Warhammer 40K Video Bat #221 Rep Knight Titans vs Seer Council Eldar

Tastey Taste busts out his Ultramarines with Dual Knights vs. GTA’s Jetseer Eldar! Check out the Tactics Corner for more great bat reps!

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

51 Responses to “Warhammer 40K Video Bat #221 Rep Knight Titans vs Seer Council Eldar”

  1. Orthon March 30, 2014 4:43 pm #

    Suck it, Seer Council.

  2. James March 30, 2014 5:04 pm #

    Ok, FLG, hire me as camera guy. You can pay me in vouchers for store credit. Peeps be whipping that shit around like the Blair Witch was after them.

    • Reecius
      Reecius March 31, 2014 9:14 am #

      Tastey was a bit dramatic in his camera angles, lol!

  3. z3n1st March 30, 2014 5:21 pm #

    haha, the most ‘broken unit in the game’ lost again…me thinks people put too much stock on the council. I literally see as many bat reps with them losing as I do with them winning.

    • Slaede March 31, 2014 7:29 am #

      Eldar should have tabled the Knights in 4.

    • Reecius
      Reecius March 31, 2014 9:15 am #

      He should have directly engaged the Knights with his Council and WK, and he would have smoked them. He played too passively.

      • Slaede March 31, 2014 9:29 am #

        The WK’s alone would have made short work of the Knights. The Council could deal with the rest.

      • Smellofwetdog March 31, 2014 12:22 pm #

        Is that his typicaly seer council list or did he adjust it for the knights?

  4. Rob March 30, 2014 7:06 pm #

    Two things:
    Seer council loses to lots of high armour targets
    my wife thinks the guy playing seer sounds like Brock from skylanders giants.

  5. TinBane March 30, 2014 7:49 pm #

    I’m not surprised that he wanted to avoid the knight. If your deathstar can’t clear it, then you are going to lose some stuff!

    z3n1st: There’s going to be a lot of bad players fielding seer councils, because they are “invincible”, and losing the match.

    However when everyone is a good player, like in a competitive tournament, seer council’s are TOUGH.

    It seems like the eldar player didn’t want to take risks this game, and throw the council in. I would like to see some numbers on crunching that knight!

    • Reecius
      Reecius March 31, 2014 9:16 am #

      Grant is a good player, he’s just really rusty, that was his first night gaming since the LVO.

      • TinBane March 31, 2014 1:02 pm #

        Oh, LOL, I wasn’t saying he is a bad player. Just that net lists tend to proliferate among bad players. You can see lots of top tier lists losing st FLGS.

        It looked like he might have come up just short, having tried to use guile to lock in a win.

        Sorry Grant, if you thought I was slagging your skills off!

        • Reecius
          Reecius March 31, 2014 1:31 pm #

          No worries, no offense taken =)

          And yeah, we practice against top tier lists all the time so we figure out how to work them out, eventually.

          • TinBane March 31, 2014 2:43 pm
            #

            Out of interest, is “No Worries” something that gets said in the USA these days? Back in the day it used to be one of those things that confused most Americans, along with “Yeah, nah” and “She’ll be right, mate”.

          • Smellofwetdog March 31, 2014 3:09 pm
            #

            Ever since we got Outback steakhouses in the US “no worries” is a clearly understood part of the lexicon lol. (kidding here but yes we grasp that saying).

            I had a 4 month class with an Aussie last summer and we always threatened to take him to an Outback just for the lulz. He even shared some Vegemite with us 😉

          • Reecius
            Reecius March 31, 2014 3:20 pm
            #

            @TinBane

            I have a lot of family in Oz too, so I have been saying it for ever. But yeah, especially in California, that is a very common expression.

          • TinBane March 31, 2014 3:49 pm
            #

            Oh god, outback steakhouse…

            What the hell are those blooming onion things?

            Glad to see we’ve exported some of our culture back to the US (the phrase, not the outback steakhouse. It’s about as Australian as “Ugg Australia”).

