Wahammer 40K Video Bat Rep Tyranids vs Grey Knights

nid.01

Raw Dogger calls out the Nids! Grey Knights vs. Tyranids in a 1750pts BAO format battle report! We keep polishing this Nid turd, hoping to turn it into gold! Are we fools or can it be done? As always, check out the Tactics Corner for more videos and articles!

Tags:

About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

46 Responses to “Wahammer 40K Video Bat Rep Tyranids vs Grey Knights”

  1. Gordy January 16, 2014 7:12 pm
    #

    And that’s why you don’t use Dreadknights. Even Nids can shoot them to death. Also, should have Scouted the Paladins onto the Relic. Just sayin’.

    • Reecius
      Reecius January 16, 2014 8:04 pm
      #

      They need an extra wound.

      • Gordy January 16, 2014 9:22 pm
        #

        And as good as the teleporter is, it’s massively overpriced. Everyone else pays significantly less to become FMCs.

        Not to mention that unlike the Riptide or Wriathknight, the Dreadknight is mainly assault oriented. You keep Riptides alive by keeping them out of assault, but the Dreadknight doesn’t have that option. You must get up close and personal, which means being exposed to every plasma and meltagun your opponent has. It’s already pretty lethal in assault, but you either need to give it access to longer ranged guns, or give it a solid boost in durability, or make it much cheaper.

        If it started with a gun, had a more reasonably priced teleporter, and had 5 wounds it would be awesome. But, oh well. There are rumors of a new GK codex maybe 5 books out, give or take.

        I wouldn’t mind trying 3 walking Dreadknights, though. Only have 2 actually built.

        • Reecius
          Reecius January 17, 2014 9:19 am
          #

          Yeah, you said it. I think 3 Dreadknights on foot with flamers is solid, but they pale in comparison to everyone else and they aren’t fearless, too! hahaha

  2. Julien January 16, 2014 7:38 pm
    #

    Why no love for the genestealers?

    I understand they’re not the outflanky/assault beasts they used to be but wouldn’t they solve the synapse issues by not collapsing when synapse is gone?

    Just a thought.

    • Reecius
      Reecius January 16, 2014 8:03 pm
      #

      They still die horribly and are overcosted.

  3. DexKivuli January 16, 2014 7:44 pm
    #

    I’m really enjoying the frequency with which you’re putting out these reports! Thanks a lot for going to all the trouble.

    • Reecius
      Reecius January 16, 2014 8:03 pm
      #

      You’re welcome =) I’m on a death mission to find a decent build.

      • mathhammer January 17, 2014 3:45 am
        #

        love the reports, wake up and something great to watch.

        Also gargoyles couldn’t charge the walker since they couldn’t hurt it.

        Any chance for some walking devouruer tyrants?

        • Reecius
          Reecius January 17, 2014 9:09 am
          #

          Actually per the BRB FAQ, you can charge something you can’t hurt.

          Walking Dakkarants just seem like an easy kill to me, for 35pts, why not make them an FMC, you know? So much more versatile.

          Glad you like the reports!

          • mathhammer January 17, 2014 3:18 pm
            #

            That FAQ ruling doesn’t even make sense, was GW on warp dust???

            would explain cruddace…..

  4. novaStar January 16, 2014 8:51 pm
    #

    When a unit comes in from reserve it is exempt from taking an IB test

  5. Pascal Roggen January 16, 2014 9:42 pm
    #

    wooohoooo! go nids. also I love the “birthday”scream 🙂

    • Reecius
      Reecius January 17, 2014 9:17 am
      #

      Hahahaha, I am glad you got the reference =P

  6. Wakkawakka January 16, 2014 10:46 pm
    #

    I am surprised that they grey knight played did not pick up the relic with the paladins and then proceed to charge them into combat with driago to help clear up the gaunts. If he could of cleared the gaunts he could of won the match.

