Signals form the Frontline #376


Show notes: 10-2-15

Show Notes



  • Follow us on Twitter, Facebook, Twitch, and YouTube!  Join our Forums, too! If you would like to be a guest on the show, email Reece at
  • We sell tabletop games and supplies at 20% off! Hit us up for your next gaming order at or visit our webstore at


  • Our GW Pre-Order Special is still in effect! Get 25% off of retail through Saturday, October 3rd. Be sure to email those orders in to:
  • The Warhammer Vermintide video game is up for pre-order now! Availble October 23rd.


  • We’ve got an Age of Sigmar league starting up at the Frontline Gaming Martinez Shop, be sure to pop in and join in on the fun!

AgeofSigmar Khorne 1080

  • Forge World shows off some new goodies: a Volkite Culverin for Contemptors and Apocalypse Missile Launchers for the Warlord Titan!

contemptor volkite culverin mars pattern apocalypse missile launchers

  • Toughest Girls in the Galaxy post pics of some new models in their range: Expiatrix and the Jet-Pack Girls

tggitg expiatrix


  • Puppetswar unveils a new Halloween themed mini, the Grim Reaper as well as new heads for 28mm SciFi troopers: Colonial Troopers

grim reaper

colonial troopers

  • The Others: 7 Sins Kickstarter is going red hot, hit $850K today! Check it out if interested, similar in aesthetics to Kingdom Death, but more horror oriented.

the others 7 sins

  • Warpath’s KickStarter, which is also running hot, announced a new pledge level: Complete Armies. Very cool!


  • We’ve finished a ton of DzC terrain! Our paint studio is working on painting up Frankie and my armies so we should be able to post up some video bat reps for DzC in the not so distant future.


  • Be sure to get your orders in for the new F.A.T. Mats! We’re stocked and shipping in all 3 warehouses!

Label-Industrial-TableWarDesigns-6x4-01 Label-Alpine-TableWarDesigns-3x3-01 Label-AlienInvasion-TableWarDesigns-6x4-01 Label-ShipInterior-TableWarDesigns-6x4-01 Label-ShipInterior-TableWarDesigns-4x4-01

  • Be sure to join us for Tuesday Night Fight on our Twtich Channel next Tuesday! We’re going to be playing Frankie’s Nasty White Scars Battle Company vs. Reecius’ Eldar! This will be a nasty battle between two powerful armies, be sure to join us. The fun starts at 7pm PST.

Upcoming ITC Events


ITC Quarterly Update poll inbound! Get ready to cast your votes, everyone. And, be sure to submit any rules questions or comments you may have, here.

Sample questions:

  1. Do non Codex: Space Marine chapters have “Chapter Tactics” for the purposes of losing the benefits of Mixing Chapter tactics? Ie. Space Wolves, Blood Angels, and Dark Angels.
  2. Forge World has stated that they no longer intend for Experimental Rules to be unofficial. Should we allow them into the ITC? This would include several Tau suits, the Deredeo Dreadnought, Chaos Knights, among several other units.
  3. Allow the Stormsurge to be taken in units?

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

  • Rumors of new Tau terrain on the horizon? That would be very cool if true.
  • Rumors floating around of a new Syanpse rule for Tyranids that supposedly grants a 6+ FnP and Fearless to units in range, and 5+ FnP and Eternal Warrior to the SYnapse Creatures, themselves. This would be awesome if true. Some rumors indicate this is coming from the new Genecult mini-dex we’ve been hearing about since the beginning of 6th ed.
  • Rumored Tau Ghostkeel rules:
    • Jet Pack MC, units of 1-3
    • BS 3
    • 4 Wounds
    • T5
    • 3+
    • +2 Cover save to attacks outside of 12″
    • Comes with 2 Stealth Drones which apparently gran the model itself shrouded.
    • Fusion gun: 18″ small blast melta or Ion weapons, S7Ap4 6 shots which can overcharge for a +1 strength large blast.
    • Twin flamer can be swapped for twin burst cannon or fusion.
    • Rumored to be a very low price point, just over 125pts?

