Signals Special Edition Episode 1

tyranid.01

We discuss the new Tyranids with Geoff and Vince. Check out the Tactics Corner for more great tactics resources.

About White925

Frankie is the greatest 40K player on the planet. Nuff Said.

42 Responses to “Signals Special Edition Episode 1”

  1. iNcontroL November 28, 2014 1:41 pm #

    I loooooove talking Nids 🙂 thx for having me

    • Reecius
      Reecius November 28, 2014 2:02 pm #

      Thanks for coming on!

  2. Slipstreams November 28, 2014 2:04 pm #

    More in depth, faction specific podcasts to be had in the future? 😀

    • Reecius
      Reecius November 28, 2014 2:07 pm #

      So long as they are well received, yes!

  3. tag November 28, 2014 2:54 pm #

    Interesting how down you are on the upgrades to the Tyrannocytes. Venom Cannons are so little threat to an MC. (Scatter onto percent) x 16.67% chance of taking a wound.

    Meanwhile they offer a much more accurate and deadly firepower coming off the pods.

    But the most important factor is range. Once the pods come in, they can move toward the farthest out of the way objective on the board while still contributing to your army and making your opponent make choices on vehicle facings and the like.

    I wouldn’t say it is a mandatory upgrade, but it isn’t a bad one.

    • bigpig November 28, 2014 3:11 pm #

      If you take only Mc spam then it is not so bad. If you take take anything else like zoans or gaunts then it starts to suck. Vcs defeat the pod armor too and can get nasty. ultimately though for me it just becomes a matter of cost. With me death stares I’m going to get 5 strength 5 hits per turn. That is pretty good. If I pay 25 points for upgrades then I don’t know that I get the proper return on investment. I’m more open to the upgrade for a spore that is not drop in close and can sit and snipe at longer range

  4. Stonehorse November 28, 2014 4:03 pm #

    No mention of the Sporocyst.

    I can see Barbed Stranglers on the Tyrannocyte and Sporocyst being useful, Sure the BS is low, but 5 extra Pie plates to throw around isn’t a bad thing, plus it will force the enemy to deal with the model just to stop lucky scattering. Death Spitters can be ignored due to the poor BS.

    Also the Sporocyst can create Spore Mines, and Mucolid Spores while it is in combat, so helps to thin the enemy, or at least force them to divert their fire power.

    It is also nice to see new models that aren’t crippled by having the Instinctive Behaviour rule as well, that is I think a nice brake.

  5. Novastar November 28, 2014 6:29 pm #

    Who’s amazing idea was it to do this show 😉 lol. Awesome show guys

  6. Pascal Roggen November 28, 2014 7:42 pm #

    Good length, nice to hear you guys having a pretty positive chat:)

    • Reecius
      Reecius November 29, 2014 10:46 am #

      Glad you liked it =)

  7. Noah November 28, 2014 7:45 pm #

    Awesome segment Reece! I’m always supportive of ANY additional content from you guys. Looking forward to future segments.

  8. Eldarain November 28, 2014 8:41 pm #

    Enjoy this new format. Hope to see more of these. What a nice contrast this is to how the initial response to the Nid Codex.

    • Reecius
      Reecius November 29, 2014 10:47 am #

      Yeah, I was overly negative on that, but, it is much improved!

  9. Amberclad87 November 28, 2014 9:21 pm #

    This format for the podcast is fantastic and I would definitely love to hear more!

    • Reecius
      Reecius November 29, 2014 10:47 am #

      Thanks for the feedback!

  10. 5th Horseman November 28, 2014 10:10 pm #

    Great episode thanks for taking the time to go more indepth. Keepem comming.

  11. Jake November 28, 2014 11:48 pm #

    I don’t even play nids and I still enjoyed this special pod cast. Is the goal with the special pod casts to do release specific specials or cover different armies’ tactics with top players?

    • Reecius
      Reecius November 29, 2014 10:48 am #

      Yes, that is the plan. We want to get focused, high quality content on a single subject for the special episodes.

