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 Post subject: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 9:15 am 
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Guardian Cup VII – May 31st-June 1st
Tournament Organizer: Aaron Albert (Captain A) captainaka@hotmail.com

What:
40k, ‘LVO Style’ 2 day, bracketed tournament.
Part of the LVO Circuit!
6 Rounds (3 per day), using ‘LVO’ Missions.
1850 Points
Escalation, Stronghold Assault, Dataslates, Formations, Digital Codexes will be allowed with the following restrictions:
2 Codex Limit – each codex, ally, dataslates, formation, and escalation you choose counts as one of your “codex” choices.
Escalation - no ranged weapons with D allowed. No non-Escalation FW. 550 points cap on Escalation units.
Stronghold Assault - no defense networks (multi forts) or void shields.
We will be using the LVO Open FAQ with the 2+ nerf (if you have a reroll of a 2+, the best you can have is a 4+ on the next roll.)

No Forge World.

When:
May 31st and June 1st Check-in time is 10:00 AM
Guarantee your spot by paying in advance for your ticket
$35.00, non-refundable.

Why:
Play 40 and drink beer, win The Guardian Cup, your overall bracket, or other trophies for Sportsmanship, Painting, and Achievements

Where:
Guardian Games
345 SE Taylor
Portland OR, 97214
503-238-4000

Note: Guardian Cup will be using Torrent of Fire, get your smart phones and iPads ready.

Night Fighting and Reserve rules (p124) are in play for all rounds. ‘Mysterious’ objective rules should not be used.

DAY ONE, ROUND ONE : 10:15 to 1:15

DAY ONE, LUNCH: 1:15 to 2:00

DAY ONE, ROUND TWO : 2:00 to 5:00

DAY ONE, ROUND THREE: 5:15 to 8:15

END OF DAY ONE: Brackets Generated.

DAY TWO, ROUND FOUR : 10:15 to 1:15

DAY ONE, LUNCH: 1:15 to 2:00
Display your Armies along with a copy of your list which includes your name. Take your time to check out the armies, then fill out your favorite armies voting sheet.

DAY TWO, ROUND FIVE : 2:00 to 5:00

DAY TWO, ROUND SIX : 5:15 to 8:15

AWARDS CEREMONY: 8:30

Caveat: Before anyone gets in a tiff and starts to complain about what is and what is not being allowed, please know that this was an intense and thoughtful decision. I love this game and have been part of the community for years now. I am not getting paid to run this event (and it is pretty much on my birthday May 30th) nor am I getting anything. I am running this event because I love the game and love the store that I call home. This should be a great time to come together and play 6 games of 40k without drama or headaches. We all know that Games Workshop is moving at a pace that is quite fast and difficult to keep up with. I have been talking with other TO’s and this is pretty much the direction that they are going as well. No matter what I do, I will not make everyone happy and I understand that. Please keep things civil and if you want to discuss this with me directly, feel free to email me at captainaka@hotmail.com.

