3 Reasons I’m Excited for the New Eldar Codex

Hey everyone!

Rawdogger here to talk about the most exciting part of the 7th edition Eldar codex release this weekend. Now, I can already hear you thinking ‘but Rawdogger, how can you have ANYTHING good to say about the monstrosity being released upon the community?’ ‘What could POSSIBLY be the BEST part of this Eldar codex release?’ Well, my dear readers, the best part of the Eldar release this weekend is the END of the 6th edition Eldar we have been dealing with for the past 2 years.


I spent this past Sunday playing in a local 20 person tournament thrown by our very own Nick Hayden, AKA Tasty Taste, AKA the Hipster King of Oakland. The tournament consisted of mostly local high level tournament players and one low level player (me). In my last game of the tournament, I faced off against a nasty Eldar list. You know what kind of Eldar list I’m talking about. The kind of Eldar list that has caused a groan of despair in countless 40k players as their eyes slowly gazed over the likes of 3 Wraithknights and 4 or 5 Wave Serpents filled with cheap troop units that for some reason have rending weapons. There might even be a Farseer that has a re-rollable 2+ cover save because reasons and f^$% you that’s why. THAT kind of list. While I sat there with my brave guardsmen and their loveable loser Grey Knight allies getting their teeth kicked in by twin-linked cover ignoring force fields I started to reflect on all the hate that the new codex is cultivating online. While several (ok all) unit choices and formations look to be very powerful, I feel that we have collectively forgotten all the grief that the current Eldar codex has caused the community these past 2 years. So before we all start gnashing our teeth, pulling our hair, and wailing in torment over the new Eldar codex, let’s take a minute to reflect on three of the things we WON’T be seeing on the tabletop after the new release.


Twin-Linked Serpent Shields – Why not start off with the biggest annoyance? Serpent Shields have absolutely plagued the tabletop since the release of 6th edition Eldar. Unlimited range, strength 7 cover ignorning d6+1 HORRIBLE HORRIBLE THINGS. They were made even worse by the special rule that Scatter Lasers twin link any other weapons a unit might have for some reason or other. In the new codex Scatter Lasers no longer twin link other weaponry and the Serpent Shield is a one use only item.

3 Wraithknights – While the Wraithknight itself actually got incredibly better thanks to becoming Gargantuan creatures that shoot strength D and murder babies in their free time, the days of facing off against 3 of the 6th edition varient will no longer be a thang. I’m happy with this. Yes, you can take more than 1 per BRB rules, but you can also take an army comprised of a single model from every army in the game per BRB rules if you wanted to, too! In the ITC, and most tournaments, you can only take a single LoW if any, so I’ll take a single super Wraithknight over 3, any day of the week!

Daemon Summoning Farseers – This was one of the worst or the best things in the game depending on whether you were a rational person or were a player summoning Daemons with an Eldar Farseer. Though it was ‘technically’ allowed by the ‘rules’ that GW created, it just didn’t make sense and was a clear abuse of a wargear item that would allow Farseers to ignore a perils by burning a warp charge. Sorry Abuse Puppy, you’re going to have to go forge a narrative somewhere else BRUH!


I am by no means an expert on the 6th edition Eldar codex and I haven’t yet read through the 7th edition codex coming out this weekend so I’m sure I’m missing several more current Eldar tricks and unit combinations that we’ll all be happy are in the rearview mirror. I am also aware of how powerful the new codex will be, and I’m fairly confident that I’ll be writing a rage quitting article for my post next Thursday. But for now in the calm before the codex release, won’t you lift your glass with me in a toast to what was and will never be again?

What are some of the annoying or overpowered/undercosted units you will be happy to be rid of with the new Eldar codex release? For you Eldar players what are some of your favorite powerful tricks you’ll miss while crying into your Phil Kelly picture?


About Jason

Raw Dogger, aka, Phat J Sleaze (formerly of the Booty Boyzzz) is a highly opinionated, questionably skilled 40k enthusiast. When not working at Frontline Gaming, he can be found down on Jabroni Avenue.

89 Responses to “3 Reasons I’m Excited for the New Eldar Codex”

  1. guest April 23, 2015 12:50 am #

    one thing you forgot about wk … the new craftworld warhost detachment allows 1-12 WL/WK/Hemlock(s)

    • Thomas April 23, 2015 2:39 am #

      I pretty sure that Rawdogger is aware of that. He asumes that the ITC will allow only one LOW regardless.

