Dropzone Commander Battle Report #10 – Secure the Flanks – 1500 PHR vs UCM


A battle report trying out some new army lists and one of the new tournament missions from the recent tournament pack. We thought this was a really good, fun mission!

As always, let us know what you think and how we can make these battle reports better.

Check out the Tactics Corner for more great bat reps!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

3 Responses to “Dropzone Commander Battle Report #10 – Secure the Flanks – 1500 PHR vs UCM”

  1. Avatar
    NIK2286 August 25, 2014 2:18 pm #

    Might be nit-picky, but starting each section with each of you staring at the camera got silly. Maybe cut it a little better, or just focus solely on the battlefield more often.

    I do like the subtitles so we know which BATTLEGROUP did what. That’s a nice touch!
    Maybe add more thoughts on WHY you activated certain things when, because the thoughts at the end were enlightening. During the video I kept wondering “why didn’t activate this group now??” It may give away some plans to your opponent but I feel like these are the things I personally struggle with, and would like to know more about!

    Overall, I love the videos!! Keep the bat reps comin’!

    • Avatar
      Cameron August 25, 2014 6:31 pm #

      Thanks for the suggestions!

      It’s a tough balance. I like to add analysis and show every activation, but I also really strive to keep the times under 30 minutes, since I know I personally don’t have the time to watch marathon battle reports (I can’t even handle a 30 minute report, but my feedback so far has been that people like them at that length).

      The reason I start each shot with the camera zoomed out is that I’ve seen battle reports that consist of nothing but close-in shots, and it’s really easy to lose track of where you are on the battlefield and get confused. Now… you have a good point that I don’t have to start with a shot of my opponent’s face, and then move down to the table… I could probably trim a few seconds off by just starting with the wide shot of the table. I’ll play around with that. However, I do need to start with some sort of wide shot to orient the viewer.

      I think it would be tough to add too much color and explanation mid-battle, since it would *definitely* give away some of my long-term plans and clue in my opponent… but I do think I can explain why I did something after it has played out, or occasionally explain why I activated one group over another. I’ll try to add in a little more of that.

  2. Avatar
    Joshhodg August 27, 2014 5:40 pm #

    How the heck did you roll sooo many 1s to hit buildings. You do know you always hit on a 2+ regardless of modifiers right?

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