40k Brawl! Video Bat Rep 1850 Caledonian Uprising 2015 Practice Match :Tyranids Vs Eldar

What’s good Frontline, Simon and Olly here from 40KBrawl! hot on the tail of our last video bringing you a practice match for the first big GT of 2015 here in the UK.

This game sees Matt with his ever popular Serpent spam VS myself and the Hive Fleet Nightmare. I’m going balls to the wall and taking full advantage of all the new releases including the new Leviathan detachment, double Tyrannocytes and even Mucolids!

Lists are in the video (and below for those who want to go back to them), the mission is the round 1 match-up from the Caledonian rule pack: Primary is Big Guns Never Tire with 5 objectives. Secondary is Maelstrom – Tactical Escalation and Tertiary is a combo of First Strike*, Warlord and Line-breaker.

 

*First strike is First Blood for both players if they manage to kill an enemy unit in their first turns.

Please enjoy!

Lists

Hive Tyrant – Wings, Fighter Ace, Devourers, Electro Warlord*
Hive Tyrant -Wings, Devourers, Electro
Hive Tyrant -Wings, Devourers, Electro

Malanthrope

Mucolid
Mucolid
Rippers – Deep strike

Hive Crone
Dimacheron

Mawloc
Mawloc
Carnifex
Tyrannocyte
Tyrannocyte

VS

Farseer –Shard of Anaris

5 Dire Avengers -Wave Serpant, Scatter Laser, Holo fields

5 Dire Avengers -Wave Serpant, Bright lance, Holo fields

5 Dire Avengers –Wave Serpant, Scatter Laser, Holo fields

5 Dire Avengers –Wave Serpant, Scatter Laser, Holo fields

5 Dire Avengers –Wave Serpant, Scatter Laser, Holo fields

5 Wraith guard -D-scythes, Wave Serpant, Scatter laser 

Fire Prism
Fire Prism
Fire Prism

 

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About Simon

Twenty twee, based in the South West of the UK and Do-er of 40kBrawl!
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Jonny Eklund
Jonny Eklund
7 years ago

That eldar list! ;I

iNcontroL
7 years ago

Couple things: you don’t consolidate after killing a vehicle (dima assaulted a wave serpent) and the Malanthrope doesn’t have 5 attacks on the charge unless I’m very mistaken… Also at strength 5 it would need back armor on a wave serpent and I believe they hanged the rules where you don’t auto hit back armor anymore. GG and I always love seeing the nid armies in action 🙂

jamie
jamie
7 years ago
Reply to  iNcontroL

maybe he knows and hes just a cheating fecker one 2 watch and avoid I think

tag
tag
7 years ago

You still hit back armor on anything that isn’t a walker, but you are correct about the number of attacks, and consolidation.

Simon
Simon
7 years ago
Reply to  tag

eeehehehehe naughty me!

iNcontroL
7 years ago

Cheers Simon 🙂 happy to have helped another find themselves with the great devourer 🙂

Ah good to know about the back armor thing! I must have assumed then change to walkers was all vehicles.

Jural
Jural
7 years ago
Reply to  iNcontroL

It’s been that way for walkers as long as I can remember,,, maybe you are thinking of hammer of wrath?

Jy2
Jy2
7 years ago
Reply to  iNcontroL

Geoff’s been fighting too many Necron bargelords. 😉

AbusePuppy
AbusePuppy
7 years ago
Reply to  Jy2

What sort of monster would field something like that!??!

>.>

AbusePuppy
AbusePuppy
7 years ago

Just as a point of note, since the video wasn’t clear: remember that when using Sacrifice (not Summoning, as was stated) you must do a wound to a FRIENDLY model. When the Farseer casts it you can jab one of the Dire Avengers in the face, but when the Herald casts it you cannot (and thus must do the wound to himself.)

DCannon4Life
DCannon4Life
7 years ago

Regarding vehicles and close combat: Hammer of Wrath hits are automatic, but hit the armor facing that the model is in. Vehicles are hit on 3’s provided they moved in the previous turn (and are not immobilized). All hits vs. non-walker vehicles are made against rear armor. Additionally, if you have different initiative steps involved and the vehicle suffers an ‘immobilized’ result early on, the rest of the attacks hit automatically.

There are a few other rules that are important, but rarely come up. These are the ones that come up most often in my own games.

RoockieBoy
7 years ago
Reply to  DCannon4Life

You don’t need to move your vehicle in order to be hit on 3’s. It’s always on 3’s unless you’re immobilised.

Jake
Jake
7 years ago

Awesome BR!!!

Simon
Simon
7 years ago
Reply to  Jake

Thanks Jake!

NickW
7 years ago

You can’t use a summon unit power with a unit that was itself just summoned that turn. Just FYI.

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