      • Raw Dogger April 23, 2015 8:41 am #

        I agree that is what I was assuming. I think it would be fair to limit 1 LOW option per player. People arguing against that would have a fairly rough go at bringing people around to their side.

  2. Jural April 23, 2015 1:54 am #

    You are not wrong… those are things I’m glad to see go. But I have a feeling after reviewing the new codex we may wish they were back… Massed D strength weapony from just about every FOC and at a cheap price… if true… will change the 40K tournament scene overnight.

  3. TheMCP April 23, 2015 2:27 am #

    I am a strong adversary against the new Codex:Eldar because it is a slap in the face for every other army. Not because it is OP, but because it has the power level i expect from every army in the grimdark. But it’s needless to say that it outperforms every other codex. Actually, every one of us could proxy his army with that codex ^^ But as to how the meta changes, we have to sit and wait.

    Btt: I am glad that the ones to suffer most from Slaneesh are not forced to summon daemons anymore to be competitive and that their transport will be used to transport actual troops to be used in battle, and not as a freakish fireplatform anymore.

  4. Messy0 April 23, 2015 2:42 am #

    Ok so we wont miss:
    -Serpent Shields
    -3 Wraithknight MC’s
    -Eldar summoning Daemons

    Instead we get:
    -Banshees that cant be over watched and ignore charging though cover and get +3″ to run/charge (as well as all the other OP aspect warrior powers)…
    – scatter lasers/ Shuriken Catapults on all jetbikes for only 27pts each…
    – Gargantuan Creature Wraithknight that can be taken in multiples via the formation (alas ITC’s multiple formations restriction should stop this but you can still take one from a formation and 1 from a CAD). Not to mention squads of deep striking D flamers…..

    New eldar are going to be so much more fun to play than old Eldar *dripping with sarcasm*

    • PrimoFederalist April 23, 2015 2:54 am #

      While I agree with most of your points, I’m completely fine with the Banshee rules (I play SW, so no dog in the fight). I think it makes sense and is good for specialist assault units to have rules that help them get into combat.

      Aside from that, I think one LoW will mean one LoW. We’ll see what the ITC says.

    • Fagerlund April 23, 2015 3:49 am #

      I almost took this list seriously, but you started your list of complaints on a T3 5+ unit without a viable delivery system (sure you can ally DE, but it’s not like their transports are going to keep you safe really). 🙂

      So the whole codex has all ready leaked and it actually looked like they’ve fixed a lot of stuff that were pretty silly in the old book. And Rawdogger, you forgot that Mantle of the Laughing God is gone (yay!). They’ve actually diversified the options so now there are several good builds instead of just the one (you actually have a reason to take Aspect Warriors!). Also I’m seeing some nice synergies that should be fun to play.
      Yes, they went overboard with D-weapons, and yes it looks like they forgot to add the proper cost to the WK (It’s insane that it’s cheaper than a Daemon Prince…), and yes the Jetbikes are also over the top. But out of those I think the biggest issue is the WK made even more durable… but as long it’s limited to one I think it’s fine. The other stuff has some serious weaknesses that you can play around. I also think it depends a lot on how the next couple of books will look like, as this is definitely on par with Necrons… Daemonkin however looks even more underwhelming now. So it’ll be interesting to see what happens with the new books.

      • fluger April 23, 2015 6:46 pm #

        To be fair, Banshees have 4+ saves, but I agree with the substance of what you wrote in regards to them.

    • John April 23, 2015 11:48 am #

      +1 GW likes to use a sledgehammer to “fix” the rules…they nerf one thing into total oblivion and break other units…the bottom line is they need to move the kits that aren’t selling and all of the marks that are still playing get to shell out big bucks for a new rule book and new jet bike models so they can MSU spam 40-50 jetbikes with scatter lasers and shuriken cannons. Meet the new GW….the same as the old GW that has been ripping you off for the last 15 years since the release of third edition.

    • fluger April 23, 2015 6:56 pm #

      I don’t get the banshee comment. Against MEq, arguably their sweet spot, 10 Banshees on the charge kill 5 marines. w00t?


      10 Howling Banshees with Exarch with Executioner: 170 pts

      5.83 wounds

      10 Striking Scorpions with Exarch with Scorpion Claw: 210 pts

      6.13 wounds

      That’s on the charge. Also, the odds are that 10 Tactical Marines should kill one Scorpion with overwatch, but I didn’t factor that in because it could be put on the Exarch and therefore ignored.

