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 Post subject: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Thu Jul 31, 2014 11:09 am 

Joined: Sun Jun 08, 2014 12:45 pm
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Mugu Games 1850 ITC Singles Tournament!

Location:
5233 Evergreen Way
Everett WA 98203
425-322-4826
http://www.Mugugames.com, forums www.Mugugames.net

Date and Time: Sept 6th 2014
Doors open at 10am, games start at 11am

Cost: $15 cash (can't use store credit) per player, and if you prepay at least one week early you will be entered into the random drawing.

Army Composition: 1850 Pts per Player, you may only use two detachments. (primary, allied, low, fort, other... total of two.) YES Escalation, YES Stronghold Assault, YES Dataslates ( a Single one per Team), YES Forgeworld (no limit on number of units) YES Ranged D WEAPONS ALLOWED.


Rounds: Three Rounds that will be given a time limit of two and a Half hours plus a 15 minute deployment time. Each round is Six turns. Do not roll for random game length. In the case of 20 minutes or less left to play, each player gets 10 minutes to complete one full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn.

Prizes: Prizes will be based on attendance and split as follows.. 1/3 First Prize (Credit), 1/3 Best Appearance (Credit), 1/3 Best Army (1 player of each army represented will receive an item from that armies range, cannot be traded in or returned)

PLEASE READ THE FOLLOWING, we have changed our tournament format to the Bay Area Open style for Various reasons. I have changed a few things here that is different from theirs so please be aware. Also we will be using the FAQ's listed here that are BAO and a slight change for Mugu http://www.mugugames.net/index.php?/top ... ament-faq/

This may look familiar... :D

40K Tournament Format
Exactly as BAO for this tournament. To be modded in the future.
Every scenario has a total of 10 possible points.
Whoever has the most points, wins. Equal points is a tie. There are no degrees of victory, winning by 1 point or 10 is counted the same.
The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 4-3 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 4-3 record who accumulated 7 points in each of his 7 games would end with a final score of (4,049points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.
Pairings are Swiss style, based on strength of schedule.

Scenarios
Scenarios will be the ones used at BAO 2014, with a mix of BRB scenarios and a new Modified Maelstrom mission added in as the secondary mission.
Book bonus points are added to the total, not to each mission. For example, if you win the Primary mission, lose the Secondary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points very straightforward.

Fortifications
chosen from the following list. All of the rules may be found in the Stronghold Assault supplement. No Fortification Formations or upgrades from pg. 18of the Stronghold Assault book will be allowed with the exception of the Battlements & Battlefield section.
Aegis Defense Line
Fortress of Redemption
Imperial Bastion
Promethium Relay Pipes
Skyshield Landing Pad
Void Shield Generator
Firestorm Redoubt
Vengeance Weapons Batteries

Lords of War
Players are required to have the actual LoW model to use them. Exceptions will only be made for exceptional conversions. What constitutes an exceptional conversion is determined at the sole discretion of the Tournament Organizers. Send pictures of your model in advance if you have any doubts.
Please note, the Impending Doom (+1 to Seize the Initiative for a player facing a LoW who does not have one), and Through Attrition, Victory (+1 Victory Point for every 3 Hull Points or Wounds done to a LoW, counted towards the secondary mission) special rules will be in effect if either player in a given game has a Lord of War.
A LoW may be chosen from the following list.
All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed
Crassus Armored Assault Transport
Gorgon Heavy Transporter
Minotaur Artillery Tank
All Macharius chassis vehicles.
All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014
Valdor Tank Hunter
Marauder Bomber (may not take Hellstorm bombs)
Maurader Destroyer
Fellblade
Cereberus Heavy Tank Destroyer
Thunderhawk Transporter
Greater Brass Scorpion of Khorne
Obelisk
Ghazgkull Thraka
Stompa
Gargantuan Squiggoth
Kustom Battle Fortress
Kill Krusha Tank
Kill Blasta
Cobra
Scorpion
Lynx with Pulsar (but not with Sonic Lance)
Tiger Shark (Escalation version)
Orca Dropship
Barbed Hierodule


Mysterious objectives are NOT used.
Mysterious Terrain is NOT used.
If you roll your Warlord trait out of the BRB, you roll once and choose any trait with that number. If rolling out of a codex, generate the trait as normal.

