Signals from the Frontline: Big Nasty B from LatCS joins us! News, Rumors, Eldar, Glitter! (Notes Added!)

Signals from the Frontline

Signals from the Frontline

Signals from the Frontline: Big Nasty B from LatCS joins us! News, Rumors, Eldar, Glitter!

Show Notes

5-10-13

Podcast at the bottom of the post!

News

Rumors

  • Eldar to go up for pre-order May 24th, released the first week of June
  • “To be fair, the flyers and wraithknight are the new shiny things, so they’re going to be what grab the most attention.
  • You are getting new wraithguard – it’s a double pack that also do a close combat version. Both types will also have weapon options.
  • The Finecast that I’ve seen are a spiritseer and a ranger, and your new battleforce replaces the warwalker with a viper.”
  • Stats for the Eldar “Knight” main gun: “Pulsar Lance” Primary fire mode:

    36″ S:8 AP2 Heavy 2, Lance Overcharge mode (weapon may not fire next turn)

    48″ S:10 AP1 Heavy 1, Blast, Lance

  • -Universal Fleet including the Avatar. The Wraith stuff though won’t have fleet.
  • -Old independent character special rules moved to Warlord Traits
  • -Jet Bikes moved back to Fast Attack (IC to unlock to troops)
  • -Eldar psychic powers nerfed: some powers disappearing, random table, focus on witchfire
  • -Warlocks can only use Eldar specific psychic powers
  • -Runes of Warding Nerfed: No longer board wide
  • -Farseer 2 wounds
  • -Eldrad Mastery Level 4, Staff of Ulthamar similar to Ahirman staff
  • -Almost all Phoenix Lords lose Eternal Warrior have cost reductions
  • -Exarch’s must be included in all Aspects units. (Sergeant Character)
  • -Don’t expect many changes with the Aspect warriors just cleaning up old rules and such
  • -Dark Reapers, Swooping Hawks, and Banshees see the biggest cost drops and anti-flyer additions
  • -Guardians 7 points a piece
  • -Vehicles will have either no cost reduction of very minor reduction (5pts) with Vypers benefiting the most
  • -Vehicles come stock with shuriken cannons vehicle savings come with cheaper weapon upgrades and wargear
  • -Eldar Flyers first to get Vector Dancer (minus Forge World of course)
  • -Don’t be surprised to see Giant Wraithlord with T8 and Will not Die
  • The Eldar codex in essences won’t reinvent the wheel this is update to bring them in line with 6th edition units costs and such and with Phil Kelly supposedly once again at the helm expect the changes to be more like Chaos Space Marine codex and less like the Chaos Daemons codex.
  • Don’t expect to see any new Aspect molds with maybe Swooping Hawks getting an update.

Rant Session

  • To Da Boyz, if you’re listening, I will buy you dinner as we agreed to at the next Adepticon.
  • Keno’s Vampire LARP character is legendary!

List Review

This is a tyranid army that is heavy deep strike… designed to get around Hammer and Anvil deployment and have a huge alpha strike.

1850 points

HQ

Hive Tyrant 310

2x Twin Linked Devourer with Brainleech Worms

Wings

Hive Commander

Old Adversary (force multiplier in heavy shooting list)

TROOPS

Tervigon 160

no upgrades

Termagants x 10 150

Devourers

Mycetic Spore

Cluster Spines

Termagants x 10 150

Devourers

Mycetic Spore

Cluster Spines

Termagants x 10 150

Devourers

Mycetic Spore

Cluster Spines

Termagants x 10 150

Devourers

Mycetic Spore

Cluster Spines

Termagants x 10 150

Devourers

Mycetic Spore

Cluster Spines

ELITES

Doom of Malantai 140

Mycetic Spore

Cluster Spines

HEAVY SUPPORT

Trygon Prime 250

Toxin Sacs

Trygon Prime 240

In an ideal scenario the hive tyrant and tervigon start on the board in cover or out of line of sight. On turn 2, the other 8 units arrive on a 2+, and the flyrant swoops forward to provide aura buffs to all of the shooting. The tervigon spawns scoring units and holds backfield objectives.

The heavy deep striking provides flexibility to put the majority of my army anywhere on the board. The pods can fire 2 weapons since they are monstrous creatures, and can also contest objectives.

Trygons are upgraded to prime for synapse coverage.

The major concern would be getting tabled on turn 1, but if I’m worried about that I can start 1 or 2 trygons on the board.

