40K Wound Allocation Flow Chart!

This is too funny (because of how crazy it is), thanks to RealGenuis for making it!

WoundAllocation6E

See guys, it’s simple! hahaha

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The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

15 Responses to “40K Wound Allocation Flow Chart!”

  1. Alex Yuen July 11, 2012 11:37 am #

    I see a big huge waste of time. tournaments are going to have problems with the time that requires for this “wound allocation” and placement of models in movement phase. I see 3-4 hours game

    • Reecius
      Reecius July 11, 2012 12:08 pm #

      Either that, or lower the points values. I don’t see many other ways around it.

  2. Alex Yuen July 11, 2012 12:30 pm #

    I see everywhere going back to 1500 if you want 7 games in. Well the good side is less painting.

  3. Scott July 11, 2012 12:40 pm #

    This is simultaiously a great example of how needlessly complicated WA is in 6th, and a great demonstraition of the power of Vizio, wonder if I can blow this up to poster size.

    -Scott

  4. Zid July 11, 2012 1:01 pm #

    lolz. all I gotta say

  5. Kraggi July 11, 2012 1:40 pm #

    Done about 10 games so far, varying armies and opponents upto 1750 points, longest game we had was 3 hours cause we looked up loads of rules. Wound allocation is not what is slowing us down….

    • Alex Yuen July 11, 2012 1:55 pm #

      WA cause you to slow down on movement phase cause u need to place everyone carefully in order to allocate wounds. And Assault phase cause you have to place them carefully now with the same reason as movement phase. the actual rolling is not bad but the rest of the stuff that cause by WA is bad.

      Like you said, 3 hours for 1750 with rules look up. Did you see any way u can get 2k games in a tournament under 2.5 hours?

      • Reecius
        Reecius July 11, 2012 2:09 pm #

        Yeah, you said it. You have to be careful in how you move in order to not get owned by wound allocation.

        We’ll see quickly how long it takes to play 2K as the NOVA is going to be at 2K and that is in August.

        I think you can get 1750 done in a reasonable time frame.

    • Alex Yuen July 11, 2012 2:08 pm #

      The worst part is not adding anything to the game.

      fluff wise: don’t make any common sense. All member of a squad are train to handle all weapons that given to that squad. If the guy carrying a meltagun and he die then am I not suppose to pick it up and use it? Or no one suppose to use that meltagun lying on the ground now?

      Does it feel more “real” when a meltagun is on the ground and no one going to use it?

      gameplay wise: is slower than 5ed and not adding anything more tactical to the game. Is not like the WA need fixing and a major problem in 5th ed gameplay wise.

      So whats the point of having it beside wasting time

    • Reecius
      Reecius July 11, 2012 2:09 pm #

      What kind of units are using? Lots of complex units or no? If so, what are some tricks you’re using to speed it up?

  6. Rich with GSI July 11, 2012 1:42 pm #

    Makes perfect sense.

    Maybe it’s complicated because GW want’s to sell an app that does all of this for you? Programming-wise, it would be a simple bit of code. I can see it now, you’ll need an iPad, digital MRB, digital Codices, and probably a dice rolling and WA app.

    • Reecius
      Reecius July 11, 2012 2:06 pm #

      hahah, perfect! I for one welcome our new iMasters!

  7. xzandrate July 11, 2012 4:00 pm #

    Looks more complex than it is, but that is sort of the purpose of a flow chart. I’d like to see a comparible one for 5th Edition for comparison. It would end up with more loops and require more processing than this one.

    I think half of the problem people are having with wound allocation is it’s too intuitive. the closest guy gets hit makes too much sense for our abstract wargaming minds. Sure there are exceptsion, but certainly not as bad as some of the previous editions.

    Is it the best wound allocation they’ve done? no. Is it the worst? not by far.

    • Alex Yuen July 11, 2012 4:41 pm #

      No, the problem really is not intuitive or more/less loops. Is really time to roll 50 dices one at a time because u got an IC in a unit with a rerollable save and FNP in front. so first u want him to take some wound because he got 3 wounds but when he took one/two wound. u then change it to start with look out sir roll so every wound u roll 2+ for LOS then roll 2+ if u fail and reroll that if u fail that and then u roll your FNP. BUT that not the main problem.

      The problem is before shooting phase u move each model carefully and measure out who is in front or form a formation that max on WA.

      So the main problem is time.

  8. Paul Cornelius July 11, 2012 5:52 pm #

    You will definitely need to be process-driven with dice very organized now. Otherwise, doom.

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