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 Post subject: The Storm of Silence GT -- Gamer's Haven, Spokane Valley WA
PostPosted: Wed Feb 19, 2014 9:23 am 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
May 10th - 11th

1750 Points

Fully painted armies are REQUIRED at these events!

Entry Fee: $40

Sign ups with PRE PAY only!

Pre-pay by:

Calling the The Gamer's Haven @ 509-443-5992 and paying with Credit Card

Paypal @ thegamershaven@yahoo.com (but still call in to let us know that you paid via paypal!)

Coming into the shop and paying in person!

We only have 60 spots available for each event, and they are already filling up fast with locals as well as players traveling from Seattle, Portland, Missoula, Moscow/Pullman, the Tri-Cities...

Don't Delay if you want to Play!

Big Announcement #1: Torrent of Fire will be used at the Storm GT to track data and pairings in real time! Find more details on what this means for the Storm and you at http://www.torrentoffire.com/tournament-organizers


Big Announcement #2: The Storm GT is going to be included in the tournament circuit that Frontline Gaming has just kicked off at their Las Vegas Open. The details are still being worked on but this is an exciting development that we feel is worth mentioning now. We hope you guys are as excited about this as we are.

The Details:

* Armies must be 1750 points or less.
* An army's Primary Detachment and Allied Detachment must be made from the following Codexes or Supplements:

6th Ed era: Tyranids, Inquisition (Primary Detachment), Adepta Sororitas, Space Marines, Eldar, Tau, Chaos Daemons, Dark Angels, Chaos Space Marines
5th Ed era: Necrons, Grey Knights, Dark Eldar, Blood Angels, Space Wolves, Imperial Guard
4th Ed era: Orks
Supplements: Clan Raukaan, Sentinels of Terra, Black Legion, Farsight Enclave, Iyanden

* An army is allowed one 'Special Allowance' selected from the list below:

--Any number of Forgeworld 40k Approved units as FOC and points allow for their Primary and/or Allied Detachments (see link below for allowed units and sourcebooks).
--One 40k Dataslate Unit (eg Belakor or Cypher)
--One 40k Dataslate Formation, as long as it is not treated as "Come the Apocalypse" with the Primary or Allied Detachments
--An Inquisition Detachment, as long as it is not treated as "Come the Apocalypse" with the Primary or Allied Detachments

* An army's Fortification Slot may be selected from Stronghold Assault. However the following fortification datasheets are NOT allowed: Fortification Networks of any type, Void Shield Generator, Prometheum Relay Pipes, Fortress of Redemption, Aquilla Strong Point.

* Forge World Approved units are NOT allowed unless the player chooses to select them using their one Special Allowance.
* Forge World Army lists are NOT allowed.
* The following Forge World units are NOT allowed under any circumstance: Super Heavy, Gargantuan Creature, Experimental Rules, Units available only within a Forge World army list and Horus Heresy Units of all kinds.
* Lords of War are NOT allowed.
* Apocalypse only units and formations are NOT allowed.
* Players must use the same army list throughout the event.


Gameplay:
* 5 rounds.
* 2.5 hour time limits.
* Missions will consist of two primary objectives and three secondary objective.
* Primary and Secondary objectives will be drawn from the standard book missions as well as other sources (old editions, other events, our own devising).
* Missions are scored in the same manner as Las Vegas Open (4 point primary, 3 point primary and 1 point for each of three secondary).
* Primer missions will be out a month before the event, until then LVO missions are a great practice resource.
* Win/Loss/Draw record will be used to determine Best General.
* Battle Points will be used to help determine Overall Champion, Best in Codex and as a tie breaker for Best General and Best Sportsmanship.

Sportsmanship
* Sportsmanship per game will tracked in a pass or fail manner.
* Poor sportsmanship can result in Battle Point deductions, exclusion from awards, expulsion from the event or banning from future events at the organizers discretion.
* Favorite Opponent Voting will be tallied at the end of the tournament.
* Favorite Opponent voting will be used to determine Best Sportsmanship and as a tie breaker for Best Overall and Best in Codex.