 

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

5 Responses to “Signals from the Frontline: Big Nasty B from LatCS joins us! News, Rumors, Eldar, Glitter! (Notes Added!)”

  1. Charlie May 14, 2013 7:14 am
    #

    Holy crap!!!!!! The LARP section and how to counter Hammer and Anvil deployment had me laughing out loud. Fantastic podcast today. Thanks for the good laughs…

    • Reecius
      Reecius May 14, 2013 10:27 am
      #

      Glad you liked it!

  2. Adam
    Adam May 14, 2013 3:00 pm
    #

    Thanks for the shout out Reece!

    • Reecius
      Reecius May 14, 2013 4:38 pm
      #

      No worries =)

  3. Reecius
    Reecius May 15, 2013 10:06 am
    #

    Here’s the Nid list’s author with some counter points:

    Thanks for the feedback!

    To answer your question on the podcast, this list has been working fairly well. I’ve played three games. Two of them were against new players, who got crushed (including one Dark Eldar player playing venom/raider spam). I played one game against a really experienced tournament player running chaos marines (helldrake, 2 maulerfiends, 2 rhinos with chaos marines, khorne lord on juggernaut with spawn unit) with flying circus demon allies. We played to a tie, and I thought the list was really effective.

    (Btw, pro tip, charge maulerfiends with termagants… they’re WS 3, so they hit on 4+, and they only get 3 attacks. They’ll be there all day).

    I think un-priming the trygons would be more points-efficient, but that takes away all of the army’s synapse… all of those deep strikers would be supported by a single flyrant for synapse, that’s way too risky.

    I ran the list by Paul Murphy, and his suggestion was to add a Mawloc. I really like this idea for a couple of reasons:

    – As Paul pointed out, a lot of the IG forge world artillery has the “immobile” special rule, which makes the unit ignore forced movement. If you look at “Terror From the Deep”, any unit which can’t be moved out of the way of the blast marker is destroyed, so a mawloc auto-kills things like sabers and thud guns. Really nice tool to have.

    – The Mawloc also gives you deployment/reserves flexibility. You can start with the mawloc and the tervigon on the table, and if you’re really not concerned about getting tabled on turn 1, you just burrow the Mawloc and leave the tervigon sitting there alone. If you’re worried about getting shot off the table, leave the Mawloc there to soak wounds until the rest of your army arrives, then he can join the party turn 3.

    As for getting tabled, I really haven’t had any problems so far. Also, the way the tabling rule is written, I believe you need to have zero models on the board at the end of a *game* turn, so as long as you survive one turn of shooting, you’ll be fine. Even if you get blown off the board at the top of 2, your army will still come in. As long as you get any sort of cover save or feel no pain, it’s pretty hard to shoot two monstrous creatures that are hiding in the opposite corner off the board on turn 1. Just get one big line of sight blocker or a single ruin.

    Also, I believe Hive Commander works while the Hive Tyrant is in reserve. The wording is “as long as the hive tyrant is alive”.

    Pods… cluster spines is an amazing upgrade for mycetic spores. Since they’re monstrous creatures, they can fire two weapons, so they get to fire both their ripper tentacles and their cluster spines. The spines are a large blast, which really mitigates the low BS of the mycetic spores. Also, once you get 5-6 pods on the board (all with 18″ threat bubbles), it really starts to clog things up and make things hard for your opponent. 10 points! I would honestly pay 50 points for a mycetic spore with cluster spines if it didn’t have any transport capacity… I think they’re that useful.

    Here is the list I’m thinking about now. It slims down the gaunts and drops one pod to fit in a mawloc, and loses a couple of upgrades. This list has 5 MC’s, but since you can reserve half of your units (rounded up), you can keep 3 off the board and start with just the tervigon and mawloc:

    HQ

    Hive Tyrant
    Wings
    2x Devourer with Brainleech Worms
    Hive Commander
    Old Adversary

    Heavy Support

    Trygon Prime

    Trygon Prime

    Mawloc

    Elites

    Doom of Malantai
    Mycetic Spore
    Cluster Spines

    Troops

    Tervigon

    10 Devilgaunts
    Mycetic Spore
    Cluster Spines

    10 Devilgaunts
    Mycetic Spore
    Cluster Spines

    10 Devilgaunts
    Mycetic Spore
    Cluster Spines

    10 Devilgaunts
    Mycetic Spore

    I think the old list would still be good too, just need to figure things out by the list submission deadline of Saturday.

    I’ve got a local RTT on Sunday, I’ll take some pictures.