Noah Brings his Big Mek Stompa to a Tournament!

big mek stompa

Hello everybody my name is Noah and I am here to give you my first tournament experience using the newly ITC approved Mek Boss Buzzgob’s Big Mek Stompa! Check out the Tactics Corner for more great articles.

Just to give a little background about myself I have been playing in the tournament scene since 2012 and have, for the most part, been a dedicated Ork player. I’ve only attended a few events including: Duel Con 1 and 2, BAO 2012 and both years of the LVO.  I’ve never really placed very high in any of these tournaments but I do try to write competitive lists using Orks without sourcing to other books. The tournament that I just attended was an ITC sanctioned event at Hat’s Games in Tucson, AZ. This was the first ITC sanctioned event in Tucson, that I know of, and it yielded a field of 12 players including a couple of people who drove in from out of town. There was a surprising showing of several competitive lists including a White Scar Censtar with Draigo, Double Stormsurge Tau, Hunting Pack CSM using a Brass Scorpion and a bunch of Maulerfiends, Skitarri with Knights and several other.  Here is a breakdown of the list I chose to bring:

CAD:

  • Zhadsnark
  • Warbikers x5 Nob Powerklaw Bosspole
  • Warbikers x5 Nob Powerklaw Bosspole
  • Warbikers x5 Nob Big Choppa
  • Warbikers x5 Nob BIg Choppa
  • Tankbustas x10
  • Deffkoptas x4 Rokkits x4 Buzzsaws x2
  • Gun Wagon Reinforced Ram
  • Gun Wagon Reinforced Ram
  • Mek Boss Buzzgob Big Mek Stompa Belly Deff Kannon

GREAT WAAGH! DETACHMENT:

  • Big Mek Mega Force Field (4++)
  • Gretchin x10
  • Gretchin x10
  • Tankbustas x10

big mek stompa 2

Game One: I played a gentleman by the name of Nicholas who brought a single CAD of Black Templars including (from memory)

  • Captain
  • 2x 10 man Tactical Squads with Missile Launchers and Flamers in Rhinos
  • Crusader Squad x10
  • All lascannon Predator
  • Vindicator
  • 2x Land Speeder Typhoons
  • Land Raider Crusader
  • Sternguard x10 Squad in a Drop Pod

ITC Mission was #1 Emperor’s Will in a Dawn of War deployment. I won the roll to go first and gave first turn to my opponent. I null deployed except for the Stompa, which I rolled 6 void shields for, and a unit of Gretchin plus both Meks all inside of the Stompa.  He dropped in the Sternguard right alongside the Stompa and after firing everything he had at the Stompa I believe he still had 2 shields left. My next turn I attempted to clear off all the Sternguard plus the Drop Pod but rolled a scatter for the Deff Kannon which still clipped  some of the Sternguard. His turn two he finished off the shields and inflicted a couple of hull points. My turn two all of my reserves came on which began the beginning of the end of my opponent’s army. He just didn’t have the tools to deal with the Orks this time. At the end of the day I was able to gain all 11 points to my opponent’s 0. On a side note I did not roll a single hit for the Gaze of Mork nor the Lifta Droppa…a theme to continue throughout the day!

big mek stompa 3

Game Two: I played a gentleman by the name of Thomas who brought a nasty White Scar Centstar allied in with Grey Knights for Draigo and Coteaz. His list from memory was:

  • Librarian x2,
  • Scouts x5 Sniper Rifles x5,
  • Scouts x5 with a Land Speeder Storm,
  • Scouts x5,
  • Tactical Squad x10 with Melta, Combi Melta and Multi Melta,
  • Centurion Devastators x5 with Grav and Hurricane Bolters,
  • Deimos Patterned Vindicator,
  • Draigo
  • Coteaz. He also had the Hunter’s Eye relic on one of his Librarians.

