Tag Archives: Blood of Baal
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Tyranids: Looking at the 9th Rules

Hey everyone, Danny from TFG Radio here, and today, I am going to do a quick dive into the now released 9th edition rules, specifically things I haven’t covered in my series, and of course, with an eye on Bugs. The times, they are a-changing, Hive Fleets, so keep up with everything at Frontline’s Tactics […]

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Tyranids: Unsung Combos to Try

Hey all, Danny from TFG Radio here, and today, I want to expand upon my last article that was looking at skew lists in the digital tabletop age, and I wanted to see how folks have experienced using some relatively odd or unloved units/combinations now that you can do so with minimal investment. As always, […]

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Tyranids: Crazy skew to test

Hey all, Danny from TFG Radio here, and today, I am going to talk about some out of the box, hard to build Tyranid lists that in the quarantine age of digital Warhammer could actually do some work. Of course, if you want plenty of reading to spend the hours, head on over to Frontline’s […]

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Tyranids: Dealing with the Marine-Meta

Hey everybody, Danny from TFG Radio, and today, I am shifting back my focus, at least for the week, to my beloved bugs. There’s no bones about it, Space Marines are dominating the meta, and it can feel real frustrating to play them, especially since some of our more common tricks don’t work too well […]

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Psychic Awakening III: Tyranid list ideas, part 3

Hey everyone, Danny from TFG Radio here, and today, I go over some weird and wacky lists that I cooked up with Tyranids thanks to our newest toys in Psychic Awakening III: Blood of Baal.  If you like the jank, then come on by, and if not, stay awhile anyway.  If you want to learn […]

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Psychic Awakening III: Tyranid FAQ

Hey everyone, Danny from TFG Radio here, and today, we talk about the recent clarifications on Psychic Awakening III: Blood of Baal that GW has given to us Tyranids, and while it is easy to get a bit salty about it, there’s only smiles and tears, my friends, so choose how it goes. If you […]

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Psychic Awakening III: Tyranid review, List Ideas, part 2

Hey everybody, Danny from TFG Radio here, and today, I am going to continue musing over the many, many myriad ways to build Tyranids in the post-Blood of Baal world, and this time, I am going to look at flooding the board with models. If you have a strong back and patience, check it out, […]

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Psychic Awakening III: Tyranids Review, List Ideas

Hey everybody, Danny from TFG Radio here, and today, I am going to go through some lists that I’ve built that heavily utilize some aspect of all the new rules out of Psychic Awakening III: Blood of Baal. I like to call this set my Big Bug Ballyhoos. If you want more insights and tricks, […]

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Psychic Awakening III: Tyranid Review, Stratagems

Hey everyone, Danny from TFG Radio here, and today, we are going to get into all the new stratagems available to Tyranids thanks to Psychic Awakening III: Blood of Baal. If you want to spend a CP to make one of your shelf-warmers playable, please read on. If you want to learn what other tricks […]

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Psychic Awakening III: Tyranids review, Psychic Powers

Hey everybody, Danny from TFG Radio here, and today, let’s talk about harnessing the raw power of the greatest intelligence in any galaxy, The Hive Mind. While yes, our powers aren’t always considered good, but Psychic Awakening III: Blood of Baal has given us a new power for each codex Hive Fleet, and there is […]

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