Warhammer 40k Short Form Video Bat Rep #270 Skitarii vs Daemons

agents of the imperium

We’ve got Skitarii for you! An 1850pt showdown be tween Reecius’ Skitarii and James’ Daemon army. Who will win? The servants of the Omnissiah or the agents of Chaos? As always, check out the Tactics Corner for more great video bat reps!

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

41 Responses to “Warhammer 40k Short Form Video Bat Rep #270 Skitarii vs Daemons”

  1. BBF May 6, 2015 4:26 pm
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    Oh hells yea !!!

  2. iNcontroL May 6, 2015 4:39 pm
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    glad you guys are doing these again! Loved them!

  3. colinsherlow May 6, 2015 5:08 pm
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    I would like to get ahold of Goatboy to do some artwork for me. He have a website or email address where I could contact him?

    • Thomas May 6, 2015 10:02 pm
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      http://goatboy40k.blogspot.se/

      • Reecius
        Reecius May 7, 2015 9:57 am
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        Sr. Goat es muy fantastico!

      • colinsherlow May 7, 2015 4:57 pm
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        Thanks Thomas aka Goatboy

        • Thomas May 7, 2015 8:02 pm
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          Wrong Thomas but cheers anyway. 🙂

          • colinsherlow May 11, 2015 3:33 pm
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            Haha!

  4. rollawaythestone May 6, 2015 5:23 pm
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    Come on down to Dante’s Transport Emporium! Cheap Rhinos, Drop Pods, and Razorbacks or i’m not the first Son of Sanguinius!

    • Reecius
      Reecius May 7, 2015 9:58 am
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      Lol, I know, right?

  5. Blightstar May 6, 2015 5:57 pm
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    Damn those Skitarii. They are a lot more powerful than they look on paper. Keep doing more battle reports with them if possible!

    • Reecius
      Reecius May 7, 2015 9:59 am
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      Yeah, I was really pleasantly surprised at how much better they are in practice than on paper.

  6. Garrett May 6, 2015 9:03 pm
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    So when the skitarii increase their ballistic skill, does that apply to snap shots like market lights do? Because I thought I heard Reece was saying that when he over watched his increased ballistic skill helped him out.

    • Simon May 7, 2015 1:51 am
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      That was his warlord trait that let him overwatch at bs4

      • Reecius
        Reecius May 7, 2015 9:58 am
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        Simon has it. Pretty brutal if you don’t roll like piss, haha!

  7. Thomas May 6, 2015 10:01 pm
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    The Khorne Hounds are on 50mm bases now. The foot print of a full unit is enormous.

    • Reecius
      Reecius May 7, 2015 9:58 am
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      40mm, isn’t it? Termy size? But yeah, huge footprint.

      • Mr.MoreTanks
        Mr.MoreTanks May 7, 2015 10:06 am
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        According to multiple demonkin guys I played against this past weekend at the Storm, it is indeed 50mm.

        Gotta love CornDawgs, they did need the help of a bigger base. lol

      • Thomas May 7, 2015 10:14 am
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        Khorne hounds are currently supplied with 50mm bases according to GW webshop.

        • Reecius
          Reecius May 7, 2015 3:59 pm
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          Lol, what? haha, that is so much bigger than it needs to be.

          • Thomas May 7, 2015 8:14 pm
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            If you bring 20 hounds and spread out properly you fill up half your deployment zone. Enormous footprint. 50mm bases look great on smaller units like Tyranid Warriors were you bring 3-5 models. But it doesn’t really work on large units like dogs, it just takes up to much space.

  8. Requizen
    Requizen May 6, 2015 10:56 pm
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    That Skitarii firepower is pretty insane, especially if the Vanguard get close enough to the enemy! Makes me excited for Cult Mechanicus, though I wonder if it’ll be worth holding out to see if there’ll be a full AdMech book in the future rather than buying all the parts.

    • Reecius
      Reecius May 7, 2015 9:59 am
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      I am pumped for AdMech, too! I think they will be pretty boss.

  9. Warmaster_GIR May 6, 2015 11:24 pm
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    Yes! Skitarrii + Blood Angel Motorpool is the next thing I want to do. I’m super glad you guys fielded all sorts of Mechanicum units to get a taste of what all of them do. The dragons look sick!

    • Warmaster_GIR May 6, 2015 11:26 pm
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      Dragoons * auto correct doesn’t believe that dragoons is a word

      • Reecius
        Reecius May 7, 2015 10:02 am
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        Yeah, the Dragoons are not that bad, actually. They can get it done against the right targets. Daemons especially, where the high volume of high strength attacks is what the doctor ordered vs. an invul save army.

