No escape from me fellow gamers, Mr.MoreTanks back to spew thoughts on those pesky little xenos that bake space cookies in their wraithbone trees.
The Eldar Falcon rolls in as a versatile gunship with some useful transport capacity along with some impressive firepower, all on a fairly durable chassis at a reasonable points cost. (You know, I’m pretty sure that art at the top doesn’t even actually have a Falcon in it. Whatever, it looks cool, and I’m too lazy to change it, there isn’t a lot of art on Falcons anyways, get working on that guys.) If you want some good strategieriez and less rambling, check out some more articles in the Tactics Corner.
Trying to balance the scale of firepower and transport capacity, the Falcon succeeds at being jack-of-all-trades while still mastering none of them. That doesn’t make it bad though, in fact, in some ways, that’s just what this birdie has going for it. This vehicle is a Tank, Fast, Skimmer, and a Transport, its got a lot going on. The Falcon’s transport ability is one of its greatest assets, 6 Aspect Warriors rolling out of it is no joke. The tank itself also packs some considerable punch with its Pulse Laser and other weaponry. Armor 12 on the front and sides with 3 Hull Points is pretty durable considering the points costs and transport capacity. Overall, you’re looking at an extremely impressive tank that can support nearly any combat roll its called upon to make.
- Pulse laser, Strength 8 AP 2 Heavy 2 and 48 inches of range, I love this gun.
- Shuriken cannon, same old, same old.
- Twin-linked shuriken catapult, best weapon in the game, hands down.
- Can carry up to 6 models. More often than not a small Aspect Warrior squad, likely Fire Dragons or Dire Avengers.
- No Fire Points, and only has one Access Point which is at the back of the tank. Step up with your doors dudes.
- You can add up to 2 more models into the unit at 125 points each.
- Any Falcon can exchange their shuriken cannon for…
- free – scatter laser, 5 points per model for either a starcannon or bright lance, or 15 points for an Eldar missile launcher
- You can also swap the twin-linked catapults to a shuriken cannon for 10 points.
- The vehicle upgrades list is also an option, though some options are better than others…
- Cloudstrike, if the squadron contains 3 models then the unit may opt to Deep Strike. If they do, then the unit doesn’t scatter. This is a pretty awesome bonus, but frankly, its tough to justify a minimum 375 points investment. Too bad it doesn’t just come on every Falcon.
Right off the bat, I think you upgrade the shuriken cannon to a starcannon, the firepower and AP 2 firepower pairs well with the pulse laser. There’s a significant difference between Strength 8 and 6 to be sure, but most targets won’t be thrilled by getting tagged by either of these guns for sure. There’s a range difference for sure, 12 inches isn’t an insignificant difference; but really 5 points seems like a very reasonable cost for the starcannon, I think its the way to go for sure.
Other upgrades to consider are Crystal Targeting Matrix, its not cheap though, 25 points is a stiff investment. The other is the Holo-Fields, at 15 points, its far more reasonable. 145 points for a tank with an added starcannon along with the Holo-Field I think seems like the most efficient way to run it. A threat to Monstrous Creatures, Centurions, and the like, the guns are powerful indeed.
So what tool do we need to make the most of next? The transport capacity. Our best option is to go with probably Fire Dragons, speed will help us deliver our melta-toting friends to their intended target while bringing in the guns to support them against any nasty target they bump into. Additionally we could take a unit of Dire Avengers, who are free to lay into the occupants of a vehicle that come spilling out of their wrecked transport thanks to the Falcon’s guns. Even Dark Reapers are a possibility, and these can wax MEQs and the like that come out of transports, but that’s an expensive unit that won’t be giving you a proper return on their points in all likelihood.
An affordable gunship with powerful weaponry that’s maneuverable as well as having a transport capacity is an excellent package. In my ever so humble opinion, this is one of the few all rounders that is actually good enough at all the things its trying to do to be considered. Don’t get out of hand with the upgrades though, strong list builders and efficient tacticians are careful with their points and work to make the most out of their units. The Falcon’s ability to function like a Swiss army knife is a tool that can be used to boost your list’s efficiency against nearly any other army and mission scenario. The Falcon succeeds and fits with the other strengths of the Eldar, overwhelming and deadly firepower, speed and maneuverability (Fast Skimmer and all), as well as a good way to strengthen other units in the book (the transport aspect).
It’s also available as an auxiliary choice in the Eldar War Host detachment in the Engines of Vaul slot.
What do you think fellow gamers? Is the Falcon trying to do too many things at the same time? Beyond that, can it succeed in the modern meta? I think so, and can be all too easily underestimated by the enemy. Game on fellow gamers, practice often, because the LVO is coming…
As always, let us know what you think of the Falcon! And, we sell Games Workshop product here at Frontline Gaming at up to 25% off, every day!