      In any event, even with Banshees going after their sweet spot (MEq), they still perform only marginally better for the points than Scorpions do and Scorpions perform MUCH better than banshees do against all other types, especially higher toughness units where the mandiblasters start REALLY paying off.

      Banshees are still pretty much lame.

  5. Cavalier April 23, 2015 3:11 am #

    I think if people play with just one unit of ranged-D per army (all detachments included) the D wont be that bad… and to Rawdoggers point the incredible resilience of the Wave Serpent+insane firepower has been drastically reduced.

    Are the jetbikes hyper-efficient? Absolutley but so is a Colossus Bombard that at Str6 Ap3 Ignore Cover with a 20-240″ range will eat a squad of jetbikes alive each turn. And they’re cheap as hell, and can be squadroned with basilisks etc.

    Are the Eldar powerful as hell? Oh yeah. But they also have some very hard counters… especially when limits to how many distort weapons you can bring to the game.

    • greggles April 23, 2015 3:30 am #

      ITC tournament this weekend at huzzah is testing the new Eldar, but with -1 to the D table, if fired against a non super heavy/garg. I think the D-scythes are still a bit ridiculous (due to being to overwatch D flamers) and being able to drop those guys down for alpha’s with ally’s is pretty brutal!

      • tag April 23, 2015 6:28 am #

        -1 on all ranged D is a good fix. I don’t know why you would exclude super heavies, as they need it more than anything else.

        The big problem with the D is the 6, and various fixes to the 6 are kinda silly, and will never be agreed upon. But a Flat -1 on all ranged D is simple and easy to agree to. D is still hilariously over powered vs Tyranid MC’s, but against everything else it would just be very, very powerful instead of feel-badsies.

      • Raw Dogger April 23, 2015 8:43 am #

        -1 to the D is still fairly powerful as each wound counts as D3 wounds with an AP of 2 against infantry but at least you aren’t just picking up models with no chance of preventing it.

      • Kwodd April 23, 2015 1:35 pm #

        Lucky you’re getting the -1, it looks like Storm of Silence is letting the D flow full force.

  6. Deuce11 April 23, 2015 4:27 am #

    I know ITC doesn’the want to be in the business of adjusting points but I think the WK should be an exception. Just add 100 points to its base cost. Done!

    Jet bikes and D guard will just have to be accepted and dealt with.

    • Deuce11 April 23, 2015 4:41 am #

      Or maybe just strike ‘gargantuan creature’ from its profile. That fixes stomps and FNP at least.

    • John April 23, 2015 11:49 am #

      I don’t get why the ITC even wastes its time “tweaking” GW products…it should just rewrite the stuff from the gound up and save everyone the time and effort…

      • Ibushi April 23, 2015 3:36 pm #

        Seriously, at this point we should just pick up 7th Ed., give it an overhaul for consistency, and re-release as ITC 40k 1st Edition. Do all the codexes in line with it, and update as GW releases new models.

        Honestly the pace of releases, the changing meta and rules of the game, and the exorbitant price of the game just makes me want to wash my hands of it.

        If i can keep using my old pointy ear models from 2001, with occasional udpates, you will keep seeing me on tables near you.

        If it feels like the tides are constantly shifting, which it does, and I need to be reading 40k blogs and FAQs more often than I read the news just to keep a handle on the game, then frankly I don’t have the time for such a demanding hobby, which makes me very sad.

        Anyway, we shall see!

        • John April 24, 2015 9:21 am #

          I hear you ibushi that is why I quit 40K and I am in the processing of selling all my stuff.

  7. klr April 23, 2015 5:47 am #

    The last eldar codex was very good and it will be good to see less WS and knights.

    When that is said, I think the new eldar codex is event better.

    It’s so good that it has the potential to be 40k answer to the demon codex which broke fantasy.

    Now it will be bikes and d-weapon, fill in as many wraithknights which are allowed in the GT. It will get boring fast.

  8. Matais Yohansen April 23, 2015 6:08 am #

    Honestly, this all looks like the same wailing and gnashing of teeth that occurs before any codex release. Are certain aspects of the Eldar super powerful? Yeah, absolutely. It’s probably still gonna be one of the strongest codices out there.
    But will people find a way to deal with whatever cheese is cultivated from the new codex, like they do with every other codex? Surprisingly (←heavy sarcasm), the answer to that is also yes.

    • klr April 23, 2015 6:39 am #

      I think most people are upset over

      1) underpriced wraithknight and all the ranged D

      2) After GW has released several “toned down” 7.ed codexes, they now release one on speed.