Guardian Cup Tournament Format Guidelines
1,850pts
40K Tournament Format
• Every scenario has a total of 10 possible points.
• Whoever has the most points, wins. Equal points is a tie. There are no degrees of victory, winning by 1 point or 10 is counted the same.
• The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 4-3 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 4-3 record who accumulated 7 points in each of his 7 games would end with a final score of (4,049points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.
• Pairings are Swiss style, based on strength of schedule.
Scenarios
Each scenario is built using two book missions played simultaneously with all 3 book bonus points. Each mission is distinct, for example, Heavy Support units in Big Guns Never Tire can not take the Relic. Winning one mission earns that player its points. If a mission is tied, neither player earns the points. Any bonus points earned via Warlord traits, etc. apply to the primary mission only. For example, if your Warlord becomes a scoring unit, that will only apply to the primary mission.
In the Scouring, each player places 2 objectives in their opponent’s deployment zone and 1 outside of either player’s deployment zone following normal objective placement rules (6 total on the board for the Scouring). Each player has a 1, 2, and 3 point objective, which are revealed just before the role to seize the initiative as normal. You will end up with 2 objectives in no man’s land, and 2 in each deployment zone. Destroying fast attack choices counts for points to this mission.
In Big Guns Never Tire, each player places 2 objectives, one in their own deployment zone, the other in their opponent’s following normal objective placement rules (4 total for this objective on the table). You will end up with 2 in each deployment zone. Destroying Heavy Support choices counts for points to this mission.
Book bonus points are added to the total, not to each mission. For example, if you win the Primary mission, lose the Secondary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points very straightforward.
• All Fortifications are allowed. If you are placing a large Fortification that would displace a piece of terrain already on the board, simply remove it.
• Mysterious objectives are used.
• Mysterious Terrain is not used.
• If you roll your Warlord trait out of the BRB, you roll once and choose any trait with that number. If rolling out of a codex, generate the trait as normal.
1. Scenario 1: Emperor’s Will (4pts) and Crusade (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.
2. Scenario 2: The Scouring (4pts) and Purge the Alien (3pts): Hammer and Anvil Deployment. There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone. See scenario guidelines.
3. Scenario 3: The Relic (4pts) and Big Guns Never Tire (3pts): Vanguard Strike Deployment. There are always 4 objectives for Big Guns Never Tire. See scenario guidelines.
4. Scenario 4: Crusade (4pts) and Emperor’s Will (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.
5. Scenario 5: Purge the Alien (4pts) and The Scouring (3pts): Vanguard Strike Deployment. There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone. See scenario guidelines.
6. Scenario 6: Big Guns Never Tire (4pts) and The Relic (3pts): Hammer and Anvil Deployment. There are always 4 objectives for Big Guns Never Tire. See scenario guidelines.
7. Scenario 7: Emperor’s Will (4pts) and Crusade (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.
General Guidelines
Mission Order of Operations
1. Roll for Warlord Traits and generate Psychic powers. Each player rolls 1D6, chooses any of the three Warlord Traits with that number for their trait. If rolling from a codex Warlord Table, roll for the power as normal.
2. Roll for Night Fighting.
3. Roll for Sides. The player rolling highest chooses their deployment zone (but does not yet deploy their army, as normal) and deploys any Fortifications. The player going second then does the same.
4. Place objectives, with the player that chose their deployment zone first, placing the first objective. This can be any objective. The Relic automatically goes in the middle and is placed before any other objectives.
5. Roll for first turn as normal, following book guidelines for deploying forces, reserves, Seize the Imitative, etc.
Allowed Armies
• Escalation, Stronghold Assault, Dataslates, Formations, Digital Codexes will be allowed with the following restrictions:
o 2 Codex Limit – each codex, ally, dataslates, formation, and escalation you choose counts as one of your “codex” choices.
o Escalation - no ranged weapons with D allowed. No non-Escalation FW. 550 points cap on Escalation units.
o Stronghold Assault - no defense networks (multi forts) or void shields.
o All current Codices, and White Dwarf armies will be allowed.
• Allies per the Rule Book will be allowed.
• No Forge World.
Rules Judgments
Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
1. Main Rule Book
2. FAQs and Erratas
3. IGTC FAQ
4. Consensus of judges present at the time. Please note, that these judgments are final. We are da law!!!
Painting
While there is no painting requirement, the only prize you can win except raffle prizes is best general if you do not have a minimum of 3 colors. We count primer as a color. No basing requirement. Painting is judged by your peers in a “best of” category selection.
Comp and Sports
