Signals from the Frontline Episode 5: Necrons Tips, Tricks and Tactics

In this episode, Frankie and Reecius discuss Necrons tactics, some tips to using units, and some loop holes and rules issues to take note of. We also discuss the results of some of our play-testing so far and what units we are finding that work well.

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

3 Responses to “Signals from the Frontline Episode 5: Necrons Tips, Tricks and Tactics”

  1. Reecius
    Reecius November 11, 2011 1:46 am
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    Hey everyone, update on the Chronometron thanks to Winterman on DakkaDakka http://www.dakkadakka.com/dakkaforum/posts/list/0/409967.page#3560158

    “Chronometron only works on d6 rolls. BRB pg 2: “If you re-roll a 2D6 or 3D6 roll, you must re-roll all of the dice and not just some of them, unless the rule granting you the re-roll explicitly specifies otherwise.”

    Nothing specific in chronometron that would overrule that. I would love it though if it worked — for leadership also woulda been nice.”

    So that settles that! It is still a great item, though, and well worth it.

  2. Lucas November 17, 2011 9:09 pm
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    I think the main problem with the chronometron is that you’re taking a 40 point warrior without a gun to carry it. Maybe not for every points cost, or every unit. The aeon stave is really really weird.

    I also think one of the main ideas behind the ghost arc is keeping your warriors out of combat while rapid firing… jury is still out on whether that and 5 warriors worth of shooting is worth 115.

    Last thing you can say about the ghost ark is that, although the royal court can’t start in one, every unit in it can hop in one. Open topped av13 might make for a satisfying gunboat for shooty crypteks or to hop and charge out for a bunch of lords.

  3. Reecius
    Reecius November 17, 2011 10:12 pm
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    Yeah, I agree that taking a 5 man Warrior unit to ride in the Ghost Ark may not be the best use of it’s abilities. We have been experimenting with them, and have found that they do really well in a support role for large bricks of warriors. We have a battle report coming up today that will illustrate that well.

    The Aeonstave is a cool concept, but I honestly can’t see it working often. I see it more as a”I have to take it, oh wow, it actually worked!” kind of thing.

    And yes, the Royal court can get in the Ark (although not much else can!) which may end up being pretty cool. We will try out some death-star ideas with the Royal court in a Ghost Ark and see how it pans out.