      • tag April 23, 2015 6:49 am #

        The NewCron codex was also a power boost, but I think generally you are correct.

        You could also add Undercosted Wraith Guard, and Undercosted Jet Bikes.

      • Kellvain April 23, 2015 7:25 am #

        klr you hit the nail on the head I think, as the 7th books were fairly tame in comparison.

      • Raw Dogger April 23, 2015 8:44 am #

        You could argue that the Necron codex was not toned down. We honestly haven’t even seen how the Necrons will perform at a major tournament yet.

        • tag April 23, 2015 10:06 am #

          I’ve seen how they preform at our RTTs. The answer is utterly dominant. Unbeatable at our “‘Da Boyz” event due to the missions.

          We’ve got 2 Decurion players in our group. I’m pretty sure the only losses they’ve had when playing their tourney lists is against each other. I believe that an assaulty demon list can do it, but I’ve yet to see it put to the test.

          I’m hoping to give it a go with my Green Tide because I think there is some amount of hope there. Each Destroyer can only kill 1.5 Ork boys, and there are more where they come from, but all 3 times I’ve ever been tabled when playing my tourney caliber Tyranid list were facing decurions.

          • Clover362 April 23, 2015 1:28 pm

            Decurion necrons can lose to highly mobile ob sec secure spam (like white scars or eldar)

    • tag April 23, 2015 6:48 am #

      Some people will find a way to deal, but there will be entire codexes unable to deal. So a percentage of people will have no answer and be essentially eliminated from meaningful games and competitive play.

      It was to some degree the same with the old Eldar codex. Every time someone asks “is unit X competitive” the question was actually “can unit X kill Wave Serpents?”, if no, then no. The Wave serpent was the measure of competitiveness against which every other unit was measured because it was incorrectly costed, difficult to kill, and was a great answer to basically everything.

      The fact that the new Eldar codex includes tools to deal with absolutely everything, and devastating hard counters to many, many things, it is bound to be greeted with hostility.

      Come months from now, when there is a specialized list that is built to counter it will not make it more palatable to most people. Sure the people that play the specialized anti-Eldar list will say the Eldar Codex isn’t broken, and a certain subset of players will relent and either switch to Eldar, or Switch to an army that can field a specialized anti-Eldar list, but the majority of people will continue playing the codex they have been playing, and any of them that are hard counted will feel pissed.

      Nobody likes rock-paper-40k.

    • TutorialBoss April 23, 2015 6:55 am #

      Well, I guess you haven’t been paying much attention to releases since 7th edition then. When, exactly, was the last time people on forums have been so concerned about an upcoming codex? Maybe it was for the Necron Decurion detachment? (And that has been validated).

      Before that, it was probably Imperial Knights (also fairly valid) but even then many people were pumped to see them. People didn’t even seem too bothered when Nids got Leviathan, though they probably should have been. Nothing else released since 7th has approached this reaction, and that covers a lot of releases.

  9. tag April 23, 2015 6:55 am #

    Here is my proposed fix to Eldar and all Ranged D.

    #1 Ranged D is -1 on the D chart. (D-Scythes end up -2).
    #2 Jetbikes can only take 1 Special weapon (SC, SL) per unit.

    Eldar would still be a top-dog codex because it has answers to absolutely everything, and aggressively undercosted units, but fewer games will have feel-badsies.

    • CKuno April 23, 2015 7:08 am #

      I think a good fix would be to say that Eldar can take one formation from their warhost detachment, but you have to fit it into a CAD. Any troop unit benefiting from a formation bonus loses Obsec. That way you can’t spam Wraithknights and you don’t get layer upon layer of bonuses for already good units. If the jetbikes turn out to be as big of a problem as people are predicting (I personally think they’ll be a headache but not burn-down-the-house-to-kill-a-spider awful) then limit them to 1 in 3 for heavy weapons.

      I’m always of the opinion that if rules need fixing you should do as little as possible, so I feel that this accomplishes that by forcing you to diversify your units a little while also preventing spam to a certain degree.

  10. Blue April 23, 2015 7:25 am #

    I think some of this will come down to the type of person you play. Tourney players, for the most part, are going to bring uber strong maxed out armies. Not meant to be “fun” to play. Meant to win the tourney. Casual play though, if the person across from you starts pulling out 30 bikes and Wraith Knight and guard… I can see why would you bother. Stands to reason as always that we should wait for the dex and see some of the builds. I wonder what OL Reecius has to say about his mighty footdar and this new codex??? Will Frankie add to his dark eldar again, I know he ran some Eldar at points for his list… and finally… for Grant Theft Auto is the Seerstar even viable for this book? Can seer and warlock take Scatter laser or Shuriken cannon?