Appearance:
* Armies must be fully painted
* Model WYSIWIG requirements whenever a bit is available (primary concern is identification on the tabletop)
* Scratchbuilds and counts as models are allowed on a case by case basis as long as they conform to the general size and shape of the model they represent.
* Appearance will be scored by judges using a standard rubric.
* Armies that were not wholly created and painted by the attendee are not eligble for Best Appearance but will not otherwise be penalized or restricted from winning other awards (including Favorite Army -- new this year).
* Armies will be setup during the second day lunch break for Favorite Army voting.
* Favorite Army voting will be tallied at the end of the tournament.
* Appearance scoring will be used to determine Best Appearance and to help determine Best Overall and Best in Codex.
* Favorite Army voting will be used to determine the Favorite Army Award and as a tie breaker for Best Appearance.

Awards:
* Overall: Battle Points + Appearance Points
* Best General: Best Win/Loss/Draw Record
* Best Appearance: Appearance Points
* Favorite Army: Favorite Army Votes
* Best Sportsmanship: Favorite Opponent Votes
* Best in Codex: Battle Points + Appearance Points

Rules Questions:
* FAQ: GW FAQs will be the primary source. We will then refer to the most up to date IGTC FAQ document (that is currently the Adepticon FAQ, but be aware that it contains a lot of info specific to their events that will not apply at The Storm). We reserve the right to add additional clarifications prior to the event.

If you have any questions not covered by the two sources above or have any concerns feel free to contact us.

* Forge World:
The most current resource for 40k appropriate units is the Adepticon pdf. See the link below. Ignore any reference to the Adepticon Events.
http://www.adepticon.org/14rules/201440Kapproved.pdf

*Dataslates: All of the dataslates avaiable as of the time of this writing (2/18/14) are legal for use as a Special Allowance (see above for details).

*New Rules Releases:
--If a Codex is released on or before April 12th that replaces an existing codex, then the new codex will be supercede the older version. If a new codex is released after that date and before April 26th then both the new codex and old codex will be allowed. Any replacement codex released after April 26th will not be used at the event.
--Any other rules (dataslate, supplement, Forge World release or a new codex that does not directly replace an existing one) released after 2/18/14 will be evaluated and given a go or no go on a case by case basis.

Questions? Post here or contact us on Facebook or by calling the store.
https://www.facebook.com/events/3032369 ... pe=regular
https://www.facebook.com/pages/The-Game ... 4826499574

Gamer's Haven: 509-443-5992


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Wed Feb 19, 2014 1:24 pm 

Joined: Thu Oct 31, 2013 12:03 pm
Posts: 112
Looks super cool, I played there before very cool guys, great shop.

Not sure if I will attend but it looks like fun.


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Thu Feb 20, 2014 9:43 am 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
Thanks, I'm not the owner but still nice to hear. Would love to have you, but I know May is a busy month in the PacNW for gaming. Can always make it over for the FoB qualifier in the summer or the Storm's brother GT -- the Harvester -- in October.


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Thu Feb 20, 2014 12:44 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
Posts: 1986
Location: Martinez, CA
We're super happy to have you on the circuit and we wish you guys great success with the event! We're going to try and get some of the team up there!

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No really, on these forums I am the law. Moderators, hooooooo!


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Mon Feb 24, 2014 12:04 pm 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
Thanks for putting the circuit together, the west coast needs something like this to bind us all together a bit more. I am hoping this pushes some of the locals to make the trek down south or over to Portland/Seattle. More and more are making it to TSHFT and I think BAO and LVO and prhaps the other CAli events will be on peoples minds more and more going forward. It would be awesome to have some guys from Bay Area come up as well.


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Mon Feb 24, 2014 12:59 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
Posts: 1986
Location: Martinez, CA
Yeah, that is the goal! If we can incentivize people to travel, once they make friends and get to know folks in other areas, travel becomes so much easier.