    • Reecius
      Reecius January 17, 2014 9:17 am
      #

      Yup, but hey, as the Nid player I will take any help I can get! =P

  7. Andy Wong January 16, 2014 10:59 pm
    #

    Well done on the Nids. I can’t believe I’m rooting for a “bad guy” army, but after hearing about all the bad reviews on Nids, and the effect 6th Edition has on assault oriented armies in general, I find myself pitying and actually rooting for armies like chaos demons, chaos space marines, tyranids and even orks to win over the damnable tau and eldar, which almost everytime I see win these days against all armies, even the newly improved Space Marines.

    Then again, majority Space Marine players I see on youtube seem to be idiots, even to a non-warhammer player like me.

    I read in another blog, can’t remember which, that despite the seemingly bad codex, Tyrannids just need to be changed from their old playing style to a new one to be not only fun but mayhaps powerful again. Still, its a damn shame that even a noob Tau Player can potentially outshoot any Tyranids to get close whereas every Tyranid player has to really work for the victory.

    Makes victory all the sweeter than though. And you really deserved yours.

    • Reecius
      Reecius January 17, 2014 9:16 am
      #

      Thanks, Andy! I appreciate that. Yeah, Nids are a truly bad book. Like awful.

      And folks that say you just need to switch up your play-style are talking out their rear ends, honestly. I have yet to see anyone put a good Nid list on the table that would also be even remotely enjoyable to play.

      Oh well, we’ll find a way, eventually! We’re gluttons for punishment.

  8. Hotsauceman1 January 16, 2014 10:59 pm
    #

    Know you just need some Carnifexes with heavy venom cannons and crushing claws, a loadout I loved to see 😛
    Also, why can the crone only go 24?

    • James Carmona
      kontraktkiller January 16, 2014 11:46 pm
      #

      FMC’S aren’t flyers and have their own movement values. (12″-24″)

  9. Ghee January 16, 2014 11:47 pm
    #

    Here’s the List I’ve decided upon after hours of list making, watching your battle reports, and through zero play testing:

    Hive Tyrant, Wings, Devourers – 230
    Hive Tyrant, Wings, Devourers – 230

    2x Zoanthropes – 100
    1x Zoanthrope – 50
    3x Hive Guard – 165

    19x Termagants – 76
    19x Termagants – 76
    10x Termagants – 40
    10x Termagants -40

    20x Gargoyles – 120
    1x Hive Crone – 135
    1x Hive Crone – 135

    1x Mawloc – 140
    1x Mawloc – 140
    1x Exocrine – 170

    Though I can’t dismiss the power of Biovores, Tervigon Spawning, and Venomthrope shrouding, This list packs a lot of punch (primarily in mid field shooting).
    It attempts to maximize synapse and psychic chances for Catalyst and other goodness. Solo Zoanthrope is primarily back field Synapse. Sqd of 2 Zoans is somewhat midfield synapse. Hive Tyrants go all out, providing Synapse for Mawlocs and Gargoyles. Crones are best run in pairs, honestly. Those Missle Tenticlids are very slick, and if they run together – 2d3+2 Vector Strikes at Str 8 is no joke!

    Mawlocs, however gimmicky they feel, are there to serve several purposes:
    blasts\threat confusion\lock units in combat so they can’t shoot\hit and run for versitility\decent at tank busting\as well as other purposes.

    Maximizes on Effective Monsterous Creatures and does it by not trotting them along on the battle field. (i.e Carnifexes/Haruspex/Swarmlord)

    Gants are there for objectives only, locking up units secondary and only if they have to.
    Hive Guard are still really good at what they do, and can’t knock their str 8!

    I would love it if you tried this list out!

    Ghee

    • Reecius
      Reecius January 17, 2014 9:14 am
      #

      Hey Ghee, thanks for the list! We get a lot of requests for people asking us to try lists, but we almost never have all of the specific models. We have huge collections between us but not infinite. There’s a few models in there I do not have, but if I can find them, I will give the list a go! Thanks for the suggestions.

