40K Editorial: Snatching Defeat from the Jaws of Victory, by Luis Gonzalez

My tactics, much like this poor ass, don't always go as planned!

Hello good people, my name is Luis Gonzalez. My handle on the forums is Brother Captain Pancho and I am the Gentleman who edits all of the Video Battle Reports you see. I also play Imperial Guard, as do most civilized people.  My army list is a Leaf Blower variation that I will be talking about.

The reason this article is called “Snatching Defeat from the Jaws of Victory” is because I am going to talk about tactics that oft times seem to fail me for reasons that leave me perplexed.

My tournament list, straight from the best tournament forums, mind you, is supposed to be able to win, if not dominate in games. Instead I end up losing terribly or getting tabled! Absolutely barbaric, I tell you!

I do tend to give cover saves to my opponents. I guess I consider myself a  fair and sporting gentlemen! No reason to shoot those plucky chaps on the other side of the table with no chance of them living, that would be quite rude.

Another tactic that doesn’t seem to work as planned is moving my troops inside chimeras towards heavy assault armies like Orks, and Khorne Bezerkers. Why sit back and just shoot? That wouldn’t be very sporting, would it? The results, let me tell you, are quite appalling! It turns out that Khorne Berzerkers are not very kind chaps! They chopped my tanks right into bits, it was dreadful. That Kharn the Betrayer is a scoundrel of the lowest order, and I would daresay, he is both shallow and pedantic. Always spouting, “Blood for the Blood God.” The Man simply doesn’t have much in the way of conversational skills, does he?

I was playing a fellow Zero Comp teammate Reece in a tournament, and I decided to charge forward with two veteran squads against said brute, Kharn the Betrayer, as I thought I could shoot him down before he got to me. I was in in for a rude awakening when he not only made all his invulnerable saves but managed to chop in half both chimeras and kill all the guys inside. I thought to myself: I immediately regret this decision.  Such callous behavior is not the mark of an honorable warrior. Bad form, sir!

Well, off to drink some tea for me. Until next time good people.

Play well, play fun, and play fair!



Company Command Squad- 160

10 – power weapon

4- meltaguns

55 pts Chimera


6x Psyker Battle Squad- 70


Veteran Squad -190

3x Plasma gun


55pts chimera – Heavy Bolter , Mulit-laser

Troops- Veteran Squad -190

3x Plasma guns


55pts chimera – Heavy Bolter , Mulit-laser

Veteran Squad -190

3x Plasma guns


55pts chimera – Heavy Bolter , Mulit-laser

Veteran Squad -190

3x Plasma guns


55pts chimera – Heavy Bolter , Mulit-laser

Fast Attack

Vendetta -130

Vendetta – 130

Vendetta -130

Heavy Support



Hydra Flak Tank Battery 2x – 150



About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

4 Responses to “40K Editorial: Snatching Defeat from the Jaws of Victory, by Luis Gonzalez”

  1. BdaGamer December 14, 2011 6:57 am #

    Blame the DICE!!!
    Theya re evil….

    • Reecius December 15, 2011 7:29 pm #

      Luis needs to blame something! Haha

  2. Dan Katz December 15, 2011 11:55 pm #

    I’ve noticed people tend to roll better whenever not using GW dice…..at least for me. Fail 3 armor saves no self repair necron fail that rolled an 11 for a LD 10 roll 2x in one game recently. Even the best scenarios with advantage to you can fail sometimes, maybe drop 1 vendetta and spend the points on a squad dedicated to a vendetta if IG have any assault type units that can fit in it.

    • Reecius December 16, 2011 12:58 pm #

      We keep telling Luis to get a Hellhound or two, and run the Plasmacutioner more often.

      He really does love to drive right at the enemy, no matter what army either of them is using! Haha.

Leave a Reply