    • Clover362 April 23, 2015 1:34 pm #

      You are supposed to have fun at a tournament, which occurs when you can bring a list that has a chance through tactics to beat any opponent you play so that the game is decided by skill and dice. Eldar are so much better that even the other powerful codexs now it’s impossible to do that. I could probably list tailor a SM list to give me chance to beat an efficiant eldar but it’s one that would get murdered by tyrannids, orks, and deamons.

      • derptau April 23, 2015 4:40 pm #

        I have personally been steamrolled at several events. It’s not the army, it’s the person you’re fighting.If you know you can’t beat the army due to list alone then make a personal objective. My favorite was against a WK/3IK/jetbike farseer&co/FW eldar skimmers with the tl bl/daemon summoning list. My goal was to kill an IK, destroy the skimmers/prevent his summoning. I won what I set out to do knowing it was a list I couldn’t beat. The guy was a very nice player. That’s all that matters in the game. Have fun.

  11. DCannon4Life April 23, 2015 8:07 am #

    Personally, I only ever played 1 Wraith Knight in a list anyway. I plan to continue doing so, only now I’m going to put my D-Stick in places Imperial Knights might not be comfortable with. Repeatedly and enthusiastically.

    • Hotsauceman1 April 23, 2015 8:16 am #

      All I can hope is mutual destruction with a lancer, but I trade 450 puts for nearly half that.

      • Nova star April 23, 2015 12:36 pm #

        Knight Lancer is only 400

        • Hotsauceman1 April 23, 2015 2:10 pm #

          True, but my point stands

  12. fluger April 23, 2015 8:22 am #

    I’m excited that my favorite Eldar unit got significantly better: Striking Scorpions.

    I REALLY like 2w Exarches as well. They are also now more useful for a few units (Scorpions for sure!).

  13. Raw Dogger April 23, 2015 8:47 am #

    I guess on the plus side we will be seeing a hard counter to Adlance due to the Wraithknight’s ability to dance around out of range and blow up a Knight every turn. If that could be considered a good thing?

    • dr.insanotron April 23, 2015 9:02 am #

      Not really since AD lance already wasn’t a big deal on the scene

      • CKuno April 23, 2015 10:04 am #

        And yet a lot of people thought AD lance would be the end of the competitive scene. I still remember listening to a podcast where they interview someone at a tournament who had taken an AD lance because it was supposed to be this super op thing that would take him to the top table. And then he loses against some anti-mech list and is complaining, and I mean he went on a ten minute rant about it, about how GW doesn’t balance the game anymore because there was actually a counter for his power gaming list. The irony was so sweet one of my teeth fell out.

        • Raw Dogger April 23, 2015 1:32 pm #

          Oh that sounds amazing! We need to get the transcript from the podcast to show why we can’t have nice things

      • tag April 23, 2015 10:11 am #

        It was and is in every meta I’ve ever played in since it came out. I’ve never seen it win an event, but it is a wildly popular build.

        Probably about 8 or 9 AD Lances at LVO compared to 7 or so Serpent Spam builds.

  14. CaptainA April 23, 2015 8:59 am #

    Nice Article Jason. Long live the sarcasm king! May he reign upon his throne. 🙂

    Any silver lining is good right now. New Eldar book threw a nasty right hook at 40k IMO.

  15. rollawaythestone April 23, 2015 9:50 am #

    I hope the switch from the old to new Eldar book will let some new units come out and play from armies that had a particularly hard time with 6E Eldar. They are clearly still very powerful, but maybe we will see a healthy shuffling of units on the table as a consequence.

  16. Requizen April 23, 2015 10:02 am #

    I’ve been considering that in some ways, the introduction of more D weaponry could be a somewhat good thing for the game. It really dissuades people from taking Deathstars and lots of Superheavies, which I personally think are cool, but also kind of boring a lot of times. It encourages more MSU and mobility – either to stay away from the relatively short-ranged D weapons or to get to them and take them out quickly. Both of which I think are much more entertaining and a healthy change for the game overall.

