Signals from the Frontline #400

Signals400

Show Notes

Date

1-4-16

Intro

  • Follow us on Twitter, Facebook, Twitch, and YouTube!  Join our Forums, too! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
  • We sell tabletop games and supplies at 20% off! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at FrontlineGaming.org.

News

  • Pre-Order Special is in effect! We’ve offering 25% off through Friday the 8th on the New Year, New Army deals from Games Workshop for 40k and Age of Sigmar. These are already at a solid discount, and with our additional 25% off, it’s a huge savings. So be sure to send your orders in to Orders@FrontlineGaming.org or call in: 888-781-5120

gw pre-order banner

  • We decided to extend our Free and discounted Shipping offer on F.A.T. Mats through the end of the day, today, Monday the 4th. This is your last chance to grab those savings on a new F.A.T. Mat!

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  • New Horus Heresy Talisman game coming out.

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  • Corvus Belli releases a new Achilles model which looks fantastic. Also, the rumors of them going to plastic was apparently some type of Spanish April Fool’s joke….and a bad one.

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  • Puppets War previews some gorgeous new models! Very, very cool.

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Upcoming ITC Events

ITC

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

  • The next ITC Terrain series offering will be available this coming Friday! We will be offering a discounted rate for that first week, too!
  • Images flying around the web of the new Duardin Fyreslayers which are amazing models.
    • Fyreslayers Hearthguard
    • Vulkite Berserkers
    • Auric Runemaster
    • And the big monster is supposedly called a Lavabeast Carnasaur?
  • Tons of Forge World rumors and news!
    • New Warlord Titan Power Fist and Head option.
    • First Blood Bowl minis spotted!
    • New weapon for the AdMech ordinatus
    • The long awaited Mastadon is seeing the light of day.
    • More Forgeworld decals.
    • Rumors that Necromunda is gong to be coming out soon, too!
    • Rumors that Magnus and Lion El’Johnson are on deck for the Primarch treatment.

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  • Imperial Armor 16 rumored to feature Red Scorpions, AdMech and Tau.
    • Will include 40k rules for 30k AdMech units without Volkite weapons or Battle Automata and rumors of resin Skitarii upgrades.
  • Horus Heresy VI will feature Rites of War for Dark Angels, White Scars, Blood Angels, and Shattered Legions. It will also include the Mastadon and Stormbird, with rumors of a new Air Field display board.
  • Rumors of a new Knight in the works from Forge World, too!

Rant Session

Tactics Corner

Rules Lawyer

  • Current rules debate: Do the occupants of Scouting vehicles count as scouting?

Completed Commissions

List Review

+++ Gladius White Scars with Skyhammer/Inquisition (1849pts) +++

++ Space Marines: Codex (2015) (Gladius Strike Force) (1295pts) ++

Chapter Tactics * [White Scars]

+ Core (1130pts) +

‘Battle Demi Company * (550pts) [Kor’sarro Khan]

Devastator Squad [2x Grav-cannon and Grav-amp, Rhino, 4x Space Marines]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Land Speeders

Land Speeder [Heavy Flamer]

Tactical Squad [Meltagun, 4x Space Marines]

Drop Pod [Storm Bolter]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Tactical Squad [Meltagun, 4x Space Marines]

Razorback [Twin-linked Heavy Bolter]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Tactical Squad [Meltagun, 4x Space Marines]

Razorback [Twin-linked Heavy Bolter]

Space Marine Sergeant [Bolt Pistol, Boltgun]

‘Battle Demi Company * (580pts)

Attack Bike Squad

Attack Bike [Multi-melta, Twin-Linked Boltgun]

Chaplain

Power Armour [Bolt Pistol]

Devastator Squad [2x Grav-cannon and Grav-amp, Rhino, 4x Space Marines]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Tactical Squad [Meltagun, 4x Space Marines]

Razorback [Twin-linked Assault Cannon]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Tactical Squad [Meltagun, 4x Space Marines]

Razorback [Twin-linked Assault Cannon]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Tactical Squad [Meltagun, 4x Space Marines]

Razorback [Twin-linked Assault Cannon]

Space Marine Sergeant [Bolt Pistol, Boltgun]

+ Auxiliary (165pts) +

’10th Company Task Force * (165pts)

Scout Squad [4x Boltgun, 4x Scouts]

Scout Sergeant [Bolt Pistol, Boltgun]

Scout Squad [4x Boltgun, 4x Scouts]

Scout Sergeant [Bolt Pistol, Boltgun]

Scout Squad [4x Boltgun, 4x Scouts]

Scout Sergeant [Bolt Pistol, Boltgun]

++ Space Marines: Codex (2015) (Formation Detachment) (520pts) ++

Chapter Tactics * [Ultramarines]

+ Formation (520pts) +

‘Skyhammer Annihilation Force (520pts)

Assault Squad [Jump Packs, 4x Space Marines]

Space Marine Sergeant [Bolt Pistol, Chainsword]

Assault Squad [Jump Packs, 4x Space Marines]

Space Marine Sergeant [Bolt Pistol, Chainsword]

Devastator Squad [2x Grav-cannon and Grav-amp, 4x Space Marines]

