Warhammer 40K Video Bat Rep #241 Astra Militarum vs Tau


Raw Dogger continues to refine his Astra Militarum list! Can his Stormlord lead him to his first victory against Spam Adam’s nasty Tau/Tau force? Check out the Tactics Corner for more great videos!


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13 Responses to “Warhammer 40K Video Bat Rep #241 Astra Militarum vs Tau”

  1. adam July 8, 2014 12:27 pm #

    at 11:15 when you said the platoon command squad was killed, why wasn’t it a kill point? when if it was a space marine tactical squad that had been put into combat squads it would of qualified as a point.

    do you get my point?

  2. Corbeau July 8, 2014 1:13 pm #

    I only have 1 thing to say : MORE KEYNO
    sorry if it’s spell wrong 🙂

  3. chris July 8, 2014 1:27 pm #

    oh my you surely do get a kill point for killing a command squad

  4. DCannon4Life July 8, 2014 1:34 pm #

    The ‘Destroy a Unit’ is in need of clarification vis a vis ‘Have more scoring units in X than your opponent’. IG might be goofy about this (I don’t play guard), but for the purpose of the Secondary mission(s), it will help to clarify: If the ‘blob’ squad breaks up into smaller squads, does removing one of the smaller squads from play count as destroying a unit? If it does NOT count as destroying a unit, then are the different ‘squads’ capable of scoring different objectives (the markers; a unit can only ‘control’ one objective marker)? Along the same vein (I asked a question related to this on the last battle report): Do ICs count as scoring units for the purposes of having more scoring units in X than your opponent? You’ve already clarified that ICs and the units they join each qualify for ‘destroy a unit’.

    Dogger: I see you pushed Steven Segal forward on turn one. Did you feel that made a difference? Also, what did you have inside it, if anything?

    Spam Adams: For Tau at 1850, I’m looking at a pair of 5 man drop pod marines with melta/combi-melta and a 5-man Lascannon Dev squad (Imperial Fists = Tank Hunters) that also takes a drop pod (to make sure the other two come in on turn one). A L1 Librarian with no frills adds up to 500 points on the nose. We added this into the Tau list for mobility and Turn 1 armor wrecking. Our last game was a draw (I played Eldar). The ‘Desperate Allies’ didn’t come into play at all.

  5. Jason
    Raw Dogger July 8, 2014 4:28 pm #

    I would like to say that we did count the Platoon Command squad that was destroyed as a kill point for Adam. For the life of me I believed that you had to wipe out the entire platoon to get a kill point for them. Was that a thing?

    Anyways, DCANNON, I have a Heavy Weapon Squad with Heavy Bolters inside the Storm Lord. Its cheap and adds another 9 strength 5 shots from the Steven Segal. Though I usually just hit with 3 of the shots…


    • bridges60 July 8, 2014 8:25 pm #

      awesome job guys! Raw dogger, i’d love to see you and Geoff play. that would be one hilarious video. keep it up! really digging the Astra Militarum list

      • Alan July 8, 2014 9:15 pm #

        I’m not sure there’s enough room in the shop for all the dead AM and ‘nid models.

      • Smellofwetdog July 9, 2014 7:52 am #

        I second this, we’ll call it 40k after dark. ALL THE JOAKZ PLZ

    • Hugz4Genestealers July 8, 2014 9:43 pm #

      To the best of my recollection, it was only the Combined Infantry Squad that can deny the enemy kill points by combining multiple units into one. All the command squads and sabre platforms and heavy weapon squads are definitely different units despite coming from the same force org slot, in the same way two combat squads and a rhino are 3 different units for KP purposes, despite only being one troops choice. There was a 5th/6th edition FAQ that only required one die roll to bring on a whole infantry platoon, command squad and all though.

  6. Jake July 8, 2014 10:43 pm #

    For spam Adam.. I would say bro you need to drop the hammerheads ion cannons pick up some S10 rail guns with long strike and then you won’t have to worry about chimeras or anything else really. I think in any point level game a hammer head rail gun is a must. Give them that sub round for infantry and you’re golden.

  7. iNcontroL July 8, 2014 11:32 pm #


  8. No_wegian July 9, 2014 7:25 am #

    Has anyone thought about putting a large Devastator or Terminator squad in the Stormlord or other transport variants? Or does it make more sense to put large squads of AM troops in there?

  9. Tarnag July 10, 2014 4:18 am #

    I love that Tau list, thinking about running something similar myself, but with Skyrays instead of the Ionheads. Skyfire markerlights are invaluable, and even if they don’t bring flyers (outside of Nids I haven’t seen nearly as much in 7th with Heldrakes taking a hit) you’ve got that many extra Seeker Missiles and BS4 markerlights that can hit up a unit that might not need the weight of markerlights that the Commander brings.

    Dropping the Shas’ui from the Fire Warrior squads and switching the Hammerheads to Skyrays also opens up enough points to take two single Crisis Shas’ui with two Fusion Blasters each to drop in and take care of heavier tanks that the Broadsides S7 can’t touch.

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