ITC Mission was #2 The Relic an a Hammer and Anvil deployment. I won the roll to go first and opted for my opponent to go first which in hindsight was probably a mistake. He deployed his Centstar mostly centrally but a little offset to my right on the other side of a large piece of ruins in the center. His Vindicator was placed in the leftmost corner and his Land Speeder Storm lined up centrally aiming towards the Relic. I null deployed again, probably a mistake, and placed the Stompa  directly in front of the Centstar. He infiltrated Scouts onto the Relic, into my bottom left corner on objective 2 and into the top right corner onto objective 1. I rolled 5 shields for the Stompa and attempted to Seize which I failed.

He Drop Podded in the Tactical Squad right behind my Stompa and rolled a hit. A combination of all the Meltas and Krak Grenades took out all my shields and opened me up to a volley of Prescienced Grav shots. At the end of that I believe I took four hull points. My turn 1 I fired the Deff Kannon onto the Centstar which it deviated several inches to the right but still clipped a few models and Draigo tanked all of the wounds and ended up only taking 1. I then proceeded to charge the Centstar with the Stompa but a combination of Draigo tanking and kicking off Stomp wounds to Centurions yielded nothing and I believe I took a couple of hullpoints from Draigo in the process. He then Hit and Runs out of combat.

Turn Two he continues to pour everything he has into the Stompa bringing it down to 2 hull points remaining! The Stompa luckily survived long enough for all of my reserves to come in so I don’t get tabled. The rest of the match was a bit of a blur but I do know I ended up  losing the Stompa and Draigo and friends ended up mopping a good majority of the rest of the army. I scrapped for anything I could and ended up snagging one of the tertiary points. The game ended 11-1 Ork loss.Thomas ended up going on to win the whole thing, beating a double Stormsurge Tau army in the finals. On another side note I once again did not get a single hit with Gaze of Mork nor the Lifta Droppa!

orks.01

Game Three: At this point I knew I was out of the running so I just wanted to have a good, fun game. I played a gentleman by the name of Graham and he brought a Skitarri army allied in with a couple of Knights. Now I have never gone against a Skitarri army so please forgive my lack of knowledge of the names of the units. His army roughly consisted of:

  • Dominus,
  • 2x units of Kataprhons Destroyers,
  • I think a couple units of Vanguards,
  • Dunecrawler,
  • one of the two legged walkers (Balistari or Dragoon),
  • 2x units of Rust Stalkers,
  • Cerastus Knight Atrapos
  • Cerastus Knight Castigator.

ITC Mission # 3 Purge the Alien in a Vanguard Deployment. I won the roll to go first and gave it to my opponent. He deployed fairly spread out with his Destroyers on the left flank, Knights in the middle and the rest all on the right. I deployed the Stompa towards the Knights and decided the deploy the Tankbustas one on each side of the Stompa and once again I rolled 6 shields on the Stompa.

Turn 1 he moved the Castigator up front towards the Stompa and then ran towards it. He also ran a unit of Rust Stalkers towards my Tankbustas. I think he brought down a couple of shields but that was about it. My turn 1 I fired the Tankbustas into the Castigator doing a 1 hullpoint and I forgot to fire the Deff Kannon, doh! I charged the Stompa into the Castigator for fun and it ended with me destroying it and taking a few hull points in the process. The ensuing explosion deviated onto a Gun Wagon which blew it up and nicked my Stompa for another void shield.

Turn 2 he continued working on the Stompa reducing it down another couple of shields and charged his Atrapos into the Stompa. His Atropos finished off the Stompa and the explosion didn’t do anything of note. My turn 2 a good chunk of my reserves came on to help run around and grab Maelstrom objectives and contest others. I did charge a unit of Tankbustas into the Atropos and managed to kill it with tank hunting Melta Bombs. The ensuing explosion did finish of the unit of Tankbustas, though.

