DZC – Reconquest: Phase 1 Special Rules

Tinbane here with some DzC crunch gleaned from an interview with Dave on Beasts of War. I’m getting REALLY excited about the launch of Reconquest: Part 1! Check out the Tactics Corner for more great DzC content!

The Ferrum has already been a test bed for a new special rule (Focus Fire) which is going to be in use by the resistance, likewise the “transition” mechanic is in use with some PHR and Scourge units.

In addition there will be a number of new rules, including a “barrage” rule, which Dave has mentioned in part 2 of his Beasts of War interview, won’t be restricted to Resistance. This new rule allows for the overwhelming of countermeasures using massed fire, and potentially allows you to decrease the size of a blast to increase it’s countered range.

There’s new rules such as “rare” (which may apply to ferrums), which limits the number of a certain unit you can take in a list. We know this will apply to the resistance fast mover, which can convert into a gunship seemingly after it begins it’s attack run.

Evasion countermeasures is a to hit modifier, similar to the skimmer rules (maybe skimmers will be given evasion countermasures?).

Praetorian snipers will be buffed with the dispersed formation rule, this will improve their survivability in buildings dramatically, as it prevents more than one being lost from a single hit. No longer will falling masonry have a 50% chance of downing two snipers, so a squad of 9 will be quite survivable, potentially a viable choice simply for taking an objective while the building is under fire (need to do a cost analysis).

Devastator is demolisher for units. In effect, a damage multiplier to represent incredibly devastating weapons that do more than a standard amount of damage. It will be interesting to see whether units such as the Ocelot, and the Kodiak are rebalanced to include these rules!

Fragmentation appears to be a rule that allows an area of effect weapon to have a chance to hit targets in it’s area. Currently AOE weapons have 100% chance of hitting units they land on.

There’s rules for famous commanders, who are available for the existing factions, as well as the Resistance. These new commanders are recommended not to be in tournaments, and many of them will have model releases. One example is a tank commander, who forces you to mount everything in dropships, however your tanks get cheaper. He is going to be represented by a new experimental command tank. While this is purely conjecture on my part, it would be awesome to provide “generic” rules for use of these units by other “generic” commanders. So if I purchase the tank commander special character, I can use the tank alone, with a generic commander. This alone, I believe, would diversify army composition.

I have to quietly admit, that I’m quite excited by the fluff. The artwork, the fluff on various theatres of war, etc all look brilliant. And as much as I am chomping on the bit to read how the experimentals and resistance units have been realised in final form, I think I’m actually going to be reading through the commanders’ fluff, reading the fiction pieces, and looking at the planets.


About TinBane

When he's not punching Australia's poisonous snakes in the face, TinBane spends his time evangelising about Dropzone Commander and writing Night Lords CSM lists without Heldrakes. At least one of those things is productive, right?

20 Responses to “DZC – Reconquest: Phase 1 Special Rules”

  1. Avatar
    ReeciusMakeMeABaby August 14, 2014 1:10 am #

    Pretorian snipers also gained +1 on their CQB value.
    There are also rules for forward air controllers.

    • Reecius
      Reecius August 14, 2014 9:08 am #

      Wow, my Snipers sound like they’re going to be pretty boss! Do you know what the new air controllers rule does?

      • Avatar
        ReeciusMakeMeABaby August 14, 2014 9:46 am #

        Free upgrade for two Infantry squads of your choice.
        If one of those squads has LoS on any enemy unit, a fast mover gets -1 to….well i dont know to what exactly. My guess would be either -1 to accuracy or -1 to Reserve rolls.

        • Reecius
          Reecius August 14, 2014 10:47 am #

          Niiiice! I love using Fast Movers, so, that is pretty cool. I just wish the Archangels were better, they are too pricey for what you get.

          The Seraphim though, is a beast!

          • Avatar
            ReeciusMakeMeABaby August 14, 2014 10:56 am

            Yes i totally agree. The seraphim is indeed a beast, and has enough armour and Damage points to fly right into the gauntlet of enemy AA and survive!
            I guess i will take female Ferrum Commander. This will Save me 108p from the codiac that i will reinvest into a second Seraphim.

          • Avatar
            ReeciusMakeMeABaby August 14, 2014 12:48 pm

            I wonder if the UCM get access to the pathfinder Archangle. 2+ to hit and a evasion save sounds good.

        • Avatar
          TinBane August 14, 2014 1:37 pm #

          -1 to Intercept, maybe?

          • Avatar
            ReeciusMakeMeABaby August 16, 2014 4:24 pm

            Got ist now! -1 to bombing runs and -1 to intercept.

  2. Avatar
    Wrath August 14, 2014 2:13 am #

    “While this is purely conjecture on my part, it would be awesome to provide “generic” rules for use of these units by other “generic” commanders. So if I purchase the tank commander special character, I can use the tank alone, with a generic commander. This alone, I believe, would diversify army composition.”

    I think that the way you select the resistance points directly to this very thing. Choose the generic version and get a lesser version of the Leaders special rule. I suspect the special vehicle will remain character only though.

    • Avatar
      ReeciusMakeMeABaby August 14, 2014 7:09 am #

      The New UCM vehicle will be a superheavy Tank with 4 DP Armour 10 and a E12 Railgun with Devastor 2.
      The famous character will use it as a command tank, but i think that you will be able to play him as a normal heavy choice if you want.

      • Reecius
        Reecius August 14, 2014 9:07 am #

        Very cool!

      • Avatar
        Wrath August 24, 2014 6:56 am #

        I am sure that that model will come to the general list. However, I doubt those will be the stats. The PHR special Hades is an absolute MONSTER but a normal hades… is actually still a monster just not that damned good.

  3. Avatar
    Crisp Mini August 14, 2014 6:05 am #

    Also, the famous commanders come w/ 4 (I believe) cards in their blister/box to add to your deck.

    I’m super happy these are not recommended for Tournament play. I’m interested to see how divergent the models are, as if you cannot proxy the model as it’s standard unit equivalent they may have a hard time selling them.

    • Reecius
      Reecius August 14, 2014 9:06 am #

      Yeah, we will see how much impact they have on the game, might be pretty brutal!

  4. Avatar
    Hotsauceman1 August 14, 2014 6:56 am #

    WOOT, Im going to have to pre-order this

    • Reecius
      Reecius August 14, 2014 9:07 am #

      Me, too! Very excited for this book.

      • Avatar
        Hotsauceman1 August 15, 2014 6:59 am #

        Yeah, Me and Chris are starting(Me PHR him UCM) but waiting for the plastic. When we realized with the new plastis you could get an arm for 120$ or so

        • Reecius
          Reecius August 15, 2014 12:19 pm #

          Yeah, the new plastic starter sets will be amazing, and really grow the game.

  5. Avatar
    Rich with GSI August 14, 2014 1:14 pm #

    At the end of your DzC posts, you guys should let folks know that Thursday is DzC night at Frontline. Alex and I would like to play other folks/factions. See you tonight!

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