Rant Session

Tactics Corner

Rules Lawyer

  • Trow asks: Does a Vortex suffer from the Ranged D nerf? Or is it still an unmodified D hit?
    • Yes
  • Lynzee asks: Do you measure vertical distance?
    • Yes, with the modification of ruins and unit coherency.
  • A number of questions about Tank Shocking, we will do a special video “How To” with this.
  • Lots of Infiltration questions: You do everything for Infiltrators during the Infiltration phase of deployment. They must deploy during this phase.
  • Blast Markers: Who is the “target of the attack?”
  • KnukkaMagnum asks: Can the Culexus effect psykers in a transport?
    • No, unless they target the Assassin in which case the power automatically fails.
  • Zaro Asks: Do Iron Hands vehicles get IWND?
    • Yes
  • Brother Erekose asks: How to Super Heavies move through terrain?
    • Roll 3d6, multiply the highest result by 2.
    • Assault using normal rules.

For Fun:

Poison and ID on a 6 (regarding DE Lhamaean ‘Lethal Dose”) REALLY..wound on 6-up from 2+ and which means Lethal Dose ALSO- BUT CANNOT get D3 wounds..ONLY 1-Makes NO sense whatsoever given the special rule and the way poison acts in the game..So I basically have NO decent way to take out GC OR MC with my DE…. REALLY!? beginning to wonder which is worse-GW shenanigans or these ITC rules.. in messing my DE up CONSTANTLY….

makes no sense that i CAN wound somehow but lose every benefit… A reply and thoughts on this would be nice.. now my campaign is jacked,may as well forfeit against all GC/MC heavy armies if true…

Completed Commissions



1.+++ Gladius (1850pts) +++

Chapter Tactics * [Salamanders]

Battle Demi Company * (750pts)

  • ···Vulkan He’stan
  • ···Tactical Squad Meltagun, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant: Bolt Pistol, Combi-melta
  • ···Tactical Squad Multi-melta, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Combi-melta
  • ···Tactical Squad Meltagun, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Bolt Pistol, Combi-melta
  • ···Assault Squad 2x Flamer
  • ·······Drop Pod [Storm Bolter]
  • ···Devastator Squad 4x Grav-cannon and Grav-amp, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Bolt Pistol, Boltgun

Battle Demi Company * (590pts)

  • ···Chaplain
  • ···Tactical Squad Meltagun, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Bolt Pistol, Combi-melta
  • ···Tactical Squad Multi-melta, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Bolt Pistol, Combi-melta
  • ···Tactical Squad Meltagun, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Bolt Pistol, Combi-melta
  • ···Assault Squad 2x Flamer, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant Bolt Pistol, Chainsword
  • ···Devastator Squad 4x Multi-Melta, 4x Space Marines
  • ·······Drop Pod [Storm Bolter]
  • ·······Space Marine Sergeant, Bolt Pistol, Boltgun

+ Auxiliary (510pts) +

1st Company Task Force (510pts)

  • ···Sternguard Veteran Squad x 5, H.Flamer x 2, M.Bombs
  • ·······Drop Pod (35pts) [Storm Bolter]
  • ···Sternguard Veteran Squad c.Melta x 4, M.Bombs
  • ·······Drop Pod (35pts) [Storm Bolter]
  • ···Sternguard Veteran Squad c.Melta x 4, M.Bombs
  • ·······Drop Pod (35pts) [Storm Bolter]


1850 Nids

Hive Fleet Detachment from Shield of Baal Leviathan.

Allows 3 HQ (Min 1 HQ) (Min 3 Troops).

Command Benefits: Re-roll Instinctive Behaviour.