    However, that being said, too much of it is of course a bad thing, quite annoying overall. But a small amount more breaks a bit of the meta and changes what we’ll see, for the most part. As long as it’s taken in moderation, I think it’s fine, but with the way some WAAC players are, there might need to be rulings to enforce that moderation.

    • rollawaythestone April 23, 2015 10:07 am #

      Maybe there is a silver lining there. However, I think it’s deceptive to think they are actually short range weapons. Wraithguard in a Wave Serpent could D-flame your ass on Turn 1. 6″ move, 6″ disembark, 6″ Battlefocus (from the detatchment bonus), and 8″ template.

      • CKuno April 23, 2015 10:13 am #

        Access point is in the rear though so Eldar player would need to be ok with exposing his rear armor to the enemy in order to get the full range. He would also have to have it sitting right up at the edge of the deployment zone at the beginning of the game, which could spell trouble in certain situations.

        Your scenario is definitely likely and in the Eldar player’s favor, but not a slam dunk and a little dicey for what is a relatively expensive unit. And if the opponent seizes the initiative it could definitely be bad news bears for the Eldar.

  17. Klr April 23, 2015 10:52 am #

    Wraithguards will be deep striking with DE arcon without scatter. Don’t need wave serpents. And check the DE formation which let you take several Hemquilus which all with portal…

    • CKuno April 23, 2015 12:15 pm #

      They lose battle focus if they do that though so they’ll have to clump up when firing the d-scythes and will probably only get between 2 to 3 templates down. Also makes them, super susceptible to template blasts. Not saying that it’s not scary or doesn’t have some crazy potential, but it’s not like you have impunity to place five d-slappers wherever you want.

      • dr.insanotron April 23, 2015 12:21 pm #

        A 5 man squad with a Archon will get to use 4 of its templates

        • CKuno April 23, 2015 12:43 pm #

          Well, they’ll have to have good positioning to definitely get all four what with the larger bases and the templates will have to go around the closer models, so they’ll begin to lose effectiveness the further back they go. Again, not saying you won’t need a change of pants after they come in, but there are at least some mitigating factors.

      • Sean April 23, 2015 1:11 pm #

        Wraithguard don’t have Battle Focus anyways, so it’s not a big deal.

        A DS formation can typically shoot four templates at a target when placed perfectly.

        • CKuno April 23, 2015 2:02 pm #

          My straws, let me have them!

        • CKuno April 23, 2015 2:11 pm #

          Also, the formation in the detachment gave them battle focus I thought? Or maybe some other rules, I dunno man, space elves are so confusing these days.

          • Sean April 23, 2015 2:46 pm

            It does, yes, but it requires a Spiritseer, three units of Guard, a Lord, and a Knight (plus all of the stuff you need for the core requirements), so it’s actually a pretty huge investment.

  18. Alex Yuen April 23, 2015 11:33 am #

    I don’t really agree the serp shield is worst off. IMO it just got much better. 2d6 s6 is much better then 1s6+1 s7. I am sure there is going to be a long debate over the long and short term effectiveness of the shield. But in the hand of an expert that burst of 2d6 and twin linked with farseer is much better than the old version. I like the change but i don’t think i need a buff on my serpent anymore then they already is.

    I don’t know why people care so much about the D weapon that effect very little in game play. Jetbike is a problem but is like any other problem before just have to deal with it when it comes out. Eldar is already powerful enough i don’t really know why gw is buff it some more.

    • dr.insanotron April 23, 2015 11:37 am #

      You do know the Shield is “one use only” right?

    • rollawaythestone April 23, 2015 12:12 pm #

      The shield is one use only now and only 24″ range. It got stronger, but it’s overall firepower over the course of the game decreased a lot.

    • fluger April 23, 2015 12:16 pm #

      The other thing is that it is only 24″ range. That is probably the biggest nerf outside of one use only.

      • colinsherlow April 23, 2015 1:55 pm #

        Does the shield still ignore cover and have pinning?

        I really like the new rules for the serpent. They make more sense and I feel that o can take more than two without feeling like a dick

        • fluger April 23, 2015 5:40 pm #

          It ignores cover but does not cause pinning.


          • Sean April 23, 2015 6:11 pm

            It does have Strikedown, the Mystery Rule That No One Knows, though.

          • fluger April 24, 2015 9:03 am

            I thought strikedown makes the surviving model I1 in the ensuing combat?

          • fluger April 24, 2015 9:10 am

            Just looked it up, makes the unit act as if in difficult terrain. Neat.

