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How Do I Horror?

Just in time for Halloween Thanksgiving, we’ve got some tips for including elements of horror in your game sessions. Because the true horror, is dealing with your family. (more…)

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Making Interesting NPCs

It’s something every DM struggles with- how do you make your players care about your NPCs and have reactions, either positive or negative, to them? (more…)

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lizardfolk

Monsters Are People, Too

Are your combats lacking pep? Has fighting lost its zazz? Do you need a little pick-me-up on the battlefield, something to give your encounters a kick in the pants? My friend, you don’t need better monsters, you need smarter monsters. (more…)

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How Do I Exploration?

Exploration is fundamental to a lot of types of D&D games, but making such a “sandbox” game be fun rather than boring can be a real challenge. How do you make that happen, and what tools are out there to help you? (more…)

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Parting Ways

“Parting is such sweet sorrow,” sayeth the bard, but clearly not as sweet as Mountain Dew Gamer Fuel. (more…)

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Making Die Rolls Matter

Before you toss that d20 down, stop and think: is it morally right of me to change the course of fate by doing this? Do I deserve to roll this die? Ha ha just kidding. Unless…? (more…)

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Immerse Your Players In Your Game

A lot of Dungeon Masters struggle to get their players to care about, or be a part of, the campaigns they create. But there’s one simple way to get them hooked into things, and it’s probably easier than you think. (more…)

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Dungeons and Dragons

Making a D&D World Your Own

DMing a campaign is one of the hardest things you can do when playing D&D. Here are some tips on ways you can make your life easier when staring out a game, and some pitfalls to avoid. (more…)

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Games Workshop Previews the New Statlines!

WOW!! Some really incredible news about the new unit and weapon statlines coming out that you have to see! Click to read on, or check out the Tactics Corner for more reviews and strategies. (more…)

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Solving For First

From the numbers coming out of tournaments- and the near-universal assessment of the competitive community- taking the first turn appears to be a significant advantage. How do we solve this problem? Click to read more, or check out the Tactics Corner for reviews and strategies. (more…)

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