  10. krisbot4000 January 17, 2014 12:29 am
    #

    loving all the nid batreps man. keep em coming!
    a true underdog story if ive ever seen one.. go little bugs go! *wipes a single tear away*

    • Reecius
      Reecius January 17, 2014 9:10 am
      #

      Yeah, this army is hard to play not in a fun, challenging way, but in a frustrating way. Boo, GW, boo!

  11. scousematt January 17, 2014 6:00 am
    #

    Reece I was wondering what you and the other guys here think about using a ‘synapse ambulance’ – having a deep striking synapse unit, say a barebones unit of 3 shrikes, that you just drop in from reserves (hopefully) late in the game to try and plug a synapse hole or stop a load of gaunts fleeing from an objective / killing themselves off an objective.

    • scousematt January 17, 2014 6:01 am
      #

      Oh and as always, great bat rep, you’ve definitely got the spine of a good nid list there!

      • Reecius
        Reecius January 17, 2014 9:07 am
        #

        Thanks!

    • Reecius
      Reecius January 17, 2014 9:08 am
      #

      Yeah, perhaps that would work. Maybe just give them Rending Claws so they have some teeth? Might be worth while, but again, what a tax, ouch! Getting Warriors and Shrikes in the game will help with Synapse but they themselves are such shit units =(

  12. Baal Viper January 17, 2014 6:10 am
    #

    Well played Rec and I am gled you get a win with the bugs. That said, I think the GK were played to passivlely. Why did those Paladins just stand there in cover an watch Draigo fight? They could have easily moved up, picked up the relic with one of the back models and then Assaulted into the big blob of bugs fighting Draigo. They have enough attacks with Prescience and a Bro Banner to crush through those bugs. Instead they stood around and shot stuff. Strike Squads are just as good at shooting. If your going to use Paladins use their combat as well so you can start to get their points back.

    • Reecius
      Reecius January 17, 2014 9:06 am
      #

      Yes, exactly, and he deployed poorly and I got ultra luck with both Flyrants not getting killed turn 2. All of that combined with the LoS blocking terrain that allowed me to essentially hide my army are what made it a game.

  13. THE General Oadius January 17, 2014 8:13 am
    #

    did Coteaz and the paladins use I’ve been expecting you when the Crone arrived from reserve?

    • Reecius
      Reecius January 17, 2014 9:04 am
      #

      I deployed the Crone more than 12″ away from them.

  14. THE General Oadius January 17, 2014 8:15 am
    #

    the chimeras were poorly deployed to say the least. you can’t allow your armor 10 to explode with 12 henchmen in it… str4 vs t3 and only a 5+ save to make…
    and leadership 8 to boot. bad call, but that is why we practice.

    • Reecius
      Reecius January 17, 2014 9:04 am
      #

      Yup, Raw Dogger realized he fucked up almost immediately, but it was too late. Oh well, practice makes the master.

  15. Coredump January 17, 2014 8:16 am
    #

    Thanks for the reports.
    When I saw the lists, I assumed that the Exo would target the paladins with its AP2 shots/LgBlast. Any reason why you chose not to?

    • Reecius
      Reecius January 17, 2014 9:03 am
      #

      I needed the Knight dead as the Pallies, due to poor deployment, couldn’t really see anything to shoot. Also, the Pallies would smoke the Exo before he did much to them. I did shoot them once, though, and killed a single Pallie.

  16. Hugz4Genestealers January 17, 2014 8:23 am
    #

    Curious about the stormraven shooting at both ground and air targets in the same turn, does power of the machine spirit circumvent a flyer having to choose whether it has skyfire on all its guns or not that turn (and thus not being forced to snapfire at the other target)? Otherwise, great batrep, thanks for giving the nids so much attention.

    • Reecius
      Reecius January 17, 2014 9:03 am
      #

      He hit me with a snap shot in the air! Doh!

