Warhammer 40K Tips, Tricks and Dirty Tactics: Slingshot Engage

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In this episode of Frontline Gaming’s Tips, Tricks and Dirty Tactics, Reecius explains the Slingshot Engage tactic and shows some of it’s applications. Check out the Tactics Corner for more video battle report, tactics articles and info!

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The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

20 Responses to “Warhammer 40K Tips, Tricks and Dirty Tactics: Slingshot Engage”

  1. Trueknight November 22, 2013 10:49 am
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    I think I need to make a reference sheet for all the tips tricks and dirty tactics, gotta make sure I remember these things during games!

    • Reecius
      Reecius November 22, 2013 10:57 am
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      Try just using one or two in a game every game to practice them, that helps a lot!

  2. Hotsauceman1 November 22, 2013 12:56 pm
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    This is a dirty dirty very mean tactic.

    • Reecius
      Reecius November 22, 2013 1:17 pm
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      It’s super useful!

  3. G-Man November 22, 2013 3:54 pm
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    Another great one – these are priceless… and free! 🙂

    • Reecius
      Reecius November 22, 2013 5:10 pm
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      They have subliminal messages embedded in them to influence you to buy your goodies form us and go to our events, muahaha!

  4. anonymou5 November 22, 2013 4:01 pm
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    I remember a brief window earlier in the edition, where the “Invisizoo” was the secret strongest build in the game. You would tell people about it, and they would dismiss it as slow, because they didn’t understand the POWER of slingshot assault! haha.

    • Reecius
      Reecius November 22, 2013 5:11 pm
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      Yeah, the angle in the video actually doesn’t even do the trick justice, I may do another one showing some of the crazier shit you can do with this one!

      • anonymou5 November 22, 2013 5:18 pm
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        I saw a game where an Invisizoo did a multi assault that was something like 27 inches long and involved like five units. I mean obviously the opponent was an idiot, but that’s still hilarious.

        • Reecius
          Reecius November 22, 2013 5:42 pm
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          Yeah, it is an incredibly useful trick and you can pull some ridiculous stuff with it! Frankie builds entire lists around it! haha

  5. GrimTeef November 22, 2013 7:48 pm
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    One thing I don’t understand here – was Abaddon joined to the unit of Spawn at the beginning of the move phase, or did he join when the movement of the Spawn was finished? For some reason I am thinking that ICs needed to be joined to a unit at the beginning of the turn, but I could be mistaken.

    • Reecius
      Reecius November 22, 2013 8:16 pm
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      Yeah, the angle was a little poor for showing what I was driving at. He was pretty far from them, but they join him in the movement phase. You join in the movement phase, at any point.

  6. skoffs December 20, 2013 9:59 am
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    I’ve got a question that involves an IC joining a unit via slingshot engage:
    Let’s say you’re playing Necrons and you’re fighting Tau.
    They’ve got a Riptide you want to take down.
    A bunch of Wraiths run up the table in anticipation of turn two assaulting.
    Beginning of turn two movement, Obyron Ghostwalk teleports near enough to the Riptide to avoid dangerous scatter.
    The Wraiths then move up, Congo lining between the Riptide and Obyron.
    If, at the end of the movement phase, Obyron is within 3 inches of the Wraiths, can he join them? If he can, will that unit then be unable to assault? (because it now contains a model who deep struck that turn)

    • Reecius
      Reecius December 20, 2013 11:38 am
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      If any model cannot assault, the entire unit cannot. Also, it is 2″ to join a unit, not 3″, just FYI.

      • skoffs December 20, 2013 3:30 pm
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        Ok, just confirming, thanks.

        • Reecius
          Reecius December 20, 2013 4:58 pm
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          NP!

  7. Fred January 8, 2014 6:23 am
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    Hi Guys,

    I am not an experienced player like you guys but would i be wrong in saying that only characters can join a unit? A unit cannot join a character…

    ….So if i am right, the Spawn would need to move first and then move abbadon make his move to join the squad….

    Would i be right?

    • Tyzor January 8, 2014 8:08 am
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      Only ICs can join other units. That is right.

      I think that it does not matter if you move the Spawns oder abbadon first. If they are in 2 inches at the end of the movementphase abbadon joined the spawns. He also joins the Spawns in that case if you actual not want him to join the Spawns.

      • Reecius
        Reecius January 8, 2014 3:13 pm
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        Exactly, it doesn’t matter who you say is joining whom, it happens at the end of the movement phase.

        • Madcore January 9, 2014 5:29 am
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          I am not sure that is true, on p39 it says that if the independent character is within 2 of another units at the end of its movement phase, it must declare which unit it is joining….so basically you must declare it right after moving your IC.

          English is not my first language but if the IC moves first and is not within 2 of the other units, he cannot declare to join the unit….that is the way i understand it…