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No really, on these forums I am the law. Moderators, hooooooo!


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Mon Apr 14, 2014 12:34 pm 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
https://drive.google.com/file/d/0B_WI3n ... sp=sharing

The primer missions are done and can be found at the link above. Try these out and let us know -- feedback is greatly appreciated.


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Sat May 03, 2014 5:13 pm 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
**Storm Attendees please read!**

Here is a consolidation of Restrictions and FAQs at use at the Storm of Silence GT. Sorry for the delay, needed to add our own rulings on Astra Milatarum and Skyblight. It was also more work to get all the IGTC FAQs. Included in this document is the following:

--A reiteration of the codexes, supplememts and rule sources allowed at the Storm, to include our patented Special Allowance rules.
--Our WYSWIG and counts as rules.
--The IGTC FAQs (additional rulings and clarifications made by us in red)
--A reprint of the Strong Hold Assault errata to fortifications
--The Adepticon Forge World FAQ

Any questions or concerns let us know.

Look forward to seeing you all next weekend!

https://drive.google.com/file/d/0B_WI3n ... sp=sharing


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Mon May 12, 2014 2:09 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
Posts: 1986
Location: Martinez, CA
So who won?!?!

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No really, on these forums I am the law. Moderators, hooooooo!


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Tue May 13, 2014 9:41 am 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
Here you go! Congrats to all the winners. Was a blast.

Overall (aka Ren Man) Bryan Butler (Tau With Firebase Formation -- Awesome kroot themed army)
General (aka Tournament champ) Josh Sands (White Scar Biker army + 1 Imperial Knight)
Appearance Andy Arganbright (Ork + Tau, heavily converted, diorama display, whole 9 yards)
Sports John Capson (Serpent based Eldar with a few Hornets)

Favorite Army Chris Long (Necrons + CSM, awesome theme always wins fav army or appearance)

Blood Angels Paul Kalle (had an Imperial Knight)
Chaos Daemons Mike Genoni (another diorama display, screamer star)
Chaos Space Marines Caleb Twitchel (CSM + Criomson slaughter)
Dark Angels Aaron Bang (had Azreal, Imp Guard and an Imperial Knight)
Dark Eldar Zac Donovan (MSU)
Eldar Alexander Yuen (Had Space Marines, much like he had at LVO)
Grey Knights Mike Bezold (Imperial Guard Allies)
Imperial Guard Nick Corbett (Inquisitorial Detachment)
Imperial Knights Vince Price (BA allies)
Necrons Chris Long (see above)
Orks Don Maddock (Guard allies)
Sisters of Battle Aaron Couture (Legion of the Damned and Imperial Guard as well)
Space Marines Jeremy Veysseire (Space Wolves, White Scar bike army)
Tau Empire Bryan Butler (see above)
Tyranids Ben Cromwell (Skyblight!)


Result spreadsheet:
https://drive.google.com/file/d/0B_WI3n ... hFNlRyaVk/

Some pics (more to come!)
https://www.facebook.com/photo.php?fbid ... =3&theater


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Tue May 13, 2014 12:09 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
Posts: 1986
Location: Martinez, CA
Sounds like a great time! We are uploading the results into the ITC, now!

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No really, on these forums I am the law. Moderators, hooooooo!


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Tue May 13, 2014 4:21 pm 

Joined: Mon Nov 04, 2013 4:46 pm
Posts: 80
https://plus.google.com/photos/11651325 ... meHP9I2WMA

Some 'games in progress pics'.


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 Post subject: Re: The Storm of Silence GT -- Gamer's Haven, Spokane Valley
PostPosted: Tue May 13, 2014 4:25 pm 
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Joined: Tue Oct 08, 2013 1:21 pm
Posts: 1986
Location: Martinez, CA
The ITC has been updated with SoS results!

http://www.frontlinegaming.org/communit ... t-circuit/

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"I am da law!"

No really, on these forums I am the law. Moderators, hooooooo!


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