After those events the remaining turns were a battle of gathering maelstrom objectives and me ceding the primary to my opponent since he had a substantial lead. In the end I was able to edge my opponent out on maelstrom points by 1, giving me the secondary. The resulting score was a win for the Orks 7-4 with me gaining all the tertiarys. On a further note, I still never hit with the Gaze of Mork and the Lifta Droppa…the entire tournament!

Orks

Overall I finished 2-1 and 5th out 12 in my first tournament with the new Big Mek Stompa, which I can live with. I had a great time and think the Stompa is a great addition that helps Orks compete with the ever changing meta. I don’t think it’s too overpowered and can easily be taken down if an opponent brings the correct tools to deal with heavy armored walkers. It was probability defying that I never did hit anything with the Lifta Droppa and the Gaze of Mork which would’ve helped a lot. I’m sure my showing of the Stompa was not the best as I am not the greatest tactician on Earth and I am sure my list is not best optimized for its use however I am back to the drawing board to improve! Tell me what you think and thank you for reading, Noah out.

 

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23 Responses to “Noah Brings his Big Mek Stompa to a Tournament!”

  1. Reecius
    Reecius December 17, 2015 12:25 pm #

    Great report, Noah! Awesome to see the big guy on the table.

  2. jy2
    jy2 December 17, 2015 12:53 pm #

    I just brought the Khorne Lawnmower to my last tournament. Unlike the Stompa, however, I think I overpaid for him.

    • Reecius
      Reecius December 17, 2015 1:26 pm #

      Yeah, the Khorne Mower is way too expensive, but, hey, you still won! lol

  3. NotreDameGuy December 17, 2015 12:55 pm #

    How did this rule ever get passed in the ITC vote? I find it funny that its ok to pass a clearly misprinted rule that gives you basically 400-500 free points.

    • Reecius
      Reecius December 17, 2015 1:25 pm #

      Clearly misprinted? What makes you say that? It clearly states the points value and unit.

      And why is it funny? Orks are commonly perceived as being under powered (and the stats back that up) and a lot of armies get free points, actually, almost all of them, now. This was a way for Orks to get something that puts them on a level playing field, or at least, that was the perception.

      Why are you upset that a weak faction got a boost? Seems like an odd thing to complain about.

      • NotreDameGuy December 17, 2015 8:21 pm #

        lol because you are getting a 900 point unit for 400 points. Can you explain how that even makes sense?

        • Dakkath December 17, 2015 11:47 pm #

          Makes as much sense as getting 660 points of free razorbacks in a gladius.

          • NotreDameGuy December 18, 2015 9:14 am
            #

            That is a detachment benefit. Completely different.

          • Reecius
            Reecius December 18, 2015 12:15 pm
            #

            Lol, how is that completely different? Mek Boss Buzzmek’s rule is ultra clear, it actually couldn’t be clearer, in rare GW fashion.

            I am actually curious, how in your mind is a command benefit somehow more legitimate than a unit’s special rule? It seems like a funny distinction to make.

      • quietone December 21, 2015 4:30 pm #

        Any chance you can point to the reference for this stompa especially where the cost is low.

    • Noah December 17, 2015 2:03 pm #

      Plus the rule was always there to allow Orks to do this but the ITC thought it was a bit much initially. It wasn’t until Space Marines got all of their free transports and the War Convocation to get all their free wargear. Trust me when I say that this Stompa is nowhere near as powerful as the aforementioned upgrades.

  4. tag8833 December 17, 2015 2:38 pm #

    Good Reports. Congrats on your success. If you’d like some list analysis, I think I might be able to rearrange it to give you a boost. If you aren’t looking for this sort of advice feel free to ignore it.

    1) A little known backstory on Zhardsnark is that he travels around with his life partner: Snufesnerf, a painboy on Bike. They are so committed to one another that they never leave eachother’s side unless Zhardsnark needs to throw his painboy into a challenge he can’t win (Draigo).

    2) ITC has a little known provisions that Single Deff Koptas are better than multiples. Its hidden somewhere deep in the FAQ. Something about super-fast outflanking units winning missions. I know you are using the Koptas as ablative wounds for Z-dizzle, but see item #3.

