So right after writing an editorial about how GW is slacking on their FAQs compared to their digital product, here they are literally hours later!
This is actually the second time I have criticized GW for a lack of rules updates within hours of the FAQs release, which I find very amusing!
But hey, I don’t know at all. If getting some egg on my face is the price of having clear rules, then I will pay it any day of the week. There are some really interesting rulings in there, but mostly they are all what the general consensus on RAI was, which is great as it will feel like a natural transition for most players if it wasn’t the way they were already playing.
One of the big ones to me was the ruling that wounds in the wound pool could not be allocated to units out of range of the weapons. That is how I originally read the rule when 6th hit, but it seemed to not be the case. That is a really big ruling as it will dramatically impact the way people play if they play this correctly. You can only kill models in a target unit that are in range and LoS. Hello range sniping. That is actually really stupid, as I hate range sniping, it was one of the lamest parts of 4th and now with pre-measuring it’s even easier to do.
The big one folks are talking about is the Hell Turkey getting a 360 degree arc of fire. That is crazy, crazy good, but I can see the logic as it essentially plays the role of a Monstrous Creature that is also a vehicle.
They clarified how charging with Fleet works, which is nice. You now can reroll and of the 3 dice, then drop the highest. We were playing it as roll 3, drop the highest, and then reroll. Not a big difference really, but now we know.
Force Weapons go before FnP, which is a big one, you now can take away the FnP roll by activating your force weapon. I think most people played it that way anyway, but again, clarification is always good.
Vector Strikes ignore cover. Nice, that is how we were ruling it, too.
Night Scythes function as it seemed they were meant to, with units going back into reserve and not taking hits.
A biggie was Chaos Zombies not counting for Epidemius. However, the implication seems to be that all other Nurgle CSM unis DO. Not the way I thought they’d go with it at all, but hey, there it is. They also clarified that the effects count for shooting and HtH. Makes me wonder if it will change in the upcoming Daemon dex.
Chariots can’t sweep flying units.
Noise Marines can take min/max units with a Blast Master, which will make them a nice little scoring unit option.
Abby can join any unit, as everyone I know already played it.
The Vindicaire overrides LOS! That makes him really deadly again.
They fixed a lot of the Typos for DA, but didn’t address the Rad Charge issue.
The mycetic spore now operates mostly like a drop pod, with a 6″ disembark, which is cool.
In general there was a great deal of clarification, which is great! I am glad we have a lot of official answers for these questions.
So GW, sorry for the harsh critique, you guys are on the ball after-all! The gap between the digital and print updates through me off and made me worry that we would have two sets of official rules, but better late than never!