  19. Thomas April 23, 2015 11:57 am #

    I think that new eldars will upset the meta but not necessarily end up king of the hill, not lists built around bikes, guards and a knight. The power level of these units is well known and believe that everyone is going over their lists think of means to counter them. And lets face it, none of the units are unkillable.

    Bikes dies like marines in ruins (forcing jink on the bikes also lowers their damage output), guards are slow and still “only” 3+ and T6. The knight is tougher, instant death weapons are still good (1d3 wounds and no feel no pain) and one knight will go down.

    My bet is that we will lots of different eldar lists. More units will see game play than old eldar.

    • Clover362 April 23, 2015 1:53 pm #

      Eldar bikes always were supper mobile which is why they were a good troop choice before. The balance on them was they had limited damage output because they a) are bad in assault and b) didn’t have a lot of powerful long range shooting. They do now as it will be common to see armies of 50 bikes with scatter lasers. That is 200 S6 bs 4 shots a turn. That causes 37 unsaved wounds on a T4 3+ save model. That kills 111 orks inot in cover or 55 orks in cover. That’s 45 hull points to AV 11 and 22 hull points against AV 12. That is 33 hits against a flier or FMC. That even does 5 wounds against a wraithknight. Jetbikes are easily the best unit in the game now by a wide margin. Anyone who doesn’t understand that and can’t see how everyone not play eldar jet bikes is playing with a severe handicap is just ignorant about how you win high level games of 40K.

      • Thomas April 23, 2015 4:16 pm #

        I really doubt that 50 jetbikes will be a top list. While all that fire power looks great on paper it leaves the army unbalanced and all too easy to counter. You will not have the tools to deal with heavy tanks and it will be all too easy to reduce the effectiveness of the big jetbike units by forcing jink saves and concentration of fire.

        One of the main reason that jetbikes are great today is ironically that they lack offensive capabilities. You hide them and use them solely to grab objectives. Once you start pouring points into the unit, by both increasing unit size and its damage output, you find that you have a harder time hiding the unit and that you will want use the unit more aggressively and thus putting it in harms way more often.

        A big and dangerous jetbike unit will be high on your opponent’s target priority list as destroying that unit both cripples the enemies scoring and offensive capabilities. Today, you can either try to reduce scoring cacapability by sgooting at the hidden jetbikes or try to reduce offensive capability by shooting at other units.

        • Clover362 April 24, 2015 10:52 am #

          you under stand that 5 10 man scatterbike units still leaves 500 pt for the rest of the army? you can fit in pretty much whatever solution to heavy vehicles you want in the list still.

  20. Mr.MoreTanks April 23, 2015 12:31 pm #

    Losing the ability to summon demons is perhaps the biggest nerf to the whole Codex. I can’t believe how much people aren’t focusing on this.

    Eldar lists ruled that threw demons in your face. You HAD to deal with those Screamers and Demonettes coming at you or you were toast. All the while, dealing with Wraithknights and Wave Serpents.

    Obviously this list is gone now, but still it’s just nuts.

    • Sean April 23, 2015 1:09 pm #

      It’s definitely a big deal, but summon daemons typically served two roles- one, as a melee element in an otherwise-shooting army (to stave off quick assaulting units that could cripple Wave Serpents relatively easily) and two, as a late-game scoring/contesting unit to grab objectives that the army would otherwise struggle to get (again, because of the Serpent’s vulnerability to melee.) They also served to hurt units that Eldar were often ill-equipped to hurt with the massed S6/7 high-AP weapons they typically used.

      None of these things are really needed anymore. Jetbikes are much more maneuverable than Serpents and can easily escape units that try to chase them down, in particular due to the smaller footprint, resistance to dangerous terrain, and JSJ move. Jetbikes are better for snatching objectives as well, and the addition of Str D weapons negates any real need for other stuff to kill MCs and heavy tanks.

  21. Sean April 23, 2015 12:49 pm #

    >Sorry Abuse Puppy, you’re going to have to go forge a narrative somewhere else BRUH!

    I’m gonna forge a narrative right through the center of a bunch of jerks what ain’t ready for massed S6 and StrD, that’s what I’m gonna do! The new theme for my army is “Space Elfs are better than your crappy army so suck it up, buttercup.”

    It’s very cinematic.

    • CKuno April 23, 2015 12:58 pm #

      Not as cinematic as my null deployment GK shunting after your turbo boosting bikes while screaming “WHO’S MID TIER NOW!”

      That’s really going to hurt you the 15% of the time that it works exactly the way I want it to.