    3) Warbikers are a better Entourage for Zhardsnark. Not only is a PK / Nob a great Hype Man, but if they turbo-boost +1 Cover save means they can jink on a 2+, which is pretty groovy. Because there are more of them, they look better on the dance floor, and have an easier time assaulting multiple units, and sweeping them. The Cost comes out to 18 points per ablative wound compared to 15 points, but it is worth it.

    4) Tankbustas have pets, and they love those pets. They especially love watching them blow up. A couple Bomb Squigs in each unit would give them a bit more power to threaten things. Also, they tend to get rowdy, so if you get too many (8+) in one place a Nob can help them stay in line. Just a nob with a Boss Pole, and if you’ve got the points a big Choppa gives them an added dimension of menace.

    5) There is a Typo in the Great WAAAGH detachment. It was supposed to illustrate that models in that detachment love to party, and thus get -2 to mob rule. Instead the rule is they get +2. That sucks. Get those party poopers out of there. A 5++ is good enough.

    You could roll out with something like this:

    CAD #1:
    Zhardsnark
    Painboy (Bike)

    9 Tankbustas (2 BS) + Nob (BP)
    9 Tankbustas (2 BS) + Nob (BP)

    10 Warbikers + Nob (PK, BP)
    3 Warbikers + Nob (BP)

    Deffkopta (Rokkit)
    Deffkopta (Rokkit)
    Deffkopta (Rokkit)

    Gunwagon (Ram)
    Gunwagon (Ram)

    Big Mek Stompa (Deff Kannon)

    CAD #2:
    Big Mek (KFF)

    3 Warbikers + Nob (BP, BC)
    3 Warbikers + Nob (BP, BC)

    • ntdars December 17, 2015 2:46 pm #

      Excuse my ignorance, why do bikes get a +2 cover save for jinking when turbo boosting? Is it +1 for Exhaust Clouds and then +1 for Turbo boosting?

      Also, was there an errata that made the Great Waaagh! mob rule +2 instead of -2?

      • Reecius
        Reecius December 17, 2015 3:06 pm #

        Zhadsrank has +1, Bikes get +1 naturally when they Turbo Boost.

      • abusepuppy December 17, 2015 4:55 pm #

        It’s a joke. There’s no typo.

    • Codi December 17, 2015 4:49 pm #

      Are you serious about the typo??

      • tag8833 December 17, 2015 7:57 pm #

        Nope. A joke gone awry.

        Most armies special detachments take away objective secured, and gives them a major bonus. The Ork special detachments takes away objective secured, and gives them a giant penalty. The only reason to take it is for the Relics, and they aren’t worth it in most lists.

        • abusepuppy December 18, 2015 3:48 am #

          Hey, you also get to potentially Deep Strike some units! You don’t _want_ to, but you could maybe theoretically.

          The Mob Rule thing is _supposed_ to be a bonus, but it isn’t.

          • Codi December 18, 2015 7:24 am
            #

            @tag883, LOL, I got it after I asked the question thanks! I play Orks so I got a excited when I read the word ‘typo’, wishful thinking I guess.

            @abusepuppy, I have always wanted to deep strike my stompa, even though it is a terrible idea. However deepstriking grotz can be kinda useful, sometimes.

  5. Nightman December 17, 2015 3:08 pm #

    Zhardsnark has skilled rider, so his unit gets +1 to jink. Is no one considering the 2 ap3 torrent flamers on stompa? They seem really solid!

    Thanks for the batrep!

    • tag8833 December 17, 2015 3:54 pm #

      You are thinking the Kustom Stompa. The Big Mek Stompa doesn’t get AP3 flamers.

      It can get AP3 large blasts via Super Rokkits, but those are pricey and single use.

  6. iNcontroL December 17, 2015 3:37 pm #

    nice job! Thanks for the report.

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