  10. Pascal Roggen May 6, 2015 11:28 pm
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    loving the skittari:) more more 🙂

    • Reecius
      Reecius May 7, 2015 10:00 am
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      Will do! They’re quite fun to play.

  11. Painjunky May 7, 2015 3:00 am
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    Really happy to see the short form batreps are still happening!

    I just don’t have the time to watch 2-3 hour videos.

    • Reecius
      Reecius May 7, 2015 10:01 am
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      Yeah, they are easier to make, too, lol!

  12. Diceskill May 7, 2015 3:04 am
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    What rule change allowed the Khornedogs to pull off thos multicharges? I cannot see how they ignore unit coherency. What am I missing?

    • winterman May 7, 2015 7:37 am
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      Yeah I have heard this a lot of late and I believe it to be false (but open to discuss it). They are referencing the new FAQ but misreading it IMO.

      New FAQ:

      “If possible, a charging model must end its charge move in unit coherency with another model in its own unit that has already moved. If it is not possible for a charging model to move and maintain unit coherency, move it as close as possible to another model in its own unit that has already moved instead”.

      I think people are reading this as license to break coherency in a multi-charge but it doesn’t say you can do that. It just clears up a rare situation when models are forced to base to base and whatnot but subsequent models can’t keep up.

      Because multi-charge makes it clear you have still have maintain coherency, you must do so if you can (and you often can and fail to make the multi-assault stick).

      • winterman May 7, 2015 7:40 am
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        Sorry for the multi-post. Only way I can see this as doable is order of operations, if you select certain models to move and place them cleverly then you may be able to pull this sort of thing off. I may have to retract what I stated above.

      • tag May 7, 2015 8:30 am
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        You are correct. Is was a misreading of the rules. Multi-assaults must maintain unit coherence. Its only single assaults that can break it.

        The net effect of the FAQ was that you don’t fail a charge if you take casualties from overwatch that knock you out of coherence.

        Its an easy mistake to make. I made the same mistake when the FAQ 1st came out.

    • Adam
      Adam (Thediceabide.com) May 7, 2015 11:31 am
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      You’re now obligated to get as many models in base to base, only maintaining coherency whenever possible. So you must be in base to base, and can break coherency if maintaining coherency would mean not moving a model into base to base.

      • winterman May 7, 2015 1:02 pm
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        “Remember that the charging unit is not allowed to break its unit
        coherency, and this will obviously limit the potential for this kind of charge.”

        The FAQ did not remove that piece of multi-charging rules. If it is possible to stay in coherency then you must still do so. The FAQ only gives permission to break coherency if it is not possible to do so. What it comes down to is which ‘if possible’ takes precedence — the if possible stay in coherency or the if possible make base to base. My opinion in multi-charge its the stay in coherency because of the quoted rule above. But I can see where it is ambiguous.

        • CaptainA May 7, 2015 1:30 pm
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          I’m also not seeing the ability to ever purposefully break coherency. On the charge rules it says you must base as many models in the primary target and can only charge the secondary if they cannot reach base contact of the primary, while still maintaining coherency. It even brings up coherency again in the multi charge section.

          “Remember that the charging unit is not allowed to break its unit coherency, and this will obviously limit the potential for this kind of charge.”

          The FAQ only gives the addendum “if it is not possible to maintain coherency.” WHich should rarely be the case. And even then if they are pulled into the primary and secondary targets and are out of coherency the must then try to get back into coherency in their next movement phase if both units are dead and then run to try to do so so they wouldn’t be able to charge another unit.

  13. mrmattywoodz May 7, 2015 11:06 am
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    Although I enjoy watching the live stream (my Tuesdays and Thursdays are now blocked off from 7-10 so i can build models and paint while i watch you stream,) I have missed these short bat reps, they are what brought me to the sight in the first place. Good to watch on a lunch break. Keep them coming!

    • Reecius
      Reecius May 7, 2015 4:02 pm
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      Glad you are enjoying them!

  14. colinsherlow May 7, 2015 5:00 pm
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    Question about the Arc Rifles regarding haywire.

    When you shoot a vehicle with an arc rifle do you do the st6 hit as well as the haywire shot?

  15. iNcontroL May 7, 2015 11:11 pm
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    Yeah I already ordered up my coteaz.. especially with 3 detachments.. makes a LOT of sense