Allowed Armies
All current Codices, and White Dwarf armies will be allowed.
Allies per the Rule Book will be allowed.
Forge World units will be allowed. The most recent version of the rules must be used.
Forge World Army Lists will NOT be allowed.
Each player MUST have his pertinent rulebook with him to show his opponent or a photocopy of the most recent rules for any Forge World units they may be using.

Rules Judgments
Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
1. Main Rule Book
2. FAQs and Erratas
3. IGTC FAQ
4. Chris.... he is the final say

Painting
Painting is voted on by all participants, with a tie decided by the Head Judge

Comp and Sports
There will be no comp scores at this event. We feel that the game has an inbuilt comp system with the rulebooks and Codices. We do not feel that a second, player created level of comp is necessary. So bring whatever army you want to play!
Sportsmanship will be handled as a simple thumbs-up, thumbs-down check box on the results sheet.
The temptation to ding someone on sports after a tough loss is often too much for many players to resist. We therefore are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs down mark on sportsmanship. This system is intended to punish those who are being abusive, but to not allow chimpmunking. After a great deal of real world use, we have found this system to work very well.
Legitimate reasons to give an opponent a thumbs down on sports:
1. Your opponent was 15 or more minutes late to the round.
2. Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
3. Your opponent intentionally cheated. Be prepared to support your case to a judge.
4. Your opponent slow played. We define slow playing as not completing 4 game turns of play. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.
What does NOT constitute a thumbs down on sports?
1. You argued over rules with your opponent.
2. Your opponent beat you.
3. You didn’t like your opponent’s army.
4. Your opponent thinks the Black Lion never should have been the head of Voltron. The Green Lion was way cooler. NERD RAGE!!!
A negative mark on sportsmanship will be met with administrative action as follows:
1. First thumbs down: A verbal warning from a judge, up to reversing a win to a loss.
2. Second thumbs down: Reversing a win to a loss, up to disqualification from any prize support.
3. Third thumbs down: disqualification from any prize support, up to expulsion from the event with no refund of the ticket price.
4. Fourth thumbs down: Expulsion from the event with no refund of the ticket price.

*WYSIWYG*
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts As armies with counts as allies will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an Adeptus Mechanicus army using extensive kit bashing and conversions will be fine. If you go this route, YOU ARE REQUIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTENANT RULES! You must also present this to them prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this.
If your army uses only a single Codex but if for example you have Crimson Fists models using the Blood Angels Codex, or Chaos models using the Space Wolves Codex, that is acceptable. Allies for this type of army however, MUST be represented by their actual models. This is to avoid confusion. No exceptions.
If you are using converted or scratch built models with Forge World rules, this is acceptable so long as your model is as close to the represented model as possible in terms of equipment, size and shape. We will not be lenient with this.
If you have any questions about your army, ask us prior to the event so that we can let you know if what you have will be acceptable or not.

Modeling for Advantage
There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.
Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:
1. Ask the player to play the model as if it were a GW standard, modern version.
2. Call a judge to ask for a judgement.
3. Possibly substitute the model with an appropriate replacement.
Examples of what we consider modeling for advantage:
1. Using out of date and inappropriately sized models such as the rogue trader era Eldar Avatar (which currently is a large, monstrous creature model but back then, was the size of a Space Marine, which would now grant huge advantages due to being so much smaller) or Gorka Morka Trukks (which are less than half the size of modern versions). If an army is made predominantly of Rogue Trader era minis (or any era) and is clearly going for a theme, then exceptions will be made. If it appears to a judge that the player is in fact modeling for advantage, then action will be taken.
2. Increasing or decreasing the size of models to gain an advantage in gaining or granting cover. Custom Battle Wagons often fall into this category.
3. Altering a model to increase the range of a model or to benefit your LOS.

