Tag Archives: Tyranids
tyranid.01

Psychic Awakening III: Tyranid FAQ

Hey everyone, Danny from TFG Radio here, and today, we talk about the recent clarifications on Psychic Awakening III: Blood of Baal that GW has given to us Tyranids, and while it is easy to get a bit salty about it, there’s only smiles and tears, my friends, so choose how it goes. If you […]

8 Comments Continue Reading →
tyranid.01

Psychic Awakening III: Tyranid review, List Ideas, part 2

Hey everybody, Danny from TFG Radio here, and today, I am going to continue musing over the many, many myriad ways to build Tyranids in the post-Blood of Baal world, and this time, I am going to look at flooding the board with models. If you have a strong back and patience, check it out, […]

1 Comment Continue Reading →
tyranid.01

Psychic Awakening III: Tyranids Review, List Ideas

Hey everybody, Danny from TFG Radio here, and today, I am going to go through some lists that I’ve built that heavily utilize some aspect of all the new rules out of Psychic Awakening III: Blood of Baal. I like to call this set my Big Bug Ballyhoos. If you want more insights and tricks, […]

8 Comments Continue Reading →
tyranid.01

Psychic Awakening III: Tyranid Review, Stratagems

Hey everyone, Danny from TFG Radio here, and today, we are going to get into all the new stratagems available to Tyranids thanks to Psychic Awakening III: Blood of Baal. If you want to spend a CP to make one of your shelf-warmers playable, please read on. If you want to learn what other tricks […]

7 Comments Continue Reading →
tyranid.01

Psychic Awakening III: Tyranids review, Psychic Powers

Hey everybody, Danny from TFG Radio here, and today, let’s talk about harnessing the raw power of the greatest intelligence in any galaxy, The Hive Mind. While yes, our powers aren’t always considered good, but Psychic Awakening III: Blood of Baal has given us a new power for each codex Hive Fleet, and there is […]

35 Comments Continue Reading →
tyranid.01

Psychic Awakening III: Tyranid Review, Relics and Adaptive Physiology

Hey everyone, Danny from TFG Radio here, and today, we are going dive deep into the new hotness of Adaptive Physiology and the new Bio-Artefacts from Psychic Awakening III: Blood of Baal. If you want even more reviews and tricks, you should always keep an eye out on Frontline’s Tactics Corner. (more…)

4 Comments Continue Reading →
tyranid.01

Psychic Awakening III: Tyranid review, Hive-Fleet Adaptations

 Hey everyone, Danny from TFG Radio, and today, we talk about building your very own Hive Fleet of ravenous, mindless killing machines, just like mama used to make! If you like to Frankenstein some rules together to harness the power of jank, then you are the right place. Of course, you can also check out […]

3 Comments Continue Reading →
tyranid.01

Chapter Approved 2019: Tyranid Review

Hey everybody, Danny from TFG Radio here, and bless the Hive Mind, we have new points and new rules! I am going to be quite busy going through everything and anything, so strap in for a whole lot of Bug Talk. Let’s start with the first thing, perhaps the simpler side of the equation, points […]

3 Comments Continue Reading →
Art of War Logo screenshot

Art of War Ep 15.1 Alex Mcdougall on Forces of the Hivemind Strategy

Join Nick Nanavati and John DeMaris as they Break Down Alex Macdougall’s Strategy with his Tyranids and GSC. Swarmlord, Tyranids, and Abberants Oh My ! (more…)

Leave a comment Continue Reading →
tyranid.01

Tyranid Forgeworld Review – LoW: Hierophant

Hey all, Danny from TFG Radio here, and I am back from a few weeks lost in the wilds, and today, we wrap up the last unit review of the codex until hopefully, we get a fancy new 2.0 at some point.  Let’s look at our biggest and baddest bug, the one of our dreams […]

Leave a comment Continue Reading →