There will be no comp scores at this event. We feel that the game has an inbuilt comp system with the rulebooks and Codices. We do not feel that a second, player created level of comp is necessary. So bring whatever army you want to play!
Sportsmanship will be handled as a simple thumbs-up, thumbs-down check box on the results sheet.
The temptation to ding someone on sports after a tough loss is often too much for many players to resist. We therefore are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs down mark on sportsmanship. This system is intended to punish those who are being abusive, but to not allow chimpmunking. After a great deal of real world use, we have found this system to work very well.
Legitimate reasons to give an opponent a thumbs down on sports:
1. Your opponent was 15 or more minutes late to the round.
2. Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
3. Your opponent intentionally cheated. Be prepared to support your case to a judge.
4. Your opponent slow played. We define slow playing as not completing 4 game turns of play. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.
What does NOT constitute a thumbs down on sports?
1. You argued over rules with your opponent.
2. Your opponent beat you.
3. You didn’t like your opponent’s army.
4. Your opponent thinks the Black Lion never should have been the head of Voltron. The Green Lion was way cooler. NERD RAGE!!!
A negative mark on sportsmanship will be met with administrative action as follows:
1. First thumbs down: A verbal warning from a judge, up to reversing a win to a loss.
2. Second thumbs down: Reversing a win to a loss, up to disqualification from any prize support.
3. Third thumbs down: disqualification from any prize support, up to expulsion from the event with no refund of the ticket price.
4. Fourth thumbs down: Expulsion from the event with no refund of the ticket price.
WYSIWYG
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts As armies with counts as allies will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an Adeptus Mechanicus army using extensive kit bashing and conversions will be fine. If you go this route, YOU ARE REQUIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTENANT RULES! You must also present this to them prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this.
If your army uses only a single Codex but if for example you have Crimson Fists models using the Blood Angels Codex, or Chaos models using the Space Wolves Codex, that is acceptable. Allies for this type of army however, MUST be represented by their actual models. This is to avoid confusion. No exceptions.
If you have any questions about your army, ask us prior to the event so that we can let you know if what you have will be acceptable or not.
Modeling for Advantage
There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.
Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:
1. Ask the player to play the model as if it were a GW standard, modern version.
2. Call a judge to ask for a judgment.
3. Possibly substitute the model with an appropriate replacement.
Examples of what we consider modeling for advantage:
1. Using out of date and inappropriately sized models such as the rogue trader era Eldar Avatar (which currently is a large, monstrous creature model but back then, was the size of a Space Marine, which would now grant huge advantages due to being so much smaller) or Gorka Morka Trukks (which are less than half the size of modern versions). If an army is made predominantly of Rogue Trader era minis (or any era) and is clearly going for a theme, then exceptions will be made. If it appears to a judge that the player is in fact modeling for advantage, then action will be taken.
2. Increasing or decreasing the size of models to gain an advantage in gaining or granting cover. Custom Battle Wagons often fall into this category.
3. Altering a model to increase the range of a model or to benefit your LOS.
Terrain
Terrain will be prearranged and laid out by the TO’s prior to the event. We will not be using terrain placement rules per the book as it is too time restrictive. If you come to a table and feel that it is not sufficiently or fairly arranged, or that it may have been moved by the previous players, alert a TO who will arrange the terrain appropriately.
Hills: All hills are open terrain, granting cover via LOS blocking/interference as normal.
Barriers: All barriers grant cover per the book and are not considered to be Aegis Defense lines unless they were purchased and placed by a player.
Buildings/ruins: All buildings and ruins are assumed to have a ladder or other means for moving up and down. Rules in the Rule Book will be used for Ruins and Buildings.
Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).
All other terrain functions as outlined in the book.
What to Bring
• Your Army
• Tape Measure, Dice, Game Aids, etc.
• 3 Objective Markers on 25mm bases, 2 Objective Markers on 40mm bases.
• 8 Typed Copies of your army list. Be sure to include write how many Kill Points each of your units is worth on your list for ease of reference.
• All pertinent rules for your army. Codecis, White Dwarf Articles, etc.
• If you are using a counts as army, YOU MUST HAVE YOUR PLAYER HANDOUT FOR YOUR OPPONENT IDENTIFYING WHAT EACH UNIT IN YOUR ARMY IS, NO EXCEPTIONS!! You don’t need to have one for every player, just one for the judges, and one to show each opponent.
• A Teenage Mutant Ninja Turtles beer coozy. That would just own!

