Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Jokes!

signals from the Frontline

Show Notes



  •  New Dropzone Commander models are out for pre-order, now! Hit us up to get the new goodies!

Caiman1.103733 Eagle1.103100 Harbinger1.103233 Mercury1.103521 Stalker1.103437

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  • MAOW Miniatures, a French company, released a few very cool new minis.


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  • Acheson Creations releases some cool 28mm Sioux Tepees that look great and would be awesome terrain for a lot of tables.


Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

  • Some very interesting rumors of new stuff coming very soon from GW! We can’t say anything more as it is so close to the rumored release date, but keep your eye on the GW site and as soon as you see a pre-order come up, you know you can hit us up for the goodies at a great price!

Rant Session

  •  Knight Titan in action, community reactions, and rules issues that have come up.
  • Discuss the ToF invitational.

Tactics Corner

Rules Lawyer

List Review

Hello Frontline crew,

I have a 1500 Farsight Enclaves list I intend to take to the local FoB qualifiers, but I think it could use a little help.

It is this:




Crisis Suit Team-176

-3 man, 3 burst cannons, 3 plasma rifles, drone controller, 2 gun drones

Crisis Suit Team-216

-3 man, 3 fusion blasters, 3 flamers, 3 target locks, 6 shield drones

Crisis Suit Team-215

-3 man, 3 missile pods, 2 plasma rifles, 1 fusion blaster, drone controller, 4 marker drones

Crisis Suit Team-215

-3 man, 3 missile pods, 2 plasma rifles, 1 fusion blaster, drone controller, 4 marker drones



-Ion Accelerator, Twin-linked SMS, Stimulant injector, Veloctiy Tracker, Earth-caste piloting array


-Ion accelerator, Twin-linked Plasma Rifle, Stimulant Injector, Velocity tracker


My general plan is that everything except for Farsight and the Fusion/flamer squad start on the board.  The missile/plasma fusion squads will make use of their varied loadout to deal with whatever they can while jump-shoot-jumping to stay safe.  The BC/PR team will target any horde units and potential tarpits.  Riptides are both my Problem solvers/trouble makers and my anti-air.  Farsight and the Fusion/flamer squad will drop in and, hopefully, deal with whatever really needs to die.  Probably a Land Raider or MC that hasn’t learned it’s lesson.

This is what I’ve come up with thus far.  As a little sidenote, all my weapons are already glued in, so I can’t swap them out for different configurations.

Keep up the great work guys

Thanks again,



About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

7 Responses to “Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Jokes!”

  1. Chris March 4, 2014 6:10 pm #

    Fun fact: In the three games I’ve played with this list, in two of them the Crisis suits did more to help win the game than the Riptides.

    • Reecius March 4, 2014 6:16 pm #

      That’s awesome! Well done.

  2. iNcontroL March 5, 2014 12:30 am #

    nice as always! Loved hearing from ya Reece <3 🙂

  3. Bassface7 March 5, 2014 1:04 am #

    It definitely sounds like the Knight might disrupt the current deathstars without being un-fun to play against themselves, which makes them a dream unit in my opinion.

  4. Evan S March 5, 2014 6:25 am #

    Drone controller does not prevent you from firing – it just allows the drones to use the owner’s BS instead of BS2

  5. Hotsauceman1 March 5, 2014 8:43 am #

    “No unit should Be given Tank hunter and Preferred enemy for free”
    No unit shuld allow to get back up when wiped out and not be contested for free

  6. Adam March 5, 2014 9:45 am #

    Not to burst your bubble, but that Skyblight army is 15 points over, assuming those flyrants each have 2 sets of devourers.

    Also, just to clarify, Tyranids in Escalation have precisely -0- Str D, so I’m not sure where you’re getting the idea that they have 5 Str D attacks in combat. The Heirophant is a beast to kill, but it’s 1000 points and worth 3 bonus victory points at the same time! It also lacks a decent invul save (6++ warp field is a joke). Of the super heavies, I think that the nids are not much to worry about compared to the other factions.

    Regarding the Revenant and Turbo-hound, I still think that a very easy solution is to simply restrict anything that gets more than 1 Destroyer shot per turn. That does heavily impact the Eldar super heavy options though, basically only the Cobra, Revenant with Sonic Lances, Vampire Raider, and Lynx with Sonic Lance. It also means no Warhounds with turbo lasers, or Reavers for that matter. If you are worried about being too restrictive, you could simply say that you can still take those options, but still say you cannot get more than 1 Destroyer shot a turn, so you could take the Warhound with Turbo + whatever and fire a single 5″ blast, instead of 2… That’s getting pretty heavy into house rule territory though.

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