            Smellofawetdog: How did you like vegemite? You get mad props for tasting it. If you actually like/can stomach it, you pretty much qualify instantly for dual citizenship 😛

          • IndigoJack March 31, 2014 7:08 pm
            #

            Are you trying to tell me that Fosters isn’t actually Australian for beer?

          • Reecius
            Reecius March 31, 2014 7:12 pm
            #

            Vegemite is awful!

          • Chosen of Khorne March 31, 2014 9:48 pm
            #

            That’s not a knife. This is a knife! Or should that be knight?……

          • TinBane March 31, 2014 11:28 pm
            #

            IndigoJack:

            You are pulling my leg, right?
            Fosters is the swill we export to the UK. You can only find it in Australia, in places like St Kilda where there are heaps of UK backpackers!

          • Smellofwetdog April 1, 2014 6:49 am
            #

            @TinBane
            I had actually had it before, you can find it here at some specialty stores. He slapped it on some bread with butter, It had a good flavor but was so overpoweringly salty I don’t think I could make a habit out of it.

          • TinBane April 1, 2014 6:54 pm
            #

            Yeah, I guess it’s the kind of thing that when you are fed it from an early age, seems a lot less weird.

            It’s pretty good for you (assuming you aren’t on a low sodium diet), it tastes vaguely of beer, and it has quite a strong umami flavour.

            Tell you what it’s really good for! Add it to some bolognese!

  6. Bo Mortensen March 30, 2014 8:10 pm #

    IMO GTA lost because he did not engage the knights. In cc the council will kill a knight per turn as they go before the knights w. armourbane and possibly strength buffs, if they also have spears they will damage it w. shooting.

    • Bo Mortensen March 30, 2014 8:12 pm #

      The real issue is the explosions that might randomly cost Grant a 1000p unit

    • TinBane March 30, 2014 8:12 pm #

      It depends. We don’t know what spells the warlocks got. If he didn’t roll the strength buff, then 3 + 2d6 isn’t amazing vs Armour 13.

      • Bo Mortensen March 30, 2014 8:27 pm #

        we’ve tried it out in a few battles by now (http://thewarmaster.com/index.php?topic=2653.15) the knights have lost all of them. mostly killing warlocks if they could get 2 knights into the assault (rare) or from the D-explosions

        • Bo Mortensen March 30, 2014 8:33 pm #

          Knights absolutly murders screamerstar though ;o)

          • Reecius
            Reecius March 31, 2014 3:07 pm
            #

            The Lampreys Bite didn’t bring the Knights down?

        • Smellofwetdog March 31, 2014 8:55 am #

          Thanks for that write up and insight. It seemed like the knight player in those was intentionally gunning for the council to prove (or disprove) the notion they were a hard counter. Pretty clear in those circumstances they weren’t.
          How do the strikedown attacks wind up playing out? Do those even make any different if the knight probably won’t survive 1 round of CC?

          • Bo Mortensen March 31, 2014 10:15 am
            #

            In our games there was a clear difference: in the first the knights where putting pressure´on the Council then shifted their focus as the Eldar scoring units came on. In the second game where he ran the knights in a pack that wasn’t possible as the scoring hid pretty easily. Strikedown mad no difference at all in the first game.

          • Reecius
            Reecius March 31, 2014 1:30 pm
            #

            That makes sense. I think people are still getting used to the Knights. It will take time to work out how to use them best.

    • Reecius
      Reecius March 31, 2014 9:16 am #

      Agreed.

  7. TinBane March 30, 2014 9:20 pm #

    Seriously? With or without bonus strength?

  8. Bo Mortensen March 30, 2014 9:40 pm #

    with bonus strength (and once or twice without). The spears help weaken the knights first then it’s just 30+ armourbane attacks (rerollable when prescienced) taking hullpoints on 10+ on 2d6(possibly rerollable because of doom)

    Mathhammer:
    Spears =1-2 HP
    no buffs = 2-3 HP
    Prescience = 3-4HP
    Buffed(+1) = 3-4 HP
    Buffed+prescienced = 6-7 HP

    much of that will be penetrating to roll for that 6 AND hitting before the knights can swing

    • Adam
      Adam March 31, 2014 10:52 am #

      Yeah, honestly the seer council should have just charged in…

  9. steven morrow March 31, 2014 5:58 am #

    DEATH MISSION!!

