank shock a unit thats locked in combat. I dont think you can tank shock backwards either. You might be able to argue that you can thunderblitz out of combat if the enemy is behind the lord of skulls, but id say it would be locked on merit of being a walker

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