Guardian Cup Players Packet!
https://drive.google.com/file/d/0B7dmIWXx5fCKZ3NVTnU4QjJSZ1U/edit?usp=sharing

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 9:23 am 
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You will definitely be seeing some of us there! Very excited to be growing them circuit!

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 11:04 am 
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Where


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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 11:35 am 

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If i can get that weekend off. you see my ass there.


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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 12:29 pm 
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Bigpig wrote:
Where

Guardian Games - Portland, oregon

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 1:35 pm 
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I have never been to Portland, either, so this will be good fun.

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 1:41 pm 
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Portlands a lot of fun we will for sure be there


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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 2:13 pm 

Joined: Thu Oct 31, 2013 12:03 pm
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I hit this up last year with the first iteration of my current Tau list and wen 4/2 plan to change the 2 to a 0 and the 4 to a 6 this year, so I will likely be there.


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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Fri Feb 21, 2014 3:38 pm 
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I like the plan! Unless of course you play me! lol :lol:

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sat Feb 22, 2014 9:30 am 
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Just remember there is only going to be 5 rounds this time. Gareth got the math wrong last time as 5 is the number of rounds to get one undefeated person with 40 players.

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sat Feb 22, 2014 11:07 am 
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It is actually 6.

1-2 players = 1 Round
1-4 players = 2 Rounds
1-8 players = 3 Rounds
1-16 players = 4 Rounds
1-32 players = 5 Rounds
1-64 players = 6 Rounds

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sat Feb 22, 2014 12:34 pm 
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The last GC there was no undefeated players.

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sun Feb 23, 2014 1:44 pm 
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Yeah, that happens in Swiss when you don't have a full bracket. It is actually more common to have that than not, honestly. The BAO has only had one undefeated champion out of 3 years. It is common to have someone with a tie or even a loss get into the finals if you do not have full brackets.

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sun Feb 23, 2014 3:03 pm 

Joined: Mon Nov 04, 2013 4:46 pm
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Yup, to ensure you can determine a winner you'd need 6 rounds but its not always needed. That will happen if there's no draws and no undefeated players losing to someone who plays up (eg you have an odd number of winners is some round, someone with a lesser record plays and beats an undefeated, you've just eliminated the need for that 6th round).


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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sun Feb 23, 2014 3:22 pm 
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Gotcha...silly math.

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Sun Feb 23, 2014 5:38 pm 
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It's your event, so do as you please of course, but if you only run 5 rounds you can end up with 2 undefeated players at the end but no more rounds of play to finish it up.

One option is to run 5 rounds with an optional 6th, Championship round if there is no undefeated player left. That way, everyone else knows to come expecting 5 rounds, and if the last two guys standing undefeated need to play another round, they can do so. It's fun to as everyone else can watch!

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Mon Feb 24, 2014 1:24 am 
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Where Frankie goes I follow. He is after all the greatest WH40k player on earth. I owe all that I know to him.

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Mon Feb 24, 2014 12:58 pm 
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That makes you my second tier Toady, as Frankie is chief among my Toadies and owes all he knows to me! Muahaha! :twisted:

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Tue Feb 25, 2014 11:30 am 
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I accept this rank. When do we get our gift bags?

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 Post subject: Re: Guardian Cup - May 31st-June 1st GT
PostPosted: Tue Feb 25, 2014 11:45 am 
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Reecius wrote:
Yeah, that happens in Swiss when you don't have a full bracket. It is actually more common to have that than not, honestly. The BAO has only had one undefeated champion out of 3 years. It is common to have someone with a tie or even a loss get into the finals if you do not have full brackets.


Which I consider to be a big selling point. It's more fun when you can drop a game and still win overall. The only time I would ever consider a strict undefeated winner tournament superior is if we were going for some sort of world/nation overall champion, kind of like an undefeated boxer/mma champ or the winner of the world series/superbowl.

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