The Dice Abide and Frontline Gaming…a Fantasy Tournament?

Adam from the Dice Abide wants to host a Fantasy tournament!

So as some of you may remember, I am a HUGE fan of the book scenarios for Warhammer Fantasy. I believe that when you have to take them all into account, it actually forces you to make a more balanced list, rather than just playing Battleline, which tends to really favor deathstar and point denial style lists.

With that in mind, how do you fit those 6 scenarios into a 3-round tournament? Well, here’s my idea…

TDA Warhammer Fantasy Tournament Format

Army Restrictions & Rules

  • The 8th edition set of rules must be used.
  • There is a 2500 point limit to army lists.
  • You must create your army using the most recent edition of the appropriate Warhammer Armies book or the Chaos Dwarf list located in the Forge World Tamurkhan book. Storm of Chaos, Dogs of War and Lustria lists are NOT allowed. Special characters are permitted, and the only restricted magic item is Fozzrik’s Folding Fortress.
  • Trial Rules and Appendix armies are NOT permitted.
  • The most current rules clarifications from the official GW Warhammer FAQ will be in use.
  • Hills and Forests follow standard BRB LoS rules (if you actually get to model eye view, you’ll notice that hills actually DO block LOS for most infantry).
  • Unit cap of 30 Infantry / 10 Monstrous Infantry models for entering a building (any unit can still assault one though).
  • No fixed terrain. Instead, players take turns placing terrain (and must use all pieces on the table) each game. No piece may be placed within 6″ of another piece of terrain. Each board will have 8 pieces of terrain (the average number using the random terrain generator is about 8.0555 when you factor in the Encampments). Walls will be 3 pieces deployed as if they were 1.
  • All mysterious terrain is of the same type, i.e. once a unit enters a mysterious woods, all mysterious woods on the table are of the same type, similar with rivers.

Scenarios

At the beginning of each round, the tournament organizer will roll a gigantic dice, or flip a coin to determine the scenario being played. After the scenario is determined, the players will then begin the game as normal.

Round 1: Meeting Engagement / Hammer and Anvil

If Meeting Engagement is played, players may roll for a unit with any included characters, instead of rolling for characters separately, just like Dawn Attack.

Round 2: The Watchtower / Blood and Glory

The player controlling The Watchtower at the end of the game is awarded an extra 500 victory points, instead of automatically winning. The player to first break their opponent in Blood and Glory is awarded an extra 500 victory points instead of automatically winning.

Round 3: Dawn Attack / Battleline

These Scenarios are played like normal with no modification.

Determining the Winner

Determining the winner is pretty simple, if you only have 8 players, then there will only be one player who is 3-0. If you have more than 8, then take all the players who went 3-0 and compare who gained the most victory points cumulatively though their games for a tie breaker.

Now, I’m not saying that this format wont change a bit, but I think it’s a really good starting point. I know that a lot of people hate a few of the book scenarios, but I am not convinced that they aren’t fine in competition, mostly because planning to assault a building, or occupy it, while diverting the rest of the enemy army away is actually a fun challenge. When you don’t understand the scenario, then sure, you’re going to get your butt kicked, but that’s fine, it’s a tournament! If you are one of those people who doesn’t like The Watchtower, I suggest you read the two articles I’ve written on it: Winning The Watchtower and In Defense of The Watchtower.

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

5 Responses to “The Dice Abide and Frontline Gaming…a Fantasy Tournament?”

  1. Avatar
    michael October 27, 2013 10:21 am #

    Wow! That sounds like a great format. Ace, nice one Adam.
    I’d like to try this out with you once I get more points of Brets done.
    School has me swamped! Gotta finish a 1500-2000 word article for our alumnus mag in the coming weeks.

    • Reecius
      Reecius October 27, 2013 11:28 am #

      Good luck with the article! And I look forward to a Fantasy tournament, that’d be great!

  2. Avatar
    Grant Theft Auto October 27, 2013 7:46 pm #

    Great idea Adam, sounds like this could gain momentum for the upcoming LVO

    • Reecius
      Reecius October 28, 2013 8:21 am #

      Cool, I am glad you guys are down! I think it would be fun and a great way to get us all more into it.

  3. Adam
    bodhimind October 29, 2013 11:00 am #

    I’m heavily considering making the terrain rules a bit easier to deal with scaling for large events, something like this:

    Each board will have 8, predetermined pieces.

    2 Woods
    1 Building
    1 set of 3 Obstacles
    1 Hill
    1 River or Marsh
    1 Sinister Structure or Steadfast Sanctum
    1 Magical Mystery

    • Any of these which are of a special type (i.e. hill is an Anvil of Vaul, the obstacles are a Ghost Fence, or the Sinister Structure is a Haunted Mansion), will be noted on the table.
    • Mysterious terrain will not be used.
    • Each board 2’x2′ board section must contain at least 1 piece of terrain.
    • Impassible Terrain cannot be placed within 8″ of each other (remember that you cannot be within 1″ of impassible terrain, so this leaves a 6″ gap, just wide enough for a 3-wide unit on 50mm bases to squeeze through, but narrow enough to keep bigger formations from fitting).

    That would make it very easy to know exactly how much terrain is needed for an event, and it also makes sure that people don’t end up just clumping it into a corner.

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