Drop Pod [Storm Bolter]

Space Marine Sergeant [Bolt Pistol, Boltgun]

Devastator Squad [2x Grav-cannon and Grav-amp, 4x Space Marines]

Drop Pod [Storm Bolter]

Space Marine Sergeant [Bolt Pistol, Boltgun]

++ Inquisition: Codex (2013) (Inquisitorial Detachment) (34pts) ++

+ HQ (34pts) +

Ordo Xenos Inquisitor (34pts) [Bolt Pistol, Carapace Armour, Chainsword, 3x Servo Skulls]

For this list, I am using the inquisitor just for the servo skulls for the drop pods and assault squads to jump in close enough to charge/shoot whatever they need to while giving the pods and easier chance at hitting the objectives. The battle company, I have 8 rhinos/razors that I can use but went with 7 and 1 pod for the tactical squads (giving me 3 pods turn 1 if I go first or 1 pod if I want to null deploy and reserve for turn 2 if I really have to).

Only had enough points to have 3 of the 5 razorbacks upgraded for assault cannons, and I picked this instead of TLLC or Las/Plas as this can give me more shots and has rending as well.

I also chose the landspeeder with 1 heavy flamer for one of my assault choices instead of an attack bike as this would only let the bike go with bolters instead of 1 shot with a multi-melta.

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

13 Responses to “Signals from the Frontline #400”

  1. iNcontroL January 5, 2016 12:25 am #

    great podcast as always 🙂

    I will be getting the powerfist / plasma annihilator / missile pack for the Warlord.. he deserves it.

  2. Pascalnz January 5, 2016 2:09 am #

    nice podcast..yay 400:). you like the standard imperial fists over the sentinels of terra for the sky hammer?
    and… wow, 360 or so in the 40k at LVO hot damn. 2017 for me.
    Also.. IC wraith seer, join a unit of wraith blades with axes and cast feel no pain on the unit? then get buffs from spirit seers so..2+ armour maybe? +3 run?
    Take the spirit seer in the mimer book with three wraith blade units as a core choice and get 6inch runs for a whole wraith based warhost army…yikes.

    • Reecius
      Reecius January 5, 2016 11:40 am #

      Sentinels of Terra is a good consideration but often I am firing at max range, in which case you don’t get the benefit from Sentinels (which only applies at half range). And yeah, wow, that combo with the Wraithseer sounds nasty!

  3. Happy_inquisitor January 5, 2016 4:39 am #

    I can hardly believe people are wielding the nerf-hammer on the piranha formation already. Didn’t the French Overlord post a report of him playing against the top ITC tau player who was running that and they tied the game? Kind of impossible to see how that is so OP that it needs nerfing on so little evidence.

    As for failure to interact, what is the issue as you can never interact with stuff that is in reserves. Are we using that basis to ban null deploy armies that always try to go second and leave me nothing at all to interact with for a chunk of the game? If someone genuinely can’t handle a few light skimmers hiding in reserves for a late game objective grab then they need help, not just to have the latest symptom of their problem banned.

    • DCannon4Life January 5, 2016 7:33 am #

      While the unit has a rule giving it express permission to leave the table if within 6″ of a table edge, it does not have a rule giving it express permission to leave the table the same turn it enters play (in general, models may not enter and leave play in the same turn). This is the conflict. There is at least one unit with the ability to enter and leave play in the same turn. That unit has express permission to do so. Since the piranha formation does not have express permission to enter and leave play in the same turn, it may not do so.

      ‘Failure to interact’ is not what drove the decision-making process.

      • Happy_inquisitor January 5, 2016 8:37 am #

        Just because hardly any units can do something does not mean there is a general rule against it. Flyers can’t pull off this trick because their rules explicitly forbid it, where is the general rule that would apply to non-flyers?

        As Reece says in the podcast the piranha formation rules do allow it, if he and I are wrong and missed a rule somewhere please give us the reference.

        • abusepuppy January 5, 2016 6:10 pm #

          Not to mention that Tyranids (and I think Daemons) have been able to pull this trick for years without it ruining the game. There is no generic “can’t leave when you arrive” rule, only specific iterations for certain unit types moving certain ways.

          Also, let’s not forget that drones are non-scoring units with weak melee stats and poor Leadership. It’s not like there aren’t ways to deal with them.

    • iNcontroL January 5, 2016 8:53 am #

      They were not playing the formation as being able to fly off the turn it came on

      • happy_inquisitor January 5, 2016 10:43 am #

        I thought he said they were off the table after turn 1 until turn 5 – which would be the on-again-off-again trick. Just looked back and can’t see where he says any different.

        Of course if you were there and know different then fair enough; I was not and am only going by what was posted here.

  4. Will Grant January 5, 2016 8:08 am #

    Kdk plus tau should be itc legal.

    They are desperate allies not come the apoc.

    • Reecius
      Reecius January 5, 2016 9:54 am #

      Then I misspoke. Thought they were CtA off of the top of my head.

      • abusepuppy January 5, 2016 6:08 pm #

        Daemons are CtA, but CSM (and hence KDK) are Desperate I’m pretty sure.

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