Terrain
Terrain will be prearranged and laid out by the TO’s prior to the event. We will not be using terrain placement rules per the book as it is too time restrictive. If you come to a table and feel that it is not sufficiently or fairly arranged, or that it may have been moved by the previous players, alert a TO who will arrange the terrain appropriately.
Hills: All hills are open terrain, granting 4+ cover via LOS blocking/interference as normal.
Barriers: All barriers grant cover per the book and are not considered to be Aegis Defense lines unless they were purchased and placed by a player.
Buildings/ruins: All buildings and ruins are assumed to have a ladder or other means for moving up and down. Rules in the Rule Book will be used for Ruins and Buildings.
Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).
All other terrain functions as outlined in the BRB pg. 108-113 book.

What to Bring
Your Army
Tape Measure, Dice, Game Aids, etc.
3 Objective Markers on 25mm bases
2 Typed Copies of your army list.

All discussions based on the tournament will be held at Mugugames.net under Warhammer 40k and the appropriate post.


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Thu Jul 31, 2014 3:58 pm 

Joined: Sat Oct 19, 2013 10:57 am
Posts: 133
I can tell you guys this is a great place to play with really cool people and parking with a bowling alley across the street that sells cheap drinks and eats so come on down!!!


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Thu Jul 31, 2014 4:01 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
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Awesome, I hope you all have a great time! Wish we could make it.

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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Thu Jul 31, 2014 5:58 pm 

Joined: Sun Jun 08, 2014 12:45 pm
Posts: 73
Preregister here http://www.mugugames.com/catalog/warham ... ent/125743

If that doesn't work, go to www.mugugames.com and search for 1850


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Wed Aug 06, 2014 10:57 pm 

Joined: Thu Jun 26, 2014 6:47 am
Posts: 48
I have my ticket already :D, but I was wanting to know if we have to have to turn in what army and list we are bringing before the tourney?? If so, by when?

Also does they army need to be 100% painted to be able to play?


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Thu Aug 07, 2014 7:58 am 

Joined: Sun Jun 08, 2014 12:45 pm
Posts: 73
No I just quickly glance over the army lists prior to the event starting.

100% painted no... however it just means you probably wont be winning the favorite army prize lol

Looking forward to seeing you there!


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Fri Aug 08, 2014 8:24 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
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Location: Martinez, CA
Man, sounds like a super fun event!

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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Mon Aug 11, 2014 7:33 am 

Joined: Sun Jun 08, 2014 12:45 pm
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Getting closer!! I'm excited. Reece, you guys need to make it up sometime next year. Would be amazing to have you guys in store!


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Mon Aug 11, 2014 6:24 pm 

Joined: Sun Jun 08, 2014 12:45 pm
Posts: 73
Just a reminder...

Army Composition: 1850 Pts per Player, you may only use two detachments. (primary, allied, low, fort, other... total of two.) YES Escalation, YES Stronghold Assault, YES Dataslates ( a Single one per Team), YES Forgeworld (no limit on number of units) YES Ranged D WEAPONS ALLOWED.


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Wed Aug 27, 2014 11:04 am 

Joined: Sun Jun 08, 2014 12:45 pm
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Only 10 Tickets left... don't wait to register. From what I understand there are quite a few planning on registering when they show up.


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Wed Aug 27, 2014 1:31 pm 

Joined: Thu Jun 26, 2014 6:47 am
Posts: 48
Khaine20 wrote:
Just a reminder...

Army Composition: 1850 Pts per Player, you may only use two detachments. (primary, allied, low, fort, other... total of two.) YES Escalation, YES Stronghold Assault, YES Dataslates ( a Single one per Team), YES Forgeworld (no limit on number of units) YES Ranged D WEAPONS ALLOWED.



I was just wanting to confurm something.. That you are allowing "Come the Apocalypse" for one of the detachments for ally's in the tourny. example "''Tyranid and necrons"" in the same army list. :lol:


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Wed Aug 27, 2014 3:19 pm 

Joined: Sat Oct 19, 2013 10:57 am
Posts: 133
I am not the TO at Mugu but I think they are following the BAO on this one so no come the apoc.


