Warhammer 40k Short Form Video Bat Rep #270 Tyranids vs. Grey Knights


Tyranids vs. Astra Militarum and Grey Knights in this video bat rep. Raw Dogger takes on InControl! As always, check out the Tactics Corner for more great video bat reps.


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

19 Responses to “Warhammer 40k Short Form Video Bat Rep #270 Tyranids vs. Grey Knights”

  1. Freeman April 21, 2015 3:35 am #

    I love inControls army. It looks mint and is total filth.

    Are you a bit rusty Geoff?

    You absolutely do lose if at the end of a game turn you have nothing on the table. (Rukebook page 133)

    Also you can deep strike onto the top of a hill. The issue should have been cleared up pre game but since the guard (and more interestingly a fortification) were deployed on it at the start it sort of implies you weren’t calling them impassable.

    • Reecius April 21, 2015 10:31 am #

      Nah, not rusty, Geoff is just a really bad player! Haha =P

      • iNcontroL April 21, 2015 8:15 pm #

        This really bad player is upset if reece goes on beyond turn 3 and isn’t tabled 😉

  2. iNcontroL April 21, 2015 8:51 am #

    Yeah on both accounts we cleared it up after the game. Rules disputes like this happen all the time.. rules that seem super basic to others are encountered or at the time are more confusing to some. No need to ask if I am “rusty” i play more games in a month than you do in a year I would suspect 🙂

    • Simon April 21, 2015 11:37 am #

      Damn Geoff, you seemed super bummed after being seized! If I were you in that situation I would have deployed the mucolids on the board – spread out, far back and in the ruins for 2+ cover. that way you would have denied FB as they don’t give up VP’s should he seize on you ( 1 in 3 chance is good odds to me) plus with their shrouded they are uber tough buggers to remove.

      would have saved you that first casualty and denied RD two turns ( and you one)

      something to consider for future games!

      on another note, cheer up you big goth!

      • iNcontroL April 21, 2015 8:13 pm #

        His army has a bunch of ignores cover and I had no LOS blocking terrain to hide on + he has DS turn 1 capabilities so he would table 4 mucloids with flamers/ignores cover easily. I had to deploy some stuff out there and outside of flyrants I probably would get tabled.. I was kinda forced to do that.

  3. Requizen April 21, 2015 9:43 am #

    Getting Seized on always kinda sucks. Especially when you set up for a wonderful first turn strike like that.

    About the GK list, I don’t really understand what the IG detachment adds. An objective camping unit is understandable, but I don’t feel like they really contributed to the game in any meaningful way. Unless the idea was to just get the Wyvern on the table? I’m just not a fan of IG gunlines like that, I’ve never seen them contribute a lot other than soak some shots.

    • IndigoJack April 21, 2015 10:25 am #

      I imagine there are a few reasons for the AM detachment. One, vendettas are still good AA tools (when used intelligently of course 😛 ). Also, 3 ignores cover lascannons are good for putting the hurt on wave serpents, while using the rest of the bodies for ablative wounds. And as you mentioned, the wyvern adds solid anti-infantry.

      • Hotsauceman1 April 21, 2015 10:26 am #

        Ehh, wave serpents may not be a problem Sooon

        • Simon April 21, 2015 11:38 am #

          nope thats true! as for the rest of the Eldar codex! well…

  4. AndyFord April 21, 2015 12:19 pm #

    Mawlocs can arrive and hit models from either side in CC… they are not targeting anything.

    The phermone trail ability of the Lictors only works if they were on the board at the beginning of the turn (can’t remember if Geoff’s Lictors were on-board before the Mawlocs came on).

    • iNcontroL April 21, 2015 8:14 pm #

      Correct. I did use the Lictor / pheromone trail correctly (Lictor must already be on the table not arrive that turn)

  5. Klr April 21, 2015 12:43 pm #

    If GK player has the strike force detachment and a ally detachment, a fortification is not allowed. Need a CAD for that.

    • IndigoJack April 21, 2015 12:48 pm #

      NSF has a slot for fortifications

  6. Mr.MoreTanks April 21, 2015 12:43 pm #

    Way to bring it back Geoff, even though you felt down and out, you stuck it out and pulled it off!

    Jason, well, builds character I guess. Seriously dude, I thought you had that one set up pretty well for sure. Being a little too aggressive with that Vendetta may have cost you more than anything. Ah well, next time right?

  7. Freeman April 21, 2015 11:35 pm #

    I meant no offence incontrol. Only that you are usually pretty sharp on these things. You probably do play more than me.

    Really enjoyed the battle report. Your Nid army is very similar to the one I’ve been using lately. It’s a really fun flexible list. I didn’t mind the trapdoor spider style thing but this more aggressive way of playing is tons cooler.

  8. Prindlehaven April 22, 2015 2:16 am #

    The new studio is a huge improvement! Look forward to more!

  9. Kwodd April 22, 2015 12:04 pm #

    Tabled yourself?

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