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Dungeons and Dragons

Making a D&D World Your Own

DMing a campaign is one of the hardest things you can do when playing D&D. Here are some tips on ways you can make your life easier when staring out a game, and some pitfalls to avoid. (more…)

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Games Workshop Previews the New Statlines!

WOW!! Some really incredible news about the new unit and weapon statlines coming out that you have to see! Click to read on, or check out the Tactics Corner for more reviews and strategies. (more…)

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Solving For First

From the numbers coming out of tournaments- and the near-universal assessment of the competitive community- taking the first turn appears to be a significant advantage. How do we solve this problem? Click to read more, or check out the Tactics Corner for reviews and strategies. (more…)

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The Problem With Tau

Tau have been one of the most divisive factions in the game over the years, with many people either loving or hating them. Can we find a root cause for why, and why GW has struggled to balance them? Click to read on, or check out the Tactics Corner for more reviews and strategies. (more…)

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Five Factions Games Workshop Forgot They Released

new edition who dis? (more…)

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Looking At Armies in 9th

A little peek into the armies I’ve been working on in 9E, and some thoughts on their factions. Click to read on, or check out the Tactics Corner for more reviews and strategies. (more…)

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Rating the New Secondary Objectives

If you’re looking for a guide on which secondaries to pick in the new edition, this is one such guide. No one can say that it isn’t. Click to read on, or check out the Tactics Corner for more reviews and strategies. (more…)

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Ten Things You’re Going to Do Wrong in 9E

Although 9th Edition is, in many ways, very similar to 8th, there are also a lot of important differences that can trip you up. Some of them are very small, but others can be quite large- so from my experience with the new edition so far, here are ten things you should keep an eye […]

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The Five Turn Life

Five finite flings favor fortune and fervor over feckless firepower; fools fear the flip, but foxy followers find foundational formulas fuseful. (more…)

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Which Points Changes Matter?

We’re starting to see the first wave of points change information on different units (and factions) for 9E. But how many of them are actually relevant? Click to read on, or check out the Tactics Corner for more reviews and strategies. (more…)

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