LVO 2016 ITC Team Tournament

lvo2016

Purchase your ITC Team Tournament ticket, here.

The ticket covers the entire team of 6 players.

We’re very pleased to announce our inaugural ITC Team Tournament! Inspired by events such as the ATC and ETC, the ITC TT will be something new and exciting to add to the LVO lineup. Mission and format design has been a collaborative effort between the Frontline Gaming staff and experienced Team Tournament veterans such as former USA team captain Ben “Spacecurves” Mohlie, Nick “Darkwyn” Rose, Ben “Dr. Insanotron” Cromwell, and Thomas “Goatboy” Reidy.

It is a Sunday event so most of the 40k Championships players will be free that day. If you end up making the 40k Championships finals and have purchased a ITC TT ticket, you will be refunded your ticket cost.

ITC Team Tournament Guidelines

Overall Guidelines

  • Sunday, February 7th, 2016
  • Registration: 9:00am
  • Round 1: 9:30am
  • 3 Round event.
  • Teams of 6 players
  • 3hr rounds (includes time for pairings)
  • ITC FAQ
  • ITC Team Tournament Missions

Army Construction Guidelines

  • 1850pts per player
  • Individual team member armies must follow all normal ITC restrictions for army selection.
  • No members of the same team may have a detachment that is the same faction as any other member of the team.
    • Detachments that contain multiple Factions, such as the War Convocation, count each sub faction within them towards the team limit. For example, one team member with the War Convocation formation would take the Imperial Knight, Skitarii and Adeptus Mechanicus factions for their team.

Team Pairings Process

  • At the beginning of each round of the ITC Team Tournament, team captains will determine which of their players will play against each member of the opposing team using the following process:
    • Each captain secretly writes down on their player packet one of their teammates to be their “team champion” for the round. The note with the selection from each captain is placed face down on the table. The selected “team champion” will be the last teammate paired, and will always be paired against the opposing “team champion.”
    • The captains then roll off, and the captain with the high roll can choose to place one of their teammates
    • The captain placing their player out first (team A) chooses one of their players, and announces they are being placed out for pairing. The other captain (team B) may then choose one of their players to play against them. The team A player on “defense” may then choose which of the 6 tables their game will take place on.
    • Next, captain of team B places one of their players out for pairing, and the captain of team A then chooses one of their players to oppose them and the “defending” player in turn chooses which table their game will be played on.
    • When all players have been paired, the champions are revealed and play each other on the last available board.

Scoring

  • The outcome of matches between teams is determined by the total Game Point scores of the six games being played.
  • Each individual game has a total of 20 Game Points.
  • There are a total of 120 Game Points possible in each round, determined by adding all team members scores together for the round. The Game Points accrued by each team will determine the outcome of the match. The scoring goes as follows:
    • 72 or more game points = Match Victory (2 Match points awarded)
    • 49-71 game points = Match Draw (1 Match point awarded)
    • 48 or fewer game points = Match Loss (0 Match points awarded)
  • Match point totals determine which teams will win the Gold, Silver, and Bronze medals. Game Points totals accrued across the three matches will be used to break ties between teams with the same Match Points.

ITC Team Tournament Missions

Scenario 1 –

Deployment style: Vanguard Strike

Mission 1: Crusade.

  • The Crusade objectives are the same as the Maelstrom objectives.

Scoring:

  • 8 Game Points for controlling more objectives than your opponent at the end of the game.
  • 4 Game Points to each player if tied.

Mission 2: ITC TT Maelstrom: 5 Objectives

Objective marker placement:

  • No objective may be placed within 6” of a table edge or 12” of another objective.
  • Objective 3 is placed in the exact middle of the table.
  • Each player then places an objective marked 1 in their own deployment zone, starting with the player that chose their deployment zone first.
  • Each player then places an objective marked 2 more than 6″ outside of their own deployment zone.

Scoring:

  • 8 Game Points for earning more Maelstrom points than your opponent.
  • 4 Game Points to each player if tied.

Mission 3: Bonus Points

  • First Blood
  • Slay the Warlord
  • Linebreaker
  • Big Game Hunter

Scoring:

  • 1 Game Point for each Bonus Point earned.

ITC Team Tournament Modified Maelstrom Table #1

Roll 2 Maelstrom objectives every player turn, at the beginning of the turn.

1d6 Table

  1. Hold either objective #1
  2. Hold either objective #2
  3. Hold objective #3
  4. Destroy an enemy unit.
  5. Destroy an enemy unit.
  6. Destroy an enemy unit.

Scenario 2 –

Deployment style: Hammer and Anvil

Mission 1: Kill Points

Scoring:

  • 8 Game Points for scoring more Kill Points than your opponent at the end of the game.
  • 4 Game Points to each player if tied.

Mission 2: ITC TT Maelstrom: 5 Objectives

  • No objective may be placed within 6” of a table edge or 12” of another objective.
  • Objective 3 is placed in the exact middle of the table.
  • Each player then places an objective marked 1 in their own deployment zone, starting with the player that chose their deployment zone first.
  • Each player then places an objective marked 2 more than 6″ outside of their own deployment zone

Scoring:

  • 8 Game Points for earning more Maelstrom points than your opponent.
  • 4 Game Points to each player if tied.

Mission 3: Bonus Points

  • First Blood
  • Slay the Warlord
  • Linebreaker
  • Big Game Hunter

Scoring:

  • 1 Game Point for each Bonus Point earned.

ITC Team Tournament Modified Maelstrom Table #1

Roll 2 Maelstrom objectives every player turn, at the beginning of the turn.

1d6 Table

  1. Hold either objective #1
  2. Hold either objective #2
  3. Hold objective #3
  4. Have a scoring unit in the opponent’s deployment zone.
  5. Have 3 of your scoring units and no enemy scoring units in your deployment zone.
  6. Have more scoring units outside of your deployment zone than your opponent.

Scenario 3 –

Deployment style: Dawn of war

Mission 1: Emperor’s Will

Scoring:

  • Objectives marked 1 are the Emperor’s Will objectives.
  • 8 Game Points for controlling more Emperor’s Will objectives at the end of the game than your opponent.
  • 4 Game Points to each player if tied.

Mission 2: ITC TT Maelstrom: 5 Objectives:

  • No objective may be placed within 6” of a table edge or 12” of another objective.
  • Objective 3 is placed in the exact middle of the table.
  • Each player then places an objective marked 1 in their own deployment zone, starting with the player that chose their deployment zone first.
  • Each player then places an objective marked 2 more than 6″ outside their own deployment zone.

Scoring:

  • 8 Game Points for earning more Maelstrom points than your opponent.
  • 4 Game Points to each player if tied.

Mission 3: Bonus Points

  • First Blood
  • Slay the Warlord
  • Linebreaker
  • Big Game Hunter

Scoring:

  • 1 Game Point for each Bonus Point earned.

ITC Team Tournament Modified Maelstrom Table #3

Roll 2 Maelstrom objectives every player turn, at the beginning of the turn.

1d6 Table

  1. Hold either objective #1
  2. Hold either objective #2
  3. Hold objective #3
  4. Destroy an enemy unit.
  5. Destroy an enemy unit.
  6. Destroy an enemy unit.