      • Hotsauceman1 November 29, 2014 1:07 pm #

        Invite me for space marines ☺

  12. Tom November 29, 2014 6:39 am #

    Yeah I enjoyed that

  13. Delevarius November 29, 2014 11:06 am #

    awesome podcast
    hope you make more on other races as well
    hopefully soon one will be out for Orks ! 😀
    But my ethernal love for Orks aside, there is something I want to say.
    There are just no resources like this anywhere, and coming from a MTG background, where articles about deck-building, practice and strategy are out every day about every little thing in the game, i am left with a hunger for podcasts like this one for 40k, no matter the army

  14. bigpig November 29, 2014 3:11 pm #

    Hey Reece, what I’ve heard from people is that they want the content to be about application. For example, if its new releases, they want to know how to take that new release and implement it into their playstyle. Alternately, if they don’t play the army they want to know what the new release means to their opponents and what new challenges they will be facing. To often “reviews” fall into, “it has these stats and costs this much and has this special rule, blah blah blah” Those aren’t reviews; Those are summaries. People want take aways and actionable material.

    If you really take these special podcasts and focus on this aspect of it, I think the audience will really be happy. This could be army specific tactics, new releases, etc. Great potential; Just make sure to avoid the easy trap of guests falling into summary mode.

    I really appreciate being asked to participate. Had lots of fun and look forward to doing something again with you guys!

  15. Umbo November 29, 2014 7:41 pm #

    The sporefield formation is good BUT due to RAW the ‘new’ units would have to work on, as they werent able to declare they would deep strike at the start of the game, as they didnt exist. RAI would say differently..

    • Umbo November 29, 2014 7:52 pm #

      WALK on, not work on!

  16. Evil Space Elves November 30, 2014 7:17 am #

    Absolutely loved the in depth review with player perspectives. Really useful for non-Tyranid players to hear the new units and tactics reviewed rather than listening to jack of all trades talk about an army that they don’t play.

    More please!

  17. Archibald November 30, 2014 2:26 pm #

    This gives Tyranids more options for competitive play. In case people forget: a Deathleaper Assassin list won the 11th Company GT, defeating a twin Riptide + Buffmander Tau, a 6 Wave Serpent Eldar list, an Imperial list with Knights…

    He didn’t use any of the new wave of models and rules, fyi.

    Tyranids are tier 1. We need to stop excusing optimal opponents, tournament meta, etc.

    That said, there is no such thing as a TAC (Take All Comers) list in 40k. AND THAT’S A GOOD THING. The best gaming tournament formats always have a rock-paper-scissors thing going. Magic is that way, video games are that way, Warmachine is that way. You’ll hear the top players in those games always say how they feel confident, unless they run into [insert deck/build order/caster].

    TAC is bad for the game, because it means it’s the unquestioned best list. There should never be an unquestioned best list.

    /rant

    On the Maleceptor: Don’t use it for it’s unique ability. You use it as a durable Synapse MC (so can fight) out of the Elites slot that also gives us extra psychic powers. It’s still “bad,” but you just have to play it to it’s strengths…which are few.

    That said, build the Toxicrene. The Toxicrene defeats everything with a toughness value in combat. People complaining about it’s movement don’t know how to play it. You have Tyrannocytes, Flyrants, Sporocysts/Biovores to control movement and space. You can FORCE opponents where you want them, and he will get into combat. Don’t be an idiot and run him into Krak grenades or force weapons. No, he shouldn’t move 12″, because then he becomes automatic. Automatic = too good.

    Tyranids are powerful, and they are becoming more popular again. Expect them at upcoming events. If you are a Tyranids player, prepare for the mirror match.

    • N.I.B. December 1, 2014 4:09 am #

      Brassangel/McDoogle/Archibald – The guy didn’t face any serpent spam at 11th. His games were vs. CSM, an Iron Hands/IK list, Tau, SW/AM, White Scars/SW, and Dark Eldar in the final round. No wave serpents at all, actually.