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Wed Aug 27, 2014 7:59 pm 

Joined: Thu Jun 26, 2014 6:47 am
Posts: 48
MarkDawg wrote:
I am not the TO at Mugu but I think they are following the BAO on this one so no come the apoc.



I asked this question on the store forum and wa told yes. but thier wa come other people aking thng too. So I thought ask here as ther was no other people aking to make sure.
One guy was taking a IK wth Necron in their forum for list that people are taking. So i was wanting to make sure. Becaue I have a Tyranids//Necron list i would love to take :twisted:
Some people think they can take two primary detachments on their forum as well.


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Thu Aug 28, 2014 4:37 am 

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Yes you can. We are allowing come the apocalypse allies. And two detachments total. Your choice of where they come from


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Fri Sep 05, 2014 2:48 pm 
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Good luck, tomorrow!

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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Sat Sep 06, 2014 3:01 pm 

Joined: Sun Jun 08, 2014 12:45 pm
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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Sat Sep 06, 2014 3:57 pm 

Joined: Sun Jun 08, 2014 12:45 pm
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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Sun Sep 07, 2014 8:04 am 

Joined: Sun Jun 08, 2014 12:45 pm
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The First Annual ITC Event at Mugu Games has Ended!

Thank you to everyone that came out, and to all the people who came in early to assist in setting up and getting things going. We look forward to LVO and hosting another ITC event again next year!

Here are the Results!

1st Place $100.00 - JP Mawet, Playing Chaos Daemons allied with Imperial Knights.
Best Painted $100.00- Tyler Mchaud With a beautifully painted Chaos Daemons army

Best of faction prizes was a Model from that Faction. Congratulations to the Following Players!
Best Necron - Baxter Seguin
Best Space Marine- Noah Beddome
Best Eldar- Matt Graff
Best Tau- Chuck Arnett
Best Tyranids- Chancy Rickey
Best Orks- Doug Eakin
Best Dark Angels- Matt Lewis
Best Daemons- Tyler Mchaud
Best Space Wolves- Mike Fritts
Best Grey Knights- Rees Shuman

Thanks to everyone again!

Heres the Individual Results and Rankings

1. JP Mawet 3022 BP Chaos Daemons / Imperial Knights
2. Baxter Seguin 3022 BP Necrons
3. Josh Bagwell 3018 BP Necrons
4. Vincent Price 2025 BP Imperial Knights
5. Noah Beddome 2020 BP Clan Raukaan / Officio Assassinorum
6. Matt Graff 2019 BP Eldar
7. Shawn Kelleher 2019 BP Imperial Knights / Space Wolves
8, Chuck Arnett 2017 BP Tau / Eldar
9. Chancy Rickey 2016 BP Tyranids / Necrons
10. Doug Eakin 2015 BP Orks
11. Matt Lewis 2013 BP Dark Angels
12. John McNaughton 2012 BP Dark Angels
13. Tyler Mchaud 1017 BP Chaos Daemons
14. Don Gisch 1016 BP Necrons
15. Margaret Alcock 1013 BP Necrons
16. Mike Fritts 1010 BP Space Wolves
17, Denny Page 1010 BP Space Marines (White Scars)
18. Colin Davies 1008 BP Necrons
19. Todd Johansson 1008 BP Tyranids
20. Rees Shuman 1008 BP Grey Knights / Astra militarum
21. Dave Legge 1005 BP Necrons / Imperial Knights
22. Pete Mcgwire 4 BP Space Marines (Salamanders) / Imperial Knights
23. Alex Chobot 4 BP Space Wolves
24. Andrew Rogers 3 BP Space Wolves


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 Post subject: Re: Mugu Games Everett WA ITC tournament Sept 6th
PostPosted: Sun Sep 07, 2014 10:42 am 

Joined: Sat Oct 19, 2013 10:57 am
Posts: 133
Sweet event man looks like it was a blast glad I could help out and I will again. Nice pics BTW. Fat mats FTW!!

Great turn out who knew there were that many Necron players they came out of the woodwork!


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