Warlord Hive Tyrant – Wings – 2 * TL Dev/Brainleech

Hive Tyrant – Wings – 2 * TL Dev/Brainleech

Hive Tyrant – Wings – 2 * TL Dev/Brainleech

1 unit 3 * Tyranid Warriors – Devourers- Scy Talons

1 unit 3 * Tyranid Warriors – Devourers- Scy Talons

1 unit 3 * Tyranid Warriors – Devourers- Scy Talons

Skytrant Swarm

Hive Tyrant – Wings –Lash Whip Bone Sword – 1 * TL Dev/Brainleech

1 unit 10 * Gargoyles – Fleshborer – Blinding Venom

1 unit 10 * Gargoyles – Fleshborer – Blinding Venom

Hypertoxic Node

Hive Tyrant – Wings – Toxin Sacs – 2 * TL Dev/Brainleech

Toxicrene – Acid Blood – Chocking Cloud – Lash Whips – Toxic Miasma

Poisoned (2+) – Shrouded – Monstrous Creature

1 unit 1 * Venomthrope – Lash Whips – Toxic Miasma – Spore Cloud

Poisoned (2+) – Shrouded

1 unit 1 * Venomthrope – Lash Whips – Toxic Miasma – Spore Cloud

Poisoned (2+) – Shrouded

1 unit 1 * Venomthrope – Lash Whips – Toxic Miasma – Spore Cloud

Poisoned (2+) – Shrouded

Total 1850

Skytrant Swarm:       Command Node Hive Tyrant +6” Synapse

Monstrous Flock Hive Tyrant and Gargoyles are 1 unit.

Look Out Sir on 2+, Hive Tyrant can’t leave unit and can only Glide.

Counts as 3 VP if whole unit is destroyed.

Restrictions Hive Tyrant must take Wings

Hypertoxic Node: Any model in this formation that has Poisoned special rule Gains Instant Death on To Wound roll of a 6.

Toxicrene in this formation have the Instant Death special rule on a roll of 5 or 6.

Restrictions Hive tyrant must take Toxin Sacs


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

29 Responses to “Signals form the Frontline #376”

  1. Arrias October 2, 2015 9:43 am #

    That Synapse rule change… if those are true…

    I need a moment…

    Shut up. I’m not crying. I’m just so happy.

    • Hotsauceman1 October 2, 2015 12:36 pm #

      Warriors get better…but so do flyrants

    • bigpig October 2, 2015 4:15 pm #

      Definitely a bogus rumor. I’ve never seen a link with a screenshot like that one so far ahead of any codex or release.

  2. iNcontroL October 2, 2015 10:59 am #

    small correction.. when SH/GC move through cover it is 3d6 (they have move through cover) and yes you double the result.

    • Jural October 2, 2015 11:32 am #

      3d6, pick the highest one and double it?

      • Jural October 2, 2015 11:33 am #

        sorry- pushed submit too early… Is this an ITC clarification or a rules change? I can’t remember GC being handled differently in the book, but I think beasts (also with their 12″ move) are clearly stated to double the die roll?

        • westrider October 2, 2015 11:56 am #

          Beasts just ignore Difficult Terrain.

          Super-Heavy Walkers were errataed by GW to get 3d6 take the highest and double it. Gargantuan Creatures were altered by ITC to bring them in line with the Super-Heavies in this regard.

        • Reecius
          Reecius October 2, 2015 12:08 pm #

          It’s a GW FAQ, actually, but it was in the ITC FAQ before GW got to it with identical wording.

          • bigpig October 2, 2015 4:18 pm


          • Dbiesto October 2, 2015 10:39 pm

            About time GW stopped slacking this really is the perfect time for me to get back into the game :-). Hoping Chaos get more cool stuff after Tau *fingers crossed*

          • Dbiesto October 3, 2015 12:05 am

            Seriously though, it shouldn’t take a community to create the errata sheets, GW has all these “rules” but they don’t always clarify things. It puts pressure on the community tournament organizers, to the point where a dice roll still has to determine rules sometimes which raises a stink to whoever loses the roll because of a rules interpretation. if they could actually figure out every single issue and post it in the errata updates, more people would know what works instead of arguing. I remember several times with the paper back Necron codex the argument that since they teleport out into reserve when Night Scuthes are destroyed people would argue they would/ wouldn’t take any damage since they teleport to safety. I just nodded my head and took the damage rolls since Necrons were pretty cheesy back then anyway. (Back in 2013)

  3. Adam
    Adam ( October 2, 2015 1:17 pm #

    I would consider Command Squads instead of those Sternguard. They’ll all have meltaguns and FNP, and save you quite a few points. Additionally, they and their drop pods will be obsec.