  17. joedrache January 17, 2014 9:20 am
    #

    i been thinkin about a more deep-strikey list featuring Def Leper and/or lictors as T-homers for mawlocs, trygons, and spore clusters!(you can take 6 of em(FOR 30PTS!) in a unit and they drop in at S10!) why havent you tried them out?

    i still hate this book, but i’m beyond trying to be a WAAC, so i’ll try to eat up some bio-mass, and i’m hopeful that some data-slates will give us a little boost.

    GW hasta bee feeling the hate on this book. i kept hearin about ppl canceling their pre-orders.
    throw us a bone you limey bastards!!

    • Reecius
      Reecius January 17, 2014 10:50 am
      #

      We had people send their stuff back to GW, too. This book is such a pile of shit, it hurts my soul. I love Nids, and this is worse than CSM. Oh well.

      But yeah, try out Lichtors! That might be fun.

      • bonesaww666 January 17, 2014 11:59 am
        #

        The true problem with CSM is it was a missed opportunity more so then anything else. But I have faith in supplements fleshing them out, I believe ‘Nyd players should too.

        Before this turns into a tear jerk, pussy fest about having to buy more stuff:
        By making Codex’s more generic they appeal to the every-man, but leave themselves open for infinite expansion and also hamstring tomfoolery. If all options were available all the time, the. Codex balance would be affected and prices would then have to reflect this. It’s part of the ever head hurting external vs. internal strength of a codex.

        With allies, it can potentially limit what you are choosing, for example:
        If CSM get a book for each god and Nyd’s get the rumoured 3 supplements then one is forced to pick only 2 from each based on self alliance and therefore has limited his ability to pick game raping combo’s (in theory).

        So in the case of Tyranids, lets say this book is “The Swarm” with access to cheap as chip garbage troops and a pretty titty banging and remarkably durable walking Tyrant with his Guard who CAN now do wound allocation shenanigans, then Vanguard comes out and Stealers get pimped out and Lictors can be made into troops or some shit, it opens up more options.

        You now have a chance to have your cake and eat it too.

        Back off of rambling: Where is the Walkrant love!? I think the Norn Crown and 3 of these are being sorely overlooked. He has a large amount of potential to fix the dreadful issues of Synapse, I may even go as far as recommending that you leave him kitted for close combat so as to be a 3rd round knockout.

        If your enemy neglects him to blast shots at other shit, BLAMO Synapse prevails, if they do shoot the ever living fuck out of him then they have to dedicate an awful lot of it to him. The cheaper guard and his lower cost more then make up for the fact that he has to walk like a tool.

  18. Baal Viper January 17, 2014 1:36 pm
    #

    Not a Nid player at all but has anyone tried 9 Dakkafexes in a list yet? That backed up with the bugs that give Shrouded can’t be to terribly bad right? Maybe its points prohibative, I have no idea, I just know I don’t like fighting 3 of the old DFexes, 9 would be tough to deal with, specially with a Nid Aegis at midfield. (Yes I know alot of things ignore cover but if you can’t that is pretty nasty. Most of the Tau stuff still grants 3+ armor or is a Riptide blast which is not great vs MC’s

  19. afgshdgfh January 17, 2014 5:31 pm
    #

    Oh my god Rawdogger makes me laugh so much. Please keep bringing him back for the next forever.

    • Reecius
      Reecius January 17, 2014 5:56 pm
      #

      He is a funny dude! haha

  20. fluger January 18, 2014 7:46 am
    #

    I told a friend he should come here and watch video bat reps. This is what he sent me back:

    “I couldn’t not picture Badger from Breaking Bad holding that camera. Seriously, the exact same voice…”

    I can’t unhear that! Reece, you are Badger!

  21. bugsculptor January 18, 2014 11:14 pm
    #

    Reece… did you seriously unclip the wings from the magnetised flyrant to fit it in cover on turn one?

    Come on now, there’s no way that would fly! How would you rule on that in a tourney… surely you can’t modify models in game for an advantage?