      • Sean April 23, 2015 1:12 pm #


        It’s okay, though, Eldrad planned for that 15% as well.

        • CKuno April 23, 2015 1:58 pm #

          Too bad my new USR “The Emperor’s Denial” allows me to gain a moral victory after killing a single jet bike.

    • colinsherlow April 23, 2015 2:04 pm #

      +1 puppy.

      I am not going to be mass scatter biking or D-baging with my eldar. I will make a kick ass eldar army without that stuff.

      I like the game to be challenging and fun. I want to be a good general

  22. Dash2021 April 23, 2015 2:12 pm #

    The raw dog hit the highlights. I think a lot of the wailing and gnashing of teeth is still viewing the codex in a context of a meta with 6th ed WS’s. D slapper are good and all, but to be spammed you’re still having to take them on the very underwhelming WG platform. Sure, they’ll wipe the one unit they shoot at, but then it’s lights out.

    Wk is still criminally underpriced (even with the price hike, it’s more underpriced than before if that makes any sense). But now you can only take 1 (in any reasonably competitive format). So it’s 2 shots are better, but that’s all you get is 2. I think most people will find dealing with one Wk, even with FnP, easier than 3.

    I’m really surprised fewer people are complaining about the biggest issue by far: how much better the seer council got. The most OP unit in the game got a LOT better, and silence.

  23. Malkov April 23, 2015 3:02 pm #

    Yep, we’ll no longer see the old 3 WK lists.

    We’ll see the new 4 gargant WK lists.

    Big difference there.

    • Dash2021 April 23, 2015 3:18 pm #

      I can all but guarantee this doesn’t happen. They are LOW now, and I know of no competitive format that allows multiple LOWs. Even IKs special snow flaked each mantis an extension of what their core codex would require anyway, and even then Adlance didn’t ruin the game. Of all the “sky is falling” nonsense with the codex, the Wk should really be the furthest down on the list due to being effectively 1 per army now.

      • Dash2021 April 23, 2015 3:21 pm #

        “Special snow flake detachment is an extention…”

        Not whatever that got auto corrected to.

        • Malkov April 24, 2015 3:15 pm #

          Right, because they totally don’t already allow imperial formations that include 3 LOW.

  24. Terkael April 23, 2015 3:55 pm #

    I think the real issue isn’t so much that the new unit profiles are broken (they are very strong). It’s more that they have a rock, paper, and scissors for most anything they can throw at them. Sure massed d doesn’t scare blobs too bad but 40-50 scatter lasers site will. Take armor vs mass scatter lasers, they have easy access to d.

  25. colinsherlow April 23, 2015 8:39 pm #

    I wonder if you only gain Matchless Agility ( always run6″) if you take the craftworld warhost detachment?
    Or if you take any unit/formation and it keeps Matchless Agility along with your other forces.

    So say I take a CAD eldar force instead of the craftworld warhost, but take the dire avenger shrine formation. Will the dire avengers have matchless agility?

    • Sean April 24, 2015 5:42 am #

      Like the Decurion and Bloodhost, the Eldar Warhost is a “nested” detachment. The Host itself grants the Matchless Agility bonus to all units within it (although some of them, such as vehicles and bikes, don’t benefit from it) and other formations within it can also grant bonuses to their units as well.

      • colinsherlow April 24, 2015 9:24 am #

        I got that part.

        If I take a formation for my CAD Eldar I am assuming that the formation isn’t granted Matchless Agility because I have not taken a warhost. I feel like a dumb ass asking. Just want to make sure as I am just used to playing a CAD

  26. DCannon4Life April 24, 2015 8:40 am #

    Played my last game with the 6th edition Eldar codex last night vs. a Dark Eldar CaD allied with Eldar and with a Harlequin formation attached. I’ll have a report posted tonight (who doesn’t like a send-off game?). Spoiler: I tabled him at the top of turn 5; sixed-out his Wraithknight on turn one (first time ever doing that, better late than never!), his reserves came in piecemeal and I used my Autarch to control my reserves to counter his, he misshaped and lost a deep-striking raider with Dire Avengers in it, and his Fire Dragons whiffed. Everything I shot (besides his Serpent) blew up. He did erase my Wraithknight and a unit of Warp Spiders in a single psychic phase, but it was too little too late.

    My point, if I have one, is that Eldar were really strong and didn’t need to get stronger. Now, however, I will really get to make my opponents taste the rainbow–taste it ALL.

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