Warhammer 40K Video Bat #214 Rep IG Vs Imperial Fists


In this video, Reecius and the Architect have a fun game using Imperial Guard with a Baneblade vs. Imperial Fists with a Knight Titan! As always, check out the Tactics Corner for more videos!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

23 Responses to “Warhammer 40K Video Bat #214 Rep IG Vs Imperial Fists”

  1. Adam
    Adam March 5, 2014 4:37 pm #

    That made my pants tight… MOAR!

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    ligolski March 5, 2014 4:55 pm #

    Good report guys. Knights are looking pretty tame by themselves. I was thinking and against multiple knights I think an easy way to destroy them would be to use serpent spam. They are quick, agile units that can threaten multiple flanks. It seems that the key to killing the knight is to not let it have its invuln. Wave serpents can use the shield and whatever else you equip and go for the flanks and simply whittle it down pretty quickly I bet.

    This could apply to units that have access to Str6+ mobile weaponry with higher rates of fire and especially flyers. Threaten the flanks at the same time, they only get the shield on one, and then let loose. Seems like a reasonable way to kill them off. Against multiples you will need to finish one off at a time.

    My 2 cents.

    • Reecius
      Reecius March 5, 2014 8:35 pm #

      Yeah, anything that is fast with high volume, high rate of fire weapons will be able to take these things down.

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    Nuln-Oil March 5, 2014 7:01 pm #

    I’ve seen others play with the knights now and the tendency there as well as here is to have them up in the front with their resilience and D weapon. While there are certainly scenarios where that is a good idea, it’s really problematic against IG, DE and probably Necrons, all of whom are going to focus all of their las/melta/lance etc. at your knight to keep it out of CC. Although there wasn’t much choice here, it seems that the knights are great for lobbing shots from the backfield, sitting on backfield objectives, and only moving up once the weapons that can pen have been chipped away or your fast movers have gotten things locked up in CC.

    Nice battle report, really helps illuminate that the knights are the problem they were anticipated to be, but there is certainly room for them in many lists.

    • Avatar
      Nuln-Oil March 5, 2014 7:02 pm #


    • Reecius
      Reecius March 5, 2014 8:36 pm #

      I don’t think they are anything but a powerful, but fair model right now, that is a lot of fun to play.

      We need to try them in multiples to really see if they are broken.

      • Avatar
        Nuln-Oil March 6, 2014 2:21 am #

        I’d like to see 2-3 allied, and I’d like to see 5 of them as one single army. I would also like to see how they handle the deathstars everyone is saying they can solve.

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    Pascal Roggen March 5, 2014 8:42 pm #

    nice close game there:), ohh that two turns of not getting a charge.. wowchy

    • Reecius
      Reecius March 5, 2014 9:28 pm #

      Yeah, that was brutal! He would have won had that not happened.

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    Azgrim March 5, 2014 10:57 pm #

    It would be interesting to see a few knights being back up by Dark Angel power field librarians and/or techmarines.

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    Pascal Roggen March 5, 2014 11:16 pm #

    dark angel bikes and knights? could be fun

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    Ulrik March 6, 2014 3:00 am #

    Oh, thats was great! Poor Lysander, probably didnt want to die in catastrophic explosion? Or just Tzeentch dice curse…:)

    I loved the Knight part where he hold himself against attacks from one direction (meltavets did 1HP and Baneblade another one?) but when ‘detta came, his mighty shield wasnt fast enough. But yeah, if you got two 6s on pen result, its hard to endure even for superheavy 🙂

    And the Baneblade part was cool too. Hell of a firepower, can take big punishment but in the final its just matter of time until he goes down too.

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    omnilicious March 6, 2014 10:31 am #

    Mirelurks… I mean Knight Errants remind me of something…

    Very awesome model :).

    • Reecius
      Reecius March 6, 2014 11:52 am #

      It really is a bitchin model!

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    Slaede March 6, 2014 12:34 pm #

    Important point: techmarines and such are not allowed to repair allied vehicles per the FAQ.

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    iNcontroL March 6, 2014 1:35 pm #

    failed a 4 and 6 inch charge >_< aaaaaaaaaahhhhhhhhhh

    • Reecius
      Reecius March 6, 2014 2:35 pm #

      Yeah, brutal! So sad, it would have been a glorious victory!

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    Bonzai March 6, 2014 1:53 pm #

    Now do an 1850 battle report with 3 knights and a war hound. Cause that’s how crazy 40k is now.

    • Reecius
      Reecius March 6, 2014 2:34 pm #

      Nah, we aren’t going to allow ranged D weapons in our Cons outside of specialized events. Maybe just for laughs, but not as a serious game, we have already tried that and it is crazy as you say.

      • Avatar
        Ulrik March 6, 2014 2:59 pm #

        And rest of Superheavies? Well, you are on different continent, so Im just curious 🙂 IMO non-D LoW could be fun, although I really didnt tried them all.

        • Reecius
          Reecius March 6, 2014 3:10 pm #

          Some of them are fine, some of even the non D LoW are still crazy powerful.

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    jspyd3rx March 6, 2014 5:58 pm #

    I think an or stomp a wouldn’t be so bad. No ranged D.

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