      Great podcast btw! Felt a bit short though, would’ve liked to hear more discussion about the Skytyrant formation, Tyrannocyte spam and so on, but it was entertaining and interesting.

    • AbusePuppy December 1, 2014 6:43 am #

      >A durable synapse MC

      I hadn’t realized that T6/4+ was considered “durable” in the world of Monstrous Creatures. Given that Autocannons, Missile Pods, etc, will pretty much shear it to pieces, I have to wonder what you consider statlines like T6/2+ or T8/3+ if you think of the Maleceptor as “durable.”

  18. Deuce11 December 1, 2014 9:42 am #

    I really enjoyed this special edition. Thanks

  19. Jural December 1, 2014 12:44 pm #

    I enjoyed it, but I am always surprised to hear lists broken up into “competitive” and “fluff”. While a Maleceptor isn’t useful ever, you can have a lot of FUN with the rest new Tyranid units. In my opinion, FUN is what the original codex was missing.

    It may not be super competitive, but it’s fun to put Tyrant guard in a Tyrannocyte and join your Flyrant up with them as he comes out of swoop… In fact, it’s the only way I would consider fielding a melee Tyrant right now.

    A Dimachaeron in a pod is similarly not top tier… but it’s damn fun! Same for the Swarmlord. Footslogging the Swarmlord? Never fun.

    There is totally room in 40K for units which don’t augment the best lists out there, and also aren’t just fluffy. The whole Leviathan book, Tyrannocytes, Miotic Spore Mines, and to a lesser degree the Toxicrene and Sporocyst all add in fun and interesting options, just like the original wave of dataslates did.

    The Maleceptor is just plain crap though. At half of it’s cost I am not sure I would field it. However, maybe that’s a new idea for LVO? Two “Best ‘Nid Army” awards, one for armies withour a Maleceptor, and one for armies with one… Then again, I am pretty sure nobody would take the bait.

    • Reecius
      Reecius December 2, 2014 3:25 pm #

      Yeah, good point. The Maleceptor is a bit shit.

  20. Garrett December 1, 2014 1:59 pm #

    Loved the podcast. Would love to see more of these for all the armies. You should do Orks next 🙂

    • Reecius
      Reecius December 2, 2014 3:24 pm #

      We plan on doing more, for sure =)

  21. DexKivuli December 2, 2014 11:16 pm #

    I thought this was really awesome too! To be honest, I’d listen to any 40k podcast you did… but I suppose the risk is that if the topic is too specific, there might not be a huge audience for it (although, no doubt that small audience would LOVE to be getting some attention for a change).

    If you’re still paying attention to this thread, I have a couple of question:

    1. Re the tyrannocyte shooting, how are you guys playing it: does each gun shoot separately (my preference); or do they all shoot at the closest LOS unit to the t’cyte? If not the former, what do you draw line of sight from (given the lack of eyes/head)?

    2. I might have misinterpreted, but @41.44 it sounded like it was being implied the speaker thought a deepstriking spore exploded as it landed? But I think they just mishap like any other model, and only explode in close combat (although it would be awesome if they could drop-explode).

    3. @29.44 you say the toxicrene can have a 2+ save on arrival. Are you assuming that wherever it drops it can get a toe in ruins (4+ cover)?

    • bigpig December 8, 2014 4:19 am #

      1. Don’t know. I tend to agree with you that that is the RAI.

      2. My understanding is that they mishap per RAW. Though, again RAI may be otherwise 🙂

      3. Toe in ruins

      I don’t think they are still following this. Would encourage you to email them directly or post it in the “rules” section

  22. FTGTEvan December 3, 2014 10:25 am #

    I dig this. Definitely with Geoff on the Sporefield and Mucolids. Sporefield is fantastic

  23. FTGTEvan December 3, 2014 10:33 am #

    I do wish you guys had talked a bit more on the Sporocysts. The more I look at them, the more I like them for solid area denial.

  24. Daniel June 13, 2015 6:03 pm #

    File not found =(

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