    • bigpig October 2, 2015 4:17 pm #

      I would agree, but unfortunately I think he’s taking them to round out the Auxiliary company requirement for the Gladius. If he goes command squads he has to still take, at minimum, 150ish points of scouts to round out the Gladius. They get special issue ammo too, which can be nice.

      I dunno. I’m not a fan of this list. I’ve seen Julio play this concept out and I just feel that the Sternguard are too fragile and lack punch in the long run

  4. Requizen
    Requizen October 2, 2015 1:19 pm #

    Definitely voting yes to Experimental Rules! Would push me to get my Chaos done to use my Knight!

    • Adam
      Adam ( October 2, 2015 2:57 pm #

      Yeah, FW’s now just saying that Experimental means they don’t intend on publishing it in a book anymore, not that the rules are unofficial.

      • abusepuppy October 2, 2015 11:02 pm #

        And none of the Experimental units are powerful enough to warrant any kind of consideration for balance.

    • Reecius
      Reecius October 3, 2015 2:37 pm #

      I think most people will be cool with it!

      • Hotsauceman1 October 4, 2015 2:44 pm #

        Me want tau, me want to use My ravarna

  5. CNitram October 2, 2015 7:10 pm #

    One thing to note about the Stormsurge is that you wouldn’t get double shooting on Turn 1 b/c it’s rumored to brace itself for the following turn’s shooting phase. So, I believe that this makes it even more balanced.

    • abusepuppy October 2, 2015 11:03 pm #

      Correct, as per the WD wording it “plants” itself during the shooting phase and in _subsequent_ shooting phases gets the bonuses.

    • Reecius
      Reecius October 3, 2015 2:37 pm #

      Nice catch, I missed that.

  6. CNitram October 2, 2015 7:13 pm #

    Also, if the Tyranid rumor was even remotely true, just the Synapse Creature half would be amazing!! However, I’m super skeptical towards the bubble effect for non-synapse.

    • Adam
      Adam ( October 3, 2015 1:17 am #

      Sadly it would do almost nothing to fix Nids… This would just end up making stronger flyrants.

      • Learn2Eel October 3, 2015 6:36 am #

        I think if it gets paired up with more price reductions it could definitely help a tonne, but it will also have a side-effect of just buffing the units that are already top tier. I think it would be good solely to bring Warriors/Shrikes back.

      • N.I.B. October 4, 2015 10:38 pm #

        Exactly. Even if the rumour was true (which is most likely isn’t) it’s nothing the get your knickers in a bunch over. The biggest change it would bring is that Shrikes becomes a lot better. Flyrants get slightly better. Warriors would suck one degree less (but still suck), and the 6+ FNP will go mostly unnoticed for the rest of the army.

  7. Learn2Eel October 3, 2015 5:50 am #

    Great episode as usual! I most definitely agree with your thoughts on the Stormsurge and I’m frankly befuddled that so much of the community thinks it is a weak unit. I’m intrigued by the Ghostkeel and think it sounds really strong for the points, but again a lot of people don’t rate it. Are players just expecting every new unit to be the “new” Wraithknight? I’m so darn excited for this release!

    • Reecius
      Reecius October 3, 2015 2:36 pm #

      Yeah, i am pumped to see both in action, honestly.

  8. Amberclad87 October 3, 2015 6:25 am #

    You guys may need to check your recording equipment. Reece was the only one that I could hear in this show.

    • Learn2Eel October 3, 2015 6:34 am #

      They mentioned during the show that their other microphone broke.

Leave a Reply