    • Bo Mortensen March 31, 2014 10:24 am #

      the most awesomestest power, ewa!

  10. z3n1st March 31, 2014 12:24 pm #

    I like to call Death Mission – Fortune tax, because invariably as you attempt roll up Fortune one of your Farseers will get this power 😉

  11. masos March 31, 2014 4:49 pm #

    I don’t think death stars are broken, I think that when truly great players pick them up is when it becomes scary. ( by the way great job at the LVO grant. I liked you battle reports.) But if GW gives you the tools why not use them.

    • Reecius
      Reecius March 31, 2014 4:59 pm #

      That is a true statement. When the good players pick up the deathstar, it becomes an imposing adversary.

      However, to address your second question, I don’t think GW ever meant for this tool to be in the arsenal. I think this was truly a mistake as it is so incredibly imbalanced that I don’t believe a game designer would intentionally put it in the game.

      • Bo Mortensen March 31, 2014 10:16 pm #

        Even though I actually play the seerstar (have since 5th ed.) I tend to agree with you on this Reecius. It’s the 2+ rerollable that makes them OP so I really like the idea you guys had for LVO that you reroll on 4+ (which brings them into range of th/ss termies w. feel no pain, sort of), still super hard, but not broken IMO.
        My biggest problem with the game right now is the power level and randomness of so many Things; D-weapons, skyshield, void shields, taudar shooting, waveserpents, 2++, helldrakes, all the random rolls that might win you games or s… you over (warlord, psy-powers, warpstorm)

        The game needs serious editing to be balanced

        • Reecius
          Reecius April 1, 2014 8:46 pm #

          Yeah, I agree. We need to show some restraint in order to make it a level playing field.

          • Baal Viper April 2, 2014 6:39 am
            #

            Props to you Reec for coming coming out and saying it.

            If people simply did not play these OP lists we would not have to alter the rules of the game to make it some what closer to fair.

            I still think that the Seer Council is to resiliant for it’s points/ abilities even with the nerf as evidenced by the LVO results.

            Don’t play this stuff and the community would be better in general.

            I think it is very telling that once something is on the field that can actually effectively kill his deathstar, the seerstar player ran away…

            It is after all, terribly inconvinient to have to worry about losing models and all… Welcome to 40k the way it is supposed to be. Stuff is supposed to die, its war in the grim, dark, far future after all.

            Let us not continue to field armies based on the idea of “Let me abuse a game design failing so I can have a huge advantage over my opponent. I really like having near unkillable units while my opponent fights back with mearly mortal unit options. I would hate to sully myself with a fun/fair/and tactically balanced game!”

            I feel like people care to much about winning and not enought about the means used to achieve victory.

  12. iNcontroL April 1, 2014 1:14 am #

    4 min bat rep wtf lol. nicely done nick!

  13. Bo Mortensen April 2, 2014 9:44 pm #

    Baal Viper, I think we’ve pretty much agreed that the knights are not that much of an “effective” threat to the council, and that running away was a tactical mistake. however they are a random threat (in that they kan take out the deathstar with an unlucky/lucky scatter roll when they die).
    Aside from that I quite agree with you, more balance would be great: less randomness, strong units balanced by numbers, shooting balance by assault, more realism in how FMC/air is dealt with. I think that is the job of GW, but since they are not doing it its down to the TOs.

    • Baal Viper April 3, 2014 9:39 am #

      See I think that it also fall to the players to self regulate as well. A TO should not have to drop the banhammer on something in order to preven people from bringing stupidly OP lists.

      Bring somthing effective, that works well, but that is not unkillable and not un-fun to play with/against.

      Even at the competative level it is after all a game. A game that should be fun for both players/ a game where both people feel they have a legitimate shot at winning.

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